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ManofManyAliases posted:Every mission is complete and has already been grey/white boxed. Just quoting again because
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# ? Dec 24, 2016 01:22 |
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# ? May 15, 2024 03:12 |
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"Apparently it was a straightforward "1 to 1" conversion since Lumberyard is based on the newest version of Cryengine and the entire port over is already finished."
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# ? Dec 24, 2016 01:23 |
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Crazy_BlackParrot posted:I gotta admit, its kinda odd none our insiders saw this coming. A possible reason for this could be that breaking a NDA might not concern you that much if you think CIG won't be around long. But leaking something that pisses both CIG & Amazon off might be a bit more risky.
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# ? Dec 24, 2016 01:28 |
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Moma? Moooooomaaaaaa!
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# ? Dec 24, 2016 01:31 |
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XK posted:Maybe this was why Derek was saying to get out right now. Mar 28, 2016 Natron posted:BTW, I had to look up ELE, and found both Extinction Level Event and Engine Life Expectancy. Make you think... I really dunno, I just saw the old quote.
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# ? Dec 24, 2016 01:35 |
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It is already starting to happen
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# ? Dec 24, 2016 01:35 |
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Beer4TheBeerGod posted:I just made a full confession. Well, my 8+ year old Twitter account was just an alt of Derek's, so welcome to the Long Haul Club, buddy!
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# ? Dec 24, 2016 01:35 |
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Wait is this why Crytek got the shaft financially? Maybe they had a deal to get support and the engine for free/cheap as long as they got a split in the profits when it got released and CIG just buttblasted them out by switching to lumberjack?
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# ? Dec 24, 2016 01:36 |
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Beer4TheBeerGod posted:Wait what. The DNF transition is complete.
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# ? Dec 24, 2016 01:36 |
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quote:Making the transition to Lumberyard and AWS has been very easy and has not delayed any of our work, as broadly, the technology switch was a ‘like-for-like’ change, which is now complete. also Gravity_Storm posted:Buy back in
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# ? Dec 24, 2016 01:37 |
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Tokamak posted:
hahah Here's the Polygon article for the lazy: http://www.polygon.com/2016/12/23/14062698/star-citizen-amazon-game-engine
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# ? Dec 24, 2016 01:38 |
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Cao Ni Ma posted:Wait is this why Crytek got the shaft financially? Maybe they had a deal to get support and the engine for free/cheap as long as they got a split in the profits when it got released and CIG just buttblasted them out by switching to lumberjack? No. Crytek was going under a couple of years ago, and selling a license to Amazon kept the lights on until now. Crytek wouldn't exist presently if it wasn't for Amazon.
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# ? Dec 24, 2016 01:39 |
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"No changes other than licensing, not a single drat thing. Maybe down the road some mandatory Amazon connectivity for data collection/ad purposes but at the core not a single loving thing. Don't sweat it" https://forums.robertsspaceindustries.com/discussion/comment/7389759/#Comment_7389759
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# ? Dec 24, 2016 01:40 |
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Mr.PayDay posted:"Apparently it was a straightforward "1 to 1" conversion since Lumberyard is based on the newest version of Cryengine and the entire port over is already finished." I'm still not clear on whether Lumberyard is 3.8 based, or not. A lot of links are saying 3.8, but a few sources are saying 5.0. Either way, neither of them would have been compatible with CIG's years of customization on their own custom engine, which they've hired CryTech guys for, and have just gotten in the basic mechanics so now development will leap forward.
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# ? Dec 24, 2016 01:41 |
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lol an engine change. this has been in the works for months. Not a peep. Nice open dev guys.
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# ? Dec 24, 2016 01:41 |
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No you see, it's not creepy if you have a six figure salary. https://i.imgur.com/zvbsvMP.mp4
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# ? Dec 24, 2016 01:42 |
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laughing my butt off
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# ? Dec 24, 2016 01:43 |
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Mr.PayDay posted:"No changes other than licensing, not a single drat thing. Maybe down the road some mandatory Amazon connectivity for data collection/ad purposes but at the core not a single loving thing. Don't sweat it" "What's this ad for the Grand Tour popping up on my HUD?" "You mean the Galactic Tour?" "No."
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# ? Dec 24, 2016 01:44 |
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Inkel posted:hahah LOL and just the first comment entry fits:
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# ? Dec 24, 2016 01:46 |
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TheLightPurges posted:lol an engine change. this has been in the works for months. Not a peep. Nice open dev guys. Engine change?
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# ? Dec 24, 2016 01:46 |
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Tokamak posted:No. Crytek was going under a couple of years ago, and selling a license to Amazon kept the lights on until now. Crytek wouldn't exist presently if it wasn't for Amazon. No, I mean crytek mentioned that they were still owed money from prior licensing and that was one of the reasons why they couldn't pay its employees for months at a time. It would be hilarious if that was because they were expecting CIG to pay them.
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# ? Dec 24, 2016 01:46 |
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Sarsapariller posted:https://aws.amazon.com/lumberyard/faq/ That's exactly the para that grabbed my attention. I suspect they're running into probs paying the licence fees, so switching to a "free" branch of Cryengine would make sense to them. Especially considering how pathetic their FrankenCryEngine is at this point.
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# ? Dec 24, 2016 01:47 |
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Was just browsing the internet on Lumberyard projects, keep finding little tidbits of info suggesting that while the engine is free to make stuff with, if you go commercial with it and wish to sell your creation in stores and online shops, you have to get Amazons permission. If this is accurate then Amazon just became CIG's Publisher, lol. It is just little bits of info and I'm sure it's far worse than that.
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# ? Dec 24, 2016 01:48 |
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Mr.PayDay posted:"No changes other than licensing, not a single drat thing. Maybe down the road some mandatory Amazon connectivity for data collection/ad purposes but at the core not a single loving thing. Don't sweat it" No mention of Starcode.
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# ? Dec 24, 2016 01:48 |
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ManofManyAliases posted:I've given this three times now. I want to see SQ42 drop in its entirety next year (2017) and real progress made with the (star)systems. That is to say, everything that alpha 4.0 was touted to be - should be in 2017.
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# ? Dec 24, 2016 01:49 |
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VengerTL posted:Engine change? https://robertsspaceindustries.com/comm-link/press/15660-Star-Citizen-And-Squadron-42-Utilize-Amazon-Lumberyard-Game-Engine
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# ? Dec 24, 2016 01:50 |
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AP posted:I see a Citizen somewhere in 2017 typing the words "Development didn't really start until December 2016". Hell, I expect to see it by Monday.
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# ? Dec 24, 2016 01:51 |
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the friday before christmas ahahahahaahahahahaha
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# ? Dec 24, 2016 01:51 |
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There's no way they knew about this tiny development at the stream last week so that must be why they didn't open development about it during that whole thing.
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# ? Dec 24, 2016 01:51 |
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# ? Dec 24, 2016 01:53 |
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Ash1138 posted:the friday before christmas
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# ? Dec 24, 2016 01:54 |
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http://www.kotaku.co.uk/2016/12/24/star-citizen-has-changed-game-engines loving lol at CiG, what a car crash
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# ? Dec 24, 2016 01:54 |
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Isnt this just a networking change and not a engine change? like its a part of their "star engine" being changed not the whole thing. My mate is saying this will allow them to scale servers as he uses this in xbone app development
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# ? Dec 24, 2016 01:55 |
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VengerTL posted:Isnt this just a networking change and not a engine change? like its a part of their "star engine" being changed not the whole thing. My mate is saying this will allow them to scale servers as he uses this in xbone app development They are no longer using their hacked together version of cryengine. They are now using lumberyard for their engine, which will theretically make it easier to do the networking stuff (but I thought they were hard at work with the network updates for 3.0 coming this year! lol)
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# ? Dec 24, 2016 01:56 |
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https://aws.amazon.com/de/blogs/gamedev/ "Now we’re well in December, and putting a bow on the features coming in Lumberyard Beta 1.7, which you will see early next year. This new release is our biggest one yet. We’re currently tracking over 400 improvements, new features, and fixes, which we believe reflects our growing team, the culmination of many months of development, and more and more customers like you giving us feedback. Beta 1.7 includes Visual Studio 2015 support, the ability to deploy Android builds directly from the Editor, dozens of improvements to Component Entity workflows, Cloud Canvas support for consoles, and lots more that we’ll tell you about next month. When we started Lumberyard, we had tremendous conviction that a free AAA game engine, deeply integrated with the cloud and a massive community would help developers move faster and better engage players in the types of experiences fans are demanding today. Our vision is not to settle with the premise of creating a world-class engine alone – we aspire to help you create experiences that would otherwise be impossible to build today. While we’ve worked hard this year and had a lot of fun in the process, it is still day one for us, and we’re looking forward to delivering more improvements, more “cloud and crowd†features, and more big ideas next year." Nice, to projects in development meet each other, so please pledge more to watch how this all will work out, dear backers
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# ? Dec 24, 2016 01:57 |
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This probably is a good thing for Star Citizen but it does make a mockery of the whole 'StarEngine is probably almost unrecognisable to CryEngine by now' bullshit. Yes, so unrecognisable that they managed to port across their entire game with minimal hassle. This isn't going to solve the big technical hurdles which they have set for themselves either, they'll still have to [not] solve them for themselves. Bit of 'meh' news in my opinion. StarEngine was never that different from CryEngine. Lumberyard is probably a better platform to move forward with than CryEngine or StarEngine. Still gotta work out how they're gonna build a seamless universe with 1000's of players and 'maximum fidelity' which is the bit they can't and won't be able to do.
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# ? Dec 24, 2016 01:57 |
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TheLightPurges posted:lol an engine change. this has been in the works for months. Not a peep. Nice open dev guys. Wasn't it at Gamescon (or ShitizenCon) that they were still touting their great StarEngine? So basically, they're admitting they lied about what they were developing, or they're lying about the transition already being done. Either way, normal CIG.
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# ? Dec 24, 2016 01:57 |
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TheLightPurges posted:They are no longer using their hacked together version of cryengine. They are now using lumberyard for their engine, which will theretically make it easier to do the networking stuff (but I thought they were hard at work with the network updates for 3.0 coming this year! lol) Ah I kinda get it now, I have never heard of lumberyard before this. All new water to me. Any one here worked with lumberyard and knows more details about it?
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# ? Dec 24, 2016 01:58 |
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Ol Cactus Dick posted:There's no way they knew about this tiny development at the stream last week so that must be why they didn't open development about it during that whole thing.
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# ? Dec 24, 2016 01:58 |
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# ? May 15, 2024 03:12 |
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quote:We could not find a more stable and reliable engine partner than Amazon, so with this partnership we are sure we have secured the future development and continuing technical innovation for Star Citizen. theyve been bought. I thought development was going great? Why is now "secured"
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# ? Dec 24, 2016 02:01 |