RA Rx posted:So, what does a swamp do, force a piloting check every jump? Jumping into a swamp hex forces a PSR to avoid being bogged down, I think. Once you are bogged down, you can't move without first making a PSR to get out. If you fail I think you sink further and eventually it turns into quicksand and mechs can sink and be destroyed.
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# ? Jul 9, 2016 06:14 |
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# ? May 13, 2024 12:03 |
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Picard Day posted:I'm very curious to see what the clans bring to this party. Based on them already employing a Hellstar last mission I'm worried we might see some serious poo poo. Time to hope the Tomahawk II is not a Sea Fox contraption in this timeline... Sarna says the Tomahawk II is from Clan Wolf? Picard Day posted:Now I want to see a Kurita mission that takes place underwater so half the players/opfor instantly explode on turn 1. There usually isn't much to fight over underwater, unless you decide to hit certain Davion planets. The Federated Commonwealth actually put in underwater bases on some planets, and defended them with Neptune submarines.
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# ? Jul 9, 2016 07:04 |
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Also people don't tend to fight near underwater facilities for the same reason they don't tend to fight near orbital facilities: there's a very good chance you could destroy what you're trying to capture with just one Gauss slug going wide and also nobody knows how to repair the loving thing.
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# ? Jul 9, 2016 08:12 |
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Picard Day posted:I'm very curious to see what the clans bring to this party. Based on them already employing a Hellstar last mission I'm worried we might see some serious poo poo. Time to hope the Tomahawk II is not a Sea Fox contraption in this timeline... A Stone Rhino would be deliciously ironic, considering it's based on a failed supermech the original Amaris tried to build. Although funnily enough, the NRWR's tech level and reverse-engineered clantech allows them to build a fully functional Matar as a 3/5 100-ton assault mech. Seems like a fairly decent design, too: code:
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# ? Jul 9, 2016 12:47 |
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Man, everybody wants a Destroid Monster...
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# ? Jul 9, 2016 13:06 |
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Oh man, those teased 'mechs look amazing. And they're perfectly in line with Amaris' trolling, too. He knows how much the Clans dislike physical combat, so of course he'd outfit their newfound nemesis with a bunch of close-combat specialist 'mechs. Imagine how mad they'll be, going after the hated Demon Hawks only to get speared, shanked, and mined every which way.
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# ? Jul 9, 2016 16:11 |
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You gotta wonder how the junior members of the Hawks are feeling -- they started off this campaign with solid IS workhorses and are ending up with crazy optimized Amaris-tech monsters
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# ? Jul 9, 2016 17:57 |
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Scintilla posted:A Stone Rhino would be deliciously ironic, considering it's based on a failed supermech the original Amaris tried to build. Although funnily enough, the NRWR's tech level and reverse-engineered clantech allows them to build a fully functional Matar as a 3/5 100-ton assault mech. Seems like a fairly decent design, too: This is a horrible mech, it has a head mounted weapon yet puts the flamers in the torso? Shameful.
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# ? Jul 9, 2016 18:12 |
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Back Hack posted:This is a horrible mech, it has a head mounted weapon yet puts the flamers in the torso? Shameful. You can fit a third flamer up there if you use a small cockpit!
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# ? Jul 9, 2016 18:34 |
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PoptartsNinja posted:I didn't see them, actually. I can absolutely use those. Cool. Here's a couple more I was sitting on.
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# ? Jul 9, 2016 19:57 |
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Freakazoid_ posted:Cool. Here's a couple more I was sitting on. That's good stuff!
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# ? Jul 9, 2016 20:16 |
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At some point in the campaign, I hope an Imp takes the field.
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# ? Jul 9, 2016 20:52 |
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Servicio en Espanol posted:At some point in the campaign, I hope an Imp takes the field. I think PTN said once that Imps don't exist in this since there's no Clan Wolf and no Dragoons.
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# ? Jul 9, 2016 21:18 |
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Defiance Industries posted:I think PTN said once that Imps don't exist in this since there's no Clan Wolf and no Dragoons. There's a Clan Wolf now!
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# ? Jul 9, 2016 21:23 |
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Scintilla posted:A Stone Rhino would be deliciously ironic, considering it's based on a failed supermech the original Amaris tried to build. Although funnily enough, the NRWR's tech level and reverse-engineered clantech allows them to build a fully functional Matar as a 3/5 100-ton assault mech. Seems like a fairly decent design, too: Given that the NRWR seems to have Clantech + WoB Craziness, I suspect they'd build a fully functional Matar as a superheavy. Which would be good and cool. Superheavies are fun as hell.
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# ? Jul 9, 2016 21:47 |
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Judicator65 posted:The Federated Commonwealth actually put in underwater bases on some planets, and defended them with Neptune submarines. Who designs these variants? "To combat problems with ammo running out we removed the only weapon that had infinite ammo and put another ammo consumer in there. We designs
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# ? Jul 9, 2016 22:15 |
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To be fair to the designs Energy weapons have some serious drawbacks underwater, including half range if I recall correctly. So the large laser becomes like 2/5/7. In which case an extra LRT-20 plus 18 shots looks a lot better than it might on land. Edit: But that is a terrible fluff justification for a good refit.
Picard Day fucked around with this message at 22:37 on Jul 9, 2016 |
# ? Jul 9, 2016 22:26 |
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Picard Day posted:To be fair to the designs Energy weapons have some serious drawbacks underwater, including half range if I recall correctly. So the large laser becomes like 2/5/7. In which case an extra LRT-20 plus 18 shots looks a lot better than it might on land. Edit: But that is a terrible fluff justification for a good refit. Well, the fluff reason for the large laser is attacking things on land. When the whole purpose of a submarine is staying underwater so it's hard to find and even harder to shoot while defending underwater installations. This means removing the gun you're not using for your primary purpose to add another weapon you can use for your primary purpose and a bunch of extra ammo (They go from 1 launcher with 6 shots to 2 launchers with 9 shots each) seems like a decent deal. Don't forget that since it's an ICE design, it needs to mount extra equipment (and thus tonnage) for the large laser and enough heatsinks to be heat neutral with it.
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# ? Jul 10, 2016 00:04 |
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More teasers (mostly to show that yes, I am working on the next mission. RL stuff is delaying me a bit)
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# ? Jul 10, 2016 04:29 |
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We're gonna need a bigger boat.
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# ? Jul 10, 2016 04:51 |
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Looks like its going to be a good time to have jump jets.
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# ? Jul 10, 2016 04:52 |
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Well this is going to be a mess.
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# ? Jul 10, 2016 04:57 |
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paragon1 posted:Looks like its going to be a good time to have jump jets. They're not getting away with it this time either. Voyager I fucked around with this message at 05:37 on Jul 10, 2016 |
# ? Jul 10, 2016 05:01 |
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Sair posted:Well this is going to be a mess. A beautiful, beautiful mess.
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# ? Jul 10, 2016 05:50 |
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paragon1 posted:Looks like its going to be a good time to have jump jets. As long as you can pass PSRs for landing in swamp, that is.
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# ? Jul 10, 2016 07:19 |
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Dadlas is going to have such an awful time. This is why he never takes you kids to the pool anymore.
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# ? Jul 10, 2016 07:43 |
Am I misreading the map? I am interpreting the greens as solid ground with a few patches of light trees (are they in fact swamps?? ), the browns as swamps, and the light and dark blues as shallow and deep waters. By that scheme I feel there are enough islands to give good options of mobility to jumpers without dropping into water or swamp, although it wouldn't need much force to lock down any particular island. Thinking a couple turns ahead would be smarter than usual here. I guess jumping into water imposes a PSR as well? I'm looking forward to the carnage!
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# ? Jul 10, 2016 08:07 |
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Well obviously, all the blue here is land.
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# ? Jul 10, 2016 08:16 |
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This is Namek after all, and will blow up in five minutes, give or take a few episodes.
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# ? Jul 10, 2016 08:25 |
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Zaodai posted:Dadlas is going to have such an awful time. This is why he never takes you kids to the pool anymore. Just give him some arm floaties, he's be fine. E: This looks like THE map to be pushing enemies at every opportunity. E2: And when I say, push, I mean literally, not force down a certain path. E3: If one friendly mech goes prone behind an enemy mech and then another friendly mech comes along and pushes the enemy mech over the first friendly mech, does the enemy mech trip and fall down? Back Hack fucked around with this message at 08:41 on Jul 10, 2016 |
# ? Jul 10, 2016 08:34 |
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Just wait till somebody without jets ends up stuck on an island with breached leg armor.
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# ? Jul 10, 2016 08:39 |
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The Thunder LRM's are gonna be nasty on that map. So many tight choke points and narrow paths.
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# ? Jul 10, 2016 08:41 |
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Zaodai posted:Dadlas is going to have such an awful time. This is why he never takes you kids to the pool anymore. It's fine, Jason also needs his spot in the limelight every other mission.
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# ? Jul 10, 2016 08:54 |
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Infected posted:It's fine, Jason also needs his spot in the limelight every other mission. I just don't want Dadlas to get murdered by superior clan range and mobility if he doesn't have to. Keep him safe, goonlance!
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# ? Jul 10, 2016 09:09 |
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Back Hack posted:Just give him some arm floaties, he's be fine. No need to involve a friendly 'mech if you can push them down a level. Any height change in a push pretty much invariably results in a faceplant.
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# ? Jul 10, 2016 09:21 |
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PoptartsNinja posted:More teasers (mostly to show that yes, I am working on the next mission. RL stuff is delaying me a bit) See, this is why I voted for city fight. Poor Atlas.
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# ? Jul 10, 2016 11:22 |
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Dadlas will walk back and forth along the top of that dam, kicking fools in the head so they fall over and suffer the full consequences of the open torsos all the Demon Hawk PPCs and large lasers will cause.
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# ? Jul 10, 2016 11:47 |
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Do the NRWR mechs have that stuff that protects them from water damage when their armour gets breached? IIRC it was supposed to be standard on clan machines.
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# ? Jul 10, 2016 15:54 |
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Z the IVth posted:Do the NRWR mechs have that stuff that protects them from water damage when their armour gets breached? IIRC it was supposed to be standard on clan machines. Given the tech they've displayed so far I'd be very surprised if the NRWR didn't have HarJel. Edit: I guess the Clans might also roll up with it, given how water-heavy the map is. And while infantry and regular Elementals might not appear, it might be worth keeping an eye out for Undines... Scintilla fucked around with this message at 16:42 on Jul 10, 2016 |
# ? Jul 10, 2016 16:36 |
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# ? May 13, 2024 12:03 |
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All the light blue is -1 elevation and the darker blue is -2, right? So unless there are special map rules like "haha that that's extra muddy water with swamp underneath and takes an extra MP to walk or turn" then it might be a good map to be a slightly undersinked energy weapons platform. Which would be the clans, because we're all tooled up for the shanking and the skewering. But yeah, that Thumper LRM is going to be a good time.
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# ? Jul 10, 2016 17:06 |