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skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

hup posted:

Vault 88 is loving dangerous, bring a good murder pal

Murder pals are great and all but since you can go into workshop mode I just threw down some missile turrets and a portable generator.

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Populon
Mar 1, 2008

What's the matter,scared?

hup posted:

Yeah I built a generator just to get Clem on the bike.

Also the sooner I get a mod to use vault assets outside the vault the better

You can after you finish the experiments, no mods needed.

7seven7
May 19, 2006

I barfed because you looked in my eyes!

twistedmentat posted:

Is it under its own thing? I found the Overseer desk under special with the robot workbenches.

I'm having the exact same problem. I managed to build the prototype bike once, then go onto the next part where you build the prototype soda fountain. But in between that time I used the scrapall command to rebuild my vault and in the workshop there was a Vault-Tec Prototypes item that the scrapall command had placed in there. Ever since I picked it up I can't build the prototype versions of the experiments. I can build the regular ones just fine, but they're found in the resources menu, not the special one.

I don't have a save from before I used scrapall, so I guess I'm locked out of the rest of the quests.

Scuba Trooper
Feb 25, 2006

skoolmunkee posted:

Murder pals are great and all but since you can go into workshop mode I just threw down some missile turrets and a portable generator.

God dammit. I didn't even think of that.

Populon posted:

You can after you finish the experiments, no mods needed.

Awww yeah

Speedball
Apr 15, 2008

I think the only vault assets you can't build outside of the Vault is the vault ROOMS, everything else like the furniture, statues, and experimental machines are a-ok.

Half a mind to put in casino machines in every settlement (set to Indentured Servant) just to see how long it takes to make cash off them.

tweet my meat
Oct 2, 2013

yospos
Does the dlc add in any shipments like Wasteland Workshop did with concrete?

Zephyrine
Jun 10, 2014

This is what meat is supposed to be like, dingus
I am currently specialized into Charisma and this is my first playthrough where I'm running out of caps. The main reason is probably choice of weapons. Both me and Curie using automatic .45 weapons.

On top of that since it's survival I can't just pick up every single unit of ammo and every weapon I find. I'm spending all my caps on ammo, fertilizer and shipments of steel to make more ammo.

hexwren
Feb 27, 2008

While we're talking about 88, I just got there myself today, and when I stepped out to pick up some heavy weapons to deal with the Mirelurk Queen in the back, I got a "Vault 88 is under attack" alert. No big deal as these things go, I get back, take out the spoiler, and there's some Super Mutants dicking around (the actual "attack"). I take them out, but the alert doesn't go away. I try stepping outside again to see if it resets the enemy locations or something, and it gives me the failed message. Usually not a big deal, right? Just repair whatever got broke and move on? Well, if you fail that, they break the Water Treatment system in the back by the first spoiler, which you can't repair. In the list for "repair with" it's just blank. So until I find a way to make the last enemies appear so I can clear the alert, I can't leave the goddamn vault. Suggestions?

e: I've tried using the "complete all objectives" console command to make the mission go away, but it still triggers the fail status if you leave the area.

hexwren fucked around with this message at 08:25 on Jul 27, 2016

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

hup posted:

God dammit. I didn't even think of that.

To be fair I didn't either until halfway through the first area.

A couple of fights I considered building raised platforms too but they turned out not to be necessary because I had a poo poo ton of psychojet.

Korgan
Feb 14, 2012


twistedmentat posted:

Is it under its own thing? I found the Overseer desk under special with the robot workbenches.

There's a symbol that pops up on the top right of the construction categories, it'll be a vault door for vault stuff, a deathclaw head for wasteland workshop, mechanist's head for automatron stuff, a plus sign for several dlc options, etc. If that's not showing you might have mod issues.

From what I remember:
special - for prototypes and the overseer's desk
structures -> vault - for vault rooms, hallways, etc. The actual vault environment
structures -> doors - for the Vault 13 classic vault door
furniture -> most furniture options have a cleaner vault furniture counterpart, misc has drinkable water fountains and sinks, and the pommel horse (seriously everyone build and use this) and weight bench, both of which give a different SPECIAL boost
decorations -> floor coverings - for rubber mats
decorations -> wall decorations -> signs for a bunch of new signs, and a single clean eat-o-tronic under misc
decorations -> vault - vaultboy and vaultgirl statues, computers and vents and poo poo sticking out of the wall, etc.
decorations -> misc - has a clean jukebox, coffee maker and a couple other bits and pieces
power -> generators - vault tec reactor and super reactor
power - there's some new power conduits, some new ceiling and wall lights, and the vault-tec population management system under misc for finding lost companions and assigning idiot new settlers to get a loving job
defense -> guard posts - there's a security desk, one of those pre-war prefab military green barricades, and the control room that you use to open vault 111
resources -> vault - has the four different machines you can turn into vault-tec torture/testing devices or just turn into happiness generators, and they'll also give you a different SPECIAL boost
resources -> misc - has the barber chair and surgery chair, so you don't have to go far to get a new haircut/face

That's pretty much it for new stuff, all of the above can obviously be used anywhere in Vault 88 and apparently I'm an idiot and jumped the gun to yell at Bethesda earlier, you can build the Vault structures, guardposts and generators outside of Vault 88 once you've done the prototype questline for Vault 88. Seems they only limit you to furniture and decoration if you've not done that quest. DLC redeemed, time to turn Starlight into an aboveground Vault hellhole

Korgan fucked around with this message at 08:15 on Jul 27, 2016

dazoner
May 17, 2006

White People!
OK Goons, I need some help... I am attempting to create a multistory building. I have created the first floor using the concrete walls and floors, I am now attempting to put on the ceiling on the first floor but the tiles keep snapping onto the edges of the walls, the problem that this is causing is that I get overlap on the side of the building parallel to where I start placing the ceiling. Any suggestions/help would be appreciated. I am playing on the PS4 so I don't have access to mods.

Mosnar
Apr 21, 2007
Dropping Heavy Things From High Places, LLC

dazoner posted:

OK Goons, I need some help... I am attempting to create a multistory building. I have created the first floor using the concrete walls and floors, I am now attempting to put on the ceiling on the first floor but the tiles keep snapping onto the edges of the walls, the problem that this is causing is that I get overlap on the side of the building parallel to where I start placing the ceiling. Any suggestions/help would be appreciated. I am playing on the PS4 so I don't have access to mods.

(Some of) Your walls/corners may be off kilter? I've run into that occasionally myself.

steady
Feb 28, 2011
Pillbug
So I put couple of slot machines around settlements and immediately everyone dropped what they were doing and formed queues to roll them. Now I'm a top Commonwealth hustler. Nice one, Bethesda.

Lima
Jun 17, 2012

dazoner posted:

OK Goons, I need some help... I am attempting to create a multistory building. I have created the first floor using the concrete walls and floors, I am now attempting to put on the ceiling on the first floor but the tiles keep snapping onto the edges of the walls, the problem that this is causing is that I get overlap on the side of the building parallel to where I start placing the ceiling. Any suggestions/help would be appreciated. I am playing on the PS4 so I don't have access to mods.

Concrete is a bit tricky to get to line up. You may have to use the vertical beam here and there to extend a wall or such.

Zamboni Apocalypse
Dec 29, 2009

Lima posted:

Concrete is a bit tricky to get to line up. You may have to use the vertical beam here and there to extend a wall or such.

Yeah, I had to use walls, half-walls and verticals to get a clean build.

Example: place your first wall - this will be an end wall. On each end of the wall, place one of the vertical "beams". At a 90 degree angle to the first wall, slap a wall section onto each of the verts, making a "U" shape. Extend the arms of the "U" using the half-width wall sections. Add verts to the ends, and place the final full-width wall on the end to enclose it all.

lovely diagram that may or may not properly illustrate:

code:
     .__ _ .
     |        |
     .__ _ .

| and __ = full walls
_ = half wall
. = verticals

You may need to add another vert between the full and half-wall sections, I forget and I'm at work so I can't check. However, of it all goes right, you will be able to fill a full ceiling without gaps, and add a gapless external walkway all the way around. You will also use up a shitload of buildable items, as I found out with my Immobile Oppression Palace.

What I need are multiple-part "tiles" that register as a single item - I ate a whole lot of buildables flooring and walling the initial (trainyard) area in Vault 88 already, and I didn't even build high walls, much less a second level or anything. :smith: I need 4x4 or 6x6 floor section tiles, and 2-4x walls and poo poo.

I used warehouse walls to block off the entrances to everywhere but the Vault door and the water-pump room, and there's laser turrets to discourage mutiny invasions in the main section. (Guess I need some in the pump room as well.)

Wonder if I can recruit Brahmin too, and recreate the barroom scene from Blazing Saddles? :clint:

Jeffe
Apr 18, 2001

Viva Ze Bool!
Am I the only one who thinks the cave with all the junk all over looks nicer than a vault anyhow? Given how fiddly the workshop parts are and the poor Vault-Tec lighting, and the way the cave looks more "lived in" like that. Maybe I'll just slap some standalone room pieces around much like the boxcars are for "private huts", keep some concrete walls blocking the tunnels (enemies can come up from there, not sure if it's only if you unblock the secret exits or not), and call it a day without scrapping all the trains and cranes and whatnot - it gives the place character that often people spend a lot of time building out of nothing in other settlements. Or at least try to build around it all (the heck with an atrium for now), and have areas with balconies to the outside cave built with more typical scrap building supplies like the wood.

Deific Presence
May 7, 2007
Ever since I installed the new DLC I have run into a very annoying bug. I am now permanently invisible. Haven't used a stealth boy or chameleon armor, and I'm pretty sure it isn't even giving me an actual bonus to sneak. I've tried all the recommended fixes, save and reload, equip and unequip chameleon armor, etc. Any other ideas?

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



Invisible in first person or third person?

Invisible in first person was fixed by going into third person and back again when I had that bug, which is a long time ago (around release).

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

dazoner posted:

OK Goons, I need some help... I am attempting to create a multistory building. I have created the first floor using the concrete walls and floors, I am now attempting to put on the ceiling on the first floor but the tiles keep snapping onto the edges of the walls, the problem that this is causing is that I get overlap on the side of the building parallel to where I start placing the ceiling. Any suggestions/help would be appreciated. I am playing on the PS4 so I don't have access to mods.

Concrete walls will snap to the top of the floor, but you really want them to snap to the outer edge.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
After some experimenting and going through the crafting menus, I'm thinking its the refurbished furniture mod that it causing the vault structures from showing up. That mod basically adds the same stuff as the DLC does. Though I am worried that one gives bunk beds, because they're way too useful.

Deific Presence
May 7, 2007

Dunno-Lars posted:

Invisible in first person or third person?

Invisible in first person was fixed by going into third person and back again when I had that bug, which is a long time ago (around release).

First person, third person, wearing power armor, all the time.

Scuba Trooper
Feb 25, 2006

Weird, the DLC actually fixed that for me.

Zamboni Apocalypse
Dec 29, 2009
Did a quick defense build in the pump room, and upon quitting after saving I got a popup that exitsaves are disabled... not sure where that came from.

Orange Sunshine
May 10, 2011

by FactsAreUseless

Zephyrine posted:

I am currently specialized into Charisma and this is my first playthrough where I'm running out of caps. The main reason is probably choice of weapons. Both me and Curie using automatic .45 weapons.

On top of that since it's survival I can't just pick up every single unit of ammo and every weapon I find. I'm spending all my caps on ammo, fertilizer and shipments of steel to make more ammo.

Make industrial water purifiers in Sanctuary, 50 or 100 or 200 bottles of purified water appear in your workbench every 24 hours, sell the water for ammo. Note: you have to remove the old water for new water to appear.

Also, are you aware that looting a weapon from a dead body also gives you ammo? What you do is, you pick up all the weapons from dead bodies, and then drop them all periodically. You'll be getting way more ammo that way.

Also, you can just pick up every unit of ammo you find (other than missiles and fusion cores). Ammo is not that heavy, and you can pick it up and then sell what you don't need.

Also, having you and your companion both using automatic weapons with the same ammo is not wise. Give Curie a different weapon.

Orange Sunshine fucked around with this message at 21:20 on Jul 27, 2016

dazoner
May 17, 2006

White People!

Glazius posted:

Concrete walls will snap to the top of the floor, but you really want them to snap to the outer edge.

Hmmm, perhaps that's my issue with the ceiling...

I used one of the empty lots from a scrapped ruined house, I extended the foundation and that may have been the start of my issues, doesn't help that the house is on a slope. Maybe I should store everything and pick a different spot, I the location had a nice view. Ah well

Guys, thanks for all the advice. I don't think my current layout is going to work.

Zephyrine
Jun 10, 2014

This is what meat is supposed to be like, dingus

Orange Sunshine posted:

Make industrial water purifiers in Sanctuary, 50 or 100 or 200 bottles of purified water appear in your workbench every 24 hours, sell the water for ammo. Note: you have to remove the old water for new water to appear.

Yes but then I have to hoof my way around the map to collect water and that takes a long time.

Orange Sunshine posted:

Also, are you aware that looting a weapon from a dead body also gives you ammo? What you do is, you pick up all the weapons from dead bodies, and then drop them all periodically. You'll be getting way more ammo that way.

I just found out about that in this thread last week. The problem is that in survival I can maybe pick up 4-5 rifles before I get encumbered and so it costs a lot of time to gather them up to extract the ammo.

Orange Sunshine posted:

Also, you can just pick up every unit of ammo you find (other than missiles and fusion cores). Ammo is not that heavy, and you can pick it up and then sell what you don't need.

Agreed! Though it quickly adds up.

Orange Sunshine posted:

Also, having you and your companion both using automatic weapons with the same ammo is not wise. Give Curie a different weapon.

I know I know but this just happens to be my SMG hip-fire playthrough and the overseers guardian makes a great weapon for that. Just like Curie is pretty okay while not being overpowered when using spray & pray.

Tim Jong-un
Aug 22, 2008

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

I could have sworn that yesterday I had the option to build Vault structures on my Spectacle island settlement but today I dont, I can only build them in the vault. No mods.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Zephyrine posted:

Yes but then I have to hoof my way around the map to collect water and that takes a long time.


I just found out about that in this thread last week. The problem is that in survival I can maybe pick up 4-5 rifles before I get encumbered and so it costs a lot of time to gather them up to extract the ammo.


Agreed! Though it quickly adds up.


I know I know but this just happens to be my SMG hip-fire playthrough and the overseers guardian makes a great weapon for that. Just like Curie is pretty okay while not being overpowered when using spray & pray.

Man I could never stand feeding ammo to companions when plyaing normal, I can't imagine doing it on survival. They miss so loving often. I just use them as mules and someone to draw some fire from me.

Azhais
Feb 5, 2007
Switchblade Switcharoo

Zephyrine posted:

Agreed! Though it quickly adds up.

Can carry way more with lone wanderer!

Zephyrine
Jun 10, 2014

This is what meat is supposed to be like, dingus

Cyrano4747 posted:

Man I could never stand feeding ammo to companions when plyaing normal, I can't imagine doing it on survival. They miss so loving often. I just use them as mules and someone to draw some fire from me.


I modded spray and pray for a slow rate of fire and high accuracy. So Curie gets pretty conservative with it and due to the splash damage. Even when she misses she sort of hits. (also spray & pray has a tracer effect so I see what she's shooting at)

Azhais posted:

Can carry way more with lone wanderer!


I know but I've been doing Lone wandered for something like 7 playthroughs. Now is the companion playthrough.

Azhais
Feb 5, 2007
Switchblade Switcharoo
I got companion playthroughs out of my system the first couple times I did it. Got every single perk one run, and that was about enough of that.

I do find it amusing that you can romance as many people as you want as long as the other ones aren't around. Was girlfriend roulette whenever I slept in hangman's ally, who was closest this time?!

Volkerball
Oct 15, 2009

by FactsAreUseless

Zephyrine posted:

Yes but then I have to hoof my way around the map to collect water and that takes a long time.

Not if you have 5 or 6 different settlements with 8 or so water purifiers. Even less of a pain if you get vertibird access. And of course having a weapons emporium right there makes it easy to convert a lot of the water to ammo right there.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
So after uninstalling every crafting related mod I had, I still don't get the vault building set available to me. The chairs and stuff are there, just not the hallways and such.

tweet my meat
Oct 2, 2013

yospos
Vault-Tec really reminds me of those Oblivion home dlc's. For a shockingly reasonable price, you get a cool rear end place to call your home, and a pretty interesting questline to go along with it. This is exactly what I was hoping for out of a settlement dlc.

Scuba Trooper
Feb 25, 2006

twistedmentat posted:

So after uninstalling every crafting related mod I had, I still don't get the vault building set available to me. The chairs and stuff are there, just not the hallways and such.

Even in the vault?

Speedball
Apr 15, 2008

Sergeant_Crunch posted:

Vault-Tec really reminds me of those Oblivion home dlc's. For a shockingly reasonable price, you get a cool rear end place to call your home, and a pretty interesting questline to go along with it. This is exactly what I was hoping for out of a settlement dlc.

Yeah, some nice quality-of-life additions (like the population manager terminal), plenty of nice stuff to build, an amusing set of miniquests, and some stuff that might even help you out in the main game.

I wonder if Vault 88 has a higher population cap than other settlements. I mean, it's so goddamn BIG, I need people for it all!

EASILY worth the five bucks. Five bucks is horse armor in other games.

Otacon
Aug 13, 2002


twistedmentat posted:

So after uninstalling every crafting related mod I had, I still don't get the vault building set available to me. The chairs and stuff are there, just not the hallways and such.

Some mods need to be uninstalled using in-game menus (usually in the Chemistry station) or else you'll lack certain menus.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

hup posted:

Even in the vault?

Yep. So Clem's bike is just sitting there on open rock.


Otacon posted:

Some mods need to be uninstalled using in-game menus (usually in the Chemistry station) or else you'll lack certain menus.

How do you do that?

Judge Tesla
Oct 29, 2011

:frogsiren:
I am really enjoying being able to build my own vault but the frustrating thing is the AI Pathfinding, for whatever reason the Vault Settlers keep ending up outside my Vault area and standing against the outer walls like idiots, there's not even any way for them to get out there but the game just keeps teleporting them there.

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tooterfish
Jul 13, 2013

At a certain distance from the player the engine ignores collision detection for NPCs.

They're probably just walking through the walls, then getting stuck as you get closer.

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