|
Zephyrine posted:There goes my warp rigs Just avoid the lovely lowsec entrances. I'll stick 7-8 jumps on a trip back to my wormhole if it means avoiding Tama.
|
# ? Jul 27, 2016 17:50 |
|
|
# ? May 15, 2024 17:52 |
|
Assuming my understand of server ticks is correct, you need an align time of x + 2ping <= 2.00s to be uncatchable. Tacklers need a lock time of x + 4ping <= 2.00s to be as close as possible to catch you. Reasoning being: it takes two server requests to warp off (align start, align complete+warp) , and four server requests to catch you (lock start, lock end, tackle start, tackle complete)
|
# ? Jul 27, 2016 17:59 |
|
bonewitch posted:Assuming my understand of server ticks is correct, you need an align time of x + 2ping <= 2.00s to be uncatchable. Tacklers need a lock time of x + 4ping <= 2.00s to be as close as possible to catch you. That's what I heard but they got me at 1.8 which has never happened to me since Interceptors were made bubble immune.
|
# ? Jul 27, 2016 18:00 |
|
Zephyrine posted:That's what I heard but they got me at 1.8 which has never happened to me since Interceptors were made bubble immune. 1.8s align time? Because most likely you had a lag spike or something that caused you to bump just over the 2.0s threshold. If you lag just enough to hit 2.01s, you won't actually warp (theoretically; it's be less depending on when the server tick falls) until 3.0s thanks to server ticks terrified of my bathroom fucked around with this message at 18:12 on Jul 27, 2016 |
# ? Jul 27, 2016 18:10 |
|
It's always possible they changed server ticks in the 6 months since I last logged in but who knows
|
# ? Jul 27, 2016 18:11 |
|
But even if I had a spike it shouldn't have made a difference since I wouldn't have broken gate cloak until my ship started aligning anyway.
|
# ? Jul 27, 2016 18:12 |
|
Of course it would still affect it. The timeline for warping is: Press warp button->visually start aligning->server is notified of align, and responds with an all clear->server tick happens->align completes->server is notified of align complete->server tick happens->server gives the all clear to warp If the time it takes for the server and your client to talk is longer than the difference of your align time and the server ticks, it'll push your actual, real world align time over the server tick and make you wait for the next one. Your actual align time is always your client align time + the time it takes for the server roundtrip for the initial align + the server roundtrip for the end of the align and beginning of warp. If this real world align time is over 2s, and the tacklers real world lock time (client lock time + 4x server roundtrips) is less than or equal to 2s, they will tackle you.
|
# ? Jul 27, 2016 18:29 |
|
bonewitch posted:Of course it would still affect it. The timeline for warping is: I thought the server just went with it as the last command I sent. Unless I did something to interrupt it. I would be surprised if the server needed confirmation from my client to enter warp after the command was made. Sort of like how the game has a 1 second delay to stop a module but no delay between cycles if the module is green.
|
# ? Jul 27, 2016 18:33 |
|
Zephyrine posted:I thought the server just went with it as the last command I sent. Unless I did something to interrupt it. I'm not 100% on if your client needs to notify about completing align, but I do know that the server needs to notify the client when its clear to warp, which still requires at least 1/2 your ping time-wise.
|
# ? Jul 27, 2016 18:38 |
|
bonewitch posted:I'm not 100% on if your client needs to notify about completing align, but I do know that the server needs to notify the client when its clear to warp, which still requires at least 1/2 your ping time-wise. Maybe it was just lag then. I'll keep the warp rigs and see how it works out for a while.
|
# ? Jul 27, 2016 19:06 |
|
Do fighters not obey drone control range? I've just had a thanatos set fighters on me from well out of drone control range...
|
# ? Jul 27, 2016 19:20 |
|
Krogort posted:It's more like 100-150 billions... That'll probably dip though. Most of the AT ships CCP have released are far better as a pair than on their own, meaning their value in the AT is now diminished which affects their price. Added that you rarely ever saw them outside the AT, and the ships will pretty much be unused inside it now as well save for the Etana which apparently is OK to use on its own in a comp without a mate.\ Edit - Also the other people are correct, making the AT ships widespread available for 2-3bil or whatever with their stats is stupid and bad for the game. CCP either need to stop doing prize ships (they won't since that's the main draw for teams to compete in the AT) or change the prize payout structure again (they did it 2 years ago) so that its less top heavy. Right now it's a lot better than it was during say AT10 when only 1st & 2nd place got the goods, which is why you'd see HYDRA try their hardest to fix matches so they could get 1st & 2nd place (only to get caught doing it twice ). They didn't care about winning the AT itself, they cared about getting the shitload of money off selling the AT ships etc. Edit 2 - Oh and lol at the "PL welfare check" whinging people are doing. The AT payouts/winnings are pretty much isolated from the rest of PL's finances per the public reports PhalanxIII (PL's head finance dude until this year) put out on TMC. Running B0T was far more lucrative and integral to PL's overall needs than the AT was. That's what happens when you make a trillion ISK per month. Mekchu fucked around with this message at 19:35 on Jul 27, 2016 |
# ? Jul 27, 2016 19:21 |
|
Is Plex still a half decent investment? I have like 25b and don't plan on playing for at least a couple more months
|
# ? Jul 27, 2016 19:37 |
|
bonewitch posted:Is Plex still a half decent investment? I have like 25b and don't plan on playing for at least a couple more months plex is pretty good wyverns are also really cheap right now, so if you can get one sub 18bil it might play out well
|
# ? Jul 27, 2016 20:13 |
|
bonewitch posted:Is Plex still a half decent investment? I have like 25b and don't plan on playing for at least a couple more months They dropped something like 300 million isk and has since gone up 100 million. They Seem to be on the rise.
|
# ? Jul 27, 2016 22:29 |
|
MorsAnima posted:Do fighters not obey drone control range? I've just had a thanatos set fighters on me from well out of drone control range...
|
# ? Jul 27, 2016 22:48 |
|
Landsknecht posted:plex is pretty good my super dude is unsubbed and i don't want to resub her plex is also a lot easier to move
|
# ? Jul 27, 2016 23:07 |
|
LemonDrizzle posted:Fighters can be sent to attack anything on grid, no matter how distant. It'll take them a while to reach anything more than 200 km away, however. If you're fighting to control an undock carriers are awesome, although slightly less so now that the rocket barrage isn't a "delete this subcap" button anymore
|
# ? Jul 27, 2016 23:22 |
|
how are marauders for PVP? I kinda think a paladin would be cool; can i put on t2 tachyons, a mjd, and bastion module and rip around lazering stuff?
|
# ? Jul 27, 2016 23:25 |
|
MorsAnima posted:Do fighters not obey drone control range? I've just had a thanatos set fighters on me from well out of drone control range... Correct, fighters have no concept of drone control range and can be positioned anywhere on the same grid as the carrier. You don't even need to lock a target in order to move fighters around on the grid with you. However, you do need to lock a target in order to get them to actually start attacking -- which is not hard, as a Thanatos has a base lock range of 3,670km. That said, fighters no longer warp around for distances over 150km -- they have to MWD or MJD to the location that you send them to, which could take a while. If you have a citadel or POS within 5,000km of a station undock, you can control the gently caress out of that undock by parking some carriers on the cit/pos and moving their fighters to the undock, and wrecking anything that you can lock -- you know, the thing that NCPL did to us for a loving month before CCP saw fit to nerf Rocket Barrage. ullerrm fucked around with this message at 23:28 on Jul 27, 2016 |
# ? Jul 27, 2016 23:26 |
|
Landsknecht posted:how are marauders for PVP? Generally, they're kinda garbage. Since you're immobile while in bastion mode, you can basically only kill things that: A) are stupid enough to stay in your tackle range B) are too distracted by bloodlust to warp off So, it basically means you have this cycle: Pick a fight with some pubs, kill as much as you can, then try to warp/MJD out. If they tackle you before you can get out, re-enter bastion mode and try again in a minute. Also, bastion gives you a weapon timer as long as it's active, and you don't tank well when outside of it, so you can't really tank and deaggress, unless the incoming DPS is low enough that you can tank it without the bastion module. Finally, most people are smart enough to respond to seeing a marauder with "okay, keep them from warping out while we go get a ton of neuts." Basically the only marauder that doesn't melt under heavy neuting is the Vargur, because of the Godsblood triple XLASB fit. And even it will run out of cap charges eventually if it doesn't manage to clear tacklers.
|
# ? Jul 27, 2016 23:34 |
|
ullerrm posted:Finally, most people are smart enough to respond to seeing a marauder with "okay, keep them from warping out while we go get a ton of neuts." e: also deadspace neuts so it's now possible to make a curse that can neut at around 50 km without being a garbage heavy neut gimmick setup.
|
# ? Jul 27, 2016 23:36 |
|
LemonDrizzle posted:In this context, it was very nice of ccp to provide us with ultra-tanky ships that can scramble targets from 40 km away, where they're well outside most marauders' peak damage range. Yep, the focused scram HIC basically put a nail in the coffin of most marauder PvP play :\ For the record, this is basically the only really viable Marauder build I know of. quote:[Vargur, modern blood triple]
|
# ? Jul 27, 2016 23:42 |
|
Unfunny Poster posted:That'll probably dip though. Most of the AT ships CCP have released are far better as a pair than on their own, meaning their value in the AT is now diminished which affects their price. Added that you rarely ever saw them outside the AT, and the ships will pretty much be unused inside it now as well save for the Etana which apparently is OK to use on its own in a comp without a mate.\ It would be cool if CCP put nerfed versions of the AT ships in their respective faction's LP stores when the AT finished, and instead just had a massive 5 trillion or however much prize pool. As it stands I have no reason to get excited for AT seasons, there's maybe 200~odd people who participate, and none of the strategies or fits have any relevance on TQ outside of massive gimmicks. Unfunny Poster posted:Edit 2 - Oh and lol at the "PL welfare check" whinging people are doing. The AT payouts/winnings are pretty much isolated from the rest of PL's finances per the public reports PhalanxIII (PL's head finance dude until this year) put out on TMC. Running B0T was far more lucrative and integral to PL's overall needs than the AT was. That's what happens when you make a trillion ISK per month. Magic Rabbit Hat fucked around with this message at 23:49 on Jul 27, 2016 |
# ? Jul 27, 2016 23:47 |
|
ullerrm posted:Generally, they're kinda garbage. Since you're immobile while in bastion mode, you can basically only kill things that: marauders are decently fast though? How would one do in a 10man gang where you could do 1 or 2 cycles of bastion and just provide a lot of dps?
|
# ? Jul 27, 2016 23:52 |
|
Landsknecht posted:marauders are decently fast though? How would one do in a 10man gang where you could do 1 or 2 cycles of bastion and just provide a lot of dps? On the contrary, they're slow loving pieces of poo poo. A Vargur with a MWD and no speed mods = 991m/s, compared to 1124m/s for a Tempest with the same. A Golem with the same is 912m/s, compared to 1001m/s for a Raven. The armor marauders are even worse. Bastion only boosts tank and makes you unjammable -- it does nothing for DPS. If you want a fuckton of DPS in a ten-man gang, bring a shield pulse Oracle.
|
# ? Jul 28, 2016 00:05 |
|
ullerrm posted:On the contrary, they're slow loving pieces of poo poo. They're probably more mobile overall than a Battleship since they have an MJD cooldown bonus and slightly faster warp speed, but in general it still sucks dick bringing anything slower than a T1 Cruiser on a roam.
|
# ? Jul 28, 2016 00:13 |
|
bonewitch posted:1.8s align time? Because most likely you had a lag spike or something that caused you to bump just over the 2.0s threshold. If you lag just enough to hit 2.01s, you won't actually warp (theoretically; it's be less depending on when the server tick falls) until 3.0s thanks to server ticks this is wrong
|
# ? Jul 28, 2016 00:23 |
|
The AT ships highlight the fact that fozzie is mentally incapable of game balance as every iteration of the AT ships straight up has more bonuses and slots than the year previous. Compare the mimir(a muninn with more slots) and the moracha(cynabal rapier hybrid with the slot layout of a tempest) It's no wonder t3s aren't balanced: he has no idea how to create a new ship with any trade offs whatsoever.
|
# ? Jul 28, 2016 01:28 |
|
The Mimir is a dumb underpowered ship that should never have been released. It's funny, because the Freki is actually shockingly good in the hands of a skilled pilot. But to be fair, that predates Fozzie. And personally, I appreciate his effort to make AT ships things that are good at general play and bad at tournaments, so we don't have to worry about people stockpiling Malices and Etanas and sleeping through rounds due to OP ships. Now if only he would fix the cancer Svipul :aargh:
|
# ? Jul 28, 2016 01:34 |
|
ullerrm posted:On the contrary, they're slow loving pieces of poo poo. ok, I was more under the impression that they'd have some redeeming features but i guess not bastion helps range though, doesn't it? I guess it's time to stick to the machariel, or maybe even a nightmare the barghest still looks very interesting, just because the layout seems to offer so many options
|
# ? Jul 28, 2016 01:35 |
|
Landsknecht posted:ok, I was more under the impression that they'd have some redeeming features but i guess not I've always wanted to try a rapid heavy barghest. Pair it with a svipul and annihilate whatever he tackles. It can do 1.2k dps w/ heat (1.3k w/ implants). Stuff needs to be tackled for you to do damage though.
|
# ? Jul 28, 2016 01:51 |
|
ullerrm posted:But to be fair, that predates Fozzie. And personally, I appreciate his effort to make AT ships things that are good at general play and bad at tournaments
|
# ? Jul 28, 2016 03:21 |
|
ullerrm posted:Generally, they're kinda garbage. Since you're immobile while in bastion mode, you can basically only kill things that: Marauders can be fun in certain situations but yeah they're pretty awful in general. Using them to entosis poo poo or sit on a beacon is pretty cool and fun. Though everytime Grath does it he seems to die You say that, but there are people who genuinely are inflamed over that sort of thing so its hard to tell when someone is being serious or joking. Mekchu fucked around with this message at 03:29 on Jul 28, 2016 |
# ? Jul 28, 2016 03:25 |
|
Doesn't it seem unfair that access to a competition for limited edition ships is limited to a draw, also you can use limited edition ships in that very competition? If the goal was to make it some sort of interesting premier pvp event showcasing the skill of pilots and comp choices theyve certainly gone about it the wrong way. Unless AT has some other goal?
|
# ? Jul 28, 2016 16:24 |
|
4th Horseman posted:Doesn't it seem unfair that access to a competition for limited edition ships is limited to a draw, also you can use limited edition ships in that very competition? If the goal was to make it some sort of interesting premier pvp event showcasing the skill of pilots and comp choices theyve certainly gone about it the wrong way. quote:Obviously the role of unique ships in the AT has been a fairly controversial topic for a few years, and I think people have such different views partly because there's a couple different sets of competing goals involved in EVE tournaments. How you find yourself along each spectrum matters a lot here. As for the draw, it sucks and I've tried to make the case that they should weight lottery entrants by alliance size to at least reduce the likelihood of alliances like GSF and Horde being excluded, if only because giving 20,000+ characters a home team to root for might help improve viewing figures a bit. However, they're limited in what they can do by the fact that the tournament organizers don't get a whole lot of support from CCP, so they don't have the time or resources to do pre-qualifiers or whatever for the main tournament. LemonDrizzle fucked around with this message at 16:34 on Jul 28, 2016 |
# ? Jul 28, 2016 16:30 |
|
Imagine if over watch or dota or league gave players access to different abilities dependent on money spent in game. All of that is eve exceptionalism. Thanks for the info though, didn't realize there was another tourney entirely, will look forward to that.
|
# ? Jul 28, 2016 16:43 |
|
LemonDrizzle posted:Fozzie wrote a post explaining their reasoning here: https://forums.eveonline.com/default.aspx?g=posts&m=6578343#post6578343 I recall GSF sending the fee to the wrong alliance one year, and actual Goonswarm [OHGOD] got in so waffles could participate really though there should be different kinds of tournaments; imo if you had multiple systems where you could warp around or try and "catch" the enemy team it would be neat, or if there were attacker/defender objectives (and maybe you had 50 guys per side) 4th Horseman posted:Doesn't it seem unfair that access to a competition for limited edition ships is limited to a draw, also you can use limited edition ships in that very competition? If the goal was to make it some sort of interesting premier pvp event showcasing the skill of pilots and comp choices theyve certainly gone about it the wrong way. AT ships are in a way an extreme financial award; when there are 10 people winning them (but also other people involved in helping, so maybe 15-20 people who need to get one), everyone getting between 1 and 3 ships which go for 100bil+ each is a major isk incentive to put it into context, winning an AT (and the associated ships) would give everyone on that team the option of injectoring a brand new titan pilot, buying and fitting a titan, and plexing the account for years to come
|
# ? Jul 28, 2016 16:49 |
|
Landsknecht posted:to put it into context, winning an AT (and the associated ships) would give everyone on that team the option of injectoring a brand new titan pilot, buying and fitting a titan, and plexing the account for years to come Or buy every Svipul on the market so nobody can have them ever again.
|
# ? Jul 28, 2016 17:31 |
|
|
# ? May 15, 2024 17:52 |
|
4th Horseman posted:Doesn't it seem unfair that access to a competition for limited edition ships is limited to a draw, also you can use limited edition ships in that very competition? If the goal was to make it some sort of interesting premier pvp event showcasing the skill of pilots and comp choices theyve certainly gone about it the wrong way. The AT really needs open qualifiers with a 5 plex buy in or something.
|
# ? Jul 28, 2016 17:44 |