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greatn posted:Don't you have to do it like, six or seven? And by the fifth time you're skipping most of it. Pretty sure it was more like 350 times. I might be misremembering, though.
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# ? Jan 4, 2017 02:25 |
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# ? May 29, 2024 01:31 |
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Earnestly posted:Okay, so I just finished the first dungeon in Phantom Hourglass. My initial impression of the game is favorable. thankfully the mic instrument is in the other ds zelda game, so you don't have to worry about that. hope you like the temple of the ocean king, though, since you'll be seeing it a lot. Unfortunately neither of the ds games have great stlries/characters, although Spirit Tracks has the best version of the princess ever codenameFANGIO posted:I went right into Ocarina from Link Between Worlds and I am finding that they have almost nothing in common. sure they do. both are great zelda games and both are on 3DS. they're structured a little differently, but i love them botg for different reasons
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# ? Jan 4, 2017 02:27 |
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Tetra for Sm4.5sh and I have a new main
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# ? Jan 4, 2017 02:30 |
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Phimosissy posted:Tetra for Sm4.5sh and I have a new main Fun fact: filenames in Brawl suggested a Toon Zelda/Toon Sheik was planned at some point, but didn't happen. All the other cut characters implied by filenames have suspiciously high-quality trophies that were probably being worked on for that (Plusle and Minun, Dixie Kong), including Toon Zelda, but obviously there's no Toon Sheik. But there is a pretty high-quality Tetra trophy.
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# ? Jan 4, 2017 02:46 |
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As bad as the ToTOK is, I do appreciate that they thought about it enough to make it possible to get all the way to the bottom with a full 25 minutes left on the clock. It's a nice little challenge and I like that they designed the place to be so heavily shortcutable if you have the right gear and know what you are doing.
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# ? Jan 4, 2017 02:47 |
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I kinda liked Temple of the Ocean King honestly.... other than that one bit where you had to sleep the system to solve a puzzle.s.i.r.e. posted:I want to head towards the sea, so south east? I wonder what they're going to do for the world boundaries where the map seemingly "ends" but there's land. How do other open-world games like Fallout and Skyrim handle it? Invisible walls or massive cliffs? I'm also curious if we'll get DLC and see the world be expanded. Skyrim tries to use mountains in most of the spots you can get to the edge of the map, but there's ways around that (Bethesda physics) and even if there weren't they'd need the invisible walls for the roads to Cyrodiil and Morrowind and the northern sea.
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# ? Jan 4, 2017 03:02 |
If I had to make a random guess, going past the map boundaries in BotW will cause your
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# ? Jan 4, 2017 05:47 |
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https://twitter.com/Lord_Arse/status/816663060224024576
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# ? Jan 4, 2017 17:31 |
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One thing I'm going to miss from Skyward Sword is how easy it is to kill Keese. Just hold the controller vertically and swing it around and they are all dead. As opposed to trying to get a lock with the slingshot before they dive bomb me or trying to get a lucky sword strike in every other game.
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# ? Jan 5, 2017 00:18 |
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Cojawfee posted:OoT did seem more daunting when I was a kid. I was terrified of Gohma and had trouble bringing myself to do the adult temples. 10 year old me wigged out super hard when I realized she was giving birth all over me the first time I fought her.
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# ? Jan 5, 2017 00:33 |
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I've been playing TP HD, partly to revisit those cool dungeons, but mostly for the extra wolf hearts when I come to play BotW. I've now done the Palace of Twilight and only have the final stretch to go; I have 18 heart containers, so thought now would be a good time to do the Cave of Shadows. I did a bit of reading to check how it all works, and apparently the game only saves your progress on the final floor if you have more hearts than when you saved at the end of the first or second stage, which seems a bit weird. So if you complete stage 1 with full hearts there's no way of recording that you've done all 40 floors, even if you complete the whole thing with full hearts, as you have not improved upon your first saved score, even though you have completed the whole cave rather than the first 6/20 floors. Seems dumb but Nintendo are sometimes weird like that so I'm not that surprised. The key question then seems to be: is it known yet if the extra wolf hearts in BotW only come into play if you have done ALL of the floors in the Cave of Shadows, or does any save, such as full hearts on completing the first 6 floors, count? In other words, to use the extra hearts in BotW, do I need to be careful about how I approach the Cave of Shadows, and make sure I complete the first second stages with fewer hearts than I think I can eventually complete the whole thing with? I don't have any Amiibos other than the wolf one, by the way, and don't intend to get the Zelda/Sheik ones just to help with this if I can help it, though it sounds like that may make things a whole lot more difficult, depending on how correct my understanding of the way the cave works is.
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# ? Jan 5, 2017 14:08 |
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Cojawfee posted:One thing I'm going to miss from Skyward Sword is how easy it is to kill Keese. Just hold the controller vertically and swing it around and they are all dead. As opposed to trying to get a lock with the slingshot before they dive bomb me or trying to get a lucky sword strike in every other game. Oh shotgun slingshot them? Cause it has a shotgun slingshot. Bring back Skyward Swords upgrade system.
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# ? Jan 5, 2017 16:55 |
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Bombadilillo posted:Oh shotgun slingshot them? I haven't had to use it yet so far because it's just so easy to hold the sword up and swing it around as they swarm me. In other games, it would let you Z Target them until it's nearly too late. By the time the slingshot comes out, there's a split second before it's too late and they hit. Another thing that needs to stay is bombs and bomb flowers being the same thing, and being able to replenish the bomb bag with bomb flowers. There's just so much good stuff in Skyward Sword that it can't be the worst.
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# ? Jan 5, 2017 17:04 |
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Bombadilillo posted:Bring back Skyward Swords upgrade system. Make Hyrule Great Again
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# ? Jan 5, 2017 18:00 |
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Scared Skyward Sword will get the Dark Souls 2 treatment where all the amazing ideas will be abandoned because of all the complaining about unrelated things. Then again the Zelda cycle is an explicit thing known to Nintendo so people should start liking Skyward Sword in March.
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# ? Jan 5, 2017 18:08 |
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I like all the Zeldas. Even the CDi games are funny to force other people to play. Oh, except Ages because gently caress that thwomp boss. Keiya fucked around with this message at 19:46 on Jan 5, 2017 |
# ? Jan 5, 2017 19:44 |
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Bombadilillo posted:Scared Skyward Sword will get the Dark Souls 2 treatment where all the amazing ideas will be abandoned because of all the complaining about unrelated things. Then again the Zelda cycle is an explicit thing known to Nintendo so people should start liking Skyward Sword in March. I hated most of the new ideas in Skyward Sword, so I kinda hope they do get abandoned. Skyward Sword is probably my least favorite Zelda, and the only one I've never felt a strong urge to replay.
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# ? Jan 5, 2017 21:25 |
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I wonder how the Wii era will age into the retro/archival stage. Requires a bit more special handling than all the basic controller consoles if you wanna play SS or Wii Sports or whatever.
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# ? Jan 5, 2017 21:48 |
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Electromax posted:I wonder how the Wii era will age into the retro/archival stage. Requires a bit more special handling than all the basic controller consoles if you wanna play SS or Wii Sports or whatever. A lot of modern games are going to have a ton of problems between patches, online connectivity, specialized controllers, and so-on. It's going to be interesting to see how well they're recorded.
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# ? Jan 5, 2017 21:54 |
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Electromax posted:I wonder how the Wii era will age into the retro/archival stage. Requires a bit more special handling than all the basic controller consoles if you wanna play SS or Wii Sports or whatever. You can emulate it well (better then the original) already, and theres $15 senor bar that usb to pc that the wiimotes connect to. So its ridiculously easy to do it yourself, you can properly rip your games if you mod a wii so you don't have to at all. If you mean official support, the WiiU had built in support for it that will never be seen again, so unless the game could be controlled with a classic controller I don't think it will ever be on virtual console. Unless the do some serious revamping of the controls, joycon in each hand simulating nunchuck and wiimote? Some games had super varies controls that worked with every style controller. So Smash, maybe Mario Kart, Maybe Skyward Sword, maybe not.
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# ? Jan 5, 2017 21:57 |
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Bombadilillo posted:Scared Skyward Sword will get the Dark Souls 2 treatment where all the amazing ideas will be abandoned because of all the complaining about unrelated things. Then again the Zelda cycle is an explicit thing known to Nintendo so people should start liking Skyward Sword in March. Well the other part of the Dark Souls 2 treatment is that some of the 'pretty good' ideas it has do return even if the REALLY good stuff might not (mostly usability stuff) but people give its successor credit for it instead. And it getting conspicuously overlooked in stuff that's supposed to be celebrating the series. So stuff Skyward Sword did right might come back, but good luck seeing it get credit for them. ...I'm still a little bit mad at Dark Souls 3 guys.
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# ? Jan 5, 2017 22:13 |
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Bombadilillo posted:You can emulate it well (better then the original) already, and theres $15 senor bar that usb to pc that the wiimotes connect to. So its ridiculously easy to do it yourself, you can properly rip your games if you mod a wii so you don't have to at all. The right joycon has an IR sensor and I would assume they both have IMUs so it's not like it isn't possible.
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# ? Jan 5, 2017 22:15 |
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Cojawfee posted:The right joycon has an IR sensor and I would assume they both have IMUs so it's not like it isn't possible. Does the switch peak out of the dock so it can be a sensor bar?
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# ? Jan 5, 2017 22:20 |
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Bombadilillo posted:Does the switch peak out of the dock so it can be a sensor bar? I don't know for sure how it works, but right joycon becomes a wiimote to replace touchscreen functionality.
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# ? Jan 5, 2017 22:23 |
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Cojawfee posted:I don't know for sure how it works, but right joycon becomes a wiimote to replace touchscreen functionality. That's pretty cool, Skyward Sword remastered in 4 years.
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# ? Jan 5, 2017 22:26 |
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the only issue is that the IR is located at the bottom of the right joycon, so you presumably need to hold it upside down. i don't know how that would let you access any buttons easily... maybe they'll sell a special joycon R along with the remake.
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# ? Jan 5, 2017 22:31 |
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It's also possible they'll just keep making wii remotes. They do work pretty well in pretty much every party game.
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# ? Jan 6, 2017 00:14 |
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they don't work well in Smash
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# ? Jan 6, 2017 00:26 |
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A Link Between Worlds had a similar upgrade system to Skyward Sword, it just wasn't based on collectibles. But Breath of the Wild has collectibles. It's also got crafting. So, I think we've got nothing to worry about.
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# ? Jan 6, 2017 01:56 |
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The upgrade system isn't even all that bad in Skyward Sword. Unless it gets really bad later on, I've only done one resource run. I just beat the ancient cistern and upgraded everything I have to the best they can be. I needed some tumbleweeds because they are a real bitch to catch, and some ancient flowers. Though I do usually stop to pick up whatever I can find and I smash every pot after doing that in every other Zelda game. My only complaint so far is that it's tricky to gauge when to swing the net. So unless something gets really annoying in the next few dungeons, I don't have anything against it. I would much rather be able to treasure hunt my way into bigger bomb bags and whatever than have to play some dipshit shooting gallery minigame with terrible controls.
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# ? Jan 6, 2017 02:01 |
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Bongo Bill posted:A Link Between Worlds had a similar upgrade system to Skyward Sword, it just wasn't based on collectibles. But Breath of the Wild has collectibles. It's also got crafting. So, I think we've got nothing to worry about. Collectables were really just a way to gate high level items. Albw gave them out slowly and you had to buy them which was also gating but gating that let you overcome it with effort. Probably better. I really really like upgradeable items. Why use the slingshot when you get the bow? Cause its a drat shotgun.
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# ? Jan 6, 2017 02:54 |
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Triskelli posted:If I had to make a random guess, going past the map boundaries in BotW will cause your Forever A A A a a a : .
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# ? Jan 6, 2017 12:24 |
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Cojawfee posted:The upgrade system isn't even all that bad in Skyward Sword. Unless it gets really bad later on, I've only done one resource run. I just beat the ancient cistern and upgraded everything I have to the best they can be. I needed some tumbleweeds because they are a real bitch to catch, and some ancient flowers. Though I do usually stop to pick up whatever I can find and I smash every pot after doing that in every other Zelda game. My only complaint so far is that it's tricky to gauge when to swing the net. So unless something gets really annoying in the next few dungeons, I don't have anything against it. I would much rather be able to treasure hunt my way into bigger bomb bags and whatever than have to play some dipshit shooting gallery minigame with terrible controls. Goons get angry because they're too slow to catch tumbleweeds to upgrade their bow.
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# ? Jan 6, 2017 18:21 |
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Evil Eagle posted:Goons get angry because they're too slow to catch tumbleweeds to upgrade their bow. To be fair I gathered shinnies the whole game and this was the ONLY part I remember having to go back and 'farm' but I think It was because I didn't realize I should collect them when I went through initially.
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# ? Jan 6, 2017 18:25 |
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There's a particular Hill in the desert area that if you turn around a tumbleweed will spawn off camera behind you. Don't remember where but it made farming them easy, I only had to do it once I think.
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# ? Jan 6, 2017 18:28 |
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Cojawfee posted:The upgrade system isn't even all that bad in Skyward Sword. Unless it gets really bad later on, I've only done one resource run. I just beat the ancient cistern and upgraded everything I have to the best they can be. I needed some tumbleweeds because they are a real bitch to catch, and some ancient flowers. Though I do usually stop to pick up whatever I can find and I smash every pot after doing that in every other Zelda game. My only complaint so far is that it's tricky to gauge when to swing the net. So unless something gets really annoying in the next few dungeons, I don't have anything against it. I would much rather be able to treasure hunt my way into bigger bomb bags and whatever than have to play some dipshit shooting gallery minigame with terrible controls. Hint: you don't need to swing your net. You just need the tumbleweed to roll into it. And they only appear from behind so when you are at a spot where they spawn a lot, like that desert area, you can just run back and forth and spin around.
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# ? Jan 7, 2017 00:52 |
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I really liked Skyward Sword's upgrade system and felt it was worth the effort. What I didn't like was the shield system, not because I didn't value the stat tradeoffs, but because there's only one location in the entire game to replace one if you break it. If there were multiple repair outposts, then it would have seemed like less of a slog to me. I carried shield repair juice with me, but forgot to use it. Smh. Regardless, I'm excited that the upcoming game seems like it iterates/improves upon the weapon mechanics of SS and ALBW. I'm happy Nintendo experimented with this stuff the past few years. Also really excited about improved horse riding. Someone pointed out the Switch reveal commercial shows Link whistling to call the horse. It seems to auto-scoop him up and rotate the camera for the player, so you can ride off more smoothly. That's the kind of streamlined operational transition that Epona has always lacked.
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# ? Jan 7, 2017 02:45 |
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I went without the shield for the longest time because I didn't know how to shield parry since I, uh, decided not to do all of tutorial man's tutorials. Luckily I managed to figure it out before I got the regenerating shield because that thing shatters really fast.
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# ? Jan 7, 2017 06:28 |
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The only part of Skyward Swords' shield duration mechanics I remember was how crazy-broken the indestructible Hylian Shield is, because the rest of the game's built around the notion that blocking is something you can only do sparingly.
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# ? Jan 7, 2017 07:07 |
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# ? May 29, 2024 01:31 |
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What I got was that you were supposed to be parrying at all times and doing a regular block at all was a fuckup.
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# ? Jan 7, 2017 07:10 |