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Played a couple of games against Corbeau last night and they were pretty interesting. First game: quote:Corbeau's list: VS quote:Tempest Squadron Pilot (21) I flew my TIE Advs in a group and had Echo float around the outer edge. We converged, one TIE got Ioned and slammed into Tomax. Tomax flew just passed the TIE and Echo turned in and just touched Range 3. Corbeau immediately realized that he should have flown faster and TL'd Echo because then she would have eaten a missile shot. Instead, Tomax ate her shields and Echo dealt him three damage. Echo continued to circle strafe while the TIEs dealt with Vessery, though Echo turned in and dealt the finishing blow. With three TIEs and Echo against just OL, it was essentially academic, but it still took some flying. My success in this game was helped by my green dice being on fire, though I did roll four blanks with Echo at one point. Second game: quote:Corbeau's list: VS quote:Darth Vader (29) Two of the stronger lists we've developed and we wanted to see how they stacked up against each other. I flew my four ships together and converged with his Defenders in the middle of the board while Fel flew around the edge. It turns out that FOs can't hit very hard after S-Looping, so I didn't do much damage after the initial pass, but I correctly predicted when Fel would be entering the fray and I positioned my FOs to bare their guns on him. It turned out even better than I hoped, because Fel slammed into one of my FOs and an Interceptor without Stealth Device at Range 1 doesn't last long. Juke helped, but Fel just melted. Cleaning up the two Defenders took some time and some work, but the game was pretty much in the bag. I ended up losing a single FO.
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# ? Aug 12, 2016 21:02 |
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# ? Jun 5, 2024 07:13 |
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canyoneer posted:Another rules question: You are correct. Asteroids only skip your normal action. Actions taken at other times, be it from Advanced Sensors, Squad Leader, or even something like Isard triggering in the combat step, would still happen normally. This is clarified in the FAQ, somewhere. Edit: also yes you can use AS if you bumped a ship the previous round and are going to again. It's one of the reasons AS on the Brobots can be so strong, add blocking them to deny actions is otherwise very strong with their limited arcs and large bases. Slab Squatthrust fucked around with this message at 21:06 on Aug 12, 2016 |
# ? Aug 12, 2016 21:04 |
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canyoneer posted:The other weird interaction is with Boba Fett crew. If Boba Fett crew triggers on the Ghost, it can ONLY affect upgrades equipped to the Ghost (not the Phantom, as the ship and the cards can't be targeted by anything while docked). If Boba Fett crew discards the Ghost title, the only effect there is that the Phantom can no longer deploy regularly after a Ghost maneuver, but is still able to deploy (with a damage) if the Ghost is destroyed. I did this the other day while playing the gencon double scout + party bus list. Opponent didn't realize it was that bad and the party bus promptly took care of the problem.
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# ? Aug 12, 2016 21:04 |
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canyoneer posted:Yeah, it's really stupid. I keep a couple of photos on my phone from the insert to explain the Ghost/Phantom docking rules, because nobody knows them. canyoneer posted:The other weird interaction is with Boba Fett crew. If Boba Fett crew triggers on the Ghost, it can ONLY affect upgrades equipped to the Ghost (not the Phantom, as the ship and the cards can't be targeted by anything while docked). If Boba Fett crew discards the Ghost title, the only effect there is that the Phantom can no longer deploy regularly after a Ghost maneuver, but is still able to deploy (with a damage) if the Ghost is destroyed.
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# ? Aug 12, 2016 21:18 |
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hoiyes posted:Do you really get the second attack? The Phantom title specifies "Ghost" in italics, wouldn't it no longer be the Ghost without the title? Another victory for unspecific text! I think so? I hope so. edit: With some rules lawyering, here's what I think. From the FAQ, bolding mine: Boba Fett cannot affect docked ships. If Boba Fett is used to discard the Ghost title while the Phantom is docked, the Phantom remains docked and cannot deploy until the Ghost is destroyed (forcing it to deploy). So, solving some unclear writing with more unclear writing, they referred to the now title-less VCX-100 as the Ghost. Does it still get to be the Ghost? Maybe! canyoneer fucked around with this message at 21:50 on Aug 12, 2016 |
# ? Aug 12, 2016 21:32 |
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The xwing squadron builder app has most to all of the rules reference cards in it for ease of access, which is nice. Also o after the last page, a friendly reminder DON'T GIVE GAMES WORKSHOP MONEY
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# ? Aug 13, 2016 00:18 |
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canyoneer posted:Another rules question: Yeah as mentioned, it says right in the rules reference you can still take free actions that don't occur during the Perform Action step.
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# ? Aug 13, 2016 01:42 |
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Could someone give me a rough estimate for the value of this lot? Official player mat 3 starters (original red box) 1 Rebel Aces Expansion 1 X-Wing Expansion 2 TIE Expansions 2 E-Wing expansions 2 Y-Wing expansions 3 B-Wing expansions 3 A-Wing expansions 4 Z-95 Head Hunters Expansions Millennium Falcon Expansion YT-2400 Expansion Imperial Aces Expansion 1 TIE Inceptor Expansion 1 TIE Defender Expansion 2 TIE Bomber Expansions 2 Advance TIE Expansions 1 TIE Phantom Expansion 1 Slave I Expansion 1 Lambda Expansion
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# ? Aug 13, 2016 01:55 |
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Retail? $700 or so. What you'd put it up for second hand sale? $350-400.
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# ? Aug 13, 2016 01:59 |
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I'd buy a chunk of that.
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# ? Aug 13, 2016 03:15 |
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It even has the ulta-rare TIE Inceptor!
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# ? Aug 13, 2016 09:24 |
polynominal-c posted:It even has the ulta-rare TIE Inceptor! Doesn't count unless it's signed by Christopher Nolan.
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# ? Aug 13, 2016 11:50 |
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So it's about a month away from Nationals here in Australia and I'm pretty confident I'll be running a TIE Crack Swarm. Here's my current idea: "Howlrunner" (18) Crack Shot (1) "Mauler Mithel" (17) Crack Shot (1) "Scourge" (17) Crack Shot (1) Black Squadron Pilot (14) Crack Shot (1) Black Squadron Pilot (14) Crack Shot (1) Black Squadron Pilot (14) Crack Shot (1) Total: 100 I'd appreciate any advice.
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# ? Aug 13, 2016 12:01 |
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Endman posted:So it's about a month away from Nationals here in Australia and I'm pretty confident I'll be running a TIE Crack Swarm. Here's my current idea: Get a really good night's sleep beforehand, as you are going to be mentally fatigued by the 5th round. Also, make sure you get practice games in, as manuvering swarms takes some practice to avoid a massive bumping pileup in the middle of the board.
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# ? Aug 13, 2016 18:49 |
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I hope Kenny Baker prevented a scary crit with IA.
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# ? Aug 13, 2016 19:43 |
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Otisburg posted:I hope Kenny Baker prevented a scary crit with IA.
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# ? Aug 13, 2016 19:47 |
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Otisburg posted:I hope Kenny Baker prevented a scary crit with IA.
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# ? Aug 13, 2016 19:50 |
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Aaaand thread's over.
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# ? Aug 13, 2016 20:13 |
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Otisburg posted:I hope Kenny Baker prevented a scary crit with IA. Probably from Kylo...
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# ? Aug 13, 2016 20:41 |
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Otisburg posted:I hope Kenny Baker prevented a scary crit with IA. Mortality removed the restraining bolt from his soul
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# ? Aug 13, 2016 20:44 |
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FLGS is having a Summer Kit tournament today. Didn't even know. Their FB page didn't even mention it until it started and their official website (who even uses those anymore?) has it under events but their FB page doesn't. Guess I wont be getting the rad thumbs up Top-Gun Corran Horn and Y-Wang Predator. edit: Oop, nope they did mention it on FB, I just totally missed it. Well, that's my story. Thanks for reading. AndyElusive fucked around with this message at 22:47 on Aug 13, 2016 |
# ? Aug 13, 2016 22:38 |
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Going to try out one of the Huge ship missions tomorrow night with my Buddy bringing his CR90 Corvette, I have literally never seen one of these things on the table. Should be fun!
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# ? Aug 14, 2016 01:46 |
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Orvin posted:Get a really good night's sleep beforehand, as you are going to be mentally fatigued by the 5th round. Also, make sure you get practice games in, as manuvering swarms takes some practice to avoid a massive bumping pileup in the middle of the board. Good advice, thanks. I've always been a fan of formation flying, so I've taken a lot of opportunities to practice it and I'm hoping it'll pay off. I actually find flying a bunch of the same ship is less taxing than trying to remember how three or four different ships manoeuvre. But the real question is whether to fly six TIEs in box formation or pinwheel formation.
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# ? Aug 14, 2016 01:52 |
Guy at league wanted to practice this list: X-Wing: · Wes Janson (29) Veteran Instincts (1) · R3-A2 (2) Integrated Astromech (0) X-Wing: · Biggs Darklighter (25) · R4-D6 (1) Integrated Astromech (0) E-Wing: · Corran Horn (35) Veteran Instincts (1) Fire Control System (2) · R2-D2 (4) I'm terrible at this game and had bad dice but I couldn't crack it. Dash/Chopper (no experience flying the Ghost so this went real bad), ImpAces (same thing) and then XXX. In XXX I missed killing Biggs by one damage because of dice. It ended up with Wes vs full health Corran and that wasn't ever going to work out. It feels like a strong list. R3 and Juke weren't much help after Biggs died; no use for the Evade besides Juke and I couldn't roll well enough to get value out of Juke. I need more practice. Coincidentally, how is this ship, to pair with Dash? VCX-100: Lothal Rebel (35) Autoblaster Turret (2) Accuracy Corrector (3) Tactical Jammer (1) · "Chopper" (0) · Hera Syndulla (1)
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# ? Aug 14, 2016 02:03 |
Local store had a tourney to win some advanced copies of wave 9 ships. I took a crack swarm and got totally rolled. Worst I've ever played in a tournament. Even my very first tourney had a win and several awesome moments. Still, despite that, I won the random pick for the last ship. Got myself a protectorate starfighter! Hooray!
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# ? Aug 14, 2016 02:33 |
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I couldn't make a local tournament today. 30 players, and the guy who took second place (4-0) ran this Academy Pilot (12) Academy Pilot (12) Academy Pilot (12) Obsidian Squadron Pilot (13) Obsidian Squadron Pilot (13) Obsidian Squadron Pilot (13) "Fel's Wrath" (23) Autothrusters (2) Total: 100 View in Yet Another Squad Builder No Howlrunner, no Crack Shot, and ran Fel's Wrath in a TIE Swarm. This guy is really, really good at X Wing
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# ? Aug 14, 2016 02:55 |
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I ran Fel's Wrath a little while ago and he's pretty hilarious. You basically cannonball him into the enemy knowing you'll get one decent attack and then he'll explode.
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# ? Aug 14, 2016 02:59 |
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So I went to a tournament yesterday, going 3-1 with this: IG-88B (36) Crack Shot (1) Fire-Control System (2) Heavy Laser Cannon (7) Autothrusters (2) Dengar (33) Push the Limit (3) K4 Security Droid (3) Unhinged Astromech (1) Punishing One (12) Total: 100 Made 4th place overall due to weak MOV (I lost IG in every game I won and a bye is not the greatest win). While Dengaroo is the thing of the moment, the super-dengar(built like superdash) is an extremely potent ship and can finish out a lot of games. His main issue is that he can't be built in the full version with EU and have a scum ship that's remotely close in value to Corran Horn or a 42-pt Lothal Rebel. In this case, I chose to slim down Dengar so I could fit an IG, and that's probably the best way to go. You lose some mobility without boost but you do get a solid wingman. The major issue here is that I now realize the value of IG-88C and even a glitterstim. IG was dying every round because I didn't have a great way to protect him. He can't get a free evade when disengaging and Dengar doesn't usually draw that much attention due to his ability. I would not trade B for C, but one brobot is not nearly as good as a brobot with another helping out. canyoneer posted:I couldn't make a local tournament today. 30 players, and the guy who took second place (4-0) ran this I don't see how Fel's Wrath with one action accomplishes much in this list but a lot of people are going to have trouble dealing with swarms because few people actually run swarms casually. Panzeh fucked around with this message at 12:47 on Aug 14, 2016 |
# ? Aug 14, 2016 12:41 |
There's an escalation tournament next Sunday that I may go to. Only 3 rounds, going from 90 to 120 to 150. I want to run XXX again but I don't remember what the 90 point build was. Wedge with Predator and Wes with VI is 90 points and gets the basics. At 120, the wangs get full power and I add Blount with Ion Pulse and Deadeye to screw something real bad, then maybe get in the way. Last time it was a Ghost that had to 1 straight and bump my wangs who did a 4k behind it. It could be Soontir, or a Jumpmaster! Or a TIE swarm and I'll hate myself. 150 points gets a Grey Squadron with EM, Protons, Dorsal, Chimps and Deadeye. Maximum firepower for whatever ships are around.
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# ? Aug 14, 2016 20:00 |
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Nationals was good. My first match I killed Dash/Ghost, which set me up for the day, whatever else happened I was happy. My second and third were virtually identical glittercrack brobots which was, as it turned out, a list I needed to have more practice against. First one was 0-100, second 49-100. Painful, but a good lesson. Fourth was 3 T65s and a Z. I was gleeful. I killed the z in two shots. Then proceeded to spend all four cracks, kill nothing, and not kill another ship til the last drat round. DICE. Specifically his greens for the most part. I was consistently rolling two hits, he was consistently rolling two evades. Didn't help that Maarek got bumped several times and rocked twice in the furball. Was a little irked with this one. Fifth was chopper/biggs/kyle. Lost all the black cracks, but howl and maarek survived. 100-45. Sixth was the match I'd been waiting for - triple jumps. Sadly, it was triple jumps played by someone who's won 3 or 4 regionals with them and I got taken apart. It hinged on a good bump in the first engagement meaning I only shot with 4 out of 5 ships against one jump, only one at r1, and then in the second round a stressed TIE shooting at a tractored jump getting all eyeballs on a range 1 roll, when a single hit would have guaranteed crack shotting the one hull left on a jump. But failed, and ended up in an utterly inescapable bump train with maarek for the rest of the game. IA plus Defender dial plus large ship barrel roll just meant Maarek had no way of clearing space and getting a shot. This one was a touch irksome because such a normally high ranked player was down among the dead men. But I killed Dash at Nationals so IDGAF. Day two I did a side event (60 point 4-way furball, great fun) then played Rebellion against a mate (also great fun), then spectated a bit. Two out of four of the semifinalists were triple scouts and scouts won E: I also picked up a full set of cogotwo templates and a holder tray for them. REALLY good for tourneys, never hunted for a template the entire day. Painted in the engraved detail when I got home, gorgeous. Gonna homebrew up some magnetisation to hold a top cover on so I can shove the whole lot in my bag I think. thespaceinvader fucked around with this message at 20:06 on Aug 14, 2016 |
# ? Aug 14, 2016 20:03 |
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Was hoping for a 186th final at the national cause that like have been deci whisper versus triple defenders. Alas it didn't happen. I went 3-3 but one of the wins was a weird one in which thanks to an unforced error I destroyed a full health jumpie and a one health jumpie without rolling a single dice Was on 3-2 on my last match and faced a fellow 186th also on 3-2 which was annoying.
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# ? Aug 14, 2016 20:19 |
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Admiral Joeslop posted:There's an escalation tournament next Sunday that I may go to. Only 3 rounds, going from 90 to 120 to 150. It's not quite what you wanted to run, but this is what I ran at an escalation tourney a couple months ago. Those ships were added in order with all their equipment. The stressbot came in really useful against Soontir in early rounds when he wasn't fully built out. The K-Wing at the end was just for fun, but it did a good amount of damage with the prox mines. Sabine crew with prox mines can hand out the extra point of damage to like a quarter of the map. 5/21 escalation (150) Gold Squadron Pilot (26) - Y-Wing Twin Laser Turret (6), R3-A2 (2), BTL-A4 Y-wing (0) Wes Janson (31) - X-Wing Veteran Instincts (1), R2 Astromech (1), Integrated Astromech (0) Wedge Antilles (33) - X-Wing Predator (3), R2 Astromech (1), Integrated Astromech (0) Jake Farrell (28) - A-Wing Push The Limit (3), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Veteran Instincts (1) Warden Squadron Pilot (32) - K-Wing Extra Munitions (2), Sabine Wren (2), Proximity Mines (3), Seismic Charges (2)
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# ? Aug 14, 2016 20:47 |
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I skipped a tournament at the last minute today because I feel like I'm still terrible at this game, and I need more practice. it's been a long time since I've won, or felt like I was doing well on casual days. I did pick up a tie punisher yesterday, and holy crap redline is pretty cool, and I want to combine it with FCS and the mk-2 thrusters. Not sure what else to put in the list. Replacing inqy in my normal list (pairing with a bomber/(shuttle) and Tie-D Maraak Stele) wouldn't be very effective since none of them seem all that manoeuvrable. Would punisher+Tie Shuttle+Tie D be a terrible idea, or could something like that work as a competitive list? I still haven't figured out a list that I really like flying and feel like I can do well with.
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# ? Aug 14, 2016 20:51 |
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Foolster41 posted:I skipped a tournament at the last minute today because I feel like I'm still terrible at this game, and I need more practice. it's been a long time since I've won, or felt like I was doing well on casual days. You put Guidance Chips on Redline, not Mk2. Punisher/Shuttle/D is one of the lists I first used when trying out the Veterans stuff and it's solid. Vessery/Redline/Bomber Buddy is Good.
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# ? Aug 14, 2016 20:57 |
quote:A-Wing: · Tycho Celchu (26) Potential replacements for the Grey Squadron. Most of them some kinda gimmick that probably wouldn't even be any use
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# ? Aug 14, 2016 21:40 |
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Unless you really need that 2 PS boost, Rage and PTL are my go to on Tycho now instead of VI
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# ? Aug 15, 2016 00:58 |
Got to play with my Protectorate Starfighter today. I only tried Fenn Rau. I gave him Autothrusters, but played around with his other upgrades. Despite having a TIE Interceptor dial (more or less), running Fenn with PTL didn't feel right. Boost + Barrel roll is always good, but the lack of Evade action makes it very difficult to take hits. Fenn with PTL is a pure arc dodger, one without the slightest room for error. Anything higher PS is going to wreck him. Big turrets are gonna be rough, too. Running him with the title and Fearlessness was a lot more fun. And, surprisingly, more consistent in keeping him alive. I only did two games with each setup, but I was really surprised at the difference. Trading shots at range 1 seemed really dumb on paper, but it turns out that a fist full of dice with a number of guaranteed results is really good! Highlight of the day was taking out Biggs with one shot. Got four hits and a crit, then added the hit from the title for 5h1c. Just nuked him.
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# ? Aug 15, 2016 01:24 |
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ConfusedUs posted:Got to play with my Protectorate Starfighter today. I only tried Fenn Rau. I gave him Autothrusters, but played around with his other upgrades.
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# ? Aug 15, 2016 02:31 |
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So the winner of yesterday's local tournament was 6x naked obsideon and wired stealth device howlrunner. It's neat and surprising seeing such an old school (all wave one) list.
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# ? Aug 15, 2016 19:06 |
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# ? Jun 5, 2024 07:13 |
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Stealth device didn't hit until Wave 2.
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# ? Aug 15, 2016 19:20 |