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IMO, slanting a game's mechanics slightly in favor of offense versus defense makes for more interesting gameplay. It's part of how simple things like who wins on ties for opposed rolls (attackers should) make a meaningful difference in the flow of the game.
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# ? Dec 21, 2016 20:36 |
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# ? May 13, 2024 08:50 |
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Niacin posted:What are the Elemental discovery rules? If a 'Mech winds up in an adjacent hex, will the point be discovered? I'm just wondering if there's a better way to search that pocket of woods than poking it with a stick. They should be revealed if a friendly unit with an Active Probe comes within range of wherever they're hiding. You shouldn't need to be adjacent to them to find them, but as you saw that is one way to discover that they're there!
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# ? Dec 21, 2016 20:43 |
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Podima posted:IMO, slanting a game's mechanics slightly in favor of offense versus defense makes for more interesting gameplay. It's part of how simple things like who wins on ties for opposed rolls (attackers should) make a meaningful difference in the flow of the game. BattleTech favors the side with initiative, attacker or defender is a meaningless distinction. The side with initiative is assumed to be the side on the offensive that turn. Edit: It's also why I can't win if I try to engage the players in a maneuvering war. I have to either play the attrition game or intimidate them into making mistakes or I'll lose from turn 1 even with a huge numerical advantage.
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# ? Dec 21, 2016 20:46 |
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Podima posted:IMO, slanting a game's mechanics slightly in favor of offense versus defense makes for more interesting gameplay. It's part of how simple things like who wins on ties for opposed rolls (attackers should) make a meaningful difference in the flow of the game. In this case it's just basic tactical logic, not a bias towards attack or defense or even anything unique to Battletech. If half of the players choose aggressive moves that get better odds to hit but expose them to better odds to be hit in return, while half of them play conservatively and offer up lower odds in either direction, it means the opposition is going to do more damage because they all have good shots on the aggressive players while the defensive players aren't firing at full effect. It doesn't meant that playing aggressively is inherently superior, and either one could be the correct decision depending on circumstances. The critical thing is that whatever the players do, they have to do together.
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# ? Dec 21, 2016 21:05 |
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So many critical hits. Hidden unit detected PoptartsNinja fucked around with this message at 21:55 on Dec 21, 2016 |
# ? Dec 21, 2016 21:50 |
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PoptartsNinja posted:Hidden unit detected So, Goons were actually right about Widowmaker 'mechs bursting from the snowbanks?
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# ? Dec 21, 2016 21:58 |
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I am one with the dice and the dice are with me. I am one with the dice and the dice are with me. I am one with the dice...
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# ? Dec 21, 2016 21:58 |
No whammies, no whammies
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# ? Dec 21, 2016 22:27 |
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I'm sure the revealed unit is just Hogarth in a coardboard mech shooting fireworks. It's fiiiiine.
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# ? Dec 21, 2016 22:28 |
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PoptartsNinja posted:Hidden unit detected Maybe it's a friendly hidden unit.
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# ? Dec 21, 2016 22:33 |
PoptartsNinja posted:Hidden unit detected Local fauna coming out to play?
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# ? Dec 21, 2016 22:34 |
Oh god they have a Nergal.
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# ? Dec 21, 2016 22:35 |
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vorebane posted:Oh god they have a Nergal. Standing on top of a tripod of other Nergals.
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# ? Dec 21, 2016 22:36 |
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The terrifying and deadly Nergal Cheer Squad.
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# ? Dec 21, 2016 22:39 |
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If they're bringing out more stuff, does this mean we get to bomb them some more?
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# ? Dec 21, 2016 22:39 |
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I am going to think positive and hope the bucket of crits is the Crossbow doing work again. I believe in you Goonlance.
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# ? Dec 21, 2016 22:47 |
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LegendairyBovine posted:I am going to think positive and hope the bucket of crits is the Crossbow doing work again. I believe in you Goonlance. Could also be the Night Gyr flinging it's ATM-12 in to the Wolf Spider's open rear torso!
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# ? Dec 21, 2016 22:56 |
Could be both! It's probably the Nergal Cheerleaders though.
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# ? Dec 21, 2016 23:53 |
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Voyager I posted:Remember: once part of the team decides to go in, you can't prevent anyone from getting pasted by playing conservatively yourself. The best you can do is go in with them and make sure you paste the other guys harder. The new player guide needs a link to the Sanguine Saga to remind people how not to play.
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# ? Dec 22, 2016 00:04 |
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I don't like or appreciate player-shaming. Edit: I don't want anyone to feel like they're going to get mocked mercilessly if they don't follow thread advice. PoptartsNinja fucked around with this message at 00:35 on Dec 22, 2016 |
# ? Dec 22, 2016 00:33 |
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PoptartsNinja posted:I don't like or appreciate player-shaming. It's still okay to pile on Zaodai, though.
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# ? Dec 22, 2016 00:37 |
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TildeATH posted:It's still okay to pile on Zaodai, though. Can Newbies play 'pile-on-Zaodai' too?
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# ? Dec 22, 2016 00:50 |
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CourValant posted:Can Newbies play 'pile-on-Zaodai' too? They already do! It's the bodies of newbies that we pile on him!
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# ? Dec 22, 2016 01:16 |
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Ikuta Glacier: Tactical Update 5 Explosions blossomed around the Wolf Spider’s shoulders as Yeva opened fire with both of her Timber Wolf’s LRM-20s. Assisted by an Artemis V fire-control computer, less than a handful of her salvo missed the skillfully-piloted enemy `Mech. She leveled her right-arm omni-pod in the enemy `Mech’s direction and fired a ranging shot with the large laser there, drawing the enemy pilot’s attention straight to her. Her dark lips twisted into a wicked smile as she broadcast “The Timber Wolf is the superior machine,” and shot the Wolf Spider square in the cockpit with her heavy laser. Overpressure blew the transplex canopy plates outward as her shot vaporized everything inside. The Wolf Spider topped and fell. Nova Commander Makena’s Stormscrow almost looked disappointed, its carefully-reinforced fists already raised as if to punch the enemy officer in the back. Yeva gave the Nova Commander an apologetic wave. “The Hellbringer B has ceased maneuvering,” Radivan’s voice was emotionless and mechanical, a sure sign he’d used his Necrosia stimulants. “Cockpit life support is offline. They will be killed by their own cooling vest in less than twenty seconds if they do not abandon the cockpit—can anyone confirm? I cannot see—is the pilot abandoning?” Yeva swiveled, zooming on the now-still Hellbringer. There was motion in the cockpit but the command couch was empty. “Confirmed, pilot is out of her command couch.” “Disregard Hellbringer B in favor of active combatants,” The Nova Captain’s voice rumbled through the open comms. “Monitor for and be wary of signs of renewed aggression.” “New contacts,” someone from the Command star reported. Yeva couldn’t place the voice through the usual battlefield jamming. “Five—six contacts from the north. It looks as though one of the enemy’s scout stars evaded our fighters. The sixth `Mech—is not transmitting an IFF transponder code. Battle computer designates it a ‘Grand Dragon.’ Does anyone else have visual?” “A living insurgent,” August laughed, “That is interesting. The Widowmakers haven’t done quite so good a job cleaning house as they’ve claimed. This newcomer will have no love for the Widowmakers—do not fire upon it unless it fires upon you.” Movement Phase Nova G (Player) - Insufficient MP to reach hex 1636: needs 14, has 9! Warhawk H - Attempts to dislodge Wraith point with left arm (4 base + 2 actuators + 4 fighting off a swarm attack = 10): rolled 7, fails! - - Warhawk H suffers 4 damage to Center Torso (23/42 armor remaining)! Executioner G (Player) - Activates Necrosia! Ebon Jaguar G (Player) - Activates Necrosia! Timber Wolf G (Player) - Activates Necrosia! Wraith Point 2 (Player) - Unable to deploy, no destination hex given Huntsman G (Player) - Activates Necrosia! - Enemy unit detected in hex 1735! Shooting Phase Executioner G (player) - Fires iHeavy Large Laser at Summoner Prime (2 base + 0 range + 2 movement + 2 enemy movement - 1 Necrosia = 5): rolled 3, miss! - Fires iHeavy Large Laser at Summoner Prime (2 base + 0 range + 2 movement + 2 enemy movement - 1 Necrosia = 5): rolled 6, hit Rear Center Torso (0/9 armor, 15/22 structure remaining)! Crit! - Fires Gauss Rifle at Summoner Prime (2 base + 0 range + 2 movement + 2 enemy movement - 1 Necrosia = 5): rolled 6, hit Right Arm (7/22 armor remaining)! - Gains 39 heat, sinks 37! Ebon Jaguar G (player) - Fires Large Pulse Laser at Mist Lynx (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser - 1 Necrosia = 5): rolled 2, hit 4 miss! - Fires Large Pulse Laser at Mist Lynx (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser - 1 Necrosia = 5): rolled 5, hit Left Leg (0/6 structure remaining)! Leg blown off! - - Damage transfers to Center Torso (1/10 armor remaining)! - Fires Medium Pulse Laser at Mist Lynx (3 base + 2 range + 2 movement + 3 enemy movement - 2 pulse laser - 1 Necrosia = 7): rolled 7, hit Center Torso (0/10 armor, 3/8 structure remaining)! Crit! - Fires Medium Pulse Laser at Mist Lynx (3 base + 2 range + 2 movement + 3 enemy movement - 2 pulse laser - 1 Necrosia = 7): rolled 7, hit Right Torso (0/6 structure remaining)! Torso destroyed! Arm blown off! Engine hit! Engine hit! - - Damage transfers to Center Torso (0/8 structure remaining)! Torso destroyed! `Mech destroyed! - Fires Medium Pulse Laser at Mist Lynx (3 base + 2 range + 2 movement + 3 enemy movement - 2 pulse laser - 1 Necrosia = 7): rolled 9, hit Right Leg (0/5 armor, 5/6 structure remaining)! Crit! - Fires Medium Pulse Laser at Mist Lynx (3 base + 2 range + 2 movement + 3 enemy movement - 2 pulse laser - 1 Necrosia = 7): rolled 5, hit 11 miss! - Fires Streak SRM-6 at Mist Lynx (3 base + 2 range + 2 movement + 3 enemy movement - 1 Necrosia = 9): rolled 5, fails to lock-on! - Gains 36 heat, sinks 41! Night Gyr G (player) - Fires Large Pulse Laser at Wolf Spider D (3 base + 0 range + 3 movement + 2 enemy movement - 1 Necrosia - 2 pulse laser = 5): rolled 8, hit Rear Center Torso (3/23 structure remaining)! Crit! - Fires Large Pulse Laser at Wolf Spider D (3 base + 0 range + 3 movement + 2 enemy movement - 1 Necrosia - 2 pulse laser = 5): rolled 10, hit Right Arm (9/24 armor remaining)! - Fires ATM-12 (HE) at Wolf Spider D (3 base + 0 range + 3 movement + 2 enemy movement - 1 Necrosia = 7): rolled 4, miss! - Fires Gauss Rifle at Fire Falcon H (3 base + 0 range + 3 movement + 3 enemy movement + 1 secondary target - 1 Necrosia = 9): rolled 8, miss! - Gains 31 heat, sinks 31! Crossbow G (player) - Torso-twists to threaten hex 1208! - Fires ATM-12 (HE) at Black Lanner (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 9, 5 missiles hit Left Leg (7/22 armor remaining), Rear Center Torso (5/18 structure remaining (Crit!)), Right Arm (0/13 armor remaining), Rear Center Torso (2/18 structure remaining (TAC!)), Rear Left Torso (8/13 structure remaining (Crit!))! - Fires ATM-12 (HE) at Black Lanner (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 9, 12 missiles hit Rear Center Torso (0/18 structure remaining (`Mech Destroyed!)), Left Arm (7/13 armor remaining), Rear Left Torso (5/13 structure remaining (Crit!)), Left Arm (4/13 armor remaining), Rear Center Torso, Right Arm (6/9 structure remaining (Crit!)), Rear Right Torso (2/5 armor remaining), Right Arm (3/9 structure remaining), Left Leg (4/22 armor remaining), Rear Center Torso, Left Arm (1/13 armor remaining), Rear Center Torso! - Fires Medium Pulse Laser at Black Lanner (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 7, hit Rear Right Torso (0/4 armor, 8/13 structure remaining)! Crit! - Fires Medium Pulse Laser at Black Lanner (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 9, hit Right Leg (1/13 structure remaining)! Crit! - Gains 25 heat, sinks 27! Stormcrow Prime (player) - Fires ER Medium Laser at Gargoyle D (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, miss! - Gains 7 heat, sinks 47! Ironhold Battle Armor 5 (player) - Fires AP Gauss Rifle at Hellbringer B (3 base + 0 range + 1 enemy movement = 4): rolled 5, 3 troopers hit Left Arm (17/20 armor remaining), Left Torso (7/23 armor remaining), Right Arm (7/20 armor remaining)! - Fires AP Gauss Rifle at Hellbringer B (3 base + 0 range + 1 enemy movement = 4): rolled 4, 3 troopers hit Right Leg (17/30 armor remaining), Right Leg (14/30 armor remaining), Left Torso (4/23 armor remaining)! Pouncer Prime (player) - Fires ER PPC at Hellbringer B (3 base + 2 range + 3 movement + 1 enemy movement + 1 partial cover - 1 targeting computer = 9): rolled 6, miss! - Fires ER PPC at Hellbringer B (3 base + 2 range + 3 movement + 1 enemy movement + 1 partial cover - 1 targeting computer = 9): rolled 7, miss! - Gains 34 heat, sinks 27! Overheating! Elementals 3 - Fires AP Gauss Rifle at Hellbringer B (3 base + 0 range + 1 enemy movement = 4): rolled 9, 2 elementals hit Left Leg (20/30 armor remaining), Rear Center Torso (7/10 armor remaining)! - Fires APWM at Hellbringer B (3 base + 4 range + 1 enemy movement = 8): rolled 9, 4 elementals hit Left Arm (15/20 armor remaining), Left Arm (13/20 armor remaining), Rear Left Torso (5/7 armor remaining), Rear Right Torso (5/7 armor remaining)! Nova G (player) - Fires iHeavy Medium Laser at Gargoyle D (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 8, hit Right Arm (11/26 armor remaining)! - Fires iHeavy Medium Laser at Gargoyle D (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 4, miss! - Fires iHeavy Medium Laser at Gargoyle D (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 8, hit Rear Left Torso (0/8 armor, 15/17 structure remaining)! Crit! - Fires Plasma Cannon at Gargoyle D (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 4, miss! - Gains 30 heat, sinks 34! Wraiths 1 - Deal 30 Swarm Attack damage to Warhawk H: hit Rear Center Torso (8/10 armor, 5/27 structure remaining)! Crit! Timber Wolf G (player) - Torso-twists to threaten hex 1236! - Fires LRM-20 w/Artemis V at Wolf Spider Prime (3 base + 0 range + 2 movement + 2 enemy movement - 1 Artemis V - 1 Necrosia = 5): rolled 7, 16 missiles hit Left Arm (4/24 armor remaining), Center Torso (15/35 armor remaining), Right Arm (4/24 armor remaining), Center Torso (14/35 armor remaining)! - Fires LRM-20 w/Artemis V at Wolf Spider Prime (3 base + 0 range + 2 movement + 2 enemy movement - 1 Artemis V - 1 Necrosia = 5): rolled 11, 20 missiles hit Right Arm (0/24 armor, 11/12 structure remaining (Crit!)), Left Torso (19/24 armor remaining), Right Arm (6/11 structure remaining (Crit!), Center Torso (9/35 armor remaining)! - Fires ER Large Laser at Wolf Spider Prime (3 base + 0 range + 2 movement + 2 enemy movement - 1 Necrosia = 6): rolled 7, hit Right Leg (12/32 armor remaining)! - Fires iHeavy Medium Laser at Wolf Spider Prime (3 base + 2 range + 2 movement + 2 enemy movement - 1 Necrosia = 8): rolled 10, hit Head (0/9 armor, 0/3 structure remaining)! Pilot killed! `Mech destroyed! - Gains 33 heat, sinks 33! Elemental 4 - Deals 25 Swarm Attack damage to Mad Dog Prime: hit Rear Right Torso (0/7 armor, 0/14 structure remaining)! Torso destroyed! Arm blown off! Engine hit! Engine hit! - - Damage transfers to Rear Center Torso (3/7 armor remaining)! Huntsman G (player) - Fires Large Pulse Laser at Hellbringer B (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods - 2 pulse laser - 1 Necrosia = 5): rolled 8, hit Left Arm (3/20 armor remaining)! - Fires Large Pulse Laser at Hellbringer B (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods - 2 pulse laser - 1 Necrosia = 5): rolled 8, hit Head (0/9 armor, 2/3 structure remaining)! Crit! Pilot hit! - Fires iHeavy Medium Laser at Hellbringer B (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods - 1 Necrosia = 7): rolled 5, miss! - Fires iHeavy Medium Laser at Hellbringer B (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods - 1 Necrosia = 7): rolled 7, hit Rear Right Torso (0/7 armor, 10/15 structure remaining)! Crit! - Fires ER Medium Laser at Hellbringer B (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods - 1 Necrosia = 7): rolled 6, miss! - Fires Flamer (Damage) at Hellbringer B (3 base + 4 range + 3 movement + 1 enemy movement + 1 light woods - 1 Necrosia = 11): rolled 5, miss! - Gains 47 heat, sinks 39! Wolf Spider Prime - Fires ER Large Laser at Timber Wolf G (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 7, hit Right Arm (14/24 armor remaining)! - Fires ER Large Laser at Timber Wolf G (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 6, miss! - Fires LRM-15 w/Artemis IV at Timber Wolf G (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 5, miss! - Fires LB 5-X Autocannon (Cluster) at Timber Wolf G (3 base + 0 range + 2 movement + 2 enemy movement - 1 cluster = 6): rolled 6, 5 submunitions hit Center Torso (25/36 armor remaining), Center Torso (24/36 armor remaining), Left Leg (31/32 armor remaining), Left Arm (23/24 armor remaining), Right Arm (13/24 armor remaining)! - Fires ER Medium Laser at Timber Wolf G (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 5, miss! - Fires ER Medium Laser at Timber Wolf G (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 6, miss! - Gains 42 heat, sinks 39! Warhawk H - Holds fire! - Gains 12 heat, sinks 53! Hellbringer B - Torso-twists to threaten hex 1537! - Fires ER PPC at Stormcrow Prime (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 5, miss! - Fires LB 20-X Autocannon (slug) at Stormcrow Prime (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 3, miss! - Fires Medium Pulse Laser at Stormcrow Prime (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 8, hit Left Arm (11/18 armor remaining)! - Fires Medium Pulse Laser at Stormcrow Prime (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 4, miss! - Gains 30 heat, sinks 31! Gargoyle D - Torso-twists to threaten hex 1538! - Fires ER Large Laser at Pouncer Prime (3 base + 2 range + 3 movement + 2 enemy movement + 1 partial cover - 1 targeting computer = 10): rolled 5, miss! - Fires ER Large Laser at Pouncer Prime (3 base + 2 range + 3 movement + 2 enemy movement + 1 partial cover - 1 targeting computer = 10): rolled 8, miss! - Gains 29 heat, sinks 35! Hellbringer Prime (field refit) - Holds fire! - Gains 0 heat, sinks 31! Summoner Prime - Torso-twists to threaten hex 1602! - Fires LB 10-X Autocannon (slug) at Ebon Jaguar G (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit Left Leg (9/19 armor remaining)! - Fires ER Large Laser at Ebon Jaguar G (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit Left Leg (0/19 armor, 14/15 structure remaining)! Crit! - Fires ER Medium Laser at Ebon Jaguar G (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, hit Center Torso (25/32 armor remaining)! - Fires LRM-15 at Ebon Jaguar G (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 5, miss! - Fires Streak SRM-6 at Ebon Jaguar G (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 11, 6 missiles hit Left Leg (12/15 structure remaining (Crit!)), Left Leg (10/15 structure remaining (Crit!)), Right Arm (15/17 armor remaining), Right Arm (13/17 armor remaining), Left Leg (8/15 structure remaining (Crit!)), Right Torso (20/22 armor remaining)! - Gains 30 heat, sinks 28! Wolf Spider D - Torso-twists to threaten hex 0110! - Fires Medium Pulse Laser at Night Gyr G (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 9, hit Right Arm (17/24 armor remaining)! - Fires Medium Pulse Laser at Night Gyr G (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 7, hit Left Torso (8/22 armor remaining)! - Fires Medium Pulse Laser at Night Gyr G (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 6, hit Right Leg (5/22 armor remaining)! - Fires Medium Pulse Laser at Night Gyr G (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 11, hit Left Arm (12/24 armor remaining)! - Gains 18 heat, sinks 32! Black Lanner Prime - Fires ER Large Laser at Night Gyr G (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 8, miss! - Fires LRM-10 at Night Gyr G (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 6, miss! - Fires Streak SRM-6 at Night Gyr G (3 base + 4 range + 2 movement + 2 enemy movement = 11): rolled 6, miss! - Gains 18 heat, sinks 23! Hunchback IIC - Fires ER Medium Laser at Crossbow G (3 base + 4 range + 3 movement + 1 enemy movement + 1 light woods = 12): rolled 7, miss! - Fires ER Medium Laser at Crossbow G (3 base + 4 range + 3 movement + 1 enemy movement + 1 light woods = 12): rolled 9, miss! - Gains 14 heat, sinks 23! Fire Moth D - Fires ER Medium Laser at Crossbow G (3 base + 2 range + 2 movement + 1 enemy movement - 1 targeting computer = 7): rolled 6, miss! - Fires ER Medium Laser at Crossbow G (3 base + 2 range + 2 movement + 1 enemy movement - 1 targeting computer = 7): rolled 9, hit Right Arm (13/20 armor remaining)! - Fires ER Medium Laser at Crossbow G (3 base + 2 range + 2 movement + 1 enemy movement - 1 targeting computer = 7): rolled 8, hit Right Arm (6/20 armor remaining)! - Fires ER Medium Laser at Crossbow G (3 base + 2 range + 2 movement + 1 enemy movement - 1 targeting computer = 7): rolled 7, hit Left Arm (13/20 armor remaining)! - Gains 22 heat, sinks 23! Mist Lynx A - Holds fire! - Gains 1 heat, sinks 23! Fire Falcon H - Torso-twists to threaten hex 0307! - Fires Medium Pulse Laser at Night Gyr G (3 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse laser = 8): rolled 4, miss! - Fires Medium Pulse Laser at Night Gyr G (3 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse laser = 8): rolled 9, hit Left Torso (1/22 armor remaining)! - Fires Heavy Medium Laser at Night Gyr G (3 base + 2 range + 2 movement + 2 enemy movement + 1 heavy laser = 10): rolled 8, miss! - Fires Heavy Medium Laser at Night Gyr G (3 base + 2 range + 2 movement + 2 enemy movement + 1 heavy laser = 10): rolled 5, miss! - Gains 24 heat, sinks 29! Phantom B - Torso-twists to threaten hex 1703! - Fires ER Medium Laser at Executioner G (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 5, miss! - Gains 7 heat, sinks 27! Mad Dog Prime - Fires LRM-20 w/Artemis IV at Huntsman G (3 base + 0 range + 0 movement + 2 enemy movement + 1 light woods = 6): rolled 8, 12 missiles hit Rear Right Torso (1/6 armor remaining), Rear Left Torso (1/6 armor remaining), Rear Center Torso (5/7 armor remaining)! - Fires LRM-20 w/Artemis IV at Huntsman G (3 base + 0 range + 0 movement + 2 enemy movement + 1 light woods = 6): rolled 6, 12 missiles hit Right Arm (11/16 armor remaining), Right Arm (6/16 armor remaining), Rear Center Torso (3/7 armor remaining)! - Fires Large Pulse Laser at Huntsman G (3 base + 0 range + 0 movement + 2 enemy movement + 1 light woods - 2 pulse laser = 4): rolled 8, hit Right Arm (0/16 armor, 4/8 structure remaining)! Crit! - Fires Large Pulse Laser at Huntsman G (3 base + 0 range + 0 movement + 2 enemy movement + 1 light woods - 2 pulse laser = 4): rolled 4, hit Left Arm (6/16 armor remaining)! - Gains 32 heat, sinks 33! Crimson Langur Prime - Fires ER Large Laser at Huntsman G (3 base + 0 range + 1 movement + 2 enemy movement + 1 light woods - 1 targeting computer = 6): rolled 6, hit Rear Center Torso (0/7 armor, 9/16 structure remaining)! Crit! - Gains 13 heat, sinks 31! Mad Dog D - Holds fire! - Gains 1 heat, sinks 32! Afreet Point - Hold fire! Corona Point - Fire Medium Pulse Lasers at Ironhold 5 (3 base + 2 range + 0 enemy movement + 1 small targets + 1 light woods - 2 pulse laser = 5): rolled 9, 5 troopers hit Point 2 (9/16 armor remaining), Point 1 (9/16 armor remaining), Point 5 (9/16 armor remaining), Point 4 (9/16 armor remaining), Point 1 (2/16 armor remaining)! End Phase: Summoner Prime - Critical chance in Center Torso: rolled 8, 1 critical hit sustained! - - Gyro hit! - Must pass a piloting test or fall (4 base + 1 massive damage + 3 gyro hit = 8): rolled 6, fails! - Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 3 gyro hit + 2 avoiding damage = 10): rolled 9, fails! Pilot hit! - Must pass a 3+ consciousness test: rolled 10, succeeds! Wolf Spider D - Critical chance in Center Torso: rolled 8, 1 critical hit sustained! - - Engine hit! - Must pass a piloting test or fall (4 base + 1 massive damage + 3 gyro hit = 8): rolled 10, succeeds! Gargoyle D - Critical chance in Left Torso: rolled 6, no critical hit sustained! - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds! Warhawk H - Critical chance in Center Torso: rolled 9, 1 critical hit sustained! - - Gyro hit! - Must pass a piloting test or fall (4 base + 1 massive damage + 3 gyro damage = 8): rolled 8, succeeds! Mad Dog Prime - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 10, succeeds! Hellbringer B - Critical chance in Head: rolled 8, 1 critical hit sustained! - - Life support hit! - Critical chance in Rear Right Torso: rolled 9, 1 critical hit sustained! - - SRM-6 hit! - Must pass a 3+ consciousness test: rolled 7, succeeds! - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 12, succeeds! Ebon Jaguar G (Player) - Critical chance in Left Leg: rolled 6, no critical hits sustained! - Critical chance in Left Leg: rolled 8, 1 critical hit sustained! - - Hip actuator damaged! - Must pass a piloting test or fall (4 base + 1 massive damage + 1 Necrosia + 2 actuator damage = 8): rolled 10, succeeds! Huntsman G - Critical chance in Right Arm: rolled 2, no critical hits sustained! - Critical chance in Center Torso: rolled 9, 1 critical hit sustained! - - Engine hit! - Must pass a piloting test or fall (4 base + 1 massive damage + 1 Necrosia = 6): rolled , ! Physical Combat Phase: Stormcrow Prime (Player) - Melee target already destroyed! Night Gyr G (Player) - Kicks Wolf Spider D (4 base + 3 movement + 2 enemy movement + 1 Clanner + 1 Necrosia - 2 kick = 9): rolled 8, miss! End Phase: Night Gyr G (Player) - Must pass a piloting test or fall (4 base + 0 missed kick + 1 Necrosia = 5): rolled 7, succeeds! Turn End Phase: Hellbringer D - Abandoned by pilot due to exposure! Next Turn’s Movement Phase Mad Dog D - Moved into Ice Hex 2220: rolled 1, the ice remains stable! - Moved into Ice Hex 2219: rolled 2, the ice remains stable! - Moved into Ice Hex 2218: rolled 2, the ice remains stable! Summoner D - Must pass a piloting test to stand (4 base + 3 gyro damaged = 7): rolled 10, succeeds! Afreet Point - Counter-swarms Elemental Point 4 (4 base + 2 opposing number + 4 swarm attack = 10): rolled 8, fails! Warhawk H - Moves into an illegal square, suffers an automatic fall! Wraith 1 (Player) - Swarm target suffered a fall, automatically dislodged! Player Status: Opposing Force Status: Special Rules Necrosia Stimulants Once per game, BattleMechs and Elementals may inject themselves with Necrosia stimulants granting them heightened reaction times for three turns. While Necrosia stimulants are active, Mechwarriors gain a -1 bonus to gunnery due to their heightened reaction times but suffer a +1 penalty to piloting tests due to minor visual hallucinations. Elementals in Ironhold Armor gain a -1 bonus to gunnery with no penalties. All other Elementals instead gain a -2 bonus to Anti-Mech attacks with no penalties. Icy Conditions Ice hexes are in play. At the bottom of the ravine, all ice hexes are treated as though they are elevation -6. It is possible to break through these ice hexes and fall into the liquid water below. If a `Mech does not extract itself from the water in two turns it will be frozen in place and immobilized (or destroyed if completely submerged). -60 C All `Mechs cool 3 additional points each turn House Rule Heavy Vibro Claws deal +1 damage per claw per elemental on leg and swarm attacks rather than the standard ruling. Primary Objectives - Achieve 100% humiliation or more Secondary Objectives - Push or charge a Widowmaker unit into the ravine (+0%/10%) - Kill Star Colonel Jolán Vickers (+10%/10%) - Leave one crippled enemy alive (+0%/5%) (+5% if that unit is an enemy officer) - Completely destroy a crippled enemy (+0%/10%) - Defeat 3 `Mechs with Elementals (+0%/10%) - Drug Free: defeat 5 enemy `Mechs without the aid of Necrosia (+6%/10%) - Battle High: defeat 5 enemy `Mechs with the aid of Necrosia (+4%/10%) - Give the Hunchback IIC pilot an honorable death OR capture them honorably (+0%/10%) - Score twice as many kills than the Glacier (10%/10%) - - Players 5 - - Glacier 2 Orders Due: Midnight Tuesday 12/27 (and please let me know if you need an extension for the holidays)! PoptartsNinja fucked around with this message at 01:32 on Dec 22, 2016 |
# ? Dec 22, 2016 01:18 |
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Wrong orders due date on there, PTN. But oh my god that was a beautiful turn. Excellent work, Goonstar.
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# ? Dec 22, 2016 01:24 |
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The date is correct. I don't expect players to get orders in on Christmas Eve, and next Tuesday is the 27th.
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# ? Dec 22, 2016 01:27 |
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Uh... did I mistype something? I thought I sent orders to kick the Wolf Spider D as well.
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# ? Dec 22, 2016 01:29 |
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I like the Grand Dragon's objective.
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# ? Dec 22, 2016 01:30 |
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Technowolf posted:I like the Grand Dragon's objective. Yeah, I saw that and all I could think was "Good luck with that, buddy."
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# ? Dec 22, 2016 01:30 |
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Good thing I ran out of MP, because that's exactly where I want to be (1634), I put a typo in my orders. E: PTN, looks like you made a typo yourself, my personal goal says I've shot two mechs in the back so far, but this is first back stab I've made so far. E2: Holy poo poo this round! Back Hack fucked around with this message at 01:45 on Dec 22, 2016 |
# ? Dec 22, 2016 01:31 |
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Back Hack posted:Good thing I ran out of MP, because that's exactly where I want to be (1634), I put a typo in my orders. GM errors in player's favor stay! (And now you have another backshot lined up on that Crimson Langur, too.)
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# ? Dec 22, 2016 01:38 |
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Fluid guns. An excellent choice.
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# ? Dec 22, 2016 01:38 |
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I eagerly await the Goonslaughter of Mechwarrior Santa. It's too bad he didn't bring his reindeer or elf army along with him.
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# ? Dec 22, 2016 01:46 |
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Stole my thunder Can't be mad though, because Timber Wolves are my favorite mech. Running out of officers to punch though. Also 10% humiliation is 10% EponymousMrYar fucked around with this message at 01:58 on Dec 22, 2016 |
# ? Dec 22, 2016 01:47 |
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Back Hack posted:Good thing I ran out of MP, because that's exactly where I want to be (1634), I put a typo in my orders. Ooh poo poo I forgot the Corona point that just showed up: Good news is they can't swarm you. Bad news is they do a shitload of damage, because they pack 5 full MPLs. But your Plasma Cannon does TERRIBLE TERRIBLE things to them: 3d6 damage, and *every* trooper takes the same damage, not just one. So you have a better than 60% chance of wiping out the whole point with one shot.
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# ? Dec 22, 2016 01:48 |
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Gwaihir posted:Ooh poo poo I forgot the Corona point that just showed up: Good news is they can't swarm you. Bad news is they do a shitload of damage, because they pack 5 full MPLs. drat, that Crimson Langur Prime is probably going after my Wraiths, but killing a squad of elementals in one shot is almost too good to pass up. Back Hack fucked around with this message at 03:00 on Dec 22, 2016 |
# ? Dec 22, 2016 02:04 |
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Probably, but you can re-swarm the Warhawk this turn (I don't think it stood back up, and swarming a prone target is super duper easy), then you can play LoS with the Crimson Langur if it keeps coming for the Wraiths. One more swarm attack probably finishes that Warhawk off, too.
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# ? Dec 22, 2016 02:10 |
Well all the mechs that showed up weigh more than 200 tons put together, so I was basically right. It was a Nergal.
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# ? Dec 22, 2016 02:16 |
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Technowolf posted:I like the Grand Dragon's objective. It's pretty great.
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# ? Dec 22, 2016 02:20 |
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# ? May 13, 2024 08:50 |
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Seems a decent trade, engine hit and all the back armor for a heavy. Going to be some interesting maneuvering now. PTN, could you work out whether the Huntsman is still standing or not?
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# ? Dec 22, 2016 02:21 |