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Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Salamander

For burning me all the times he did.

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Arcade Rabbit
Nov 11, 2013

Patrick Seitz voices the Master Bird, for the record. I don't know about the Japanese version.

Oh yeah, Salamander, I guess. He's been left as a dangling plot thread for far too long.

Arcade Rabbit fucked around with this message at 13:52 on Jun 19, 2016

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Arcade Rabbit posted:

Patrick Seitz voices the Master Bird, for the record. I don't know about the Japanese version.

Oh yeah, Salamander, I guess. He's been left as a dangling plot thread for far too long.

This just reminded me that tackling Salamander now may not be the best idea because you're required to kill it for a sidequest later, and killing Salamander now would add some unnecessary downtime in waiting for it to respawn. Though I'm not sure if said quest forcibly causes it to respawn though.

shadowofshinra
Apr 12, 2014
I've only played the demo of this one and know only what I've seen in LPs but I'll toss in a vote for Wyvern.

This also gives me a chance to say thank you for a fantastic LP - it's down to a combination of this and Dr Fetus' Etrian Odyssey LPs that pushed me into taking the leap into following up on the curiosity Persona Q left me with for these games. Never actually finished PQ (I am way too easily distracted) but I enjoy the gameplay style and these LPs made the transition to EO games proper (at least 3 and 4) a little less scary. So thank you both for that and I'll be continuing to follow any future EO LPs because I'm a sucker for this narrative style and for getting such a clear idea of what makes these games tick.

Efe
Feb 2, 2016

I make alive things dead and sometimes the other way around.

Dr. Fetus posted:

This just reminded me that tackling Salamander now may not be the best idea because you're required to kill it for a sidequest later, and killing Salamander now would add some unnecessary downtime in waiting for it to respawn. Though I'm not sure if said quest forcibly causes it to respawn though.

If my memory serves me, said quest does not cause it to respawn. But to be clear, you're required to get it's regular drop, not kill it, so you could just kill it and not sell it until you get that quest.

Rea
Apr 5, 2011

Komi-san won.
Efe is correct. The ancient blade, a 29F quest, requires that you bring a specific NPC one Flame Marrow, Salamander's normal drop.

Anyway, voting's closed. Results:

quote:

Salamander: 6
Golem: 2
Wyvern: 2
Master Bird: 0

And so that's the order we'll do these things!

Salamander's overview and voting will be up shortly.

Rea fucked around with this message at 20:10 on Jun 19, 2016

Rea
Apr 5, 2011

Komi-san won.
Pre-Update 55: Salamander pre-fight overview


Salamander
HP: 23000, STR: 60, TEC: 55, VIT: 50, AGI: 41, LUC: 55
Skills:
  • Avarice Claw: Uses the arms. Deals 160% melee STR-based Cut damage to one party member, with line-piercing effect. Attempts to inflict poison and fear on the target, with a 40% base chance. The poison component has a base damage of 150 (around 254 adjusted for level). Has a 120% speed modifier and 99 base accuracy.
  • Crushing Tail: Uses the legs. Deals 3-6 instances of 130% melee STR-based Bash damage to random targets. Can hit the same target more than once. Has an 80% speed modifier and 80 base accuracy.
  • Hellfire Breath: Uses the head. Deals 400% ranged TEC-based Fire damage to each party member. Has a 1% speed modifier and 150 base accuracy.
  • Infernal Rounds: Used in response to a Baby Salamander being killed. Uses the head. Deals 10 instances of 250% ranged TEC-based Fire damage to random targets. Can hit the same target multiple times.
  • Heal Cry: Uses the head. Heals all enemies for 3500 HP. Purges ailments and binds. Has no speed modifier.
Drops:
  • Normal: Flame Marrow. 100% chance. Sells for 13000 en. 1 needed to make Laevateinn (+174 ATK, +2 TEC, normal attacks become Cut+Fire).
    "Metallic marrow that burns continuously. Hard to work, but can grant fiery qualities."
  • Conditional: Flame Breath (Kill while afraid). 100% chance. Sells for 25000 en. 1 needed to make Agneyastra (+201 ATK, +10 Force gain, +25 TP).
    "Lizard tongue so hot it can scald you. It'll cool unless taken while it's afraid."
Damage resistances:
100% 100% 100% 0% 150% 100%
Disable resistances:
0% 50% 25% 25% 50% 75% 25%
0% 0% 10%
50% 25% 25%

A giant creature that wears flame itself as armor! It seeks to incinerate its foes.


Salamander is certainly a fight.

Firstly, remember the Baby Salamanders from all the way back in the middle of the 2nd Stratum? Salamander will summon one every 3 turns. By this point, their damage is irrelevant, but that's not why they're dangerous. Baby Salamanders are dangerous in this fight for two reasons: firstly, Harsh Cry (50% defense debuff, 70% base head bind chance). More importantly, though, if you kill a Baby Salamander, Salamander will retaliate with Infernal Rounds. As you can see over there, Inferno Rounds is all but a guaranteed game over that not even Fire Wall will save you from. She will do this for every single Salamander that's killed on a given turn, incidentally.

Avarice Claw already hurts quite a bit on its own, but the fear and poison propel it into dangerous territory. Salamander's 60 STR means that even the back row hit (effectively 80% damage) will still hurt a lot, possibly enough to one-shot some of our squishier party members.

Crushing Tail, mercifully, has a -19 base accuracy penalty, meaning it'll miss a lot more than most other skills, but you still shouldn't count on that to save you, since any amount of hits above 3 can potentially leave your party in a bad state.

Hellfire Breath almost necessitates Fire Wall. 55 TEC plus 400% damage is death for almost any class, and even Ursa's Bikini Armor still puts her at extreme risk of dying.


With that out of the way, onto the characters. Firstly, though:

Forced

Sophie: I am going to get conditionals as soon as they're available from here on out, and for Salamander, that means taking Sophie along for Evil Eye. Each type of bind is also useful in the Salamander fight.


Damage dealers

Zack: Zack can do quite a bit with Ice Chaser, but the issue is that he'll need at least Stardust and Jackie accompanying him, with preferably Rheine in the mix too.

Freyja: Since Sophie is being forced, Freyja has the potential to deal yuuuuuuge damage, but that would involve some slight RNG luck on my end.

Stardust: 150% Ice resistance plus compressed Frost Jars equals bye-bye Salamander.

Asriel: If Phoebe is voted in instead of Ursa, Asriel is pretty much going to always be at near-death. Aside from that, he's still a somewhat-consistent damage dealer, even if his numbers aren't that impressive.

Jackie: Jackie won't deal quite the same ridiculous damage that Stardust can, but she can still put out significant hurt. Sophie being in and, therefore, most likely inflicting some evasion-disabling ailment/bind on Salamander means that we won't have to worry about Jackie missing.

Tyler: Tyler can hit Salamander's Ice weakness with Spear Assist while he waits for Delayed/Cross Charge. He really doesn't do a lot else.

Ranger: Believe it or not, Ranger's actually a sub-optimal choice for Salamander, mostly because of the drat Baby Salamanders. They'll eat Ice Wave hits, and it's not out of the realm of possibility that Ranger will accidentally trigger Infernal Rounds because of that.


Defense

Phoebe: Phoebe can nullify Hellfire Breath for most of the party (I say "most" because it will trigger on Flame Breath from Baby Salamanders), and reduce the damage of front-row Avarice Claw and Crushing Tail hits.

Ursa: Ursa can't really do anything about Hellfire Breath or Infernal Rounds, but she's honestly slightly better for dealing with Avarice Claw and Crushing Tail, especially if Realga is constantly buffing her max HP.


Support

Nadia: Nadia can try blinding one of the Baby Salamanders to set up Hazy Arrow, I suppose. She can't really do a ton to Salamander herself, aside from Hazy Arrow, since Sophie will be taking care of disables on that front.

Realga: If Ursa's in the party, Realga will be absolutely invaluable with all the damage that Salamander throws around. Hell, an Overheal + Desperation Ursa can probably tank one cast of Hellfire Breath.

Milly: Milly's sole job is, was, and always will be to buff everyone's damage to ludicrous levels. With a level 20 Frost Fantasia, she could turn Salamander's 150% Ice weakness into a 190% Ice Weakness.

Colette: Given that Salamander's conditional requires killing her while she has fear on, Colette dealing good damage with Ailing Slash isn't out of the question. Fairy Robe's also a decent "I need whatever Avarice Claw inflicted off right now" panic button.

Rheine: White Noble can purge off Harsh Cry's defense debuff, and Link Order means Rheine can contribute quite a bit to damaging Salamander.


Vote for a maximum of four party members, at least one from each category.

Rea fucked around with this message at 20:13 on Jun 19, 2016

Efe
Feb 2, 2016

I make alive things dead and sometimes the other way around.
Colette, Phoebe, Freyja, Milly. If we're gonna be using ailments anyway, might as well get the most out of it.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Stardust, Jackie, Phoebe, Milly

Kemix
Dec 1, 2013

Because change
Stardust, Phoebe, Milly, Realga

AweStriker
Oct 6, 2014

Colette, Freyja, Stardust, Phoebe

shadowofshinra
Apr 12, 2014
Colette, Phoebe, Stardust, Rheine

8_Escape
Dec 26, 2013

Efe posted:

Colette, Phoebe, Freyja, Milly. If we're gonna be using ailments anyway, might as well get the most out of it.
Agreed.

Rea
Apr 5, 2011

Komi-san won.
Current results:

quote:

Phoebe: 6
Stardust: 4
Colette: 4
Milly: 4

Freyja: 3
Realga: 1
Jackie: 1
Rheine: 1

Anyone not listed has no votes.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Colette, Tyler, Ursa, Asriel.

Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.
Zack, Jackie, Phoebe, Milly.

shibbotech
Aug 21, 2014

I'm Doctor Shibbo, and this is Jackass.
Nap Ghost
Stardust, Phoebe, Freyja, Colette

BlackPersona
Oct 21, 2012


Jackie, Phoebe, Milly, Colette

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Efe posted:

Colette, Phoebe, Freyja, Milly. If we're gonna be using ailments anyway, might as well get the most out of it.

This works.

Also wait, the Leukocyte's White Plasma and the Red Corpuscle's Red Plasma use the arms? What arms?

Also also if you hadn't said the Core Irae shrinking was a glitch, I would've thought it was meant to happen, beyond being sudden, it doesn't look all that weird or out of place. Casting HP Up though...that's a lot weirder.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Efe posted:

Colette, Phoebe, Freyja, Milly. If we're gonna be using ailments anyway, might as well get the most out of it.
Let us...dunk.

Rea
Apr 5, 2011

Komi-san won.
I'll close out the votes now.

quote:

Phoebe: 11
Colette: 9
Milly: 8
Freyja: 6

Stardust: 5
Jackie: 3
Zack: 1
Rheine: 1
Realga: 1
Tyler: 1
Asriel: 1
Ursa: 1

Anyone not listed has no votes.

This leaves us with a party of Phoebe, Freyja, Colette, Sophie, and Milly.

Rea
Apr 5, 2011

Komi-san won.
Impromptu vote!

So I'm buying everyone's ultimate armor as soon as I can--I'm not going to be persuaded otherwise, since postgame bosses don't care what armor you have a lot of the time. The question is, are ultimate weapons fair game as soon as they come up? For example, for the next fight, I could buy Freyja the Queen's Whip, or I could just limit her to the Ninetails until we kill the Storm Emperor again, at which point I'd upgrade her to a Volt Whip.

Kemix
Dec 1, 2013

Because change
BLOOD FOR THE BLOOD GOD :black101::black101: (yes buy all the ultimate weapons)

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
This is seriously a vote? You're in the post-game, which is when those weapons are meant to be used and when you'll typically have the money to buy them at that point. So uh, buy them, I guess.

Rea
Apr 5, 2011

Komi-san won.

Dr. Fetus posted:

This is seriously a vote? You're in the post-game, which is when those weapons are meant to be used and when you'll typically have the money to buy them at that point. So uh, buy them, I guess.

I dunno, I have a pretty narrow and weird view of what's overpowered relative to where I am in the game, so I just wanted to make sure people didn't think I was being cheap.

Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.
Do it.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
What would Shia LaBeouf do?

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Needless to say, buy those things and destroy your enemies.

Level Seven
Feb 14, 2013

Wubba dubba dubba
that blew.



Megamarm
Activate Murder.exe

Rea
Apr 5, 2011

Komi-san won.
I think I can pretty safely gauge opinions based on that. Ultimate weapons ASAP it is, then!

Salamander took 5 turns to kill, which could've easily been 3 or 4 had luck been more on my side. Unfortunately, there won't be any video, because I forgot to set Dxtory to record line-in audio and then saved over the pre-update save before I stopped recording. Bah.

Rea
Apr 5, 2011

Komi-san won.
Update 55: Slashed Lizard



A'ight, who's ready to go take care of that giant lizard back in the 2nd Stratum?
Not me.
I've wanted to taste this thing forever...
I appreciate any opportunity to return to active exploration.
I...would've liked a longer break. Oh well...







This is the Salamander party. It is pretty much explicitly built to take advantage of Sophie's plethora of disables, and turn it into big damage.

Also, by unanimous vote in the thread, I am buying ultimate weapons as soon as they become available. I had already decided that I'd do the same for ultimate armors. Here, Freyja is basically fully decked-out: ultimate whip, ultimate armor, ultimate non-body armor. Colette has her ultimate armor and ultimate non-body armor, and Sophie has the Cursed Amulet that I got before the Yggdrasil Core.




Gimme gimme gimme!




Unfortunately, because I am an idiot of the highest caliber, I forgot to enable audio recording while recording Salamander, and then saved over the save at the end because I got careless.

Quick refresher on Salamander's stats:


quote:


Salamander
HP: 23000, STR: 60, TEC: 55, VIT: 50, AGI: 41, LUC: 55
Skills:
  • Avarice Claw: Uses the arms. Deals 160% melee STR-based Cut damage to one party member, with line-piercing effect. Attempts to inflict poison and fear on the target, with a 40% base chance. The poison component has a base damage of 150 (around 254 adjusted for level). Has a 120% speed modifier and 99 base accuracy.
  • Crushing Tail: Uses the legs. Deals 3-6 instances of 130% melee STR-based Bash damage to random targets. Can hit the same target more than once. Has an 80% speed modifier and 80 base accuracy.
  • Hellfire Breath: Uses the head. Deals 400% ranged TEC-based Fire damage to each party member. Has a 1% speed modifier and 150 base accuracy.
  • Infernal Rounds: Used in response to a Baby Salamander being killed. Uses the head. Deals 10 instances of 250% ranged TEC-based Fire damage to random targets. Can hit the same target multiple times.
  • Heal Cry: Uses the head. Heals all enemies for 3500 HP. Purges ailments and binds. Has no speed modifier.
Drops:
  • Normal: Flame Marrow. 100% chance. Sells for 13000 en. 1 needed to make Laevateinn (+174 ATK, +2 TEC, normal attacks become Cut+Fire).
    "Metallic marrow that burns continuously. Hard to work, but can grant fiery qualities."
  • Conditional: Flame Breath (Kill while afraid). 100% chance. Sells for 25000 en. 1 needed to make Agneyastra (+201 ATK, +10 Force gain, +25 TP).
    "Lizard tongue so hot it can scald you. It'll cool unless taken while it's afraid."
Damage resistances:
100% 100% 100% 0% 150% 100%
Disable resistances:
0% 50% 25% 25% 50% 75% 25%
0% 0% 10%
50% 25% 25%

A giant creature that wears flame itself as armor! It seeks to incinerate its foes.



Phoebe has nothing else to do on the opening turn.



As always, I have Freyja focus on the bind that Salamander is less resistant to.



I considered enabling War Edge Power, but I have faith in Sophie being able to inflict panic on Salamander.



Standard Milly setup.



I opt for panic here to give Colette some turns of boosted Ailing Slash damage, and ensure that Salamander doesn't do anything too dangerous.


Mmm... It tastes like an already cooked steak!
Perhaps I should have brought some of that sauce that Ranger is concocting.



Oh wow that is a lot of damage for a level 20 Gag. Jesus.



That is how much Colette is doing with a level 20 Ailing Slash that is being boosted, for the record.



Freyja switches to Cuffs now.



I have Milly use Volt Prelude on Colette, since she's the one outputting the most damage right now.



Bleh. I should probably start putting more levels into the binding Curses by this point.



Nothing much I can do for a level 20 Cuffs, though.



Hoo man, that's a big increase.



This is the last turn of Creeping Curse, so I have Sophie cast Evil Eye to ensure that I get the conditional.



Really?!


Ow ow, hot hot hot!
Tried to bite its tail?
Yes...


It should have occurred to me that the Baby Salamanders were, well, the children of Salamander...



I dunno, in case Salamander doesn't seize up and casts Hellfire Breath.



We haven't even casted Ecstasy once, and yet look at this.



Milly's run out of things to do, really.


These arms are too large...


These legs aren't big enough! I already ate through most of them...



Oh, gently caress it. It's only one bind, but given the Gag/Cuffs damage, do I really care?



Whoop, never mind, it's two binds now.



OH MY GOD.


Every time I see that, it just gets more impressive.
Mind if I ask you how you do that, Freyja?
I-it... I honestly don't know... It's n-natural.

The power of, well, powerful weapons. Jesus H. Christ.




And the stuff I got from Salamander's drops.

Laevateinn (+174 ATK, +2 TEC, normal attacks become Cut+Fire) is unlocked by selling 1 Flame Marrow. I buy one for Colette, since while it gives inferior stats to the Alondite (+2 TEC compared to +3 all stats), it gives considerably more ATK.

Agneyastra (+201 ATK, +10 Force gain, +25 TP) is made from 1 Flame Breath. I don't like the Force gain boost, but the TP's nice. Agnea is technically better than Agneyastra by +3 ATK, but there's some instances where the Force gain might be useful, and TP is nice. I dunno. I buy Jackie an Agneyastra immediately, in any case.

Next time: Wyvern, because the "what to do next" second place was a tie, and I feel like doing Wyvern.

Rea
Apr 5, 2011

Komi-san won.
Pre-Update 56: Wyvern pre-fight overview


Wyvern
HP: 33000, STR: 80, TEC: 58, VIT: 55, AGI: 55, LUC: 49
Skills:
  • Wing Talon: Uses the arms. Deals 450% melee STR-based Cut damage to one party member. Has a 150% speed modifier and 150 base accuracy.
  • Tail Strike: Uses the legs. Deals 300% melee STR-based Stab damage to one target, with splash damage. Has a 70% speed modifier and 60 base accuracy.
  • Whirlwind: Uses the arms. Attempts to bind the legs of each party member, with a 200% base chance. Has no speed modifier.
  • Burning Ray: Uses the head. Deals 400% ranged TEC-based Volt damage to one party member. Has a 50% speed modifier and 150 base accuracy.
  • Sharp Roar: Uses the head. Deals 150% ranged TEC-based Almighty damage to one party member, with line-piercing effect. Attempts to stun and bind the heads of hit targets, with a 120% base chance. Has a 70% speed modifier and 99 base accuracy.
Drops:
  • Normal: Wyvern Talon. 100% chance. Sells for 18500 en. 1 needed to make Kazakiri (+233 ATK, +5 AGI).
    "Cursed talon from the tip of a Wyvern wing. It cuts through wind to increase its velocity."
  • Conditional: Paralyzed Wing (Kill while paralyzed). 100% chance. Sells for 37000 en. 1 needed to make Kerykeion (+175 ATK, +200 TP, +7 TEC). 1 needed to make Wyvern Spear (+223 ATK, +40 HP, +40 TP).
    "A paralyzed wing that can no longer fly. So full of energy, it flaps while paralyzed."
Damage resistances:
100% 100% 100% 50% 125% 0%
Disable resistances:
25% 50% 50% 25% 50% 50% 25%
0% 0% 10%
50% 25% 25%

One of the ancient wyrms, who soars high in the sky, scorching the land below in blinding light.


Wyvern is a pretty big joke. She'd be threatening if she had access to actual all-party attacks, but as is, she can really only target one to three people, and usually only one might die. Not helping her is the fact that binding her arms shuts off her deadliest attack (Wing Talon), along with her method of ensuring that Tail Strike hits. If you bind her head as well, she basically can't do anything at all.

Honestly, there's not a lot else to say about her, so onto the party members, with one caveat:

Forced

Nadia: I'm getting the Paralyzed Wing, and there's nothing you can do to stop me. Hazy Arrow is, unfortunately, probably not going to show up that much, but Nadia has other options for dealing okay damage.

Damage dealers

Zack: Chasers, requires other party members for setup, you surely get the deal by now.

Freyja: Freyja has less inherent value here than in the Salamander fight, where Sophie was forced, but I'm sure you'll agree she's still a decent option after that last showing.

Stardust: Elemental weakness, Frost Jars, the Attack Item Up food, again, you probably get the deal by now.

Asriel: Asriel is an even worse option than normal solely because Wyvern has tons of attacks that can one-shot even durable classes. What hope does Asriel have?

Jackie: Paralysis disables evasion, meaning Jackie won't have to worry about missing. Aside from that and the fact that she still deals somewhat-reliable elemental damage, Supreme Bolt can also buy me a free turn if I really feel like it.

Tyler: Spear Assist, Delayed/Cross Charge, I'm really having issues coming up with new things to say about this combo. What I can say about Tyler himself is that his damage actually suffers from how uncommon new spears are, meaning that he deals even lower damage than normal for now. The Wyvern Spear (which I'll have to make multiple attempts at Wyvern to get) will help.

Ranger: Wanna see Wyvern just get evaporated, probably like the Yggdrasil Core? Ranger's your man.

Defense

Phoebe: Front Guard unfortunately can't really save anyone from Wing Talon, meaning Phoebe's best contribution is spamming Volt Wall to stop potential Burning Rays.

Ursa: Ursa's main use is dying to high-damage attacks so other people won't. Hopefully Deadly Resolve can save her from that, and she can probably survive Burning Ray if she has Desperation on, or has Realga backing her up.

Support

Realga: Realga's main use is making Ursa really tanky, even in the face of Burning Ray. Probably can't save her from Wing Talon, but not much really can, honestly.

Milly: Milly still enables really big damage numbers, although she works better with elemental damage sources, so she can take advantage of the Fantasias.

Sophie: Binds completely shut down Wyvern, and Sophie's our best option for inflicting those. She won't have much to do after inflicting them, but that doesn't matter a ton. Black Mist can extend paralysis's duration by one, even though she won't be inflicting it.

Colette: Yet again, given that Wyvern is going to have an ailment by the end of the fight, Colette can help contribute decent damage with Ailing Slash.

Rheine: Buffs and Link Order are Rheine's main job. Dauntless Order will finally get some real use here, however, since most of Wyvern's attacks are single-target insta-kill skills, which Dauntless Order has a high chance of basically negating (70% at 10, 80% at 20).

Vote for a max of 4 characters, at least one from each category, and a max of two votes for the same character.

Kemix
Dec 1, 2013

Because change
Ranger, Ursa, Sophie, Colette. :getin:

is that good
Apr 14, 2012
Rheine, Jackie, Ursa, Realga

shadowofshinra
Apr 12, 2014
That was some impressive dunkage, it has to be said! Always fun seeing how big those numbers can get.

And for the vote, I'll go with:

Stardust, Ursa, Colette, Rheine

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Well, that was certainly something.

Kemix posted:

Ranger, Ursa, Sophie, Colette. :getin:

Efe
Feb 2, 2016

I make alive things dead and sometimes the other way around.
That Salamander didn't stand a chance.

Also, I'm hoping I'm not the only one who tried to set up Fire Wall against an attack called Burning Ray only to find out it deals Volt damage. I really need to pay attention to the damage indicators.

Anyway, Rheine, Colette, Ursa, Ranger.

Level Seven
Feb 14, 2013

Wubba dubba dubba
that blew.



Megamarm
Stardust, Rheine, Colette, Ursa

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Tyler, Stardust, Rheine, skipping the vote on the tank

Let's skip using Ranger for a bit and keep him in reserve for the really annoying poo poo, shall we? (:argh: I'M LOOKING AT YOU FROLIC :argh:)

E: the remake still has frolic right?

Omobono fucked around with this message at 07:42 on Jun 20, 2016

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Arcade Rabbit
Nov 11, 2013

Whatever combination of characters will allow you to continue to reduce the post game to a shuddering, crying mess

Also, been a while since I read the original LP but, didn't the "ultimate" weapons suck in the original EO2?

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