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sorla78 posted:So what's the FPS Completionist package going to cost? Nothing much, just your soul. (No one has noticed how skinny Sandi is looking lately?) EDIT: My bad, my bad... Samizdata fucked around with this message at 21:44 on Sep 23, 2016 |
# ? Sep 23, 2016 21:41 |
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# ? Jun 11, 2024 03:58 |
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Hav posted:Roles. 'Skank #4' usually requires a neck tattoo. I was thinking this, but didn't want to write it.
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# ? Sep 23, 2016 21:42 |
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D1E posted:What happened to all our resident shills? They probably got called back to the mothership for some CR oversight.
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# ? Sep 23, 2016 21:42 |
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Oh yah buddy, I certainly believe when you say that the working hours had no effect on your decision not to continue with the company. ...I'm pretty sure a 36 hr on the clock day would get me fired at my current company. The moment I tried to submit a timecard like that my manager and myself would be dragged into the office to explain what possible reason we would have for breaking the law with no subtlety.
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# ? Sep 23, 2016 21:45 |
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Thanks this was actually Seth Nash who left with the other character artists at UK and he seems to be speaking about Forrester Stephenson, the guy that Jennison complained about as well. https://www.artstation.com/artist/seth-nash sorla78 fucked around with this message at 21:50 on Sep 23, 2016 |
# ? Sep 23, 2016 21:47 |
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It seems that all these articles make clear exactly what kind of employee CIG is looking for to "fit in" appropriately: Lackies with zero backbone willing to work 36-hour shifts with unquestioning servility and blind acceptance of whatever course Chris steers. Sounds like a nice place to work.
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# ? Sep 23, 2016 21:48 |
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D1E posted:LOL 36 hour workday. poo poo at least 38 studios paid their people overtime quote:“All of the developers who had worked on inventory systems said ‘OK, well, that's why this works in their game and why it won't work in this game’,” a source told me. “We spent four months having to prove ourselves right because that's the way it works with Chris Roberts. He will never believe you if you say you can't do something. You have to actually spend the time to make the entire thing and then show him when you push the button it doesn't work. That was a persistent issue. The team lost four months on that, a lot of manpower and hours, proving that, yes, in fact that doesn't work.” crobbers might be the dumbest motherfucker
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# ? Sep 23, 2016 21:49 |
chris roberts spent some time to tell journalists all he has accomplished in his 2 year late no sign of it yet game
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# ? Sep 23, 2016 21:51 |
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nigga crab pollock posted:i read this bit on the toilet when google now gave me that kotaku article and i honestly can't believe he said this I'm pretty sure Chris Roberts doesn't even play Star Citizen. It's probably just him watching videos people make of their progress. He has no idea how to play the game. You'll never see him play it again for the life of the project outside of those old YouTube videos of him looking like he's never seen it in action before. Also it's important to note that videos look best from the graphics people, since programmers can't make videos of their progress as well. From that perspective, Star Citizen looks like it's making great progress to him. People should be appreciative to him for letting them work on such a AAAA game.
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# ? Sep 23, 2016 21:55 |
CAPTAIN CAPSLOCK posted:poo poo at least 38 studios paid their people overtime Crisp Roberts not actually knowing how to program and then telling other people what can or can't be done.
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# ? Sep 23, 2016 22:00 |
I am the Star Citizen who emailed Derek's wife and said he was dumb and gay, ama.
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# ? Sep 23, 2016 22:01 |
D1E posted:LOL 36 hour workday.
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# ? Sep 23, 2016 22:05 |
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Colostomy Bag posted:Phenomenal. 36 hour day. Should have gone the full 42 for extra effort
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# ? Sep 23, 2016 22:05 |
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This is crazy. From the insanity, down to the 36 hour day. How can you defend that? I'm sure shills will find a way. Though not here. I think SA has fallen off the threat radar for a while. Might be a while before this mess clears before we see fresh shilling again.
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# ? Sep 23, 2016 22:07 |
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fuckin crobbers warping spacetime to avoid paying OT
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# ? Sep 23, 2016 22:09 |
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# ? Sep 23, 2016 22:10 |
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The Titanic posted:Might be a while before this mess clears before we see fresh shilling again. Nah, MoMA will be back after CitizenCON. Whatever staged bullshit "demo" Chris presents will reinvigorate him to post a couple more shill comments, then CIG will inevitably miss their own target release dates and he'll fade out again.
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# ? Sep 23, 2016 22:12 |
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Cao Ni Ma posted:Should have gone the full 42 for extra effort You never go Full Burn. https://www.youtube.com/watch?v=toxh4i3ZEqQ
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# ? Sep 23, 2016 22:12 |
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The Titanic posted:I'm pretty sure Chris Roberts doesn't even play Star Citizen. He somehow thinks his generic grey babby's first spacey game in 12-16fps looks as good as or better than the Order 1886 so take that as you will
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# ? Sep 23, 2016 22:14 |
hey guys.. its wait wait.. guys its happening
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# ? Sep 23, 2016 22:15 |
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jBrereton posted:It's obvious that he is a troll - the day can only ever be 24 hours long... even if by the principles of newton, that can be stretched Newton didn't do relativity
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# ? Sep 23, 2016 22:16 |
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Tijuana Bibliophile posted:He somehow thinks his generic grey babby's first spacey game in 12-16fps looks as good as or better than the Order 1886 so take that as you will Well sure, to him it probably looks fine. He doesn't "play" it long enough to hit any number of crippling bugs and annoyances.
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# ? Sep 23, 2016 22:15 |
Tijuana Bibliophile posted:Newton didn't do relativity
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# ? Sep 23, 2016 22:16 |
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Chris Roberts thought Gary Parpman's wheezy-rear end, trite, hackneyed, boring speech was rousing and incredibly moving. He can't be trusted to direct jack poo poo.
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# ? Sep 23, 2016 22:19 |
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Cao Ni Ma posted:Should have gone the full 42 for extra effort Well at 42 hours it is officially declared crunch time and CIG doesn't do crunch time.
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# ? Sep 23, 2016 22:22 |
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Tijuana Bibliophile posted:He somehow thinks his generic grey babby's first spacey game in 12-16fps looks as good as or better than the Order 1886 so take that as you will The Order may have been a bad game, but it looked phenomenal. I don't even see how Chris can look at his game and say "Nailed it!" Unless he is literally making the Pinterest of video games.
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# ? Sep 23, 2016 22:23 |
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Welp. Nothing in here surprises me, but still. The single most important skill of *any* game designer is the ability to scope and prioritize your design. Nothing is worse for a project than a designer who can't prioritize correctly. I know so many people in the industry who ended up in projects under 'visionaries' that kept changing the scope of the design as soon as something shiny caught their eye, and it never, ever ended well. There are always a million things I *want* to do with any game I'm working on. Some are just not feasible, some are probably not going to happen, some are just going to have to wait. Some are just plain bad ideas that, while they would make the game more suited to my own preferences, would be detrimental to its vision or core gameplay. So I try to decide what's critical, what's important, what's nice to have and what's just not going to happen. Scoping. It's really loving important.
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# ? Sep 23, 2016 22:29 |
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The thing I didn't expect from the articles was just how angry the Crobber seems to be getting that
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# ? Sep 23, 2016 22:35 |
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Strategic Tea posted:The thing I didn't expect from the articles was just how angry the Crobber seems to be getting that This is pretty common with the kind of designers I was talking about, actually. They tend to think that their part, having the brilliant idea, is the difficult bit, and if it doesn't work it's the fault of the people who can't even do the 'simple' part of implementing it. They also never, ever learn from their mistakes.
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# ? Sep 23, 2016 22:38 |
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All the SC shills seem to be busy on Reddits main thread in /Games about this: https://www.reddit.com/r/Games/comments/544db7/inside_the_troubled_development_of_star_citizen/?limit=500 i'm not sure i see even a single negative comment thats actually visible.
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# ? Sep 23, 2016 22:38 |
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Lowtax please change my username to Click-Bait Journalism. Thank you.
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# ? Sep 23, 2016 22:41 |
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Between Chris Roberts apparently not understanding scoping, the focus on visuals over gameplay, the alleged long-term crunch and utterly toxic community, Star Citizen feels like a microcosm of everything that is wrong in the games industry. And that's not even getting into the rather dubious practice of selling $5000 spaceship jpgs.
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# ? Sep 23, 2016 22:44 |
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Wiz posted:Welp. Nothing in here surprises me, but still. The single most important skill of *any* game designer is the ability to scope and prioritize your design. Nothing is worse for a project than a designer who can't prioritize correctly. I know so many people in the industry who ended up in projects under 'visionaries' that kept changing the scope of the design as soon as something shiny caught their eye, and it never, ever ended well. Look at this guy, talking as if he knows something about game development.
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# ? Sep 23, 2016 22:43 |
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Beer4TheBeerGod posted:Look at this guy, talking as if he knows something about game development. It's true, I haven't been to even a single mo-capping shoot. I'm a fraud.
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# ? Sep 23, 2016 22:44 |
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Wiz posted:Between Chris Roberts apparently not understanding scoping, the focus on visuals over gameplay, the alleged long-term crunch and utterly toxic community, Star Citizen feels like a microcosm of everything that is wrong in the games industry. And that's not even getting into the rather dubious practice of selling $5000 spaceship jpgs. It really is a case study on how not to do things.
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# ? Sep 23, 2016 22:45 |
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Beer4TheBeerGod posted:It really is a case study on how not to do things. I'm pretty sure he has three more Porsches than you, and probably sleeps on six-thousand thread count sheets with a famous actress by his side. And vacations ten times per year. Sounds like a case study on exactly how to do things.
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# ? Sep 23, 2016 22:47 |
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Wiz posted:It's true, I haven't been to even a single mo-capping shoot. I'm a fraud. FIDELITY demands that the space dragon be performance captured by Andy Serkis over a six week shoot. Until that happens your arguments are like a toddler complaining about the color theory of the Sistine Chapel.
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# ? Sep 23, 2016 22:49 |
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D1E posted:I'm pretty sure he has three more Porsches than you, and probably sleeps on six-thousand thread count sheets with a famous actress by his side. If your only goal in life is to part nerds from their money, then yeah he's doing a bang-up job at it for sure.
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# ? Sep 23, 2016 22:51 |
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D1E posted:I'm pretty sure he has three more Porsches than you, and probably sleeps on six-thousand thread count sheets with a famous actress by his side. For now.
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# ? Sep 23, 2016 22:51 |
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# ? Jun 11, 2024 03:58 |
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Wiz posted:It's true, I haven't been to even a single mo-capping shoot. I'm a fraud. If you manage to fit a Vorlon-esque planet killer in Stellaris, I'm sure we can find it in our hearts to forgive you
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# ? Sep 23, 2016 22:51 |