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I think a better question would be "what colors CAN'T be used as representations of specific statuses"
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# ? Oct 12, 2016 00:13 |
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# ? Jun 6, 2024 06:18 |
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FirstAidKite posted:I think a better question would be "what colors CAN'T be used as representations of specific statuses" Well if you're using anything but red for fire you better have a drat good reason.
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# ? Oct 12, 2016 00:17 |
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Infinity Gaia posted:Well if you're using anything but red for fire you better have a drat good reason. Green fire is A Thing in Warcraft stuff, and usually represents an association with demons.
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# ? Oct 12, 2016 00:18 |
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Blue fire in games can be common too, tends to represent souls a lot.
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# ? Oct 12, 2016 00:19 |
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precision posted:Mechanically it's like comparing San Andreas to GTA3 - it's basically the same, but more and streamlined. I wasn't nearly as hot on the first one as some people, but Second fixes literally every problem I had with the first and even some I didn't notice until they'd been fixed. I used both the nekomancer and the cake wizard (or "chef" if you want to call it that) in my endgame party, and I completely wrecked everything. Most of the jobs are great, it's just a matter of knowing how to use them. I agree that there's not much side stuff, but I think the game is better for it since it's still incredibly long. It's not for people who like to explore, but if you like the characters and the job system it's easily one of the best games to come out this year.
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# ? Oct 12, 2016 00:21 |
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Infinity Gaia posted:Well if you're using anything but red for fire you better have a drat good reason. wtf??? fire is orange, not red, and red can be used for other things like bleeding status while orange is pretty much useless otherwise also idk what this curse status stuff is; something has to be darkness elemental, which is purple, or black if you're using purple for poison/toxic
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# ? Oct 12, 2016 00:21 |
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Someone should write a book on this. Color in games is cool.
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# ? Oct 12, 2016 00:24 |
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Should health be red or green?
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# ? Oct 12, 2016 00:32 |
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Jay Rust posted:Should health be red or green? Health is red, mana is blue, stamina is green.
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# ? Oct 12, 2016 00:34 |
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Jay Rust posted:Should health be red or green? come on
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# ? Oct 12, 2016 00:38 |
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Jay Rust posted:Should health be red or green? Yes. Generally.
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# ? Oct 12, 2016 00:38 |
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Sometimes health is red but green is healing. Because herbs are green.
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# ? Oct 12, 2016 00:40 |
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health is red because of Red Crosses. healing is green because green is positive
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# ? Oct 12, 2016 00:41 |
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oddium posted:come on
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# ? Oct 12, 2016 00:41 |
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https://www.youtube.com/watch?v=9rTa6HMi3R4
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# ? Oct 12, 2016 00:44 |
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What about using numbers for HP
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# ? Oct 12, 2016 00:45 |
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Ugh.
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# ? Oct 12, 2016 00:45 |
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Help Im Alive posted:What about using numbers for HP Depends highly on the game. In some games like turn-based strategy HP are the best way, because they allow you to make tactical decisions if damage is exact or calculated risks if damage is semi-random (i.e. 1d4+4). Some games don't need the granularity of displayed HP though. I like when games that don't have an easy-to-read HP number (even a count of blocks, like in Castlevania or Mega Man) give you a "grace" period upon taking lethal damage, like leave you with an empty bar and then you can get hit one more time. I think it's a fair way for games that abstract the display of health to avoid killing you from a hit you thought you could just barely survive, which encourages players to do more daring or exciting things, which is good.
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# ? Oct 12, 2016 00:48 |
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Oh, another pet peeve in things like strategy: if the game is displaying things like hit percentages, don't loving lie about them. If you're rounding or fudging numbers, always do so in the player's favor. Streak protection to HELP the player in a singleplayer game is fine, but don't tell me something has a 50% chance to hit and then have the actual chance be lower or 0 because I've hit too many times in a row, for example.
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# ? Oct 12, 2016 00:48 |
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in stellaris they tell you the chance that a population tile will change its ethics towards or away your empire, in percent. but they don't tell you that percent is actually divided by 10
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# ? Oct 12, 2016 00:51 |
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wizard on a water slide posted:Oh, another pet peeve in things like strategy: if the game is displaying things like hit percentages, don't loving lie about them. If you're rounding or fudging numbers, always do so in the player's favor. Streak protection to HELP the player in a singleplayer game is fine, but don't tell me something has a 50% chance to hit and then have the actual chance be lower or 0 because I've hit too many times in a row, for example. That's a thing? What's the point of that?
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# ? Oct 12, 2016 00:53 |
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Jay Rust posted:That's a thing? What's the point of that? I don't know but it makes me mentally ill while playing Fire Emblem on hard difficulty
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# ? Oct 12, 2016 00:57 |
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Lurdiak posted:Were u a nice wolf or a mean wolf. I was good dog, best friend, though I did burn the tree and leave Georgie to die
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# ? Oct 12, 2016 00:59 |
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one of the new fire emblems you can't grind right?? it's just story mission to story mission ?? i want to play awakening again on hard but the grinding seems mandatory...
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# ? Oct 12, 2016 00:59 |
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Which of the 3 new fire emblem games was supposed to be the best one? I'd heard one of them was considerably more meh than the others, I think the conquest one was supposed to be really good??
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# ? Oct 12, 2016 01:05 |
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Games shouldn't be shackled to colors because of choices made by other games. Let the devs make whatever color choices they feel work with their art direction.
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# ? Oct 12, 2016 01:25 |
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well yeah obviously in this situation we're the hypothetical devs. and poison is purple
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# ? Oct 12, 2016 01:27 |
Alfalfa The Roach posted:I was good dog, best friend, though I did burn the tree and leave Georgie to die That tree was all the old lady had.
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# ? Oct 12, 2016 01:27 |
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https://twitter.com/YourFriendMario/status/785948090805215232
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# ? Oct 12, 2016 01:30 |
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Ometeotl posted:Games shouldn't be shackled to colors because of choices made by other games. Let the devs make whatever color choices they feel work with their art direction. Certainly. But I do think it's fine for games, especially complex ones like RPGs and strategy that often have a lot to learn, to respect an intuitive shared language for basic elements unless they have a great reason to break it. Like if you make health blue and mana red you better have a drat good explanation for yourself!!!
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# ? Oct 12, 2016 01:30 |
Did the new Paper Mario end up being good?
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# ? Oct 12, 2016 01:31 |
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Mr E posted:Did the new Paper Mario end up being good? As someone who hated Sticker Star, it's great.
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# ? Oct 12, 2016 01:33 |
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precious child looks like its under some gastrointestinal distress
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# ? Oct 12, 2016 01:37 |
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Jay Rust posted:What colour should represent poison in games? Green or purple? In The Suffering the fact that the poisonous gas is bright green instead of transparent like it was in actual gas chambers is because the evil ghost executioner who uses it colored it green so his victims could see it coming. Always thought that was a cool little detail.
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# ? Oct 12, 2016 01:38 |
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Mr E posted:Did the new Paper Mario end up being good? I'm at the final level, and yes absolutely. The primary improvement over sticker star is that every single level is unique and memorable. It feels less linear than Sticker Star (though this is a bit of an illusion), with quests and storylines stretching across levels and having you go back and forth between levels for more than just grabbing a necessary Thing (though that still exists as well). There are a handful of levels that aren't great, but they're few and far between and the vast majority of the game is a lot of fun. If generic Toads and Mario enemies makes you extremely angry in and of itself, this game doesn't change that, though the Toads manage to be varied and have distinct characters and personalities. The combat feels a bit clunky at first, even more so than Sticker Star's, but I got used to it quickly and in the late game there are a few battles and areas that actually do more interesting things with the card painting mechanic to make that feel more of a meaningful addition. The battle rewards being money is still a bit odd as for most of the game I was absolutely swimming in coins not knowing what to do with them, but by the end of the game the difficulty ramped up and buying powerful and expensive cards became more important. It still is more similar to Sticker Star than to any of the older Paper Marios but it fixes the main complaint I personally had with Sticker Star - that it was boring for long stretches - and that's good enough for me. It's probably the funniest Paper Mario in the series, even if it doesn't have the same extensive story and characters that the first three did.
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# ? Oct 12, 2016 01:50 |
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Isn't this run by that dude with the fat yoshi fetish or was that the sjwsupermario person.
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# ? Oct 12, 2016 01:55 |
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Grapplejack posted:Isn't this run by that dude with the fat yoshi fetish or was that the sjwsupermario person. same thing and yes
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# ? Oct 12, 2016 01:56 |
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Yo, apparently there IS something missable in Stardew Valley: the three heart cutscene with Sam. You have to do it in Year One or it never happens again. I threw pizza at him until he had a touching cutscene on the beach, but if I'd missed that, man. I might have restarted my game. (Curse you, completionist tendencies!)
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# ? Oct 12, 2016 02:05 |
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oddium posted:one of the new fire emblems you can't grind right?? it's just story mission to story mission ?? Conquest doesn't let you grind and it's also the best one (because of its amazing map design not the grinding) Grinding isn't at all mandatory though! Most of the older games don't have it and the games aren't designed around it. You can do it! Regy Rusty posted:I'm at the final level, and yes absolutely. The primary improvement over sticker star is that every single level is unique and memorable. It feels less linear than Sticker Star (though this is a bit of an illusion), with quests and storylines stretching across levels and having you go back and forth between levels for more than just grabbing a necessary Thing (though that still exists as well). There are a handful of levels that aren't great, but they're few and far between and the vast majority of the game is a lot of fun. I was watching TieTuesday's videos and the two bridge Toads in the town are the cutest little dudes and well I'm probably gonna get it never played Sticker Star and the writing was the best part of TTYD anyway
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# ? Oct 12, 2016 02:13 |
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# ? Jun 6, 2024 06:18 |
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Looper posted:Conquest doesn't let you grind and it's also the best one (because of its amazing map design not the grinding) Playing Conquest on Lunatic Classic was one of the most frustrating yet satisfying things I've done in a game. Whenever I beat a stage, I really felt like I'd EARNED it. And then I'd take another dozen tries at the next stage and feel like a moron until I earned my win again.
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# ? Oct 12, 2016 02:54 |