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Kavak
Aug 23, 2009


mitochondritom posted:

I mean sure, Caelar wasn't the "evil mad man" trope, but she wasn't overly interesting or complex. Holy warrior who fell from grace isn't exactly a novel or unique spin on things. I think including Jon Irenicus throughout the game really interfered with her presence as it was clear from anyone who played the other games who he was and if you hadn't, he was an obvious set up for the TRUE bad guy, thus robbing Caelar of any importance.

Holy warrior who fell from grace because her idiot order let a 10-year-old kid guard the archdevil summoning tomes and was super traumatized by the loss of her uncle to the ensuing incident. Doesn't excuse her selfish idiot crusade but goddamn evil will win because good is dumb.

Do we really need to spoiler that guy? His identity is super obvious the moment they show up, which is in the first chapter of the expansion. I do agree that he was too involved with events, though.

Terrible Opinions posted:

That's a weird way to say like second or third best, but it also contained the drat wolfwere island easily the worse area in any infinity engine game.

Why was wolfwere island so bad again?

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queeb
Jun 10, 2004

m



what's the best character class if I just want to smash through BG1 and 2 with the EE. I never played them and always wanted to, just want to crush through for the story mainly though.

Dillbag
Mar 4, 2007

Click here to join Lem Lee in the Hell Of Being Cut To Pieces
Nap Ghost

Terrible Opinions posted:

That's a weird way to say like second or third best, but it also contained the drat wolfwere island easily the worse area in any infinity engine game.

That's a funny way to spell Firewine Dungeon.

Super No Vacancy
Jul 26, 2012

queeb posted:

what's the best character class if I just want to smash through BG1 and 2 with the EE. I never played them and always wanted to, just want to crush through for the story mainly though.

thief/cleric

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

queeb posted:

what's the best character class if I just want to smash through BG1 and 2 with the EE. I never played them and always wanted to, just want to crush through for the story mainly though.

Inquisitor. You'll be tough enough during the early bit where instagibs are most likely and wreck all the magic users in BG2. an actual mage would probably be more powerful in the long run, but they require more thinking and there's plenty of NPC mages anyways.

Edit: Make sure to put two pips in 2 handed swords by the time you get to BG2.

Air Skwirl fucked around with this message at 17:53 on Oct 5, 2016

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Dillbag posted:

Firewine
[img_flashback-cupcake-dog-but-its-firewine-bridge.gif]

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe
I like how the AI in bg1 is such that enemy mages will gleefully cast lightning bolt in dungeons like Firewine even though it will ricohet and kill them because despite that it will most certainly kill your entire party too. It's pretty funny/trollish by the devs to give mages that spell in those dungeons.

Selenephos
Jul 9, 2010

To be honest, the most surprising thing about Siege of Dragonspear to me was the tie in to Icewind Dale by having Belhifet appear. Didn't really expect that.

Fair Bear Maiden
Jun 17, 2013

Woolie Wool posted:

Sorry you insist all your villains must be cackling LOOK HOW EEEEEEVIL I am monsters and cannot appreciate moral ambiguity or complexity, maybe you should work on that.

Lol, good job putting words in my mouth. I just think she's badly written. She's supposedly extremely charismatic and has convinced most people she's pursuing a just cause, yet every encounter with her is extremely underwhelming.

She's supposed to come across as a wounded child that didn't mature at the end, but I found her petulant and sad way before then.

ElGroucho
Nov 1, 2005

We already - What about sticking our middle fingers up... That was insane
Fun Shoe
This is the part where I say "Much like your posting", but I haven't gotten to it yet so I don't have an opinion yet

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Whenever it comes up I wonder if there is anyone that goes through Firewine Dungeon without cheat-teleporting.

Portland Sucks posted:

So what's the deal with Siege of Dragonspear? Should I play this, or is it unequivocally a Bad Game?
Lots of replies already, so here are just some short points:

The fights are good, boss fights especially so. Better than both of the originals in many ways. Really good dungeon crawls that don't last too long.

The maps look good and are designed well.

It's very linear, but there are side quests. Some of them are fun, some are just lame fetch quests. Random encounters were replaced by single-map mini-adventures, those are great.

Companions are okay to good. Some can be annoying. Corwyn, the one companion the game really wants you to use, is great.

The main plot is underdeveloped and the game ends kinda abruptly. Cameos take up way too much time.

Loot distribution is so much better than in the original games. You need +3 weapons in your party for the final boss, but you can take whatever proficiency and do well at all stages of the game.

Dillbag
Mar 4, 2007

Click here to join Lem Lee in the Hell Of Being Cut To Pieces
Nap Ghost

Wizard Styles posted:

Whenever it comes up I wonder if there is anyone that goes through Firewine Dungeon without cheat-teleporting.

Na, just enter the ruins via the backdoor in Gullykin, nuke the Ogre mage and Lendarn, then leave the way you came. The only reason to clear the ruins is if you really want to stock up on fire arrows. The Ulcaster easter egg with the knight's armor isn't worth doing for the cursed vampiric longsword.

voiceless anal fricative
May 6, 2007

queeb posted:

what's the best character class if I just want to smash through BG1 and 2 with the EE. I never played them and always wanted to, just want to crush through for the story mainly though.

Seconding the person who said Inquisitor (paladin kit). Specialise in 2H weapons

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Inquisitor is a good choice. Fighter/Cleric multi-class is an option for a main character that has slightly more to do than just hit things in a regular fight but can also just do that. Berserkers are also good because they just fight and get to ignore a lot of the status effects BG2 especially loves to throw at you.

But really, just avoid the following:
Beastmaster
Wizard Slayer
unkitted Fighter (just be a Berserker if that's what you want)
unkitted Druid and Shapeshifter
Monk
single-classed Thief
a lot of Mage specializations (Transmuter, Abjurer, Enchanter and Necromancer are the really bad ones)
Shaman, I guess? Did anything ever happen with that class?

I'd also not play a Sorcerer or dual-class because those things entail careful consideration of spell picks or a lot of time spent playing an underpowered main character, respectively.

Dillbag posted:

Na, just enter the ruins via the backdoor in Gullykin, nuke the Ogre mage and Lendarn, then leave the way you came. The only reason to clear the ruins is if you really want to stock up on fire arrows. The Ulcaster easter egg with the knight's armor isn't worth doing for the cursed vampiric longsword.
I usually teleport to the knights just because I don't want to leave a quest undone.

Also, one of the worst things a full SCS installation does is closing that secret entrance. Which is really just a reason to never blindly install every SCS component.

Wizard Styles fucked around with this message at 08:50 on Oct 6, 2016

Kavak
Aug 23, 2009


Cavalier is the other good Paladin kit. It's not as good at wrecking mages as Inquisitor, but they're not a huge problem until BG II and the game gives you an Inquisitor party member. The only downside is deciding who gets the holy sword...

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Cavaliers are a bit awkward to use in BG1 because you need throwing weapons if you want them to stay at range. They are good, though. Can't really go wrong with any Paladin, even unkitted, although Inquisitors and Cavaliers are better than the other options. (Blackguards are very strong as well, if you count them.)

Also, yeah, should have said that the game hands you an Inquisitor and a Berserker in BG2, which is when they're most relevant. Keeping the Inquisitor in your party for long isn't the nicest thing to do given his personal quest, though, and the Berserker is evil-aligned, which might cause problems.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Cythereal posted:

Eh, Black Razor is a +3 longsword with immunity to charm/fear and that buff. It's not bad, but you'll most likely drop it shortly into Throne and that assumes you're using longswords at all.

"That buff" is a not inconsiderable +3 strength, haste and healing; it's a 3-8 damage buff per swing (depending on your starting strength, assuming 22 or below)

Kavak
Aug 23, 2009


Ranged combat can be easily covered by other party members. I guess it depends on your playstyle and what difficulty you've chosen- I played on Easy until Dragonspear, so I may not have had a definitive experience. Cavalier seriously pays off in the long term, though.

MrL_JaKiri posted:

"That buff" is a not inconsiderable +3 strength, haste and healing; it's a 3-8 damage buff per swing (depending on your starting strength, assuming 22 or below)

Wait, really? drat, I would've taken it and done the redemption quest if I knew it was that good.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
15% chance to drain 4 levels on target and heal 20 points, haste and +3 strength the user for 20 seconds. With a reasonable number of attacks it's permanently up.

I used it in a solo FMT game and it turned out to be surprisingly effective.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Blackrazor is seriously good, yeah. I always forget how good because I've never actually taken it.

Kavak posted:

Ranged combat can be easily covered by other party members. I guess it depends on your playstyle and what difficulty you've chosen- I played on Easy until Dragonspear, so I may not have had a definitive experience. Cavalier seriously pays off in the long term, though.
You can play with a Kensai if you want, it's not really a problem (although for a Kensai you need to know where to get some items). Melee catches up to ranged as soon as you can haste your party for important battles anyway. It's just not as simple as just getting 18 Dex and putting two points into bows to help you through the early game.
e: Throwing weapons aren't bad, though.

Terrible Opinions
Oct 18, 2013



Wizard Styles posted:

Also, yeah, should have said that the game hands you an Inquisitor and a Berserker in BG2, which is when they're most relevant. Keeping the Inquisitor in your party for long isn't the nicest thing to do given his personal quest, though, and the Berserker is evil-aligned, which might cause problems.
Unless this was added in unfinished business you can just come back a week later and re-recruit him. As he's got his family issues mostly worked out but has one last job to do before retirement.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Wizard Styles posted:

1 Pixel Productions didn't work with IWD2 due to the engine having undergone a lot of weird changes compared to the other IE games for no apparent reason last time I checked.
The reason was supporting 3E rules.

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe
Cavaliers are cool in bg1 because you can easily get them to 100% fire resistance and then you can just charge your Cav right into a group of enemies and unleash fireballs while laughing. It's even more comical once you have Spider's Bane or a Ring of Free Action.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Terrible Opinions posted:

Unless this was added in unfinished business you can just come back a week later and re-recruit him. As he's got his family issues mostly worked out but has one last job to do before retirement.
Yeah, but you should really let him off the hook to spend time with his family instead of loving off to deal with Charname's problems for half a year.

rope kid posted:

The reason was supporting 3E rules.
I remember it being something about changing the race/sex -> sprite assignment in this case, although I guess that might have to do with subraces?

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Wizard Styles posted:

Inquisitor is a good choice. Fighter/Cleric multi-class is an option for a main character that has slightly more to do than just hit things in a regular fight but can also just do that. Berserkers are also good because they just fight and get to ignore a lot of the status effects BG2 especially loves to throw at you.

But really, just avoid the following:
Beastmaster
Wizard Slayer
unkitted Fighter (just be a Berserker if that's what you want)
unkitted Druid and Shapeshifter
Monk
single-classed Thief
a lot of Mage specializations (Transmuter, Abjurer, Enchanter and Necromancer are the really bad ones)
Shaman, I guess? Did anything ever happen with that class?

I'd also not play a Sorcerer or dual-class because those things entail careful consideration of spell picks or a lot of time spent playing an underpowered main character, respectively.

I usually teleport to the knights just because I don't want to leave a quest undone.

Also, one of the worst things a full SCS installation does is closing that secret entrance. Which is really just a reason to never blindly install every SCS component.

Inquisitor is #1, Barbarian #2, and Sorcerer #3, it's super easy to follow a spell picking guide for sorc and they can easily just hurl spells all over the place once they get to around level 4. Dumping tons of sleep spells and later fireball will easily tromp through BG1.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
There's like 8 wands of fire you can get for free throughout BG1. Please don't pick fireball as one of your sorcerer's spells.

My usual recommendation is a fighter/cleric multi. Very strong, can be as involved or brainless as you want, impossible to gently caress up.

Dillbag
Mar 4, 2007

Click here to join Lem Lee in the Hell Of Being Cut To Pieces
Nap Ghost
Plus, you can sell wands and buy them back with full charges. Doom + Greater Malaise (in later levels) + wand of paralyzation and say goodnight, Gracie.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Washout posted:

Inquisitor is #1, Barbarian #2, and Sorcerer #3, it's super easy to follow a spell picking guide for sorc and they can easily just hurl spells all over the place once they get to around level 4. Dumping tons of sleep spells and later fireball will easily tromp through BG1.
As Suspicious said, Fireball is, imo, a terrible pick for a Sorcerer, and especially terrible for one that's supposed to also be played in BG2. So, of two spells you listed, we already disagree about one. Sleep is also debatable because it's completely useless later on. I'd personally always take it at level 1 because it's so good early on and it's not like there's a lot of level 1 spells that will retain their value indefinitely. But I can see the argument in favor of passing on it as long as there's at least another party member that can cast it.
I also don't think you'd ever find two guides that agree. Most of them would probably be bad anyway.

And that's why I wouldn't recommend a Sorcerer. It's just better when you know what spells you want instead of following some guide.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I've been thinking about doing a full run through the EE series (including Dragonspear) with an unnerfed Ranger/Cleric with really low physical stats but 25 Wisdom, played as a full caster who is really squishy and avoid physical combat at all cost. I don't really want the Ranger class, I just want all of the priestly spells on one character.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Wizard Styles posted:

As Suspicious said, Fireball is, imo, a terrible pick for a Sorcerer, and especially terrible for one that's supposed to also be played in BG2. So, of two spells you listed, we already disagree about one. Sleep is also debatable because it's completely useless later on. I'd personally always take it at level 1 because it's so good early on and it's not like there's a lot of level 1 spells that will retain their value indefinitely. But I can see the argument in favor of passing on it as long as there's at least another party member that can cast it.
I also don't think you'd ever find two guides that agree. Most of them would probably be bad anyway.

And that's why I wouldn't recommend a Sorcerer. It's just better when you know what spells you want instead of following some guide.

I disagree completely, sleep and fireball/haste in no way affect how you are going to do later on and are really all you need to get through BG1 unless you are using SCS or gunning for higher difficulties.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
Why would you waste a level 3 pick on fireball when wands of fire are all over the place and do the exact same thing for free? Not to mention sorcerers only get 2 level 3 picks in BG1 IIRC, the first not until level 6. By that level you should be in the city and fireball already isn't all that great anymore, though the wand of fire's scorcher is still amazing, of course.

Seriously use wands of fire.

Kavak
Aug 23, 2009


Use wands of fire no matter your spellcasting class. Spread them out among your party members if you can.

AngryBooch
Sep 26, 2009

Kavak posted:

Use wands of fire no matter your spellcasting class. Spread them out among your party members if you can.

Every once in a while it feels good to just say "eh, gently caress this encounter" and have everyone in the party use a wand of fire/necklace of missiles/potion of explosions/arrow of detonation and just put out as much hurt as possible as fast as possible.

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe

AngryBooch posted:

Every once in a while it feels good to just say "eh, gently caress this encounter" and have everyone in the party use a wand of fire/necklace of missiles/potion of explosions/arrow of detonation and just put out as much hurt as possible as fast as possible.

That's my standard solution to the chess board fight in Durlag's Tower.

Babylon Astronaut
Apr 19, 2012
How the crap do i get kits in BG1:EE?

Kavak
Aug 23, 2009


Babylon Astronaut posted:

How the crap do i get kits in BG1:EE?

Select them during character generation. I forget where the button is, probably on the class screen.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Babylon Astronaut posted:

How the crap do i get kits in BG1:EE?

Remember it only works for single class characters. If you're multi-classed, you don't get the options. For any of the single class choices, when you pick, say, Ranger it'll open a new screen with the various Ranger kits.

Kavak
Aug 23, 2009


Gnomes are the exception, they can be multiclassed Illusionists.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Washout posted:

I disagree completely, sleep and fireball/haste in no way affect how you are going to do later on and are really all you need to get through BG1 unless you are using SCS or gunning for higher difficulties.
Dude, I wrote that I, personally, would always take Sleep.

I would only take Haste on a Sorcerer if I had nobody else that can cast it. You're only going to cast it once, probably outside of battle, before resting and will stop using it (much) later on, so putting it on a Sorcerer is a waste if it can be avoided.

My BG1 Sorcerer spell picks for level 3 in order: Slow, Minute Meteors, Skull Trap.
This assumes a Mage in the party that can cast Haste, Remove Magic and occasionally the AoE Invisibility spell. Without a Mage I'd go Slow, Haste, Meteors.

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voiceless anal fricative
May 6, 2007

Sorcs need one spell at each level as follows (in order from 1-9): 1- magic missile, 2- mirror image, 3- skull trap, 4- stoneskin, 5- breach, level 6 who gives a gently caress so maybe imp haste or that broken invisibility spell, 7- mordenkainen's sword, 8- ADHW, 9- timestop, 10- summon planetar

Anything else is nice but unecessary

voiceless anal fricative fucked around with this message at 12:20 on Oct 7, 2016

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