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Fair enough!
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# ? Aug 24, 2016 02:35 |
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# ? Jun 6, 2024 06:29 |
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The new two mana Planeswalker
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# ? Aug 24, 2016 02:43 |
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Orange Fluffy Sheep posted:
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# ? Aug 24, 2016 02:45 |
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80s James Hetfield posted:The new two mana Planeswalker Definitely planeswalker status for Bogles.
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# ? Aug 24, 2016 02:47 |
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hosed up that we're getting Back to Theros leaks already.
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# ? Aug 24, 2016 02:50 |
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Orange Fluffy Sheep posted:
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# ? Aug 24, 2016 02:55 |
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80s James Hetfield posted:The new two mana Planeswalker When are people just going to post things from the old random card generator that just generated random poo poo I'm not the only one who remembers that thing, right? It was great
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# ? Aug 24, 2016 03:09 |
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Elyv posted:When are people just going to post things from the old random card generator that just generated random poo poo You mean this one? I love how it always runs the gamut from completely nonsensical to completely busted, occasionally stumbling on an actually interesting design. Tribal Instant - Arcane Bird (blue) Choose one: return target Wizard to its owner's hand; or target red creature can't be blocked until end of turn and that creature gains ''1: until end of turn, if you would lose life, instead that many Birds are artifacts in addition to their other types until end of turn'' until end of turn --Even the most awesome lunch can defeat – Vitenka, the true knight Converted mana cost: 2 Instant (green) add 2GGG to your mana pool Converted mana cost: 2 Creature - Human Samurai (2/1, white) bushido X, where X is the number of Samurai spells cast this turn When ~this~ enters the battlefield, attach target Equipment to target creature. (Control of that Equipment doesn't change.) --His queen may catch even the most beautiful man Though world fails greater than the beautiful heat – Tasil the Cold, Initiate Wizard of the Opal Marsh Converted mana cost: 3
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# ? Aug 24, 2016 03:17 |
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Elyv posted:When are people just going to post things from the old random card generator that just generated random poo poo That thing has a strange affection for Clashing and exiling libraries. And giving weird overcosted/undercosted activation effects. 2(b/r)(u/g)(u/r)(w/b)(w)(w): Put a 0/1 black plant token on the field. Sacrifice a plant: Clash with target opponent. If you win the Clash, exile any number of target libraries.
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# ? Aug 24, 2016 03:18 |
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Creature - Zombie (2/2, black) Whenever you sacrifice a creature, clash with an opponent. If you win, destroy all creatures Converted mana cost: 1 Creature - Gorgon Minion (3/2, black) Tap an untapped black creature you control, T: target untapped creature with deathtouch gets -4/-4 until end of turn and ~this~ deals 7 damage to target green creature. When a creature damaged this way is put into a graveyard from the battlefield this turn, return it to the battlefield under your control Converted mana cost: 1 Enchantment (green) At the beginning of each player's upkeep, add U to your mana pool for each creature on the battlefield. Spend this mana only on spells. Converted mana cost: 3
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# ? Aug 24, 2016 03:22 |
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Four Score posted:bullshit, no human being would let you near their kids even if you were a licensed pediatrician jesus christ to catch a predator goes off the air for a few years and now the pedos have a loving licensing agency?
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# ? Aug 24, 2016 03:47 |
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Hellsau posted:jesus christ to catch a predator goes off the air for a few years and now the pedos have a loving licensing agency? this joke was even more strained than the pauper metagame
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# ? Aug 24, 2016 04:30 |
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Sigma-X posted:this joke was even more strained than the pauper metagame I tried poorly sorry. At least this thread is better than Reddit, who are currently arguing that Drake only having 25% of the 5-0 decklists means it shouldn't be banned.
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# ? Aug 24, 2016 04:36 |
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AlternateNu posted:Creature - Zombie (2/2, black) I hit the link and i forgot to copy the text, but the first card was a cmc 2 artifact that made golems and poo poo, but also had the activated ability, pay 4 life:lose 6 life. I just love that so much.
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# ? Aug 24, 2016 05:04 |
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Elblanco posted:I hit the link and i forgot to copy the text, but the first card was a cmc 2 artifact that made golems and poo poo, but also had the activated ability, pay 4 life:lose 6 life. I just love that so much. My Ball (2) Artifact - Equipment Equipped creature is a Child in addition to its other types, and has "T: You lose the game." Equip (0) "I'm going home."
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# ? Aug 24, 2016 05:55 |
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Clashing was a cool ability. I would like they to try and bring it back but the best part of it was the Scry 1 and now that's evergreen.
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# ? Aug 24, 2016 05:56 |
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GoutPatrol posted:Clashing was a cool ability. I would like they to try and bring it back but the best part of it was the Scry 1 and now that's evergreen. It's Scry 1 for each player, and some small percentage of the time either something minor happens or something broken happens. Fun!
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# ? Aug 24, 2016 05:58 |
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so I decided to run a couple of refreshes of that thing, the first time the theme was boring cards:quote:Legendary Artifact the second time the theme was broken cards quote:Instant (blue and black) ok enough of that from me at least
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# ? Aug 24, 2016 06:32 |
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Elyv posted:so I decided to run a couple of refreshes of that thing, the first time the theme was boring cards "T: All artifacts are bears" is kind of fantastic, and I would absolutely build a deck around that.
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# ? Aug 24, 2016 07:11 |
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GoutPatrol posted:Clashing was a cool ability. I would like they to try and bring it back but the best part of it was the Scry 1 and now that's evergreen. Clash is kinda nice to have present because if makes everyone's draws smoother, but it's not actually that nice to have in your deck since it helps your opponent just as much as it helps you. It seems to want you to run a deck with a higher CMC curve than usual, but since you lose ties you're still not going to crack a 50% clash winrate so why even bother? And yeah, it combos with other library manipulation, but if you already have your own library manipulation you're not benefiting from the clash-scry as much as your opponent is, so it's sort of fighting itself there. It's also hard to design cards with it that feel good because if the clash reward matters then you end up with awkward cards that randomly do nothing for no good reason more than half the time, and if the clash reward doesn't matter then why is clash on the card at all? The cards need to be strong enough that you'd play them if they didn't have the clash effect, but then if the clash effect is any good they'd end up being too strong, or at least would constantly create random blowouts for no particular reason. Like it's cool in principle but in practice is too close to "Both players scry 1. Roll a die. If you roll a 5 or a 6, [reward]" which is obviously stupid.
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# ? Aug 24, 2016 08:25 |
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Lottery of Babylon posted:Like it's cool in principle but in practice is too close to "Both players scry 1. Roll a die. If you roll a 5 or a 6, [reward]" which is obviously stupid. By contrast, just using CMC doesn't work out very well.
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# ? Aug 24, 2016 11:42 |
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"Both players scry 1" would probably be a better mechanic/theme to do in future instead. I do like designs like Borderland Explorer that give incidental card selection to both players.
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# ? Aug 24, 2016 12:15 |
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rabidsquid posted:you could legitimately get a serial killer to coach youth sports and if they get results the parents would be asking their child what their loving problem is playing for a serial killer. Bullshit, Hitler could sneak into coaching little league, and the team parents would tell everyone his name was Hilter, as long as the winning streak continued.
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# ? Aug 24, 2016 12:23 |
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thats what i said?
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# ? Aug 24, 2016 12:23 |
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rabidsquid posted:thats what i said? Had trouble parsing your sentence without punctuation.
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# ? Aug 24, 2016 12:28 |
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MAN Collective Brutality is a good card.
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# ? Aug 24, 2016 14:39 |
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mcmagic posted:MAN Collective Brutality is a good card. In what exactly? Majors had it in his junk list and I have to say it seems pretty meh.
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# ? Aug 24, 2016 14:43 |
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Sickening posted:In what exactly? Majors had it in his junk list and I have to say it seems pretty meh. In like 4 different decks in both standard and modern. Especially this UB Zombies deck.
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# ? Aug 24, 2016 14:45 |
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mcmagic posted:In like 4 different decks in both standard and modern. Especially this UB Zombies deck. Thanks for clearing that up then.
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# ? Aug 24, 2016 14:48 |
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Sickening posted:Thanks for clearing that up then. I'll share the list after I bomb out of the RPTQ...
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# ? Aug 24, 2016 14:49 |
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mcmagic posted:I'll share the list after I bomb out of the RPTQ... I honestly don't give a poo poo about your top secret list. I asked you "in what exactly" while mentioning major's junk deck. You said 4 different decks and only mentioned zombies. You are a silly person.
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# ? Aug 24, 2016 14:52 |
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yeah CoBru is sick
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# ? Aug 24, 2016 14:54 |
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rabidsquid posted:yeah CoBru is sick It was my favorite card to cast last night in Dredge even if I played like garbage.
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# ? Aug 24, 2016 14:55 |
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Sickening posted:I honestly don't give a poo poo about your top secret list. I asked you "in what exactly" while mentioning major's junk deck. You said 4 different decks and only mentioned zombies. You are a silly person. The card has just stupidly overpreformed for me and is much better than it looks. Even the drain 2 mode has been good. I'm not surprised that Majors played it in Abzan at all.
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# ? Aug 24, 2016 14:58 |
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rabidsquid posted:yeah CoBru is sick CoBru in da hizzy!
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# ? Aug 24, 2016 14:59 |
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CoBru CoCo KoCo That (those) cards are alright.
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# ? Aug 24, 2016 15:00 |
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Thisuck posted:CoBru in da hizzy! it's such a cutely named card, like CoCo, but it's CoBru!
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# ? Aug 24, 2016 15:00 |
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I read that Lantern players are trying it because it helps your ensnaring bridges.
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# ? Aug 24, 2016 15:01 |
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GoutPatrol posted:I read that Lantern players are trying it because it helps your ensnaring bridges. It's probably awesome in that deck.
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# ? Aug 24, 2016 15:02 |
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# ? Jun 6, 2024 06:29 |
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Please don't bring that deck back
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# ? Aug 24, 2016 15:04 |