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Games > Street Fighter V: Talk about every fighting game besides Street Fighter V
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# ? Dec 9, 2016 20:02 |
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# ? May 13, 2024 18:41 |
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movement in SC2 was fast and fun every SC game after that made movement slow and then in SC5 they made it so you get counter hit if you get hit while trying to move which made that game even more "your turn, my turn" style that was a heinous move in my mind (that and making guard impact, the defining system mechanic in SC, meter bound)
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# ? Dec 9, 2016 20:11 |
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i miss soul blade
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# ? Dec 9, 2016 20:13 |
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also I can't think of any other fighting game where you had a reverse rage mechanic (guts as it was referred to in SC5) can anyone else think of one
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# ? Dec 9, 2016 20:14 |
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General Morden posted:every SC game after that made movement slow and then in SC5 they made it so you get counter hit if you get hit while trying to move lol
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# ? Dec 9, 2016 20:37 |
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bebaloorpabopalo posted:It would help if they gave some EX moves interesting properties other than "the same move but faster/safe/more damage/invincible" over and over. I like Necalli's stomps because when you us the EX version you can no longer link from them
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# ? Dec 9, 2016 20:48 |
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GOOD TIMES ON METH posted:Yep. I'd also put 'add a windowed mode to the PC version' because come on Capcom it can't be that hard. It exists, in graphics options. I use that in tandem with this borderless game utility to not have really awful crashes when I 'tab out'.
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# ? Dec 9, 2016 20:50 |
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AnonSpore posted:I like Necalli's stomps because when you us the EX version you can no longer link from them I like it when you get a crush counter with his cr.hp and the long combo you were going to do gets cut short.
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# ? Dec 9, 2016 21:01 |
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SCV was like a less-heinous SFV in that they blatantly didn't finish the content that would appeal to casual players (and got wrecked in sales because of it). At least SCV functioned properly though.
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# ? Dec 9, 2016 21:43 |
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darealkooky posted:Games > Street Fighter V: Talk about every fighting game besides Street Fighter V
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# ? Dec 9, 2016 22:00 |
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General Morden posted:movement in SC2 was fast and fun Yeah, my least favorite thing about SCV was the for all intents and purposes removal of guard impact, though that probably made the game much better. The new mechanic in its place was really unintuitive and dumb though.
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# ? Dec 9, 2016 22:02 |
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Somebody went through all the official sfv character art that capcom put out and found matches for the shadows in the season pass. i'ts probably all crap but speculation is fun, especially when it has some bizzare poo poo in it. 1. is uriens helper 2 is either some ninja or akuma's trainer (2nd/3rd pic) 3 is the huge guy in that group photo 4. is the ninja doll with the sword 5 didn't have a match but apparently is a match for luke from cancelled capcom game capcom fighting allstars: code holder. wtf. this brings your total blonde character quotient for season 2 to 2/5ths with the caveat that the ninja might also be blonde under his hat.
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# ? Dec 10, 2016 00:04 |
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I hope not, those are all poo poo except the big guy.
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# ? Dec 10, 2016 00:22 |
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mango sentinel posted:I hope not, those are all poo poo except the big guy. Flower akuma will soothe all doubts
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# ? Dec 10, 2016 00:35 |
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*extremely Hugo USF4 story mode intro voice* WE WANT THE BIG GUY!
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# ? Dec 10, 2016 00:38 |
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Since they used the phrase "brand new to the Street Fighter franchise", I'm expecting and hoping for characters from other franchises, like how Rival Schools was speculated earlier. Actually those artworks remind me, why did they give Akuma this awesome redesign and then turn around and make him a Thundercat instead?
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# ? Dec 10, 2016 01:26 |
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Why are they using new characters instead of characters from old SF games that people would be nostalgic and poo poo for?
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# ? Dec 10, 2016 01:36 |
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SperginMcBadposter posted:Why are they using new characters instead of characters from old SF games that people would be nostalgic and poo poo for? Theyve alreay taken a buffalo diharrea dump on yoir old favs please lwave dee jay and dan hibiki alome
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# ? Dec 10, 2016 01:44 |
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i hope you gamers are excited for Thunder Hawk, now with a command grab that deals 15% damage with fierce
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# ? Dec 10, 2016 01:46 |
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Give eveyone command grad and all their normals automatically put ypu om the floor and then do a wake up tatsu
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# ? Dec 10, 2016 01:49 |
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Goddamnit, every time I read news about SFV it's something regarding X stuff being lessened. I don't even think it's necessarily an issue sometimes, but man.
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# ? Dec 10, 2016 01:54 |
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TWO blue ninjas!?
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# ? Dec 10, 2016 03:15 |
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A crimson black ninja named Ono which is "Ono" backwards
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# ? Dec 10, 2016 03:17 |
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ROFL Octopus posted:Since they used the phrase "brand new to the Street Fighter franchise", I'm expecting and hoping for characters from other franchises, like how Rival Schools was speculated earlier. so that you pay 4 dollars for it
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# ? Dec 10, 2016 03:35 |
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A younger me would be petty enough to message people on PSN who rage quit. Current me is just petty enough to post about it. Ultra Gold Nash on a 7 win streak was about to lose to my gold Chun Li and I was sure he would quit. Nope, took the loss. Queued the rematch and he was about to lose the second round and quit out. I wanted 200 of his points but this is satisfying too.
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# ? Dec 10, 2016 06:45 |
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I am bad at this game, but I saw that one of the missions was to play a ranked game. So I did, and I had fun. SFV is good.
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# ? Dec 10, 2016 06:55 |
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Corbeau posted:I am bad at this game, but I saw that one of the missions was to play a ranked game. So I did, and I had fun. Thanks for sharing friend. SFV is good and fun. zelah posted:A younger me would be petty enough to message people on PSN who rage quit. Current me is just petty enough to post about it. Ultra Gold Nash on a 7 win streak was about to lose to my gold Chun Li and I was sure he would quit. Nope, took the loss. Queued the rematch and he was about to lose the second round and quit out. I wanted 200 of his points but this is satisfying too. At first it upset me but now that poo poo just makes me laugh
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# ? Dec 10, 2016 12:55 |
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in season 2 guile's cr mp is now changed so his boom loops won't work anymore. he gets two new combo routes added though from pokes like his upside down kick and one other one so he probably won't miss styling on people that much. Sim's stretch moves are all faster, his hp now cc's and is super cancel-able, and he got a non slide low attack command normal added so he has a safe low poke to fish with now. ken's run is slower now but the hit at the end of it launches higher to make combos easier. his hp cc has less time to combo from it and his b mp is now in line with other mp's in the game so it won't beat lights. his ex tatsu is now more minus because -2 was insanely dumb for that move, and his mk tatsu needs to hit low to be safe (cammy has the same change to her ex dive kick, bringing it in line with her other divekicks outside of VT) Vega can crush counter clawless. he loses distance on ex roll and his ex wall dive will come out slower. no one in the world cared enough about rashid to tweet changes. lol Real hurthling! fucked around with this message at 22:53 on Dec 10, 2016 |
# ? Dec 10, 2016 22:50 |
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Real hurthling! posted:in season 2 guile's cr mp is now changed so his boom loops won't work anymore. he gets two new combo routes added though from pokes like his upside down kick and one other one so he probably won't miss styling on people that much. that is a huge nerf and removes the one cool thing about guile
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# ? Dec 10, 2016 22:54 |
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Real hurthling! posted:no one in the world cared enough about rashid to tweet changes. lol he might be the worst character in the game which is very strange to me
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# ? Dec 10, 2016 22:58 |
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he needs to do more damage in my amateur opinion
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# ? Dec 10, 2016 23:00 |
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I've been saying Rashido is garbage since trying him out during beta and even the game turning out to be Just Press poo poo on neutral hasn't really changed that assessment (like Ken did) so hey.
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# ? Dec 10, 2016 23:01 |
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General Morden posted:that is a huge nerf and removes the one cool thing about guile To me the coolest thing about Guile was that he's an honest character that some people can still win with. Yeah, he loses his boom loops, but he gets to v-trigger up to twice a round, now.
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# ? Dec 10, 2016 23:22 |
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yeah but now he doesn't have 3 v reversal stocks which are arguably more useful to him than trigger.
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# ? Dec 10, 2016 23:50 |
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It's cool they made playing against Guile as a fireball character as boring as playing against him as a character without a fireball.
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# ? Dec 10, 2016 23:58 |
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Real hurthling! posted:he needs to do more damage in my amateur opinion Everyone does
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# ? Dec 11, 2016 00:06 |
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I like the Guile change. It's very much in line with the general design philosophy of SFV, whether or agree with it or not. Remove the crazy execution stuff and the crazy long combo stuff. And if you leave something in, for god's sake don't give it to Guile. That dude has made a living on crouch-backing in the corner for decades. He ain't no marvel character.
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# ? Dec 11, 2016 00:42 |
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you are the worst
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# ? Dec 11, 2016 01:05 |
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Any news on whether they made juri/Balrog good/fun? Haven't been able to find anything yet.
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# ? Dec 11, 2016 01:06 |
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# ? May 13, 2024 18:41 |
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Mad Lupine posted:Any news on whether they made juri/Balrog good/fun? Haven't been able to find anything yet. Afaik all they did to Juri was swap a kick input to a punch input and nothing else is different
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# ? Dec 11, 2016 01:09 |