Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Olothreutes
Mar 31, 2007

RA Rx posted:

So, what does a swamp do, force a piloting check every jump?

Jumping into a swamp hex forces a PSR to avoid being bogged down, I think. Once you are bogged down, you can't move without first making a PSR to get out. If you fail I think you sink further and eventually it turns into quicksand and mechs can sink and be destroyed.

Adbot
ADBOT LOVES YOU

Judicator65
Feb 4, 2012

Picard Day posted:

I'm very curious to see what the clans bring to this party. Based on them already employing a Hellstar last mission I'm worried we might see some serious poo poo. Time to hope the Tomahawk II is not a Sea Fox contraption in this timeline...

Sarna says the Tomahawk II is from Clan Wolf?

Picard Day posted:

Now I want to see a Kurita mission that takes place underwater so half the players/opfor instantly explode on turn 1.

Bonus points if the fluff has a Kurita Mechwarrior confused about the rats in the cockpit trying to escape.

Edit: an underwater mission just in general would be awesome. There are enough mechs designed for it that I'm kinda surprised it never really comes up in the fluff much at all.

There usually isn't much to fight over underwater, unless you decide to hit certain Davion planets. The Federated Commonwealth actually put in underwater bases on some planets, and defended them with Neptune submarines.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Also people don't tend to fight near underwater facilities for the same reason they don't tend to fight near orbital facilities: there's a very good chance you could destroy what you're trying to capture with just one Gauss slug going wide and also nobody knows how to repair the loving thing.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Picard Day posted:

I'm very curious to see what the clans bring to this party. Based on them already employing a Hellstar last mission I'm worried we might see some serious poo poo. Time to hope the Tomahawk II is not a Sea Fox contraption in this timeline...

A Stone Rhino would be deliciously ironic, considering it's based on a failed supermech the original Amaris tried to build. Although funnily enough, the NRWR's tech level and reverse-engineered clantech allows them to build a fully functional Matar as a 3/5 100-ton assault mech. Seems like a fairly decent design, too:

code:
Matar II SAM-RS7
Mixed (Base IS)
100 tons  
BV: 2,860
Cost: 23,178,000 C-bills

Movement: 3/5
Engine: 300 XL
Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 152 (Endo-Steel)
Armor: 304/307
                     Internal    Armor
--------------------------------------
Center Torso               31       50
Center Torso (rear)                 11
Right Torso                21       32
Right Torso (rear)                  10
Left Torso                 21       32
Left Torso (rear)                   10
Right Arm                  17       34
Left Arm                   17       34
Right Leg                  21       41
Left Leg                   21       41

Weapon                         Loc  Heat
----------------------------------------
Large Pulse Laser (Clan)        LA    10
Large Pulse Laser (Clan)        RA    10
Gauss Rifle                     LT     1
Gauss Rifle                     RT     1
ER Large Laser                  CT    12
Medium Pulse Laser (R) (Clan)   HD     4
Flamer                          LT     3
Flamer                          RT     3

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      LT     8
Gauss Ammo                      LT     8
Gauss Ammo                      RT     8
Gauss Ammo                      RT     8

Equipment                      Loc
----------------------------------
Guardian ECM Suite              RL

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
Man, everybody wants a Destroid Monster...

Perestroika
Apr 8, 2010

Oh man, those teased 'mechs look amazing. And they're perfectly in line with Amaris' trolling, too. He knows how much the Clans dislike physical combat, so of course he'd outfit their newfound nemesis with a bunch of close-combat specialist 'mechs. Imagine how mad they'll be, going after the hated Demon Hawks only to get speared, shanked, and mined every which way. :allears:

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
You gotta wonder how the junior members of the Hawks are feeling -- they started off this campaign with solid IS workhorses and are ending up with crazy optimized Amaris-tech monsters

Back Hack
Jan 17, 2010


Scintilla posted:

A Stone Rhino would be deliciously ironic, considering it's based on a failed supermech the original Amaris tried to build. Although funnily enough, the NRWR's tech level and reverse-engineered clantech allows them to build a fully functional Matar as a 3/5 100-ton assault mech. Seems like a fairly decent design, too:

code:
A Bad Mech Design

This is a horrible mech, it has a head mounted weapon yet puts the flamers in the torso? Shameful.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Back Hack posted:

This is a horrible mech, it has a head mounted weapon yet puts the flamers in the torso? Shameful.

You can fit a third flamer up there if you use a small cockpit! :eng101:

Freakazoid_
Jul 5, 2013


Buglord

PoptartsNinja posted:

I didn't see them, actually. I can absolutely use those.

Cool. Here's a couple more I was sitting on.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Freakazoid_ posted:

Cool. Here's a couple more I was sitting on.

That's good stuff!

Servicio en Espanol
Feb 5, 2009
At some point in the campaign, I hope an Imp takes the field.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Servicio en Espanol posted:

At some point in the campaign, I hope an Imp takes the field.

I think PTN said once that Imps don't exist in this since there's no Clan Wolf and no Dragoons.

Servicio en Espanol
Feb 5, 2009

Defiance Industries posted:

I think PTN said once that Imps don't exist in this since there's no Clan Wolf and no Dragoons.

There's a Clan Wolf now!

MJ12
Apr 8, 2009

Scintilla posted:

A Stone Rhino would be deliciously ironic, considering it's based on a failed supermech the original Amaris tried to build. Although funnily enough, the NRWR's tech level and reverse-engineered clantech allows them to build a fully functional Matar as a 3/5 100-ton assault mech. Seems like a fairly decent design, too:

Given that the NRWR seems to have Clantech + WoB Craziness, I suspect they'd build a fully functional Matar as a superheavy. Which would be good and cool. Superheavies are fun as hell.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Judicator65 posted:

The Federated Commonwealth actually put in underwater bases on some planets, and defended them with Neptune submarines.

Who designs these variants? "To combat problems with ammo running out we removed the only weapon that had infinite ammo and put another ammo consumer in there. We designs mechs subs good."

Picard Day
Dec 18, 2004

To be fair to the designs Energy weapons have some serious drawbacks underwater, including half range if I recall correctly. So the large laser becomes like 2/5/7. In which case an extra LRT-20 plus 18 shots looks a lot better than it might on land. Edit: But that is a terrible fluff justification for a good refit.

Picard Day fucked around with this message at 22:37 on Jul 9, 2016

Remmon
Dec 9, 2011

Picard Day posted:

To be fair to the designs Energy weapons have some serious drawbacks underwater, including half range if I recall correctly. So the large laser becomes like 2/5/7. In which case an extra LRT-20 plus 18 shots looks a lot better than it might on land. Edit: But that is a terrible fluff justification for a good refit.

Well, the fluff reason for the large laser is attacking things on land. When the whole purpose of a submarine is staying underwater so it's hard to find and even harder to shoot while defending underwater installations. This means removing the gun you're not using for your primary purpose to add another weapon you can use for your primary purpose and a bunch of extra ammo (They go from 1 launcher with 6 shots to 2 launchers with 9 shots each) seems like a decent deal.

Don't forget that since it's an ICE design, it needs to mount extra equipment (and thus tonnage) for the large laser and enough heatsinks to be heat neutral with it.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
More teasers (mostly to show that yes, I am working on the next mission. RL stuff is delaying me a bit)

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


We're gonna need a bigger boat.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
Looks like its going to be a good time to have jump jets.

Sair
May 11, 2007

Well this is going to be a mess. :allears:

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

paragon1 posted:

Looks like its going to be a good time to have jump jets.

They're not getting away with it this time either.

Voyager I fucked around with this message at 05:37 on Jul 10, 2016

CoffeeQaddaffi
Mar 20, 2009

Sair posted:

Well this is going to be a mess. :allears:

A beautiful, beautiful mess. :getin:

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

paragon1 posted:

Looks like its going to be a good time to have jump jets.

As long as you can pass PSRs for landing in swamp, that is.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Dadlas is going to have such an awful time. This is why he never takes you kids to the pool anymore.

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
Am I misreading the map? I am interpreting the greens as solid ground with a few patches of light trees (are they in fact swamps?? :ohdear:), the browns as swamps, and the light and dark blues as shallow and deep waters. By that scheme I feel there are enough islands to give good options of mobility to jumpers without dropping into water or swamp, although it wouldn't need much force to lock down any particular island. Thinking a couple turns ahead would be smarter than usual here. I guess jumping into water imposes a PSR as well?

I'm looking forward to the carnage!

Keru
Aug 2, 2004

'n suddenly there was a terrible roar all around us 'n the sky was full of what looked like 'uge bats, all swooping 'n screeching 'n divin' around the ute.
Well obviously, all the blue here is land.

StarFyter
Oct 10, 2012

This is Namek after all, and will blow up in five minutes, give or take a few episodes.

Back Hack
Jan 17, 2010


Zaodai posted:

Dadlas is going to have such an awful time. This is why he never takes you kids to the pool anymore.

Just give him some arm floaties, he's be fine.

E: This looks like THE map to be pushing enemies at every opportunity.

E2: And when I say, push, I mean literally, not force down a certain path.

E3: If one friendly mech goes prone behind an enemy mech and then another friendly mech comes along and pushes the enemy mech over the first friendly mech, does the enemy mech trip and fall down?

Back Hack fucked around with this message at 08:41 on Jul 10, 2016

Dachshundofdoom
Feb 14, 2013

Pillbug
Just wait till somebody without jets ends up stuck on an island with breached leg armor.

Picard Day
Dec 18, 2004

The Thunder LRM's are gonna be nasty on that map. So many tight choke points and narrow paths.

Infected
Oct 17, 2012

Salt Incarnate


Zaodai posted:

Dadlas is going to have such an awful time. This is why he never takes you kids to the pool anymore.

It's fine, Jason also needs his spot in the limelight every other mission.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Infected posted:

It's fine, Jason also needs his spot in the limelight every other mission.

I just don't want Dadlas to get murdered by superior clan range and mobility if he doesn't have to. Keep him safe, goonlance!

Remmon
Dec 9, 2011

Back Hack posted:

Just give him some arm floaties, he's be fine.

E: This looks like THE map to be pushing enemies at every opportunity.

E2: And when I say, push, I mean literally, not force down a certain path.

E3: If one friendly mech goes prone behind an enemy mech and then another friendly mech comes along and pushes the enemy mech over the first friendly mech, does the enemy mech trip and fall down?

No need to involve a friendly 'mech if you can push them down a level. Any height change in a push pretty much invariably results in a faceplant.

Xarn
Jun 26, 2015

PoptartsNinja posted:

More teasers (mostly to show that yes, I am working on the next mission. RL stuff is delaying me a bit)



See, this is why I voted for city fight. Poor Atlas.

Nullkigan
Jul 3, 2009
Dadlas will walk back and forth along the top of that dam, kicking fools in the head so they fall over and suffer the full consequences of the open torsos all the Demon Hawk PPCs and large lasers will cause.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe
Do the NRWR mechs have that stuff that protects them from water damage when their armour gets breached? IIRC it was supposed to be standard on clan machines.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Z the IVth posted:

Do the NRWR mechs have that stuff that protects them from water damage when their armour gets breached? IIRC it was supposed to be standard on clan machines.

Given the tech they've displayed so far I'd be very surprised if the NRWR didn't have HarJel.

Edit: I guess the Clans might also roll up with it, given how water-heavy the map is. And while infantry and regular Elementals might not appear, it might be worth keeping an eye out for Undines...

Scintilla fucked around with this message at 16:42 on Jul 10, 2016

Adbot
ADBOT LOVES YOU

Endomorphic
Jul 25, 2010
All the light blue is -1 elevation and the darker blue is -2, right? So unless there are special map rules like "haha that that's extra muddy water with swamp underneath and takes an extra MP to walk or turn" then it might be a good map to be a slightly undersinked energy weapons platform.

Which would be the clans, because we're all tooled up for the shanking and the skewering. But yeah, that Thumper LRM is going to be a good time.

  • Locked thread