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cis_eraser_420
Mar 1, 2013

RandallODim posted:

Now try a silencer/dodge/shotgun build and laugh as you sprint around hipfiring down everything in your way.

Yeah but silenced shotguns sound lame :(

How can I Terry Crews if my shotgun goes *thwip* instead of *BOOM*

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Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
Does the overkill damage increase affect your turrets?

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

Kazinsal posted:

Vox's DLC effortpost from earlier this year says the Baby Deagle was at the time OP as gently caress but was in danger of being nerfed. Has it been nerfed, or is it still the best pistol in the game?

Thanks for the headsup. Yes, the weapon balance has fundamentally changed, and that post needs a serious update. I'll do so now.

edit: done. Let me know if I missed anything.

Discendo Vox fucked around with this message at 08:11 on Jun 5, 2016

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

UnknownMercenary posted:

It, along with every pistol that was not the Stryk or any sort of revolver, got a fire rate nerf. The Deagle variants got hit the hardest, IIRC going from 667 firerate to 240. They also got meaningless small damage nerfs, but it's mainly the firerate nerf that has hurt it a lot.

Even more than cutting 1/3 or so damage off, the fire rate nerf did really hurt. Fire rate nerf is what made me ditch my beloved scoped deagle, cuz I could no longer tap a cloaker in the head fast enough to stop him from kicking me, which was straight loving sad compared to a 108 damage, 96 acc, 100 stab krink. IE "Look vaguely at the cloaker and hold the trigger and he dies"

juliuspringle
Jul 7, 2007

Tell me how the CAR 4 and the Gruber Kurz or whatever are now. I know I was using the CAR 4 before and I think that's what pistol I had.

Lemon-Lime
Aug 6, 2009

UnknownMercenary posted:

It, along with every pistol that was not the Stryk or any sort of revolver, got a fire rate nerf. The Deagle variants got hit the hardest, IIRC going from 667 firerate to 240. They also got meaningless small damage nerfs, but it's mainly the firerate nerf that has hurt it a lot.

Are the revolvers still kind of garbage, or can I make a pistolero build, at least? :(

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


When was the last time you played the game? It's an honest question, because revolvers (and all pistols, really) got a massive buff when they did the huge weapon rebalance last October. They walked back a few buffs and gave them massive firerate nerfs, but the revolvers have remained largely untouched. All of the revolvers do 180+ damage (enough to kill all common cops on Deathwish in 1 headshot) and have ~50 rounds in reserve.

Tempest_56
Mar 14, 2009

Lemon-Lime posted:

Are the revolvers still kind of garbage, or can I make a pistolero build, at least? :(

Revolvers are absurdly good hand cannons.

King Gonorrhea
Feb 11, 2008

Son of Ass Pharaoh
Are there any up to date resources for enemy health? I'm trying to min/max my damage but googling only results in various spreadsheets that haven't been updated in like 2 years.

Lemon-Lime
Aug 6, 2009

Tempest_56 posted:

Revolvers are absurdly good hand cannons.

Excellent. I might make an akimbo + revolver build just to use the Mateba.

Do akimbo SMGs use the akimbo skills in Gunslinger at all, or do they purely use Oppressor stuff?

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


The akimbo skill applies to akimbo SMGs as well, I assume it's just placed in the pistol tree because akimbo pistols are more prominently featured in the game.

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!

King Gonorrhea posted:

Are there any up to date resources for enemy health? I'm trying to min/max my damage but googling only results in various spreadsheets that haven't been updated in like 2 years.

Search for "Payday 2 Long Guide." Towars the end, there should be a section with cop health values.

Grapplejack
Nov 27, 2007

Lemon-Lime posted:

Are the revolvers still kind of garbage, or can I make a pistolero build, at least? :(

The mateba and the bronco are both good, the peacemaker is fun but it's hurt by the super slow reload and the spin you do when you switch to it.

Concordat
Mar 4, 2007

Secondary Objective: Commit Fraud - Complete
So any of the people here familiar with LUA know if there's a way to make it so holding down the melee button just results in attacking rapidly instead of charging?

Grapplejack posted:

the peacemaker is fun but it's hurt by ... the spin you do when you switch to it.

what the gently caress

Laputanmachine
Oct 31, 2010

by Smythe

Grapplejack posted:

The mateba and the bronco are both good, the peacemaker is fun but it's hurt by the super slow reload and the spin you do when you switch to it.

You have to channel your inner Ocelot more. :ocelot:

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



chairface posted:

It was amusing watching Blanks continue to plummet beneath the geometry.

I used to poo poo on the cupcakes as being kinda marginal once health regen was so easy to get, but Uppers+ really turns em into one of the best deployables. Hell, possibly *the* best.

Unfortunately the video from my perspective wouldn't show much...I got stuck in the freefall position on the floor, moved a bit laterally, then continued to freefall below the map.

But yeah aced Uppers is an incredible skill, especially for any heist/cheevo where you have to hold out in one spot. Probably second only to Inspire, and in some ways it may be better.

Grapplejack
Nov 27, 2007

Concordat posted:

what the gently caress


Laputanmachine posted:

You have to channel your inner Ocelot more. :ocelot:

Whoa whoa I'm not saying its a bad thing but sometimes you gotta switch real quick to pop a cloaker for a teammate or whatever.

It's still a good weapon and it's super fun to use

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!

Grapplejack posted:

The mateba and the bronco are both good, the peacemaker is fun but it's hurt by the super slow reload and the spin you do when you switch to it.

Mods???

Grondoth
Feb 18, 2011
I'm bummed there's dual deagles but not dual revolvers.

Laputanmachine
Oct 31, 2010

by Smythe
We need dual Judges and we need them yesterday.

Ferrovanadium
Mar 22, 2013

APEX PREDATOR

-MOST AMMUNITION EXPENDED ON CIVILIANS 2015-PRESENT
-WORST KDR VS CIVILIANS 2015-PRESENT

Laputanmachine posted:

We need dual Judges and we need them yesterday.

Dual Judges, dual Peacemakers (I don't care how long the reload is!), dual Broncos/Matevers. Also dual Stryks.

spit on my clit
Jul 19, 2015

by Cyrano4747

M.Ciaster posted:

Yeah but silenced shotguns sound lame :(

How can I Terry Crews if my shotgun goes *thwip* instead of *BOOM*

what if it goes PISSHHH instead of *BOOM*

Grapplejack posted:

The mateba and the bronco are both good, the peacemaker is fun but it's hurt by the super slow reload and the spin you do when you switch to it.

take bloodlust ace, smack a bitch with the pounder or katana or whatever, and then reload

pansy

Gilg
Oct 10, 2002

What are people's thoughts on Ammo Efficiency, the top-tier Sharpshooter skill? I'm almost always using either an AR or a Sniper for my primary, so it would fit my play style, but I don't have a good feel on if it's a big help or not. Along those lines, are using SMGs in single-fire mode actually that useful, even with Sharpshooter's bonuses? It seems like SMGs are made for auto-fire.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

Zigmidge posted:

Does the overkill damage increase affect your turrets?

No, it does not. :(

Zigmidge fucked around with this message at 18:58 on Jun 5, 2016

Kikas
Oct 30, 2012

Gilg posted:

What are people's thoughts on Ammo Efficiency, the top-tier Sharpshooter skill? I'm almost always using either an AR or a Sniper for my primary, so it would fit my play style, but I don't have a good feel on if it's a big help or not. Along those lines, are using SMGs in single-fire mode actually that useful, even with Sharpshooter's bonuses? It seems like SMGs are made for auto-fire.

I use Ammo Efficiency with my R93/OVE9000 SAW build and it's pretty good, if you can line up headshots with a Sniper Rifle you can bascially get free double-headers. Even if you get overwhelmed, popping a laser on the gun allows you to still pop heads at close range when unscoped. It's basically a 50% ammo bonus if you can click heads efficiently.

Tried that with the Compact-5 and it didn't click for me, I think that I'd be better off with it in auto mode.

Coolguye
Jul 6, 2011

Required by his programming!

Gilg posted:

What are people's thoughts on Ammo Efficiency, the top-tier Sharpshooter skill? I'm almost always using either an AR or a Sniper for my primary, so it would fit my play style, but I don't have a good feel on if it's a big help or not. Along those lines, are using SMGs in single-fire mode actually that useful, even with Sharpshooter's bonuses? It seems like SMGs are made for auto-fire.

The big damage rifles generally don't need the help in my experience, unless you're doing a mostly stationary hold out, like on Rats. In that case sure it can be neato.

Great Beer
Jul 5, 2004

YellerBill posted:

Dual Judges, dual Peacemakers (I don't care how long the reload is!), dual Broncos/Matevers. Also dual Stryks.

We have a Keanu Reeves character but no dual micro Uzis which is a travesty.

Lemon-Lime
Aug 6, 2009

Grapplejack posted:

The mateba and the bronco are both good, the peacemaker is fun but it's hurt by the super slow reload and the spin you do when you switch to it.

After loving around with pistols a bit, the advantage you get from having 180 damage with a six shot, slow reload weapon versus just using a White Streak or Baby Deagle (which do 120 damage but have magazines 2-3 times the size) doesn't seem to be there, even with the rate of fire difference. What's the draw for revolvers, specifically?

Unrelated to revolvers: did the balance patch that normalised AR damages finally fix the AUG and a couple of other ARs having totally hosed hipfire multipliers?

spit on my clit
Jul 19, 2015

by Cyrano4747

YellerBill posted:

Dual Judges, dual Peacemakers (I don't care how long the reload is!), dual Broncos/Matevers. Also dual Stryks.

Dual peacemakers could work with their reload being replaced with being thrown at cops.

Concordat
Mar 4, 2007

Secondary Objective: Commit Fraud - Complete
I was playing Cook-off and the audio glitch happened. The one what used to afflict Hotline Miami where gradually all sound effects would stop playing, even the music. Guy in the game thought it was caused by his sensor mode tripmines.

Dr Cheeto
Mar 2, 2013
Wretched Harp

Lemon-Lime posted:

Unrelated to revolvers: did the balance patch that normalised AR damages finally fix the AUG and a couple of other ARs having totally hosed hipfire multipliers?

Yeah, basically all guns have the CAR-4's stance modifiers. Ammo pickup is also been standardized. You don't need to look up arcane stats anymore.

Laputanmachine
Oct 31, 2010

by Smythe
I just played Slaughterhouse on ovk with some pubs. There were 3 gas cans which was a first for me. What's the third can for?

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment

Laputanmachine posted:

I just played Slaughterhouse on ovk with some pubs. There were 3 gas cans which was a first for me. What's the third can for?

Idiot insurance.

ClonedPickle
Apr 23, 2010

King Gonorrhea posted:

Are there any up to date resources for enemy health? I'm trying to min/max my damage but googling only results in various spreadsheets that haven't been updated in like 2 years.

This site is pretty useful to check if your damage is passing a relevant breakpoint: http://tonyfox.ws/payday2/breakpoints/

It's technically out of date since it still shows a bunch of low damage values that no weapon has anymore (since ~35 is now the lowest damage in the game), but just ignore those and start paying attention around 39.9 damage. Enemy health hasn't actually changed... ever? Since the introduction of Death Wish, I guess.

Dezztroy
Dec 28, 2012
The AA-12 is so crazy good with the shotgun skills now, kills everything in one or two shots, reloads in like a second and has enough range that you can use it as an assault rifle in most cases.

Lemon-Lime
Aug 6, 2009

Dr Cheeto posted:

Yeah, basically all guns have the CAR-4's stance modifiers. Ammo pickup is also been standardized. You don't need to look up arcane stats anymore.

Awesome.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

Laputanmachine posted:

I just played Slaughterhouse on ovk with some pubs. There were 3 gas cans which was a first for me. What's the third can for?

There's more gas cans than are needed in hotline miami day 1 too. The extras are just extras and not for anything. A lot of maps with C4 drops don't have you use all the C4 either.

TSBX
Apr 24, 2010
On Slaughterhouse, sometimes I've seen the truck hang, and once it was on the floor. Is it random or is there a way to bring it down?

Concordat
Mar 4, 2007

Secondary Objective: Commit Fraud - Complete
Shooting at the window of the armored car at the beginning of the heist makes it so it lands front-down into the slaughterhouse, with wires holding it up that you need to shoot. This is how you get the achievement for just waiting for it to fall.

Otherwise it is probably random.

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Lemon-Lime
Aug 6, 2009
I made an Oppressor/Tank/Ammo Specialist build with an AK-74 and Micro-Uzi and I fully intend to spend my entire life spraying down cops at torso level from the hip and never aim down my sights at anything.

Shame the LMGs really require silencers to shine. :(

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