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Nationals is as good a time as ever to see this list off. It has served me well for just over a year now, but it is well and truly a blast from the past, as you said. As for B-Wings, any fix for them is probably going to have to come in the box with something else, since they've already had their own Aces pack. The game is in a precarious state at the moment where I can imagine it's very difficult to balance. If you add elements to the game that reduce the number or modifiability of red dice, you risk leaving Imperial Aces in a position where they're unkillable, the same goes in the opposite direction - interfering too much with green dice makes large attacks too powerful. B-Wings are stuck in the middle where their attacks (which used to be powerful) are now fairly average and unable to penetrate past an Imperial Ace with Palpatine, and they only throw one green die of their own, so they melt to high-damage attacks or to Crack Shot.
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# ? Sep 17, 2016 23:57 |
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# ? Jun 8, 2024 07:03 |
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hoiyes posted:Blast from the past list. Tractor beam Defenders were the last nail in the coffin for that list. B wings are just cannon fodder these days, they are going to need an upgrade (like the new tie mod) to help them tank big hits to stay relevant. My TIE/FO named 'swarm' is OL, OA, ZL, and ZA. It's fun to play, and even more fun to watch someone try to process exactly which pilot they hate the most (turns out people don't like crits very much, and OA farming out 3 of them to a Y-wing at range 1 got him a ton of attention around here ) 4 horsemen (98) "Omega Leader" (26) - TIE/FO Fighter Juke (2), Comm Relay (3) "Omega Ace" (26) - TIE/FO Fighter Push The Limit (3), Comm Relay (3) "Zeta Leader" (24) - TIE/FO Fighter Cool Hand (1), Comm Relay (3) "Zeta Ace" (22) - TIE/FO Fighter Veteran Instincts (1), Comm Relay (3)
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# ? Sep 17, 2016 23:59 |
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Omega Ace is great! I wish we got to see more named TIEs and FOs in my league. Perhaps I should be the agent of change myself.
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# ? Sep 18, 2016 00:03 |
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I'd definitely swap Comm Relay on Omega Ace for Engine Upgrade.
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# ? Sep 18, 2016 00:04 |
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I kinda wish b-wings had a reinforce action like epic ships but theyd prob still be trash vs TLTs.
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# ? Sep 18, 2016 00:35 |
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Make a B-wing specific upgrade called Gyroscopic Cockpit and give them access to an evade token? I've run an Omega squadron list before, with OL and OA taking up about half the list points. OL with a comm relay and juke, OA with only PtL. Watching them tag-team a TLT Y-wing and outright cripple it in one round after they both caught it at range 1 was definitely something, alright OL scored 3 hits, stripping the shields then OA force-fed 3 crits and left it limping off with 1 hull and a critical effect. Solid performance, would FO again.
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# ? Sep 18, 2016 00:42 |
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Endman posted:Nationals is as good a time as ever to see this list off. It has served me well for just over a year now, but it is well and truly a blast from the past, as you said. Generic ships' unmodified green dice are weak in general(this is why the lothal rebel is used). That's this game's central flaw ATM. Or, well, more appropriately the attacks are so good right now(zuckuss, chips, etc.). Ordnance being good results in retarded alpha strike lists and I said that before guidance chips. Ordnance is not well thought out in this game.
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# ? Sep 18, 2016 01:11 |
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Panzeh posted:Generic ships' unmodified green dice are weak in general(this is why the lothal rebel is used). Zuckuss didn't strike me as particularly amazing when it first appeared, but now I'm not sure it shouldn't have been at least two points rather than one. It's a shame because small ship generics are often my favorites. But I've still got the Prototype A-Wing! Next tournament I should take G1-As and Kihraxzes and see how far I get.
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# ? Sep 18, 2016 01:27 |
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Endman posted:Zuckuss didn't strike me as particularly amazing when it first appeared, but now I'm not sure it shouldn't have been at least two points rather than one. Neither ship that uses zuckuss would care if he was 2 points or even 3 points. Zuckuss isn't even the worst offender anyway. You can win with jousting lists so long as you outplay your opponents or catch a lot of people unprepared for that level of turn-to-turn firepower. I could probably win a local with 4BZ if things went my way.
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# ? Sep 18, 2016 02:07 |
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Endman posted:Nice work! I don't think this guy was named Albert, but I don't really remember. If I might ask, what is the list for feedback zs, uboat and zuckuss? I like to play scum but have been getting worked by agile aces
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# ? Sep 18, 2016 02:41 |
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Sushi in Yiddish posted:If I might ask, what is the list for feedback zs, uboat and zuckuss? I like to play scum but have been getting worked by agile aces I had to change it since the rules clarification on R4 Agromech, but here it is: Zuckuss (28) Veteran Instincts (1) Dengar (3) Tractor Beam (1) Mist Hunter (0) Contracted Scout (25) Deadeye (1) Extra Munitions (2) Proton Torpedoes (4) Boba Fett (1) Overclocked R4 (1) Feedback Array (2) Guidance Chips (0) Binayre Pirate (12) Feedback Array (2) Binayre Pirate (12) Feedback Array (2) Total: 97
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# ? Sep 18, 2016 03:59 |
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The Feedbacks ruin Aces, it has great blocking potential and Zuckuss at PS9 with barrel roll from the title and a healthy initiative bid stands a good chance of catching Soontir if you fly smart. This list has a hard counter in things like IG88s and isn't the best against Jumpmasters.
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# ? Sep 18, 2016 04:02 |
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That looks fun as hell
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# ? Sep 18, 2016 04:45 |
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Lost my top 16 match but what a way to go out. I'd say it's my favourite game of xwing I've ever played. Super close and tense the whole time with lots of really hard judgement calls. I lost, but took out his palp shuttle and had the inquisitor down to 1 and ryad down to 2 or 3 hull. I just couldn't get the shots on either ship to finish them off. I don't remember the whole thing, it blurs together a bit because I was just entirely focused on the game. As soon as the last dice was rolled I suddenly realised the whole room was full of people watching the game. I had such tunnel vision that I hadn't noticed. I'm not sure how much of the game Endman saw but he was there for some of it so he might be able to fill in some gaps.
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# ? Sep 18, 2016 09:08 |
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Unfortunately I didn't see very much of it, I left to find somewhere to sit and vegetate until the secondary event began. I'm sorry to hear you lost that one, though; there were too many Palp Aces in the cut for my tastes.
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# ? Sep 18, 2016 09:47 |
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Fair enough. How'd you go in the secondary event?
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# ? Sep 18, 2016 09:53 |
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Two wins, two losses. Not too bad for a list cobbled together out of spare parts myself and a friend had. I came away from it with $10 in store credit. I had to spend it immediately since I don't live in Melbourne, but I got some nice red templates out of it.
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# ? Sep 18, 2016 10:00 |
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Looks like the winner list was x7 Vessery and x7 Ryad with a Palp shuttle. That was really interesting to watch, because the defenders often ended up having the same target in both arcs for focus fire, but because they weren't next to each other they forced the other guy to split fire. That's a magical thing that is hard to pull off without white and green K turns
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# ? Sep 18, 2016 19:48 |
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So, I mentioned an epic tournament a while back. Best idea or terrible idea? =============== Epic Tournament =============== 300 points Pilots ------ Chewbacca (Heroes of the Resistance) (58) YT-1300 (42), Marksmanship (3), C-3PO (3), R2-D2 (4), Millennium Falcon (Evade Version) (1), Smuggling Compartment (0), Glitterstim (2), Counter-Measures (3) GR-75 Medium Transport (40) GR-75 Medium Transport (30), Bright Hope (5), Automated Protocols (5) Airen Cracken (20) Z-95 Headhunter (19), Veteran Instincts (1) Bandit Squadron Pilot (12) x 8 Rookie Pilot (22) x 2 X-Wing (21), R2 Astromech (1), Integrated Astromech (0) Rookie Pilot (21) x 2
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# ? Sep 18, 2016 21:16 |
Y-Wing: · "Dutch" Vander (23) Extra Munitions (2) Plasma Torpedoes (3) Twin Laser Turret (6) Targeting Astromech (2) Guidance Chips (0) Y-Wing: Gold Squadron Pilot (18) Extra Munitions (2) Proton Torpedoes (4) Twin Laser Turret (6) Targeting Astromech (2) Guidance Chips (0) Y-Wing: Gold Squadron Pilot (18) Extra Munitions (2) Proton Torpedoes (4) Twin Laser Turret (6) Targeting Astromech (2) Guidance Chips (0) 3 TLT is not 4 TLT but maybe the torpedoes would make up for it.
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# ? Sep 18, 2016 23:12 |
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It's like triple scouts but for a faction I don't hate. I got a coworker/friend a decent little thematic "extended starter" for her birthday. OT starter, T-65 X-Wing, and TIE Advanced. Also threw in a copy of AA Predator and VI to give her and hubby more options. Bit of a self-serving gift as I'm trying to mint more players.
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# ? Sep 18, 2016 23:25 |
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KongGeorgeVII posted:Currently 2-0 at Australian nationals with a double Ghost + Y-Wing list. The Aussie meta is weird and it's making me uncomfortable. (I really wanna runn Ghost/Ghost/Biggs at some point, but I have no Ghosts at all and they're expensive and Just Too loving Big.
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# ? Sep 18, 2016 23:36 |
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So I decided to run a Scum list of Dengar and Cobra, both upgraded fully (like a rebel list with a large ship + an ace). Dengar with his counterattack and Cobra throwing 5 dice at range 1 killed a B-wing and Tycho in one round Dengar and Cobra (98) Dengar (57) - JumpMaster 5000 Deadeye (1), Extra Munitions (2), Proton Torpedoes (4), Recon Specialist (3), Unhinged Astromech (1), Inertial Dampeners (1), Punishing One (12), Guidance Chips (0) Talonbane Cobra (41) - Kihraxz Predator (3), Concussion Missiles (4), Glitterstim (2), Shield Upgrade (4)
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# ? Sep 18, 2016 23:54 |
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Admiral Joeslop posted:Y-Wing: · "Dutch" Vander (23) I doubt it. You'd do more damage in the initial joust, sure, but 3 Y-Wings just aren't that durable, so your overall damage output would fall off a lot more quickly. I also have my doubts about Targeting Astros on Y-Wings, since it's so hard for them to shed stress. And there's also the fact that you're running with PS2 Gold Squadron pilots, who are going to shoot last in almost every encounter (Making it that much more difficult to outmaneuver someone). I love Y-Wings, but even I can see that list would just not do well against the vast majority of opponents.
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# ? Sep 19, 2016 00:01 |
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Otisburg posted:It's like triple scouts but for a faction I don't hate. Like I said, I'm not a huge fan of his list, but if you're looking to try something along the line of Rebel-flavored Jumpmasters... pre:100 points PILOTS “Dutch” Vander (32) Y-Wing (23), BTL-A4 Y-Wing (0), R2-D6 (1), Plasma Torpedoes (3), Autoblaster Turret (2), Predator (3) Esege Tuketu (37) K-Wing (28), Proton Torpedoes (4), Extra Munitions (2), Recon Specialist (3) Guardian Squadron Pilot (31) K-Wing (25), Proton Torpedoes (4), Extra Munitions (2)
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# ? Sep 19, 2016 00:09 |
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Acebuckeye13 posted:I didn't go up against Jumpmasters or Palp Ace Well, ok.
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# ? Sep 19, 2016 00:51 |
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Chemmy posted:Well, ok. If it's any consolation I plan on taking that list next week as well so I'll be sure to let you know if it bombs horribly the second time around.
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# ? Sep 19, 2016 01:08 |
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I'm just getting into this with my ten and eleven year old nephews, plus my own five year old. I bought the two core sets, and the plan is to get an interceptor, Falcon, and the two ace sets to have enough diversity to last a while as we gradually make it more complicated. Thing is the Imperial side is going to be four TIEs and three interceptors, which sounds like its a bit one note compared to the rebel options. Do the expansions have enough pilot and other options to keep things interesting for a while?
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# ? Sep 19, 2016 01:25 |
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Velius posted:I'm just getting into this with my ten and eleven year old nephews, plus my own five year old. I bought the two core sets, and the plan is to get an interceptor, Falcon, and the two ace sets to have enough diversity to last a while as we gradually make it more complicated. Thing is the Imperial side is going to be four TIEs and three interceptors, which sounds like its a bit one note compared to the rebel options. Do the expansions have enough pilot and other options to keep things interesting for a while? Yeah definitely. The other Imperial small ship I'd recommend is the TIE Advanced, because it comes with Darth Vader. You can proxy the critical upgrades that he really needs too (the TIE/x1 title and Advanced Targeting Computer). The Phantom is really fun too, because it throws a lot of dice and has some really fun decision space with cloaking/decloaking. When you feel like shaking it up the Imperial large ships are really fun too (Slave 1 and VT-49 Decimator), and both of those ships show up frequently in competitive play.
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# ? Sep 19, 2016 01:34 |
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If you're just playing casually, Vader doesn't really need the upgrades that come in the Raider. I'd recommend getting the Firespray because it comes with some cool missions and it's a fun ship.
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# ? Sep 19, 2016 01:56 |
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That's a good point, what are the best packs for missions? Particularly for my little guy that seems like a good thing to pursue.
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# ? Sep 19, 2016 02:02 |
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Velius posted:That's a good point, what are the best packs for missions? Particularly for my little guy that seems like a good thing to pursue. The Imperial Huge ships (Raider and Gonzati) allegedly have the best missions in the game.
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# ? Sep 19, 2016 02:05 |
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Improbable Lobster posted:The Imperial Huge ships (Raider and Gonzati) allegedly have the best missions in the game. I can confirm. The Gozanti unironically has the best missions.
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# ? Sep 19, 2016 02:12 |
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Starting in a slow-grow league that's coming up, and the store has allowed us to use the unreleased spoiled stuff if we preorder it. It starts at 30 points, and I'm thinking: ================== [DANGER ZONE] ================== 30 points Pilots ------ Old Teroch (30) Protectorate Starfighter (26), Fearlessness (1), Concord Dawn Protector (1), Autothrusters (2) Range one... Of death!
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# ? Sep 19, 2016 02:12 |
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WAR FOOT posted:Starting in a slow-grow league that's coming up, and the store has allowed us to use the unreleased spoiled stuff if we preorder it. It starts at 30 points, and I'm thinking: Do it. But only if you blast the track at your opponent.
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# ? Sep 19, 2016 02:20 |
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New FFG article is up: https://www.fantasyflightgames.com/en/news/2016/9/19/the-galaxys-greatest/
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# ? Sep 19, 2016 17:16 |
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https://www.fantasyflightgames.com/en/news/2016/9/19/the-galaxys-greatest/ Nothing game changing and still no fix for the T-65. Pattern analysis and Primed Thrusters are neat. alg fucked around with this message at 17:20 on Sep 19, 2016 |
# ? Sep 19, 2016 17:17 |
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Gat drat Primed Thrusters and Pattern Analyzer are both amazing and only even close to balanced by being in such a limited slot. The new pilots are OK, the new droid is... interesting... Snap Shot seems... awful. A 2-die attack which you can't modify is crap, it's not even going to touch the majority of the sorts of ships you want it to.
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# ? Sep 19, 2016 17:20 |
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Seriously, Pattern Analyzer means you can PTL before you clear stress with a green move. It's Advanced Sensors, basically, only it's not immune from bumping.
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# ? Sep 19, 2016 17:23 |
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# ? Jun 8, 2024 07:03 |
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Jess Pava equipping R2D6 to get the dice reroll. "without worrying that she's sacrificing action efficiency in order to claim the two-die attack."
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# ? Sep 19, 2016 17:24 |