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KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!

Sapozhnik posted:

ds2 the best game in the series

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hard counter
Jan 2, 2015





SHY NUDIST GRRL posted:

Well there is the faith str building I'm loving around with. In ds3 it's the hardest to be a straight caster. You need way more than 120 stats.

ever since the nerf in ds2 faith has been relegated to bare minimum stats needed for buffs and that's how it should be mostly used imho

it does have some slick buffs at least

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Sapozhnik posted:

Your first playthrough character exists to level up to infinity and screw around with every single weapon and spell you can get your filthy hands on

Subsequent characters are for builds where you actually have some inkling about what the gently caress it is that you are doing

mine is still heiling hitler at level 88 though so i guess i haven't really been enraptured by ds3 like i have been by bloodborne and ds2 the best games in the series

Are you using the gas staff? It's not a Hitler build unless you gas people.

I'm kind of doing the opposite. Im doing my dumb weirdo build I love first and plan to have a file that is generalist. I will probably just screw around with level ups anyway though since I doubt earth seeker is going to light the 120 meta on fire.

Deified Data
Nov 3, 2015


Fun Shoe

Mel Mudkiper posted:


If the guy keeps rolling and doesn't attack he doesn't win either

In which case its a guy being a goofy troll which is not something new to Dark Souls pvp
You win once and then run.

Insurrectionist
May 21, 2007

hard counter posted:

ever since the nerf in ds2 faith has been relegated to bare minimum stats needed for buffs and that's how it should be mostly used imho

it does have some slick buffs at least

Sounds like someone isn't dedicated to real Faith builds :colbert: beating Nameless King on my first DS3 playthrough with 55+5 Faith and only like 24 Vigour/18 Endurance was my true test of manliness, especially since it was somewhat laggy. Archdragon Peak is hilariously bad with that for me, and super camera-dependent. If I look towards the level as you come in (and throughout the entire place too) it's unplayable, like 'reduced game-speed, kick me out of the game because my FPS is too low for online play' bad, and perfectly smooth if I look in the opposite direction or straight downwards, it's pretty funny. Thankfully Nameless King was at least good enough it could be done.

Mel Mudkiper
Jan 19, 2012

At this point, Mudman abruptly ends the conversation. He usually insists on the last word.

Deified Data posted:

You win once and then run.

Then don't let the guy win once. Getting ahead and cheesing the clock is a valid strategy.

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

In the one brawl I did I think I was literally one shotting a guy with lightning stake.
I wish the rose had better damage, it's good at roll catching.

Your Computer
Oct 3, 2008




Grimey Drawer

skasion posted:

Slave Knight Gael can definitely be killed but I'm not quite sure how it works. He doesn't have a visible health bar, I've never caught him using estus (though I can't rule out that it's possible) and I've never seen him die in the second phase, even when Ariandel runs right over him smashing him with the bowl.

I tried summoning him and he died really quickly, so he can definitely be killed :iiam: Maybe he was just particularly useless that day. Does he increase the boss heath? I just figured I'd be better off without him and never summoned him again.

fargom
Mar 21, 2007

Sapozhnik posted:

ds2 the best games in the series

This is truth, some people just haven't come around to it quite yet.

hard counter
Jan 2, 2015





Insurrectionist posted:

Sounds like someone isn't dedicated to real Faith builds :colbert: beating Nameless King on my first DS3 playthrough with 55+5 Faith and only like 24 Vigour/18 Endurance was my true test of manliness, especially since it was somewhat laggy. Archdragon Peak is hilariously bad with that for me, and super camera-dependent. If I look towards the level as you come in (and throughout the entire place too) it's unplayable, like 'reduced game-speed, kick me out of the game because my FPS is too low for online play' bad, and perfectly smooth if I look in the opposite direction or straight downwards, it's pretty funny. Thankfully Nameless King was at least good enough it could be done.

lightning is at least usable for pve definitely but trying to crown someone with a lightning bolt in pvp isn't really worth the effort imho save for aoe spells like pillars of light, in any case outside of challenge runs you're probably better off using the FP to buff yourself and let the weapons do the talking

Insurrectionist
May 21, 2007
Yeah I'm not any good at PvP but I could at least get some kills using my Lightning Astora Greatsword, Raw Crescent Axe and other nice weapons for my build. I went 0 kills in like 20 invasions trying to use actual spells before I gave up on that, back at launch around level 85 - 90.

Your Computer
Oct 3, 2008




Grimey Drawer

fargom posted:

This is truth, some people just haven't come around to it quite yet.

It makes me happy to see people not poo poo on that game for once :unsmith: I absolutely love DS1 and DS3 with all my heart, but I've still managed to spend 3 times more on DS2 due to all the times I've beaten that game with different builds. I've been trying to do the same in DS3, but using anything other than a fast R1 and rolling for days feels like actively gimping yourself rather than "a different way of playing the game" in DS3. In DS2 I've done everything from powerstancing two-handed hammers to fist only to magic only, and it all worked great. In DS3 you can't even do most builds until you're 2/3 into the game due to infusions and weapon/spell drops, and when you finally get there you're gonna have a hard time.

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Ds2 didnt compel me for going through with a ton of builds like ds1 did, huh. I figured that wasn't a rare occurrence

Internet Kraken
Apr 24, 2010

slightly amused
DS2 is way better about having varied builds than any other game in the series due to powerstancing.

There's very little incentive to offhand a weapon in DS3. People usually just twohand whatever their weapon of choice is.

Genocyber
Jun 4, 2012

8-Bit Scholar posted:

So for the DLC's lore...

The most interesting thing for me was to find that Sulyvahn was/is a Corvian. Since he grows wings during his boss fight and wields uncanny magics, it seems like he basically geared himself in all the OP forbidden tech of the Painted World and stepped out to conquer all he could. Presumably since he was BORN in the Painted World he wasn't trapped there, though it's still a mystery as to how he got out.

I mean, it doesn't look like anyone is trapped in Ariandel. Everyone seems to be there willingly so it's probably not hard to leave. They probably even have their own exit which is presumably how Gael got out.

quote:

Gael, the Slave Knight, presumably serves Elfriede rather than Friede, since she's the one who will ultimately see the flame. Since she's about to start painting at the DLC's end, I wonder if Painted Worlds can somehow perpetuate themselves--this was the world of Ariandel because when he found it, it was ready to be burned, but he sustained it with offerings of his own blood. This implies that the Painted World's name comes not only from whomever conjured the place, but also from whomever is sustaining it.

The painter girl's name is not given. Elfriede is Friede. She just changed her named slightly after leaving the Sable Church.

quote:

This suggests that somewhere in Priscilla's time, Ariamis is in the Painted World, flagellating himself. Or, since he was the original and presumably the best, he created the world devoid of that aspect. Either way, it appears that blood is the medium for creation, which gives the Painted World a terribly grim element. Whose blood--and how much--did it take to paint the first one?

Well if Ariandel is indicative of anything it looks like one's own blood would be used.

quote:

It seems that this Painted World IS the same one as before, just given different features since it is now Ariandel's rather than Ariamis. Ariandel has no backstory that I could find, beyond being a priest of some sort. Presumably he was with the Cathedral of the Deep and stumbled into a scrap of the painting but we may never truly know.

That seems fairly likely since he is stated to to be the "restorer" of the Painted World in the Rose's description. I figure he came across the painting, decaying but still largely intact, and restored it with his own blood.

quote:

Either way, we've by the end of the DLC set the painting on fire, which will soon spread and burn it all--but with Elfriede painting a new painting, I wonder if she won't end up creating another "healthy" painted world, or making it a loop and creating Ariamis all over again.

Since the painter girl needs the flame for inspiration, I figure she's going to be painting an entirely new world. Ariandel only has similarities to Ariamis because it is just a restored version of it.

quote:

Overall, I think the plot of this DLC was refreshingly simple to follow and didn't feel utterly segregated from the main story either. I kind of wish we had some time travel thing like Giant's Memories so we could explore the backstory of some main game characters that are mentioned in the DLC, but alas.

Eh, it feels pretty drat segregated to me. Aside from the brief mention of the Painted World in the Corvian gear, the Painted World has almost no presence in DS3. It feels like the only reason the DLC was about it was because it was important in DS1, like a lot of things in the DS3 base game, actually. There's a fair amount of entirely new lore stuff and locales introduced in the DS3 base game (Carthus, Londor, the Deep, Courland) that would have been way more interesting to have DLC about. Presumably the second DLC will be more about Londor/maybe even the Deep but the first could have been about one of those lands instead. Having a desert area (Carthus) in a Souls game would be cool and novel, and if they really wanted a Sable Church sister they could have her as a corrupter of Wolnir, the one that caused him to fall to the abyss in the first place. I'd also love to learn more about Courland since it's a land famous for the transposing of Souls, as well as what Ludleth's deal is. But nope, they just retread stuff from DS1 for the nth-teen time. Compare that to all of the DS2 DLC packs which are entirely new areas, have strong connection to the base game's lore, and unique gimmicks that spruce up the level design.

8-Bit Scholar posted:

Dark Souls 2 and 3 don't seem to have nearly the same emphasis on parrying. It feels dropped to the wayside, and I have never been able to get a good rhythm for parry timings in Souls games past DS1. As a result, I feel that the Friede fight isn't as strong an encounter as the Maria one precisely because you really don't have a way of beating her at her own game. I have no idea if you even can parry her and besides that the battle is much more about figuring out the trick to her signature move and then timing your blocking/counter attacks around that. It doesn't feel like a proud culmination of the game's most core combat mechanics like the Maria fight did.

I disagree strongly. Parrying is of equal important in all the games save for Bloodborne which has it be a bit more of a core mechanic. Like, parrying in DS1 is even less useful than it is in the other games because it's simply not as good as other options. Rather than risk taking damage from a failed parry you're better off just stacking poise and spamming through whatever comes your way, or blocking anything with a shield since those are stupidly powerful in that game. Parrying is still stupidly strong but it's not as surefire an option as those things. Compared to DS2/3 where parrying is just as strong as ever but poise-tanking and blocking with your shield are much less effective. It's still worse than just spamming with a straight sword but then they even include a fair amount of enemy types who are tanky enough to make parrying wanted (Cathedral Knights, for example).

Mel Mudkiper posted:

Pvp players complaining about dodge rolling are pathetic.

Pvp players who are super angry the fighting is more complex than ds1 are awful. Yeah, you can dodge roll a lot. But people who dodge roll do it as a hard counter to heavy weapons users. If someone dodge rolls a lot either time the rolls or use a parry when they pop out to attack.

The whiny YouTube dark souls community is all convinced anything that causes them to lose is terrible and broken.

Edit: also there is nothing broken in that arena video. The people he is fighting against are just bad at pvp

The stupidly strong nature of rolls in this does not make fighting more complex. If someone is determined not to die, and it's a 1v1, then good luck ever hitting them. If they have enough stamina and the bloodring it's basically impossible except by sheer luck or that person loving up.

And saying nothing is broken in that arena video is dumb. Yes, there clearly is. All you gotta do is win once, run away, and you've automatically one in a 2-player brawl. It's easy to criticize the other players as being bad (tbf they kind of are) but even if you fought him it's unlikely you'd be able to win, again because of how broken dodge rolls are in this. Rolls of course have always been overpowered, they just combine in an extra nasty way with the mechanics of the 2-player brawl.

Insurrectionist
May 21, 2007

SHY NUDIST GRRL posted:

Ds2 didnt compel me for going through with a ton of builds like ds1 did, huh. I figured that wasn't a rare occurrence

That's funny, to me build diversity and making me interested in many different kinds of runs is probably THE advantage 2 has over 1 and 3 for me. More weapons, more spells and the best magic system IMO (except for the overnerfed Faith spells admittedly) gets me character-building and theorizing more than the other games, and the best NG+ system makes those playthroughs more appealing too. I still don't think I'd call it my favorite, though I couldn't really name one for that now, but all my problems/issues are with other things entirely.

Your Computer
Oct 3, 2008




Grimey Drawer

Genocyber posted:

I disagree strongly. Parrying is of equal important in all the games save for Bloodborne which has it be a bit more of a core mechanic.

Parrying in DS3 is extremely risky though. There's such a huge focus on rolling in DS3 that they let a lot of enemies deal way more damage than in the previous games, and if you choose to parry instead of roll then you better make sure you parry successfully. In addition, a partial parry completely drains your stamina which again nearly always makes you take a hit to the face. The risk/reward of parrying is completely off-balance in DS3. :(

Unrelated; I really want the second DLC to be something completely unrelated to DS1, but also put a few theories to rest like they did with "TOTALLY THE SON OF GWYN" Solaire. Give us Carthus or something new and exciting, but have an NPC mention offhand the death of Gwynevere or something. Basically, I'm just sick of hearing the names Gwynevere and Velka :negative:

Insurrectionist
May 21, 2007
I never actually parried in DS2, even a single time. Not even failed attempts, just never bothered with it. Parried a fair bit in DS1 including Gwyn and most Black/Silver Knights (granted if you're fine with circle-strafe + backstab that's a way easier approach for them). DS3...not really much outside PvP, and it doesn't land too often for me there either. I tried parrying Pontiff and absolutely can't get the timing down. It looks so easy for speedrunners...

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Internet Kraken posted:

DS2 is way better about having varied builds than any other game in the series due to powerstancing.

There's very little incentive to offhand a weapon in DS3. People usually just twohand whatever their weapon of choice is.

I guess I didn't "get" power stancing. It seemed like a dumb awkward gimmick that required too much investment.

Genocyber
Jun 4, 2012

SHY NUDIST GRRL posted:

I guess I didn't "get" power stancing. It seemed like a dumb awkward gimmick that required too much investment.

It wasn't just because of power stancing, which was a bit awkward and had only a few especially good combinations. The main thing was that an offhand weapon had its full 1handed moveset. Full r1 combo, full r2 combo, rolling attacks, running attacks, jumping attacks; the only thing you could not do was score a critical with a left handed weapon. This meant that dual-wielding weapons, even if you never planned to power stance, was not only viable but probably the better option, especially considering how shields were less effective. You could pair a giant-rear end club with an estoc in the offhand, for example, and have both a quick and a heavy weapon. Naturally this also increased the complexity in PVP. Compared that to DS3 where they simply didn't bother, giving you the basic r1 combo and the ability to block, making offhanding a weapon mostly worthless outside of some useful gimmicks (e.g. greataxe in offhand and a faster weapon in main hand, since the only move greataxes have is a downward slam you're not losing anything by only having access to the r1 combo).

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Your Computer posted:

Unrelated; I really want the second DLC to be something completely unrelated to DS1, but also put a few theories to rest like they did with "TOTALLY THE SON OF GWYN" Solaire. Give us Carthus or something new and exciting, but have an NPC mention offhand the death of Gwynevere or something. Basically, I'm just sick of hearing the names Gwynevere and Velka :negative:

I forget where I heard it and why but it was suggested that maybe Sulyvan isn't a bad guy. Building off of that there could be a theme of doing away with the old. Like the whole age of a
Fire is a broken system that needs to be dropped and not painfully dragged out more. The dlc has that dynamic too. So I would expect ds1 to poke it's rear end in in the second dlc too. I'm thinking it might involve whatever wasgoing on with the untended graves.

Your Computer
Oct 3, 2008




Grimey Drawer
My favorite (as in, most fun) Dark Souls 2 run used power stancing. Curved sword in left hand, thrusting sword in right hand.

Powerful thrusting attacks (sidenote: holy loving poo poo the thrusting sword animations in DS3 are so loving bad I can't loving believe it), slashing attacks with the left hand, a spin2win special attack, and a very good parry for defence. It was so much fun :swoon: Being able to parry while dualwielding is one of the things I also miss in DS3, even if parrying is usually a Bad Idea™ in this game.

Internet Kraken
Apr 24, 2010

slightly amused
Dark Souls 3 expects you to be blocking with a loving offhand dagger.

Mel Mudkiper
Jan 19, 2012

At this point, Mudman abruptly ends the conversation. He usually insists on the last word.

Your Computer posted:

It makes me happy to see people not poo poo on that game for once :unsmith: I absolutely love DS1 and DS3 with all my heart, but I've still managed to spend 3 times more on DS2 due to all the times I've beaten that game with different builds. I've been trying to do the same in DS3, but using anything other than a fast R1 and rolling for days feels like actively gimping yourself rather than "a different way of playing the game" in DS3. In DS2 I've done everything from powerstancing two-handed hammers to fist only to magic only, and it all worked great. In DS3 you can't even do most builds until you're 2/3 into the game due to infusions and weapon/spell drops, and when you finally get there you're gonna have a hard time.

DS2 is still the game I played the most

I think DS2 had the highest "peaks" of the series (fume knight :shobon:) but as an overall experience it lacked the punch of DS1. The PVP of DS2 is inarguably the best though.

Deified Data
Nov 3, 2015


Fun Shoe

Mel Mudkiper
Jan 19, 2012

At this point, Mudman abruptly ends the conversation. He usually insists on the last word.

Genocyber posted:

And saying nothing is broken in that arena video is dumb. Yes, there clearly is. All you gotta do is win once, run away, and you've automatically one in a 2-player brawl. It's easy to criticize the other players as being bad (tbf they kind of are) but even if you fought him it's unlikely you'd be able to win, again because of how broken dodge rolls are in this. Rolls of course have always been overpowered, they just combine in an extra nasty way with the mechanics of the 2-player brawl.

Winning once and running out the clock is not any more broken than camping in Counter-Strike or Zerg Rushing in Star Craft

Its not bad or broken, its a system that people lose their minds over because they don't like losing and think their opponent is playing the game "wrong"


I like this

Mel Mudkiper fucked around with this message at 20:26 on Oct 28, 2016

Your Computer
Oct 3, 2008




Grimey Drawer
Man, I'm enjoying this DS3 LP (Hollow) but he goes peak Fan Theorizing™ near the end. Grand Archives = The Duke's Archives because they both have books, both are called 'archive' and both are in Anor Londo. What do you mean "Anor Londo" is in Irithyll? Lothric Castle is the capital (✓) sits high up (✓) has a lot of houses (✓??) and has an archives so it's clearly actually Anor Londo. Also I think he forgot that they're called The Duke's Archives and not Grand Archives. Also Gwynevere was really into bestiality? wtf

Internet Kraken posted:

Dark Souls 3 expects you to be blocking with a loving offhand dagger.

:negative:

Andrast
Apr 21, 2010


Mel Mudkiper posted:

Winning once and running out the clock is not any more broken than camping in Counter-Strike or Zerg Rushing in Star Craft

Its not bad or broken, its a system that people lose their minds over because they don't like losing and think their opponent is playing the game "wrong"


I like this

It's bad because people constantly running away is boring as gently caress

Mel Mudkiper
Jan 19, 2012

At this point, Mudman abruptly ends the conversation. He usually insists on the last word.

Andrast posted:

It's bad because people constantly running away is boring as gently caress

its entertaining as gently caress if you're the one doing it

I've never in my entire run of DS3 found an opponent who couldn't be hit and I am far from a PVP god or anything. I guess what I am saying is, unironically, git gud

Genocyber
Jun 4, 2012

Andrast posted:

It's bad because people constantly running away is boring as gently caress

This.

It's simply a waste of your time. Like it occurring once or twice can be funny, but this is the kind of thing that's effective enough that I wouldn't be surprised if it became semi-common in 2-person brawls. At that point your options are to just wait it out and lose 5 minutes of your time or black crystal out (assuming you can do that, I haven't tried) and have lost "only" a minute or two.

Sapozhnik
Jan 2, 2005

Nap Ghost
I've put uh... about a thousand hours into DS2 over the years :blush: I really wish Steam didn't track play time like that.

It's just so mechanically rock solid and there is such an amazing variety of builds. Hundreds of those were probably spent duelling on the bridge doing all sorts of dumb poo poo. My most effective PvP build that earned me a white invader aura right before SotFS came out was a Faith+Dex build with lightning infused spear, offhand Falchion, and Bow of Want. It was so flexible and it had an answer for just about everything people could throw at me. I never really tried particularly hard while invading people with that loadout though, it was more fun to scare people with the high level aura than it was to actually win the invasion. DS2 PvP at its peak was amazingly fun, as was doing a bunch of co-op.

DS3 I played through once at launch with a straight sword quality build. Then I tried a Sorcery build and it was garbage. Then I rushed the Farron Greatsword since that was the meme weapon at the time and that slow piece of crap got me repeatedly stomped by Crystal Sage, so I switched to a straight sword and immediately won that fight. And that was the exact point at which I lost all further interest in DS3. Because it was just "use a straight sword or gently caress you", the exact opposite of DS2's fountain of replayability. It isn't even fun to watch DS3 speedruns because every runner does that "quit and reload literally every time you open a door because muh in game time" MLG bullshit whereas the extreme glass cannon RTSR craziness in DS1 or MrTakashi arriving in Eleum Loyce and immediately berzerker charging straight through Aava and OIK single-handedly makes for fantastic viewing.

DS1 was so boring that I couldn't even finish it. I'm sure AotA is really fun and all but I couldn't drag myself through DS1 far enough to experience it.

Internet Kraken
Apr 24, 2010

slightly amused

Andrast posted:

It's bad because people constantly running away is boring as gently caress

Try playing as a mage in the duel mode. Half the people you fight against will refuse to do anything other than run behind cover until you stop using any sort of magic. I don't get it. I'm not gonna stop casting spells just because you keep running, so what's your endgame here pal?

Fire Barrel
Mar 28, 2010

Internet Kraken posted:

DS2 is way better about having varied builds than any other game in the series due to powerstancing.

There's very little incentive to offhand a weapon in DS3. People usually just twohand whatever their weapon of choice is.

I always thought powerstancing was hit or miss. There also should have been more options like weapon/dagger, weapon/shield and maybe a handful of unique combos. Would've made it more interesting for people that aren't fans of dual wielding. That said, I think there were other systems in play that helped add to variety in DS2 beyond powerstancing.

I think weapon arts were intended to inject combat with a bit more flavor, but I don't think it really panned out that way. A lot of the arts I've played with just aren't worth losing the ability to block or parry. Also kind of silly to have to "twohand" a one-handed straight sword or thrusting sword. And while I've noticed a lot of twohanders in DS3, especially since I think they're pretty easy to use in PvP, I think that's always been an issue with the series. They've always hit hard and have had pretty forgiving tracking, making them perfect for a lot of players that can only tank. Also some can't be parried when used in two hands, which is a bit silly.

For what it's worth, though, I've noticed a lot more spell casters in PvP lately.

And as for parrying in the souls games, I think it's easiest to pull of in DS3. Although I've given up trying to use the dagger in pvp and just stick to the buckler.

Nuebot posted:

I like that people are starting to look more favorably on dark souls 2 now. It's my favorite in the series despite its flaws and it was always kind of a bummer that so many people poo poo on it for arbitrary reasons like "B TEAM!" and "They changed the lighting!" but ignored the cool stuff it had like, in my opinion at least, the semi-open maps that let you loop around without really forcing you to backtrack, the best covenants in the series and a huge variety of weapons, dual wielding in particular was really fun to play with.

I think SotFS really helps with people's view of the game as well since vanilla was pretty rough. I beat vanilla DS2 on the PS3 but never really went back to it after that.

BB is still the best Souls game though.

Fire Barrel fucked around with this message at 20:39 on Oct 28, 2016

Mel Mudkiper
Jan 19, 2012

At this point, Mudman abruptly ends the conversation. He usually insists on the last word.

Sapozhnik posted:

I've put uh... about a thousand hours into DS2 over the years :blush: I really wish Steam didn't track play time like that.

I've probably done about ~400-500 between the 360 and PS4 versions

quote:

DS1 was so boring that I couldn't even finish it. I'm sure AotA is really fun and all but I couldn't drag myself through DS1 far enough to experience it.

Did you play DS1 before or after DS2? I can see maybe the mechanics being less interesting than DS2 but the DS1 world is fantastic. The Gaping Dragon is a microcosm of everything great about that game.

Internet Kraken posted:

I'm not gonna stop casting spells just because you keep running, so what's your endgame here pal?

Eventually you run out

And then we feast

Sapozhnik
Jan 2, 2005

Nap Ghost
I played DS1 after DS2. Didn't get into DS1 back in the day because I wasn't really a console gamer at the time and didn't feel like dealing with GFWL or all the DSFix bullshit to get it running.

Fire Barrel posted:

I always thought powerstancing was hit or miss. There also should have been more options like weapon/dagger, weapon/shield and maybe a handful of unique combos. Would've made it more interesting for people that aren't fans of dual wielding. That said, I think there were other systems in play that helped add to variety in DS2 beyond powerstancing.

I think weapon arts were intended to inject combat with a bit more flavor, but I don't think it really panned out that way. A lot of the arts I've played with just aren't worth losing the ability to block or parry. Also kind of silly to have to "twohand" a one-handed straight sword or thrusting sword. And while I've noticed a lot of twohanders in DS3, especially since I think they're pretty easy to use in PvP, I think that's always been an issue with the series. They've always hit hard and have had pretty forgiving tracking, making them perfect for a lot of players that can only tank. Also some can't be parried when used in two hands, which is a bit silly.

For what it's worth, though, I've noticed a lot more spell casters in PvP lately.

And as for parrying in the souls games, I think it's easiest to pull of in DS3. Although I've given up trying to use the dagger in pvp and just stick to the buckler.

irl Estocs are wielded with a two-handed grip so it's not that dumb

but yeah actually I think DS3's double weapons are a much better mechanic than powerstancing.

Your Computer
Oct 3, 2008




Grimey Drawer
I think another reason I've played DS2 the most is that it has an infinitely better character creator than DS1 and DS3, and much better fashion.


Basically, Dark Souls 2 is my favorite dress-up game and I'm not ashamed to admit that :colbert:

Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


SHY NUDIST GRRL posted:

So I would expect ds1 to poke it's rear end in in the second dlc too. I'm thinking it might involve whatever wasgoing on with the untended graves.

I actually hope they never ever mention anything about the untended graves or give any other hints or misleading clues about what is happening there. it's such a bizarre zone and it perfectly captures the overset sense of wrongness that I think the entirety of DS3 should have conveyed (with its primary plot conceit being that the apocalypse is minutes away).

if they give any explanation for UG it stops being this bizarre and mysterious haunted house, and becomes another dilapidated house on your block that just needs some new paint but is otherwise a normal house.

Fereydun
May 9, 2008

heide knight sword/drakekeeper ss mainhand and estoc/talisman in offhand is the #1 combo i will miss forever

a 3 hit natural combo and good rear end movesets all day, especially since the lefthand R2 on estoc was a lefthand sweep meaning that itd gently caress fools up trying to get around you

a lot of folks swore by the ice rapier, black scorpion stinger or ricards but ds2 offhand estoc is my poo poo

you can even power stance it for the extra firepower and then immediately unswitch for pokes or sweeps yeaaaah

then you add in that heavenly thunder and binding bolt and god daaaaamn

now the only fuckin' miracles i cast are lightning blade and lightning stake which never works anymore

Fereydun fucked around with this message at 20:47 on Oct 28, 2016

Mel Mudkiper
Jan 19, 2012

At this point, Mudman abruptly ends the conversation. He usually insists on the last word.

Sapozhnik posted:

I played DS1 after DS2. Didn't get into DS1 back in the day because I wasn't really a console gamer at the time and didn't feel like dealing with GFWL or all the DSFix bullshit to get it running.

Yeah, I would say go back to DS1 and try to look at the level and enemy design. That's a big part of appreciating DS1 as an experience.

Like, what is the most visually interesting boss of DS2? Maybe Demon of Song or the Dark Lurker? Compare that to the Gaping Dragon or Manus

Also, look at how the Undead Burg is designed as a level versus the Valley of the Giants.

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SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Trying a thing(s) on later play throughs and oh actually it's garbage then losing interest was my ds2 experience

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