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foxxtrot posted:I also hate the "cute" ways many games offer for determining first player, I find those amusing. My latest favourite is from a game called Eternity that is being released at Spiel. The wisest player starts - "wisest" defined as the person who put the game box on the table. Basically it's a witty way of saying that the owner goes first, or if not the owner someone who has probably played before.
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# ? Sep 30, 2016 16:48 |
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# ? May 27, 2024 03:11 |
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foxxtrot posted:I also hate the "cute" ways many games offer for determining first player, so I typically just use this app which randomly selects a finger on put on the screen (it can even be used for random teams). I like this one because it can give you a player ordering in addition to a first player.
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# ? Sep 30, 2016 16:51 |
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Tekopo posted:There are strategic decisions in COIN and it does affect the way you play the game. The issue is that sometimes the optimal strategic direction is not clear, and sometimes it can be hard for beginners to understand which strategic directions are suboptimal are which ones are more favorable to how the faction that they are playing functions.
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# ? Sep 30, 2016 17:31 |
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jmzero posted:The front of the box says "There's no such thing as luck. Skill wins every time." So it does. Fancy that, I've never read the box front blurb.
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# ? Sep 30, 2016 17:43 |
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Poopy Palpy posted:I like this one because it can give you a player ordering in addition to a first player. I use Chwazi and my friends accuse me of hacking fingerprint recognition.
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# ? Sep 30, 2016 17:53 |
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Blamestorm posted:Just go all in and bid for turn order, or auction the role of the player who decides the turn order. How do we decide who bids first?
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# ? Sep 30, 2016 18:15 |
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My "favorite" ridiculous method of choosing first is from this game, which advocates using whoever last visited a forest. EDIT: Lottery of Babylon posted:How do we decide who bids first? Bloodsport.
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# ? Sep 30, 2016 18:24 |
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PerniciousKnid posted:So if I'm trying to understand or explain the strategic decisions available to the insurgent faction, what are some of the alternative options? The broader strategy is more or less predetermined by the necessities of the situation, but what broad choices do you make? I've been giving this some thought because I'm getting a group together for Cuba Libre and none of them have played a COIN game before. I think I'll tell them to focus on their victory condition above all. The correct path forward isn't always clear but if (for example) as Directorio you do something that gets you closer to having more control and more bases on the board, that's a good [enough] move. I know that probably makes obvious sense, but every player in a game goes through stages of: What am I Doing? -> What Are My Opponents Doing? -> What Do My Opponents THINK I am Doing/Will Do? Just mindfully focus on #1 without worrying about the rest to start with. Otherwise it becomes a mental ratsnest, and fast.
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# ? Sep 30, 2016 18:24 |
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Boxman posted:Bloodsport. A physical contest, in which the outcome is determined by the laws of physics and therefore affected by quantum mechanics introducing post-decision randomness? May as well play Talisman.
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# ? Sep 30, 2016 18:26 |
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Lottery of Babylon posted:A physical contest, in which the outcome is determined by the laws of physics and therefore affected by quantum mechanics introducing post-decision randomness? May as well play Talisman. Yeah I was hoping we could find a non-random multiplayer game but all roads lead to Talisman. Rutibex was right.
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# ? Sep 30, 2016 18:30 |
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PerniciousKnid posted:So if I'm trying to understand or explain the strategic decisions available to the insurgent faction, what are some of the alternative options? The broader strategy is more or less predetermined by the necessities of the situation, but what broad choices do you make? M26/DR in Cuba Libre tends to have a lot more randomness and a lot more constraint in the way that you deal with them. This is because they can get potentially powerful capabilities that really swing the game in their favour, and thus it is impossible to set out a broad strategy since you don't know what those capabilities are. ADP is a bit of a mixture because the Taliban are powerful even without capabilities, but with them they become EXTREMELY powerful.
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# ? Sep 30, 2016 18:35 |
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Lichtenstein posted:So apparently Quinns did not pull the article on the LoL game due to a conflict of interests, but rather a press embargo and will in fact have it reviewed on his site by a friend. This seems pretty shady and makes me sad that I'm not qualified/well-connected/charming enough to start up my own board game review site. Like, if they were just going to do a standard How To Play type video, that's fine, but trying to pass off an actual review as unbiased under these circumstances is lunatic.
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# ? Sep 30, 2016 20:49 |
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This is probably the wrong thread for this, but maybe you guys have an idea anyway. I had the thought the other day that it might be cool to host one of those Murder Mystery things. Has anyone done that before and have any tips? Do you know any good ones?
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# ? Sep 30, 2016 21:55 |
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Frush posted:This is probably the wrong thread for this, but maybe you guys have an idea anyway. I had the thought the other day that it might be cool to host one of those Murder Mystery things. Has anyone done that before and have any tips? Do you know any good ones? My friend did one. The recipes were really good and we had a good time, but the mystery was a little lame. I believe the one he chose was a Murder Mystery Party from University Games.
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# ? Sep 30, 2016 22:13 |
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Big McHuge posted:This seems pretty shady and makes me sad that I'm not qualified/well-connected/charming enough to start up my own board game review site. Like, if they were just going to do a standard How To Play type video, that's fine, but trying to pass off an actual review as unbiased under these circumstances is lunatic. How's it shady? He basically said he was a part of it. Multiple times and that he'd be biased. I assume they still want to review it and he also said that it would be by one of his friends. It's fairly open information. In a world where videogame review companies literally pay for reviews, this is barely a spark. It'd be shady if he said he didn't have a part in it or worse yet not even mention anything.
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# ? Sep 30, 2016 22:18 |
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Shady goes a bit far, but "I had a part in developing this, so I'm not going to review it due to a conflict of interests. Instead I'll have a friend do it." is silly.
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# ? Sep 30, 2016 22:23 |
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He could have done the review himself and put full disclosure that he had worked on it ahead of the review, and I honestly would not have had any issues with that.
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# ? Sep 30, 2016 22:29 |
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I don't care with disclaimers either, but it's stuff like the controversy with Undead Viking that's leading to more scrutiny and this game is weird because Riot has the clout to control its dissemination unlike every other board game. Review embargoes are not something I want to see become prominent in the world of board games.
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# ? Sep 30, 2016 22:39 |
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foxxtrot posted:I typically just use this app which randomly selects a finger on put on the screen (it can even be used for random teams). I don't want to touch your phone. Ever. It goes in the bathroom with you.
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# ? Sep 30, 2016 22:41 |
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al-azad posted:I don't care with disclaimers either, but it's stuff like the controversy with Undead Viking that's leading to more scrutiny and this game is weird because Riot has the clout to control its dissemination unlike every other board game. Didn't he just have to take the initial Mechs vs Minions post down because the game wasn't even officially announced yet? Unless we're talking about a post later made, (after the game was announced) that had to be taken down. As for Murder Mystery Dinners, I've participated in only one! "How To Host A Murder: The Chicago Caper" to be exact. It was fun, but not much of a mystery to solve honestly. With "How to Host a Murder" you get information every round, and then you just kind of roleplay it out. The murderer didn't know they were the murderer until the final round. It might have been just the particularly case we had, or maybe even the people, but there wasn't much of anything to solve. Just role playing. It was fun though! bean mug fucked around with this message at 22:53 on Sep 30, 2016 |
# ? Sep 30, 2016 22:49 |
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Deviant posted:I don't want to touch your phone. Ever. It goes in the bathroom with you. There are other people's poop particles everywhere. Deal with it
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# ? Sep 30, 2016 22:53 |
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deadwing posted:There are other people's poop particles everywhere. Deal with it I might have touched Munchkin particles today.
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# ? Sep 30, 2016 22:57 |
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I remember there being problems with the first Tragedy Looper expansion, Midnight Circle, but are there also issues with Cosmic Evil?
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# ? Sep 30, 2016 23:18 |
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Some Numbers posted:I remember there being problems with the first Tragedy Looper expansion, Midnight Circle, but are there also issues with Cosmic Evil? Yes, as with Midnight Circle the reference sheet has some errors: The Noble Bloodline mainplot should have "[Script creation]: Key Person and Vampire must have opposite genders." The Key Girl subplot should have "[Script creation]: Key Person must be a girl." The Executioner incident should have <Paranoia limit -1> The Showoff role's threshold should be 2 paranoia, not 3. This one is still not fixed on the online reference sheet. Additionally, Script #2 doesn't work as intended; a flaw in the script design makes it unwinnable for the Mastermind.
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# ? Sep 30, 2016 23:24 |
Some Numbers posted:I remember there being problems with the first Tragedy Looper expansion, Midnight Circle, but are there also issues with Cosmic Evil? Gutter Owl posted:So apparently Tragedy Looper: Cosmic Evil is showing off that good ol' ZMAN quality control.
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# ? Sep 30, 2016 23:25 |
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Tekopo posted:It can vary from game to game. Thanks for the tips. I'm giving serious thought to picking up Falling Sky, and thinking through how to explain it. Like, in teaching chess, I would explain how you can trade material for tempo advantages, or eke out a material gain and trade pieces to simplify the game, or try to muddy the waters by creating complex positions. With COIN I gather that some of the tradeoffs you're deciding on are how to deal with each other faction (a little like Diplomacy I guess).
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# ? Sep 30, 2016 23:44 |
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bean mug posted:Didn't he just have to take the initial Mechs vs Minions post down because the game wasn't even officially announced yet? Unless we're talking about a post later made, (after the game was announced) that had to be taken down. I looked at a bunch of murder mysteries and the ones I found followed this formula, so I wrote one for my friends with some simple mechanisms cribbed from various boardgames (mainly Avalon/ Resistance/ Ultimate Werewolf style games, tbh) and hosted it last New Year. It was brilliant fun, would thoroughly recommend doing it! I made sure the murderer knew who they were from the start, and that everyone had a decent but vaguely different route to solving the mystery, plus a load of distraction stuff based around earning money and ruining everyone else's reputations. I've been planning on writing a new one this year with some stuff stolen from 2 Rooms and a Boom and probably the fascists/liberal voting bit from Secret Hitler. The Supreme Court fucked around with this message at 00:46 on Oct 1, 2016 |
# ? Sep 30, 2016 23:53 |
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Invasive board game thought I've been having today: Tragedy Loopin' Louie
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# ? Oct 1, 2016 00:39 |
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Somebody published mysteries where each character has sub objectives and there was a light rps mechanic for dueling. Can't remember the name offhand.
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# ? Oct 1, 2016 00:40 |
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al-azad posted:I don't care with disclaimers either, but it's stuff like the controversy with Undead Viking that's leading to more scrutiny and this game is weird because Riot has the clout to control its dissemination unlike every other board game. Since the reviews in general are not good/useful anyways, does it matter that much?
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# ? Oct 1, 2016 03:27 |
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al-azad posted:I don't care with disclaimers either, but it's stuff like the controversy with Undead Viking that's leading to more scrutiny and this game is weird because Riot has the clout to control its dissemination unlike every other board game. I haven't heard about this particular controversy, at least as it relates to Undead Viking. Can you elaborate? What I've seen of that guy makes me think he's a grade A knob.
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# ? Oct 1, 2016 03:53 |
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Is there still an active bsg thread with all the custom goon rules and all that? Did they make the game better or just different?
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# ? Oct 1, 2016 04:53 |
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I finally played Seasons two-player with my wife. I'd played it four-player before years ago when it came out, and I wasn't huge on it as a four-player game. I like it a lot more with two-players, because it's less chaotic and the "attack" cards are much more straightforward and impactful. I can't tell how good it will be with multiple play throughs; I think after like two or three plays we'll both have a much stronger idea of which cards are good and what synergizes with what, which will make it more fun. We'll also likely have a better idea of who is actually winning. My biggest complaint with our first play was that it was kind of hard to judge who was in the lead. I think next time we play I may try to keep some kind of running score tally on an iPad or something just adding the points in as the cards are played or destroyed etc. I also got Castles of Burgundy to play as a two-player game, but I'd rather play Seasons several more times so we can get used to how it plays rather than jumping from game to game. We played Patchwork a few more times after I posted about it in here, and I realized I really just kind of suck at the game. It's still pretty fun and a good fast game to play with almost no setup time.
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# ? Oct 1, 2016 06:16 |
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Does anyone have any experience with Fantasy Flight support? I was popping out map pieces for a Mansions of Madness expansion and found a piece sandwiched in the middle of the stack with this ugly scratch mark across it. I'm considering asking them for a replacement piece but not if its going to be a pain in the rear end (also I'm not sure they'd ship out to Australia).
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# ? Oct 1, 2016 09:13 |
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I need a recommendation for a small (will fit in a hiking pack) game that's good for 3 or 4 players, preferably kinda mid-weight complexity. And not text-heavy since we'll need to read with candles/head-torches. I've got Citadels but stuff like that could work - I was looking at The Builders: Antiquity and Harbour.
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# ? Oct 1, 2016 09:47 |
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Alris posted:Does anyone have any experience with Fantasy Flight support? I was popping out map pieces for a Mansions of Madness expansion and found a piece sandwiched in the middle of the stack with this ugly scratch mark across it. I'm considering asking them for a replacement piece but not if its going to be a pain in the rear end (also I'm not sure they'd ship out to Australia). That's ugly. For such a pricey game (also in Aus) I expected better. Mine has nothing like that but some of the minis are a bit crap and out of shape. Rare that they easily go into their stands too.
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# ? Oct 1, 2016 09:51 |
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Alris posted:Does anyone have any experience with Fantasy Flight support? I was popping out map pieces for a Mansions of Madness expansion and found a piece sandwiched in the middle of the stack with this ugly scratch mark across it. I'm considering asking them for a replacement piece but not if its going to be a pain in the rear end (also I'm not sure they'd ship out to Australia). I once had a broken fin for Armada and they replaced it with no issues. Any friends that requested replacement X-wing cards also got them (and usually some extras as well). I'm positive they'll send you a new tile if you ask them to.
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# ? Oct 1, 2016 11:08 |
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Alris posted:Does anyone have any experience with Fantasy Flight support? I was popping out map pieces for a Mansions of Madness expansion and found a piece sandwiched in the middle of the stack with this ugly scratch mark across it. I'm considering asking them for a replacement piece but not if its going to be a pain in the rear end (also I'm not sure they'd ship out to Australia). I'm in Australia too and recently a couple of friends and I sent a message to FFG support because between us we had a few missing xwing damage cards and a lost c3p0 model from IA. They shipped us replacements straight away, no questions asked.
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# ? Oct 1, 2016 11:20 |
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FFG/Asmodee is great about replacement parts. All they ask is to take a picture of the damage. It takes about 7-8 weeks between sending the complaint and receiving the part in the US - no clue about australia. They only ever send one automatic email acknowledging the complaint and another one upon shipment several weeks later so don't fret if you don't hear anything for a while.
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# ? Oct 1, 2016 13:34 |
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# ? May 27, 2024 03:11 |
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Magnetic North posted:I haven't heard about this particular controversy, at least as it relates to Undead Viking. Can you elaborate? What I've seen of that guy makes me think he's a grade A knob. Nothing worth diving in deep because it's the most tepid poo poo. There was a Kickstarter for a game called LOAD filled with shady poo poo like the project runners refusing to reveal their identity until after the campaign because of an "NDA." It ended up being a company that had connections to many other contentious Kickstarters where things like plagiarism and strange backer bumps in the highest tiers occurred often. The campaign was successful and basically two video reviews cropped up; one guy made it clear he was getting paid for it and Undead Viking didn't. When pressed on it UK got defensive and internet drama ensued. I know the big reviewers are getting kickbacks from publishers for their stuff and as board games start getting really big (loving codenames in big retail stores yo) I really want to keep the scummy stuff that plagues video games and movies at an arms length. Publishers know these big names are valuable and I want them to maintain some autonomy where they can do their own thing.
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# ? Oct 1, 2016 16:22 |