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Night Blade
Feb 25, 2013


Please keep blowing up.

Now go, let the shitstorm come back to life.

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The Timely Howard
Dec 26, 2008

ASK ME WHAT MAKES ME THINK I'M SO FUNKY

Thanks!

All right, well, listening to Sugiyama’s explanation was interesting. He opens up by saying the input latency is there by design and then wastes a few minutes grasping at straws in order to explain why. I don’t know if it’s that he was under a lot of pressure and was overly cautious about how to phrase it (he said himself that he was being very careful about his word choice) or that he’s just kind of ineloquent in general, but I got the distinct impression that he’s not totally sure he knows what he’s talking about.

Somewhere during his fumbling and being assisted by the hosts (I really cannot emphasize how meandering he was – I’ve never heard anyone so desperately struggle to make a non-comment while still managing to fill air time), he made the following points:

- They set a specific target and worked around meeting it. In order to make it so that people could play against people in other countries, it was necessary to insert buffers to accommodate the lag.
- People tend to compare it to other games by saying “well, so-and-so game had this many frames of input lag”, trying to determine whether this amount of frames (including the buffer) is a good or bad thing. This gets especially complicated when you start factoring in the skill of the players and the discussion turns to “Well, is it possible to react to X?”
- Tokido points out that people suggesting they change the amount of input lag (he offers 5 frames as an example) might not realize what a tall order it is. It would require rebalancing the entire game around it. Nash, he says, would become extremely weak without his dash, while Momochi adds that Ken would become much stronger because of how easy it would be to hit-confirm everything.
- Ultimately, the game came out with the amount of lag that it has, and while there are no plans at present, even if they did release it on a different platform they would adjust the input lag to match the existing versions of the game, making it even.
- He ends by saying that people may be inserting their own preferences for how many milliseconds of lag people like in their games. People may just be deciding whether the amount of lag suits them for now and whether they’ll be able to get used to it or not.

Conclusion: No, Combofiend, Sugiyama’s comments were not misinterpreted. If his comments are to be taken at face value, he stated flat-out the game has the input latency it has by design in order to accommodate online play across long distances.

I did, however, get the feeling that Sugiyama does not totally understand what people mean when they refer to input lag. Sugiyama kept using the words for input lag and buffer interchangeably (at times insinuating that they similar in some way), leading me to believe that he’s not actually clear on how they’re different.

NecroMonster
Jan 4, 2009

thank you The Timely Howard.

Night Blade
Feb 25, 2013

The Timely Howard posted:

Thanks!

All right, well, listening to Sugiyama’s explanation was interesting. He opens up by saying the input latency is there by design and then wastes a few minutes grasping at straws in order to explain why. I don’t know if it’s that he was under a lot of pressure and was overly cautious about how to phrase it (he said himself that he was being very careful about his word choice) or that he’s just kind of ineloquent in general, but I got the distinct impression that he’s not totally sure he knows what he’s talking about.

Somewhere during his fumbling and being assisted by the hosts (I really cannot emphasize how meandering he was – I’ve never heard anyone so desperately struggle to make a non-comment while still managing to fill air time), he made the following points:

- They set a specific target and worked around meeting it. In order to make it so that people could play against people in other countries, it was necessary to insert buffers to accommodate the lag.
- People tend to compare it to other games by saying “well, so-and-so game had this many frames of input lag”, trying to determine whether this amount of frames (including the buffer) is a good or bad thing. This gets especially complicated when you start factoring in the skill of the players and the discussion turns to “Well, is it possible to react to X?”
- Tokido points out that people suggesting they change the amount of input lag (he offers 5 frames as an example) might not realize what a tall order it is. It would require rebalancing the entire game around it. Nash, he says, would become extremely weak without his dash, while Momochi adds that Ken would become much stronger because of how easy it would be to hit-confirm everything.
- Ultimately, the game came out with the amount of lag that it has, and while there are no plans at present, even if they did release it on a different platform they would adjust the input lag to match the existing versions of the game, making it even.
- He ends by saying that people may be inserting their own preferences for how many milliseconds of lag people like in their games. People may just be deciding whether the amount of lag suits them for now and whether they’ll be able to get used to it or not.

Conclusion: No, Combofiend, Sugiyama’s comments were not misinterpreted. If his comments are to be taken at face value, he stated flat-out the game has the input latency it has by design in order to accommodate online play across long distances.

I did, however, get the feeling that Sugiyama does not totally understand what people mean when they refer to input lag. Sugiyama kept using the words for input lag and buffer interchangeably (at times insinuating that they similar in some way), leading me to believe that he’s not actually clear on how they’re different.

As if there weren't enough reasons to toss this game in the trash.

Oh well. Thanks for making my cautious on buying future fighting games, Capcom. Still haven't bought Revelator and I'm not sure I even want to anymore at this point; and that's not even fair.

Night Blade fucked around with this message at 07:12 on Jun 21, 2016

AnonSpore
Jan 19, 2012

"I didn't see the part where he develops as a character so I guess he never developed as a character"
Yeah Sugiyama outright states that it was part of the design, it's great

NecroMonster
Jan 4, 2009

revelator is really good but i totally understand not wanting to just spend money on things

anime was right
Jun 27, 2008

death is certain
keep yr cool
:munch:

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
0 ms seems like a good target number, but maybe that's just decades of FPS play talking.

Firstborn
Oct 14, 2012

i'm the heckin best
yeah
yeah
yeah
frig all the rest
That's equally funny and sad, thanks for the translation

rednecked_crake
Mar 17, 2012

srsly who wants to play this lamer?
https://twitter.com/PhenomSF/status/744709615980519426

Dreamhack winner thinks the game sucks.

I wanna get a ps4 cheap, but eBay is too risky. Lots of the cheaper ones are PSN banned.

In Training
Jun 28, 2008

They can PSN ban specific PS4's?

In Training
Jun 28, 2008


The dumbest part of this to me is the idea that any changes they want to make will have to wait till after CPT because of their stupid eSports push. I wish if they could make the game better they just would

apple
May 18, 2003

Jose in the club wearing orange suspenders

In Training posted:

The dumbest part of this to me is the idea that any changes they want to make will have to wait till after CPT because of their stupid eSports push. I wish if they could make the game better they just would

They didn't wait until after CPT to start banning team YP

I think they need to do some serious restructuring for SFV's development team, they don't seem to have a system in place to do anything other than barely follow their DLC schedule. That or they just don't have money to put any additional resources to bug fixing.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

In Training posted:

They can PSN ban specific PS4's?

It's a more thorough method than banning a login or an IP.

Firstborn
Oct 14, 2012

i'm the heckin best
yeah
yeah
yeah
frig all the rest

SRK Forums posted:

Wanting to play arcade mode but having to settle with survival is like having a supermodel girlfriend with a zucchini stuck inside her vagina. You wanna gently caress her but she doesn't want to take the zucchini out.

So you tell her you'll settle for blowjobs but she's got extremely sharp teeth and after one session your cock looks like it's been through the blender. You're bleeding and frustrated as gently caress.

You yell at her
"So when the gently caress are you finally gonna take out that stupid zucchini?"

She says ok maybe 2017 I'll look into taking it out. And then a week later you hear from her Japanese supermodel friend that your girlfriend actually has plans to put a whole melon inside her vagina. For good.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

It's crazy to me that people would invest in so much in a game that they don't like.

Well I guess there are incentives such as money and making a name for oneself by playing the biggest game around.

dangerdoom volvo
Nov 5, 2009
pr rog said a bunch of times that he didnt like marvel 3 at all but he kept playing it because he seems to win a lot and that was like 4 years ago

dangerdoom volvo
Nov 5, 2009
also wow a lot of money is an incentive to make people play and maybe even say to others that a game is good when it really maybe isnt??? esports forever

Fereydun
May 9, 2008

dangerdoom volvo posted:

pr rog said a bunch of times that he didnt like marvel 3 at all but he kept playing it because he seems to win a lot and that was like 4 years ago

pr rog and ricki secretly love marvel 3
it's true

Firstborn
Oct 14, 2012

i'm the heckin best
yeah
yeah
yeah
frig all the rest
tbf playing this game is kind of like a job, so it would be cool to be paid for it

Love Stole the Day
Nov 4, 2012
Please give me free quality professional advice so I can be a baby about it and insult you
If I could get the same money as a part-time job over the course of year from playing a game then I'd do it, too. It beats flipping burgers or walking dogs.

CRISPYBABY
Dec 15, 2007

by Reene
How much money are these guys really making? FG prize money is poverty level compared to Dota/LoL or even Starcraft (I think?). How many of these guys can even do this as their only source of income? The EG guys? Maybe a couple of others? I'm totally pulling numbers out of my rear end so I might be wrong, but I cant imagine many of these guys doing much more than baaaarely getting a living wage, if that. Seems like....a bad plan.

Life is too short to put a career on hold to play something not fun for near minimum wage. Play fun games for fun, have fun.

anime was right
Jun 27, 2008

death is certain
keep yr cool

attackmole posted:

How much money are these guys really making? FG prize money is poverty level compared to Dota/LoL or even Starcraft (I think?). How many of these guys can even do this as their only source of income? The EG guys? Maybe a couple of others? I'm totally pulling numbers out of my rear end so I might be wrong, but I cant imagine many of these guys doing much more than baaaarely getting a living wage, if that. Seems like....a bad plan.

Life is too short to put a career on hold to play something not fun for near minimum wage. Play fun games for fun, have fun.

depending on where you live it can be a few grand a month if you're the best in your local scene which is perfectly fine supplementary income considering it mostly happens on nights/weekends. top players can treat it as a full time job that pays OK, but thats maybe a dozen people in the US at most. you have to win majors for that to be a factor.

anime was right fucked around with this message at 17:08 on Jun 21, 2016

In Training
Jun 28, 2008

Also guys with sponsorships have salaries I think. Like how golfers get paid so even if you don't win everything all the time you still have some baseline pay to live off of.

Help Im Alive
Nov 8, 2009

I've always wondered how much those sponsorships are worth (The Redbull one seems like a pretty good deal if you ever look at Snake eyez twitter)

anime was right
Jun 27, 2008

death is certain
keep yr cool

In Training posted:

Also guys with sponsorships have salaries I think. Like how golfers get paid so even if you don't win everything all the time you still have some baseline pay to live off of.

im p sure fg sponsorships basically cover the expenses of entering fg tournaments and thats about it.

Firstborn
Oct 14, 2012

i'm the heckin best
yeah
yeah
yeah
frig all the rest
redacted

gently caress srk's clickbait non stories

CRISPYBABY
Dec 15, 2007

by Reene
Highly depends on the company I think, which is why I was curious. I know a C-Tier DOTA player who's been to a two international's (and immediately flamed out of both on pretty unknown teams, so this is like, a low-level pro type guy). He wasn't salaried, but I think his team of 5 got something like...50 grand (don't quote me on that, I might be off by 20k in either direction) as base pay/per diem/covering training costs/flights/whatever money for the last event. I'd imagine FGC sponsorships are waaaaaaay less unless your Jwong or Daigo, but who knows I'm just guessing here.

Jmcrofts
Jan 7, 2008

just chillin' in the club
Lipstick Apathy

Help Im Alive posted:

I've always wondered how much those sponsorships are worth (The Redbull one seems like a pretty good deal if you ever look at Snake eyez twitter)

99% of sponsors pay approximately jack poo poo

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

attackmole posted:

How much money are these guys really making? FG prize money is poverty level compared to Dota/LoL or even Starcraft (I think?). How many of these guys can even do this as their only source of income? The EG guys? Maybe a couple of others? I'm totally pulling numbers out of my rear end so I might be wrong, but I cant imagine many of these guys doing much more than baaaarely getting a living wage, if that. Seems like....a bad plan.

Life is too short to put a career on hold to play something not fun for near minimum wage. Play fun games for fun, have fun.

Most of these people have full-time jobs. Even Infiltration only trains in Street Fighter once he's finished with his work shift.

Dias
Feb 20, 2011

by sebmojo

punk rebel ecks posted:

It's crazy to me that people would invest in so much in a game that they don't like.

Well I guess there are incentives such as money and making a name for oneself by playing the biggest game around.

People like winning, as long as they're winning they'll stick with a game. Some are just more sincere about it than others.

Help Im Alive
Nov 8, 2009

Jmcrofts posted:

99% of sponsors pay approximately jack poo poo

If they're not paying him I hope filipinoman is at least swimming in a bathtub full of youporn gift certificates

apple
May 18, 2003

Jose in the club wearing orange suspenders
Yeah almost every single FGC sponsorship is really more like a glorified clan that occasionally give freebies to the players and/or cover some tournament related expenses if you're lucky.

Most of the time you just get a shirt.

dangerdoom volvo
Nov 5, 2009
if you get a shirt from your sponsor thats like a free 20 dollars

Fereydun
May 9, 2008

the one sponsor i had paid for hotel, tournament and venue fees and all that.

no shirt tho

Love Stole the Day
Nov 4, 2012
Please give me free quality professional advice so I can be a baby about it and insult you

attackmole posted:

How much money are these guys really making? FG prize money is poverty level compared to Dota/LoL or even Starcraft (I think?). How many of these guys can even do this as their only source of income? The EG guys? Maybe a couple of others? I'm totally pulling numbers out of my rear end so I might be wrong, but I cant imagine many of these guys doing much more than baaaarely getting a living wage, if that. Seems like....a bad plan.

Life is too short to put a career on hold to play something not fun for near minimum wage. Play fun games for fun, have fun.

I heard about a scandal the other day that there's a twitch streamer in CSGO who got $90k from a betting website to advertise and use their service on his stream. Bullshit happened or whatever soon afterward but the $90k part was true. So there's gotta be a lot of money in it for a random betting website to drop $90k on a popular streamer.

In Training
Jun 28, 2008

CSGO and MOBAs have a lot more eyes on them though. Nobody is gonna drop 90k so Ogawa can go to Evo and talk about Chie's boobs in between Guilty Gear rounds

Jmcrofts
Jan 7, 2008

just chillin' in the club
Lipstick Apathy

Love Stole the Day posted:

I heard about a scandal the other day that there's a twitch streamer in CSGO who got $90k from a betting website to advertise and use their service on his stream. Bullshit happened or whatever soon afterward but the $90k part was true. So there's gotta be a lot of money in it for a random betting website to drop $90k on a popular streamer.

I believe in that case the $90k was for him to bet with on the site, and they wouldn't actually let him cash the money out.

Captain Baal
Oct 23, 2010

I Failed At Anime 2022

In Training posted:

CSGO and MOBAs have a lot more eyes on them though. Nobody is gonna drop 90k so Ogawa can go to Evo and talk about Chie's boobs in between Guilty Gear rounds

But god if they did then esports might be worth it

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Brosnan
Nov 13, 2004

Pwning the incels with my waifu fg character. Get trolled :twisted:
Lipstick Apathy

Dias posted:

As far as I'm aware T3, TTT1 and T5DR are the Tekken games in terms of popularity/acclaim. Brosnan can probably say I'm wrong and dumb with more knowledge tho.

I can say that even the lovely arcades I went to had those cabs while anything past CPS-2 was impossible to find anywhere.

Those were all definitely huge titles, but kinda like appleken was saying, the Tekken community doesn't tend to cling to previous iterations the way people do for some other series. Like T4 was lovely but it didn't cause a huge number of people to go all Smashfan about it and insist that Tekken Tag is the One True Tekken or anything (and also no hitting me on the ground it's cheap and Jin is banned and I get to be first player).

I think T3 is probably still all-time most popular in terms of sales, because it had insane market penetration with PSX owners who weren't really fighting game players but loved mashing in Tekken.

T7 kinda has mixed reviews from the diehards so far, which is more or less what you'd expect when you take the most impenetrable fighting game in existence and try to give new players some tools to get into the game more easily.

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