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pork never goes bad posted:Have you tried the standalone client? I may try this. Anything is worth a try now that I play a lot more.
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# ? Dec 6, 2016 21:58 |
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# ? Jun 10, 2024 13:06 |
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Goon Discord (PoE too): https://discord.gg/0blIq7586QA4EQhM Auth info in #rules_and_info, only have to do it once to be good for everything on http://discordgoons.com/
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# ? Dec 6, 2016 22:00 |
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oops, double tapped
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# ? Dec 6, 2016 21:59 |
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Ultima66 posted:Crit depends on what you're giving up elsewhere. It's easy to get enough crit multiplier to outpace double dipping EO since that's 1.4*1.4 or 2.16. 400 crit multiplier is probably easily achievable. The question is how much other damage you'd be giving up for it, since noncrit builds tend to get up to around 800% increased damage total, and crit will be much lower. Dropping 25% pen isn't as bad as it looks since that doesn't work on the DoT component anyways. Resists very much matter for ignites, it's why every ignite build does Flammability + Elemental Weakness, they both double dip, same with Elemental Equilibrium. It's true that prolif wouldn't matter as much, but it is still a sizeable increase to your area, and right now with Breaches is a huge boost to clear speed.
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# ? Dec 6, 2016 22:05 |
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Cinara posted:Resists very much matter for ignites, it's why every ignite build does Flammability + Elemental Weakness, they both double dip, same with Elemental Equilibrium. It's true that prolif wouldn't matter as much, but it is still a sizeable increase to your area, and right now with Breaches is a huge boost to clear speed. Eleweak would give me another huge chunk of damage but it would also get me killed a lot of the time.
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# ? Dec 6, 2016 22:11 |
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I think the keyword is penetration. Elemental penetration only applies to hits so dot effects don't benefit from this. Flammability/ ele weakness are just lowering resist, not penetrating them.
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# ? Dec 6, 2016 22:12 |
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Can Silver Coins I pick up in Normal or Cruel be saved and used in Merciless?
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# ? Dec 6, 2016 22:21 |
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Yes
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# ? Dec 6, 2016 22:21 |
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whypick1 posted:Yes
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# ? Dec 6, 2016 22:22 |
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Before leaving for work this morning I glimpsed a video of a build that uses Vortex but turns it from cold to fire and from fire to chaos somehow. How does that work, why is it a good thing and is it expensive? I know Chaos dodges resist and reflect problems but that's all I know about it
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# ? Dec 6, 2016 22:22 |
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I wish prophecies would realize what acts you have done already. I don't want a silver coin to go do some dumb poo poo in the crypts when I'm level 85. There should be a switch that flips to map only prophecies after a certain point.
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# ? Dec 6, 2016 22:24 |
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I'm guessing vortex isnt a great leveling skill? Ipicked it up at 28 with a pyre and tossed it in with added cold, and it takes like 8 casts to kill a rare somteims. Definitely might be doing something wrong but even normal packs dont get one shot.
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# ? Dec 6, 2016 22:25 |
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Ciaphas posted:Before leaving for work this morning I glimpsed a video of a build that uses Vortex but turns it from cold to fire and from fire to chaos somehow. How does that work, why is it a good thing and is it expensive?
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# ? Dec 6, 2016 22:26 |
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queeb posted:I'm guessing vortex isnt a great leveling skill? Ipicked it up at 28 with a pyre and tossed it in with added cold, and it takes like 8 casts to kill a rare somteims. Definitely might be doing something wrong but even normal packs dont get one shot.
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# ? Dec 6, 2016 22:29 |
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e:f;b by shim
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# ? Dec 6, 2016 22:29 |
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wait is poison a separate damage type? I thought it was just a generic term for all degens (burning from an ignite, the dot from essence drain/contagion, etc) this game is too complicated for me
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# ? Dec 6, 2016 22:29 |
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While I'm at it what's the difference between burn and ignite anyway, I'm starting to get the impression they're two totally different mechanics and now I'm just confused about how pyre vortex works
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# ? Dec 6, 2016 22:30 |
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Ignite is an effect caused by fire damage hits, which results in the burn status ailment. All ignites produce burns, but not all burns come from ignites. Righteous Fire burns you and enemies, but never hits and doesn't cause ignites. Same for Scorching Ray. Things like fireball and flameblast can ignite enemies, causing them to burn for a portion of the initial hit.
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# ? Dec 6, 2016 22:34 |
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Ciaphas posted:wait is poison a separate damage type? I thought it was just a generic term for all degens (burning from an ignite, the dot from essence drain/contagion, etc) Ciaphas posted:While I'm at it what's the difference between burn and ignite anyway, I'm starting to get the impression they're two totally different mechanics and now I'm just confused about how pyre vortex works Hits that deal fire damage can ignite - some skills, like Fireball, have this baked in. A critical hit that deals fire damage will always ignite. Similarly, physical hits can cause bleeding with the right gear or skills, and poison is based on the physical and chaos damage of the initial hit. theshim fucked around with this message at 22:37 on Dec 6, 2016 |
# ? Dec 6, 2016 22:33 |
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theshim posted:Poison is one of the damage over time effects in PoE! Poison, Bleed and Ignite are the primary DoTs. Bleed does physical damage and deals more when moving, Ignite deals burning damage, and Poison deals chaos damage. so if poison deals chaos damage, does that mean essence drain is a poison (and therefore affected by items/nodes that affect poison damage)?
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# ? Dec 6, 2016 22:36 |
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Ignites are a subset of burning, the wiki explains it the best here, http://pathofexile.gamepedia.com/Burning But TL;DR, burns stack with each other from seperate sources, ignite is a source so different ignites don't stack but ignite would stack with say Searing Bond Totem and Scorching Ray all at the same time. Ciaphas posted:so if poison deals chaos damage, does that mean essence drain is a poison (and therefore affected by items/nodes that affect poison damage)? No. But you can support Essence Drain WITH Poison, which both scale from your chaos damage.
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# ? Dec 6, 2016 22:37 |
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Ciaphas posted:so if poison deals chaos damage, does that mean essence drain is a poison (and therefore affected by items/nodes that affect poison damage)?
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# ? Dec 6, 2016 22:37 |
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Here, maybe this will help. There's 5 basic types of damage: physical, lightning, cold, fire, and chaos (this is also the order in which damage conversions occur; it will never go backwards because infinite loops). For the player, and without considering any other modifiers: Physical damage over time is bleeding. It is 10% of the hit (60% if the target is moving) per second for 5 seconds. Bleeding does not stack. Lightning damage over time isnt' possible by players. Cold damage over time comes from Vortex. Fire damage over time is Burning. Ignite is Burning damage caused by a hit of fire damage, either by crit (100%) or succeeding a chance to ignite check. That burning will be 20% of the hit's fire damage taken per second for 4 seconds. There are non-hit forms of burning, such as Scorching Ray or fire conversion Vortex. Burning can stack if it comes from different sources ( Chaos damage over time from a hit is Poison. It is 8% of the combined physical+chaos damage per second for 2 seconds. Poison does stack. There's also Caustic Arrow, which leaves a chaos DoT cloud, which is not Poison. whypick1 fucked around with this message at 22:45 on Dec 6, 2016 |
# ? Dec 6, 2016 22:38 |
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whypick1 posted:Here, maybe this will help. I was just about to post and ask if you get two burns from fire-converted Vortex, one from the initial hit if it ignites (either by crit or chance to ignite) and one from the pool itself, then I refreshed and saw your post, so I guess I'm slowly starting to get it Thanks, this actually explains a lot, along with Essence Drain being its own odd duck
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# ? Dec 6, 2016 22:41 |
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Ciaphas posted:I was just about to post and ask if you get two burns from fire-converted Vortex, one from the initial hit if it ignites (either by crit or chance to ignite) and one from the pool itself, then I refreshed
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# ? Dec 6, 2016 22:42 |
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gently caress, well, I was close to getting it, then
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# ? Dec 6, 2016 22:43 |
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Ciaphas posted:gently caress, well, I was close to getting it, then
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# ? Dec 6, 2016 22:45 |
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Huh, didn't realize DoTs weren't converted. See, we're all learning something today!
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# ? Dec 6, 2016 22:45 |
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So if the point of Pyre Vortex isn't to double-dip on burns, but just to get the chance at the one mass ignite, why Vortex for igniting? Is it just for the free chill cloud and cold dot to go with it, or something to do with elemental proliferation/overload/equilibrium (I keep confusing these), or what?
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# ? Dec 6, 2016 22:48 |
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help I know way too much about path of exile Also thinking when I get home tonight I'm going to switch out my boots for Windscream and add a CoH Eleweak setup to my Orb of Storms. Shame they only have 10% movespeed, but it'll give me a huge boost to damage for a much smaller survivability loss.
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# ? Dec 6, 2016 22:48 |
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Ciaphas posted:So if the point of Pyre Vortex isn't to double-dip on burns, but just to get the chance at the one mass ignite, why Vortex for igniting? Is it just for the free chill cloud and cold dot to go with it? e: to be clearer: that line means that any DoTs caused by the skill will scale off spell damage, so Ignite, Poison, Bleed, and any native effects will all deal a lot more damage. theshim fucked around with this message at 22:53 on Dec 6, 2016 |
# ? Dec 6, 2016 22:50 |
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theshim posted:help I know way too much about path of exile https://www.pathofexile.com/account/view-profile/queebl/characters Character is QueebV! Edit: What ascendencys would you pick up first? I may ahve to switch over to firestorm to kill izaro I think.
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# ? Dec 6, 2016 22:53 |
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theshim posted:Vortex has the line on it "Modifiers to Spell Damage apply to this skill's Damage over Time." This, like with Essence Drain, means modifiers to spell damage will double-dip - they apply both to the initial hit and to the ignite that results from it (as well as to the pool). does that Spell Damage line mean explicitly "Spell Damage" or does it also work for things that boost elemental damage (like the mace implicit affix)? Or even specifically ice/fire damage boosts?
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# ? Dec 6, 2016 22:55 |
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Summon raging spirits is a real fun spell to use. The flying skulls are minions, right? So anything with minion effects them, but none of the other spell related skills. Except cast time, skill duration, mana cost and others I guess, but that's for summoning them, not their stats. I read about Vaal summon skeleton and oh man
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# ? Dec 6, 2016 22:57 |
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Ciaphas posted:does that Spell Damage line mean explicitly "Spell Damage" or does it also work for things that boost elemental damage (like the mace implicit affix)? Or even specifically ice/fire damage boosts? The line means explicitly spell damage. All that said, for my character that's something like an extra few hundred% increased damage on the ignites, which is why I can oneshot some map bosses when fully buffed up.
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# ? Dec 6, 2016 22:58 |
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Thanks for all the explanations. Whoo-buddy this poo poo hurts my head. While posting all this I was looking about and saw this guy's idea for a Scorching Ray + RF Inquisitor. I kind of want to try it too, mainly because Ray is pretty Not sure how I'd feel about standing and channeling the beam, though.
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# ? Dec 6, 2016 23:02 |
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queeb posted:https://www.pathofexile.com/account/view-profile/queebl/characters You should grab a Chance to Ignite gem when you hit 31 (get it from the Library quest). Especially pre-SoD, it makes you ignite and clear a lot faster. It's also worth having a Conc Effect to swap in for bosses, kills them but good.
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# ? Dec 6, 2016 23:04 |
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Orb of storms would still make things fire resistant using pyro though right? I use it and stuff goes cold vuln but still is lightning/fire reistant.
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# ? Dec 6, 2016 23:17 |
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queeb posted:Orb of storms would still make things fire resistant using pyro though right? I use it and stuff goes cold vuln but still is lightning/fire reistant. Does your weapon have added fire to spells?
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# ? Dec 6, 2016 23:17 |
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# ? Jun 10, 2024 13:06 |
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SHISHKABOB posted:Summon raging spirits is a real fun spell to use. The flying skulls are minions, right? So anything with minion effects them, but none of the other spell related skills. Except cast time, skill duration, mana cost and others I guess, but that's for summoning them, not their stats. SRS has these tags: Spell, Minion, Duration, Fire. Since they are a minion all minion related things effect them. Since they have a duration tag, the increased/reduced duration gems work with them as do the nodes on the tree. SRS do 50/50 fire and physical damage and get a bonus in an item that gives +1/+2 to fire gems, but not fire or elemental damage nodes on the tree because they are a minion. The spell tag is just there because you cast them, spell damage modifiers don't work on minions. Before the 2.5 changes there was a higher max in the number of skulls you could summon so cast speed was very important. Getting enough mana regen to hit the cap is important as mana pots are clunky to use in the later levels.
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# ? Dec 6, 2016 23:21 |