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Kanos posted:This was poo poo design and one of the worst aspects of the old games and anything that mitigates it is a good thing. Using lovely militia, levies, and basic line infantry for the entire grand campaign because teching up and transporting troops around everywhere takes a million years and is annoying and frustrating. Big armies of high tier dudes and super units mashing into each other is way more fun in the late grand campaign. Yes, the system in place is mitigating that. It's still rewarding players who actually produce sensible supply lines though as it takes those players half the time to recruit new units while some guy who wants his giants a million turns away from the front takes more. It doesn't make a ton of sense to me to make a super rewarding global recruitment pool. If it's faster to just walk back to your recruitment provinces, you should, but if you don't want to walk it back you should be penalized. That aside, I actually think all guard stacks were pretty stupid as well. It makes more sense for me for armies that get eroded to consist of worse troops whereas players that could keep all their units alive could continue onward without penalty, or players that knew how to properly arrange supply routes for new troops to constantly stream along to reinforce your armies should be rewarded.
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# ? Jun 28, 2016 04:21 |
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# ? May 15, 2024 03:21 |
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Panfilo posted:Vampire counts are my favorite punching bags because their local terrain works so hilariously against them unless they took a lot of flyers . As Dwarves/Empire you can spam ranged and artillery and force the bulk of their army to start crumbling before they even reach your lines . I've only been able to use them to some level of success in a scenario when my swordsmen are already beating the other melee soldiers. One time a group of arrer boys just outshot my grenade launchers without any question of morale. They should either do more morale breaking or more damage since they're essentially useless. Especially with the costs.
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# ? Jun 28, 2016 04:32 |
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Help i have a problem, i cannot stop making mods! This is going to be considered OP by some of you but gently caress it, vanilla mechanics as Chaos are just painful: http://steamcommunity.com/profiles/76561198045062335/home Its a buff to the encampment stance chaos uses. 20% Replenishment and the minimum movement required has been set to 0% so you can now go into encampment stance even when you've fully moved. This does NOT include when you've commited to Forced March so you cannot go Force March->Move->Encamp.
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# ? Jun 28, 2016 04:39 |
Reik posted:I don't get why slayers are so much upkeep. I mean, they don't have any armor to upkeep, and it's not like you have to pay them, they have to be slayers since they took the oath. They fit more as cheaper lower tier units IMO. If nothing else they should be available early to round out the "traditional" dwarf units. The upkeep is a weird duck, Slayers and Rangers aren't really recruited in the first place. They both just sorta show up when needed or are essentially hangers-on with the army.
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# ? Jun 28, 2016 04:43 |
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Gejnor posted:Its a buff to the encampment stance chaos uses. 20% Replenishment and the minimum movement required has been set to 0% Couldn't you just give default stance 20% replenishment and achieve the same effect?
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# ? Jun 28, 2016 04:46 |
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Wafflecopper posted:Couldn't you just give default stance 20% replenishment and achieve the same effect? Hmm, i think that'd just mean every single race in the game gets 20% replenishment though, at all times.
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# ? Jun 28, 2016 04:46 |
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Oh right I assumed they'd be race specific
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# ? Jun 28, 2016 04:47 |
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WHAT A GOOD DOG posted:I've only been able to use them to some level of success in a scenario when my swordsmen are already beating the other melee soldiers. One time a group of arrer boys just outshot my grenade launchers without any question of morale. They should either do more morale breaking or more damage since they're essentially useless. Especially with the costs. Grenade launcher outriders? I think they are meant to disrupt enemy charges. But in general ranged cavalry dies to ranged guys on foot due to lack of shields, shorter range, and smaller unit size. I just put swordsmen and hand gunners/crossbowmen in a checker board formation. I use my cannons to target their vargheists ; usually you can dent their morale enough the AI will pull them back to prevent them from crumbling. Bats die pretty fast to ranged also. Meanwhile mortars/rockets hitting the main body of their forces, hopefully bogged down in water. A Light wizard is REALLY good here because of the net spell. Having a blob of units frozen in place getting wrecked by artillery speeds things up for you.
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# ? Jun 28, 2016 05:43 |
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I am slowly coming to the conclusion that Schwartzhaven might be one of the toughest places to hold in the entire game. It's just seems to be at a nexus where dwarves/orcs/empire will often go first to attack you when are VC. It's also 1 turn away from a few nearby settlements, so if the AI possess any of them (like Averland), they can take their full stack fresh from the city right to your doorstep. This make the other 2 pieces of the province that much weaker as well, as you just constantly struggle to control all 3 territories. Unless you build walls fast, this place just gets razed all the loving time. I think it's just better to leave it as smoldering ruins and move on to greener pastures.
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# ? Jun 28, 2016 06:03 |
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Does anyone know what circumstances cause which traits?
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# ? Jun 28, 2016 06:31 |
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The Lone Badger posted:Does anyone know what circumstances cause which traits? I hear if you spare enemy units too often, you get "Likes (race)", but sometimes you get it even if you murder them so . Grimgor had Likes Dwarves but unless the subtext was "for dinner" I don't even know, because I never repatriated a single dwarf. I ate those motherfuckers. I also know that attending the Grung Zint Imperial Military Academy turned every single one of my lords crooked as gently caress, but I don't know if that has to do with the process of beating down the greenskins or if it was them replenishing in or near Marienburg, which in the lore is a real wretched hive.
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# ? Jun 28, 2016 06:46 |
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Sjonnar posted:I also know that attending the Grung Zint Imperial Military Academy turned every single one of my lords crooked as gently caress, but I don't know if that has to do with the process of beating down the greenskins or if it was them replenishing in or near Marienburg, which in the lore is a real wretched hive. Could be all the looting? (Lots of sacking rather than the more militarily legitimate occupying/razing)
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# ? Jun 28, 2016 06:49 |
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The Lone Badger posted:Could be all the looting? (Lots of sacking rather than the more militarily legitimate occupying/razing) I didn't sack often. If you sack it too much, it will rebel, and the rebels will take over the city, and then you have to raze it. So most of the time I only killed the lord that respawned every turn and only sacked the settlement if I failed to kill all the garrison troops, which left me stuck in the city aggro radius.
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# ? Jun 28, 2016 07:13 |
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Kaza42 posted:
that's horrifying
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# ? Jun 28, 2016 07:35 |
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The Lone Badger posted:Does anyone know what circumstances cause which traits?
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# ? Jun 28, 2016 08:05 |
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https://www.youtube.com/watch?v=QiXtA2pNRAw State of multiplayer in three random matches, also to give myself a huge disadvantage if we ever do competition, here's my playstyle. Despite the huge amounts of well justified griping, I don't actually think the state of the game is in that bad a place. There's a ton of matches that are pretty fun so long as you kind of know what's up.
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# ? Jun 28, 2016 09:18 |
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The only use I've found for grenade outriders was stationing them behind lines of great swords cause they can slow or stop enemies just long to get a really smashing counter charge.
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# ? Jun 28, 2016 09:34 |
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You should always be counter charging right? A couple of moment before you they hit your line, get your guys to run too?
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# ? Jun 28, 2016 09:41 |
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Depends on the troops. Some troops (spearmen, dwarfs etc) have charge resistance meaning they can deny the enemy their charge bonus, but only if they're properly braced to receive the charge.
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# ? Jun 28, 2016 09:49 |
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4th Horseman posted:You should always be counter charging right? A couple of moment before you they hit your line, get your guys to run too? Depends a bit on the particular unit matchup. Basically, charging in gives the charging unit a damage bonus for the first few seconds of the fight (I think it's 5 seconds full bonus, then tapering off over the next 5) according to their charge bonus. So for basic melee infantry against other basic infantry, countercharging is a good idea, because the enemy is already getting that bonus no matter what, so you might as well get it too. However, a number of units have an attribute called Charge Defense against Large. That usually includes spearmen and other anti-large units, as well as pretty much all dwarf melee infantry. That means that if they are braced (i.e. stand still) when they receive the charge from large units (i.e. cavalry and bigger), the charge bonus of the enemy unit is nullified. In that case, it's usually better to stay braced and let them come to you. Many large units have pretty significant charge bonuses (particularly cavalry and chariots), so you're generally better off if neither you nor the enemy get that bonus, instead of your guys getting a minor bonus vs. their guys getting a huge bonus.
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# ? Jun 28, 2016 09:58 |
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4th Horseman posted:You should always be counter charging right? A couple of moment before you they hit your line, get your guys to run too? If you have spears or halberds no, if you have anything else yes.
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# ? Jun 28, 2016 10:24 |
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Perestroika posted:However, a number of units have an attribute called Charge Defense against Large. That usually includes spearmen and other anti-large units, as well as pretty much all dwarf melee infantry. That means that if they are braced (i.e. stand still) when they receive the charge from large units (i.e. cavalry and bigger), the charge bonus of the enemy unit is nullified. Some units (like Ironbreakers) have Charge Defence against All. Even infantry lose their bonus against braced Ironbreakers.
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# ? Jun 28, 2016 11:07 |
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Trying it out in custom battles, grenadier outriders are pretty effective vs enemy archers. The knockdown basically stuns the enemy so they can't shoot back.
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# ? Jun 28, 2016 11:36 |
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Fangz posted:Trying it out in custom battles, grenadier outriders are pretty effective vs enemy archers. The knockdown basically stuns the enemy so they can't shoot back. literally every cavalry unit in the game can beat non-dwarven foot archers without using their ranged guns tho
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# ? Jun 28, 2016 11:40 |
Mans posted:literally every cavalry unit in the game can beat non-dwarven foot archers without using their ranged guns tho I present for the consideration of the court, pistoleers. The Lone Badger posted:Some units (like Ironbreakers) have Charge Defence against All. Even infantry lose their bonus against braced Ironbreakers. Not that it matters because anyone charging ironbreakers probably just ate a faceful of blasting charge anyways
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# ? Jun 28, 2016 13:56 |
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I was concerned about how strong I was letting Nordland, Middenland, and Ostland get north of the Reik when they made friends and ate Kislev in my current Empire game. I was busy hammering out the orks in the mountains, making friends with the dwarves, building my economy, and letting the Vampire Counts soften the other provinces to make them ripe for confederating. Then Archaon came calling on turn 110 as I had wiped the Vampires out except for ol' Manny in his castle and I was glad for the buffer up north. That's my story, thanks for reading
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# ? Jun 28, 2016 14:46 |
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Mans posted:literally every cavalry unit in the game can beat non-dwarven foot archers without using their ranged guns tho Well, they are cheaper than Empire Knights, and better at that job than Outriders and Pistoliers so.... I mean there is a point that they do that sort of fighting without getting into melee, which can be an advantage sometimes. Not saying they are great units, especially if money isn't an issue. But I reckon as something you get en route to Demigriffs they are okay. EDIT: I mean the argument you can make is that the standard counter to light harassment cavalry is to outshoot them with foot archers, or chase them off with your own cavalry, and the thing with the grenadier outriders is that they outshoot foot archers and are cheap enough that in a mirror match at least there's no cavalry you can chase them off with that doesn't equate to a net loss to you. Fangz fucked around with this message at 15:10 on Jun 28, 2016 |
# ? Jun 28, 2016 15:01 |
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Posted on the CA facebook page. Translates to Aaz Akazsh Nasdhashurh. Apparently it's a reference to beastmen? kanonvandekempen fucked around with this message at 15:29 on Jun 28, 2016 |
# ? Jun 28, 2016 15:25 |
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It's the Dark Tongue of Chaos iirc, so yeah, probably beastmen or something related.
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# ? Jun 28, 2016 16:11 |
kanonvandekempen posted:
Angry Lobster posted:It's the Dark Tongue of Chaos iirc, so yeah, probably beastmen or something related. Found a list of the Chaos Runes in case anyone wants to take a crack at translating it. The Total War Facebook page notes that the phonetic pronunciation isn't "what it seems". Which probably means it's as imprecise as the "DIE URKS" you see engraved on grudgethrower stones.
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# ? Jun 28, 2016 16:39 |
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This is A Good Game(TM). CA really did a bang-up job and I can't wait to see what else they wrangle up, and I'm not even a fan of the setting.
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# ? Jun 28, 2016 16:39 |
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I'm deliberately holding up my empire campaign waiting for a patch.
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# ? Jun 28, 2016 16:56 |
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Ugh, after a clean sweep of the barbarians on VH, I got crushed by the tzeentch demon. I think i have too much cavalry and need to focus on more line troops.
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# ? Jun 28, 2016 16:58 |
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The presentation of the bird demon is really cool when you play as Chaos but it's jarring how it appears out of nowhere when you're not chaos. The fact that you still maintain you know who is even weirder.
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# ? Jun 28, 2016 17:23 |
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Mans posted:The presentation of the bird demon is really cool when you play as Chaos but it's jarring how it appears out of nowhere when you're not chaos. I don't know who you are talking about. Unless it's Voldemort
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# ? Jun 28, 2016 17:25 |
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Triskelli posted:Found a list of the Chaos Runes in case anyone wants to take a crack at translating it. The Total War Facebook page notes that the phonetic pronunciation isn't "what it seems". Which probably means it's as imprecise as the "DIE URKS" you see engraved on grudgethrower stones. According to that, it seems like 'Aaz Akaash Nardharhurh'. Going to give the Beastmen army book a read to see if it has anything to shed light.
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# ? Jun 28, 2016 17:25 |
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According to some dude on the TW forums:quote:"aazh akash nardharhurh" ==> "The blood axe is coming on the battlefield" most likely Blood DLC ? I mean we knew it was coming, but so soon?
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# ? Jun 28, 2016 17:31 |
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Kaza42 posted:I don't know who you are talking about. Unless it's Voldemort bird chaos demon thing is the old man advisor after his crow eats his eyes
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# ? Jun 28, 2016 17:44 |
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Mans posted:bird chaos demon thing is the old man advisor after his crow eats his eyes Only when you play as chaos! He basically assumes the appropriate role of whats more or less expected of him depending on what faction you choose. And choosing chaos makes him a total turncoat dickbag!
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# ? Jun 28, 2016 17:51 |
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# ? May 15, 2024 03:21 |
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Gejnor posted:According to some dude on the TW forums: Only took two months for Rome 2. They probably made it alongside the base game while they were making the models, wouldn't make sense to do it all separately. At this point they probably only keep it separate for ratings reasons and dosh.
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# ? Jun 28, 2016 17:52 |