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Krazyface posted:I believe that screen only shows trade routs available from the cities where you currently have trader units based. How the gently caress is the UI in this game so bad while everything else is so good? It's actively gone backwards from Civ 5 despite being the same system!
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# ? Oct 25, 2016 11:24 |
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# ? May 28, 2024 14:33 |
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Are there any good intermediate/advanced guides for this game? I'm having difficulty working out how to min-max a strategy and end up railroaded into building a little bit of everything and filling my cities with low-yield garbage
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# ? Oct 25, 2016 11:25 |
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Leinadi posted:I really like the inclusion of Theological Combat. And I actually like when the AI comes with a carpet of religious units. I had an epic Holy War where I managed to defend my poo poo from Egypt who was going for a Religious Victory, it was cool. Yeah, it turns into a drag really quickly. In my last game I was positioned pretty well for a religious victory with half the civs already converted and about 10k faith in the bank, but I passed on it simply because I didn't want to deal with having to send three dozen apostles across the sea to convert every city one by one.
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# ? Oct 25, 2016 11:33 |
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Taear posted:Did you pass on him? Oops. How much does it cost to upgrade a warrior to infantry? And do they even have the tech? I don't really know what drives City-State technology.
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# ? Oct 25, 2016 11:43 |
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Gort posted:How much does it cost to upgrade a warrior to infantry? And do they even have the tech? I don't really know what drives City-State technology. It does cost lots. But it feels wrong that city states are using Warriors even in 1800.
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# ? Oct 25, 2016 12:25 |
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the major AIs are usually still running around with Spearmen at that point so hey hell so am I, the Pikemen tech is an unappealing dead-end
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# ? Oct 25, 2016 12:27 |
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Sticking with poo poo-tier units is great when you finally get to Musketmen and find out there's no niter anywhere near your cities.
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# ? Oct 25, 2016 12:31 |
Selling a cavalry army gave me almost 5k. About 9 times what selling a single cavalry would give me (I think the merchant republic gold buy discount also reduces the money you get for deleting units, so it's probably not exact due to rounding somewhere in the calculations). I think there's a bug and selling corps/army is supposed to give you 2x or 3x gold, respectively, but the multiplication is accidentally done twice so you get 4x/9x. So if you want to get ridiculously rich, you can use that. Probably a bridge too far even if you're willing to exploit deleting units for gold, though. It's hilarious how badly you can break the game with Scythia. Build 6 light cavalry (only paying for 1.5 times the base production cost of one) , merge into 2 armies, sell armies, 36x production cost of the unit in gold. If you still have horsemen, you spend 120 base cogs to get 2880 gold.
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# ? Oct 25, 2016 12:32 |
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Taear posted:It does cost lots. But it feels wrong that city states are using Warriors even in 1800. I kinda feel like there should be generic poo poo-tier lines of melee and ranged units that use no resources and that can be straight upgraded throughout all the eras. They'd be worse than anything that uses resources, but at least we wouldn't be seeing stone-age units running around. Or maybe the whole idea of having strategic resources being required to build certain units needs to die. What if strategic resources didn't give you different units, but boosted the units you can build anyway? So you might have this: 1. Civ in the medieval era can build raiders. They run on foot and look like a dude in leather with a javelin and have strength 30. 2. Same civ gets horses. Now the raiders are on horseback and have four movement. 3. Same civ has iron and horses. Now the raiders are on horseback, with four movement, with iron armour and weapons and strength 35. You could do the same with the industrial era. You can still build tanks, battleships and planes with no oil, but they're half as fast and the planes have poo poo range.
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# ? Oct 25, 2016 13:04 |
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Warmonger penalties start at the classical era. But classical for who? You, the one you declared war on or both? edit: Gort posted:I kinda feel like there should be generic poo poo-tier lines of melee and ranged units that use no resources and that can be straight upgraded throughout all the eras. They'd be worse than anything that uses resources, but at least we wouldn't be seeing stone-age units running around. I 100% agree with this. John F Bennett fucked around with this message at 13:13 on Oct 25, 2016 |
# ? Oct 25, 2016 13:09 |
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Does the Civ V trick where you prioritise production for new citizens still work for increasing production on that turn?
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# ? Oct 25, 2016 13:11 |
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PirateBob posted:Does the Civ V trick where you prioritise production for new citizens still work for increasing production on that turn? I don't think you can set priorities now, at least if you can then the UI sucks at telling you.
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# ? Oct 25, 2016 14:05 |
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Thom12255 posted:I don't think you can set priorities now, at least if you can then the UI sucks at telling you. You can. On the city...bar there's little circles with each type of production on it. Click that circle and it makes it a priority.
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# ? Oct 25, 2016 14:09 |
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Gort posted:You could do the same with the industrial era. You can still build tanks, battleships and planes with no oil, but they're half as fast and the planes have poo poo range. there's something to be said for a combustion engine airplane that runs on wood, and is made of wood
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# ? Oct 25, 2016 14:11 |
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Taear posted:You can. On the city...bar there's little circles with each type of production on it. Click that circle and it makes it a priority. You can click multiple circles, too. Not sure how effective it really is, but I've watched a bunch of streamers click on the focus food AND industry at the same time (and have done it myself because emulating the good players is how you get better, right?) You can mix and match a whole bunch of 'focus' 'whatever' and 'avoid' pips on all the possible yields. The White Dragon posted:there's something to be said for a combustion engine airplane that runs on wood, and is made of wood "How far can it fly?" "All the way to the scene of the crash!"
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# ? Oct 25, 2016 14:15 |
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The White Dragon posted:there's something to be said for a combustion engine airplane that runs on wood, and is made of wood A steam-powered prop-plane! Which could actually be done, you can totally get the power-to-weight ratios you need for an airplane engine out of a steam engine. The big issue is that steam kinda has two fuels, one of them being water and water is heavy.
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# ? Oct 25, 2016 14:16 |
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The White Dragon posted:there's something to be said for a combustion engine airplane that runs on wood, and is made of wood Wood gas engines are still used in countries with gasoline shortages, and wooden planes were really common up to WWII. Here's what Goring had to say about the Mosquito: "The British, who can afford aluminium better than we can, knock together a beautiful wooden aircraft that every piano factory over there is building, and they give it a speed which they have now increased yet again. What do you make of that? There is nothing the British do not have. They have the geniuses and we have the nincompoops."
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# ? Oct 25, 2016 14:21 |
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So last night someone told me to upgrade walls...just upgrade them. To get back to the point: I don't know how. None of my cities with walls have the option to upgrade them, at all. I'm nearly DONE the tech tree and my cities are still sitting on Ancient Walls
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# ? Oct 25, 2016 14:21 |
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I discovered aluminum and it said i had some on my borders, but every time i clicked the thing it didnt show up. 5 turns later and i have 2 aluminum somehow but I can't find any icon of it even on my continent, and its not coming from city states wtf
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# ? Oct 25, 2016 14:25 |
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It could be under a city or a district.
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# ? Oct 25, 2016 14:28 |
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UmbreonMessiah posted:So last night someone told me to upgrade walls...just upgrade them. To get back to the point: I don't know how. None of my cities with walls have the option to upgrade them, at all. I'm nearly DONE the tech tree and my cities are still sitting on Ancient Walls
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# ? Oct 25, 2016 14:30 |
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UmbreonMessiah posted:So last night someone told me to upgrade walls...just upgrade them. To get back to the point: I don't know how. None of my cities with walls have the option to upgrade them, at all. I'm nearly DONE the tech tree and my cities are still sitting on Ancient Walls After a while you lose the ability to build walls beyond the Ancient ones to enable attacks. You seem to get bonus defense for free though.
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# ? Oct 25, 2016 14:31 |
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There are so many changes oh god
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# ? Oct 25, 2016 14:45 |
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The White Dragon posted:It could be under a city or a district. Wouldnt thr icon show up still? Or mouse over? Do you get the resourcr if a district is over it?
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# ? Oct 25, 2016 14:50 |
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WHY DO I HAVE PLACES TO PUT WONDERS AND WHY ARE CIVICS CARDS AGAINST HUMANITY
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# ? Oct 25, 2016 14:54 |
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ZenVulgarity posted:WHY DO I HAVE PLACES TO PUT WONDERS AND WHY ARE CIVICS CARDS AGAINST HUMANITY Waiting for the Belgium DLC for the "Stifling a giggle at the mention of Hutus and Tutsis" policy
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# ? Oct 25, 2016 15:10 |
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The best Great Person I had was Galileo. I have a city that is surrounded by the mountains outside of the ocean to the south, with one title west of the city that entirely surrounded by mountains outside one title. I used him there and precede to get four technology for free, suddenly causing me to be far advance.
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# ? Oct 25, 2016 15:14 |
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Some of you guys might be interested in this: Soren Johnson (Lead Deaigner of Civ 4) just interviewed Sid Meier in his podcast. Haven't listened to it yet myself, but it should be a great listen like Soren's other interviews have been. https://www.idlethumbs.net/designernotes/episodes/sid-meier-part-1
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# ? Oct 25, 2016 15:17 |
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Should I just be building an Industrial Zone in every city, or just one in a few and then wait for factories?
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# ? Oct 25, 2016 15:23 |
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Production is so low without them that it's pretty much necessary. Make sure they're within 6 tiles of as many of your cities as possible, too.
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# ? Oct 25, 2016 15:25 |
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Calico Heart posted:Game looks dope as hell. Any word/idea on an OS X release? Literally just released last night.
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# ? Oct 25, 2016 15:28 |
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Why in god's name did they make salpeter/niter a resource again? I remember that being the most loving annoying strategic resource to get in Civ 3. I just got the Musketman tech and there's no niter on my continent save for three tiles of it within spitting distance of my main rival's capital a million miles away. At least Cavalry doesn't require it. Go go Scythian Cavalry hordes. I'm getting a lot of Beyond Earth vibes from this and it's a bummer. Lots of potential, but it seems really disconnected and stale. Lots of "Next turn."
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# ? Oct 25, 2016 15:31 |
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gently caress yeah researching flight 300 years before it happened irl
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# ? Oct 25, 2016 15:32 |
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DrPop posted:I'm getting a lot of Beyond Earth vibes from this and it's a bummer. Lots of potential, but it seems really disconnected and stale. Lots of "Next turn." I'm getting that every game I've played. It's fun playing scythia and just horse archer/horseman rushing AI in the early game but jesus loving christ there are so many things wrong with this game right now. Between the UI, great people, production costs, the bugs and glitches, and diplomacy system it drives me up a wall. It all just feels kind of random at the moment.
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# ? Oct 25, 2016 15:37 |
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Also having Wonders take up a tile seems like A Bad Idea.
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# ? Oct 25, 2016 15:44 |
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It's actually V Good because it makes space more valuable and requires more planning, also because it prevents one person who happened to get a location with a lot of production from wonderspamming in one city.
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# ? Oct 25, 2016 15:48 |
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DrPop posted:Also having Wonders take up a tile seems like A Bad Idea. Wonders on tiles is awesome. It prevents the rush for the exact same wonder in every single game because only a certain percentage of civs will have the ability to build it because of tile restrictions.
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# ? Oct 25, 2016 15:50 |
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wonders on tiles make them what they were always supposed to be - niche picks you build and plan for because they're integral to your strategy. Not a buffet of bonuses for people who sit on a high-production capital.
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# ? Oct 25, 2016 15:54 |
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Well maybe I'm one of those guys who likes to rush all Wonders in one city <> That makes sense though, I guess it's not that bad.
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# ? Oct 25, 2016 15:55 |
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# ? May 28, 2024 14:33 |
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Jastiger posted:Wouldnt thr icon show up still? Or mouse over? Do you get the resourcr if a district is over it? The icon won't show up, but it will be in the tool-tip if you mouse over the spot. And yes, if you've built a district/wonder/city on an unrevealed strategic resource, you automatically get it when you get the revealing tech. You can look at the View Reports button on the top bar (directly to the right of the list of resources). It has a Reources tab, and you can find where the resource is found.
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# ? Oct 25, 2016 15:54 |