Necromancer: "Ohhhh I'm gonna get you, get ready for the undead to rise!" First Dwarf on the scene cleanly separates skeleton's head from its body with a single bolt. Necromancer: "Uhhhh I think I left the stove on, I'll be back with more undeath tomorrow". Cheers, I ended up trying out the "2 min/3 man total" squads and it worked pretty well except for one squad with a layabout that did nothing but fish for months.
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# ? Jan 5, 2017 03:33 |
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# ? Jun 8, 2024 07:29 |
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Incidentally, Beak Dogs appear to be inspired by these things: Which do resemble velociraptors, and interpreting the raws would certainly lead you to that conclusion.
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# ? Jan 5, 2017 03:59 |
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Now what dwarf fortress creature is based off of the body part-throwing dancing troupe?
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# ? Jan 5, 2017 04:23 |
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Synthbuttrange posted:Yeah if you enjoy Rimworld go right ahead but lol if you try defend his opinions Now I want to mod religion into his game and have them all be wrong, except Islam.
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# ? Jan 5, 2017 04:54 |
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Psycho Society posted:Now what dwarf fortress creature is based off of the body part-throwing dancing troupe? The entire combat system.
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# ? Jan 5, 2017 05:00 |
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Toady One the Great posted:I'm having fun chasing down issues with agent identities and rumors and so forth. A lot of the conversation/reputation code wasn't able to cope with the change, and we've needed to differentiate more between visual identification or whether an incident just involves the real and fake historical identities of people in the abstract, especially when you ask a person their opinion about somebody but only know an alias (which you don't know is an alias). People now think more carefully about where their information came from when they decide what they think of people, and do some cross-referencing of known identities and so forth, but they also have to skip certain rumors in their heads that pertain to a person where they can't make the connection (because they don't know a given alias or true identity). So if you ask after a goblin agent using their true name or an identity used in a previous town, people in the current town the agent is infiltrating will properly say that they don't know who you are talking about, even if they have a lot of information about the agent under their current alias -- or they might have an opinion about the old identity if they heard a rumor about it. Where the game previously formed a single set of reputations for one historical figure, people can now give different answers for the true historical figure and each identity, as well as what they think on sight (which may or may not involve any names -- they keep track of which identities they associate with the physical appearance). Good god, Toady. But I repeat myself.
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# ? Jan 5, 2017 08:29 |
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I definitely see why he's going into this detail for the spies... it's basically what he said at the end: this is all incremental groundwork for the justice and crime arc, where you can be a thief or a detective hunting down thieves. It's all part of being a story generator... mysteries make for some of the best stories, so gotta have everything a mystery needs. Amazingly, this might be the first game where you can have an actual procedural crime drama play out that isn't pre-scripted, where the mystery's gameplay is as fluid as any shoot 'em up.
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# ? Jan 5, 2017 11:09 |
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What happened to the army arc? I remember that being the thing. Not that I'm complaining of course.
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# ? Jan 5, 2017 11:48 |
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Yeah, this is one of those Toady moments that makes real sense for Adventure mode, and will take it a step closer to being a playable system. I can't wait until you get a quest to find the Goblin spy (spy for the Goblins, may or may not be a goblin) and kill him.
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# ? Jan 5, 2017 11:59 |
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Psycho Society posted:What happened to the army arc? I remember that being the thing. Not that I'm complaining of course. most of that is already complete the majority of the army arc was making civs generate armies, have them patrol the countryside, and invade their neighbors. IIRC, most of the stuff that's incomplete at this point is refinement and implementation into fortress mode.
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# ? Jan 5, 2017 14:33 |
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Grey Hunter posted:I can't wait until you get a quest to find the Goblin spy (spy for the Goblins, may or may not be a goblin) and kill him. I can't wait until you get a quest to find and kill yourself.
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# ? Jan 5, 2017 18:45 |
grancheater posted:I can't wait until you get a quest to find and kill yourself.
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# ? Jan 5, 2017 19:45 |
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I'm more interested in when he inevitably gets a bug up his rear end about modeling proper information decay over repeated transmission, so rumors turn into a game of telephone and "I'd like some more cats" mutates into "the mayor's an axe murderer" in fortress mode.
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# ? Jan 5, 2017 19:55 |
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Zore posted:Beak Dogs are basically giant, hairy birds right? From the Toad's mouth: quote:The original inspirations were, as far as I remember, those things from tremors 2 and for riding, yeah, the labyrinth things, though we didn't get the beaks from that, and the original cautionsaurus. Velociprators weren't an inspiration -- I think that just came up in that thread and I was trying to describe it in those terms. Our crayon pictures of them devolved pretty far away from that though, and they end up looking kind of like wingless featherless versions of my brother's lovebirds. I don't think they have little arms any more. Tremors 2: https://www.youtube.com/watch?v=1y8tBMfSm-4 https://www.youtube.com/watch?v=i-Q1e8mDDKI Labyrinth: Bay12Games' Cautionsaurus: Zach Adams: Alehkhs fucked around with this message at 20:23 on Jan 5, 2017 |
# ? Jan 5, 2017 20:19 |
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That crayon drawing is a mount in the Golden Axe games.
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# ? Jan 5, 2017 23:55 |
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Evil Fluffy posted:That crayon drawing is a mount in the Golden Axe games. What the tileset shows: What the player's mind sees: Alehkhs fucked around with this message at 00:54 on Jan 6, 2017 |
# ? Jan 6, 2017 00:50 |
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Iunnrais posted:I definitely see why he's going into this detail for the spies... it's basically what he said at the end: this is all incremental groundwork for the justice and crime arc, where you can be a thief or a detective hunting down thieves. It's all part of being a story generator... mysteries make for some of the best stories, so gotta have everything a mystery needs. Sherlock Holmes in The Mystery of the Missing Cat Bone Earring. spoiler: The kobold did it.
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# ? Jan 6, 2017 01:16 |
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Facebook Aunt posted:Sherlock Holmes in The Mystery of the Missing Cat Bone Earring. That's racial profiling, man!
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# ? Jan 6, 2017 01:22 |
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The agents system is also pretty interesting from the Fortress mode standpoint as well. It should tie in nicely with the visitor system and you might have saboteurs coming to visit your library under an alias and then start pulling levers/starting fires/killing. Gives the sherif someone else to torture instead of a citizen.
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# ? Jan 6, 2017 15:57 |
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Sure are a lot of goblin dancers coming in since we bought that magic gently caress-off
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# ? Jan 6, 2017 17:41 |
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God dammit, who stole the drawbridge control?!?
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# ? Jan 6, 2017 17:46 |
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TheCIASentMe posted:It should tie in nicely with the visitor system and you might have saboteurs coming to visit your library under an alias and then start pulling levers/starting fires/killing. I really hope this is the case if only because I want to build a bank of fake levers that all trigger death traps just to see invaders yank 'em.
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# ? Jan 6, 2017 18:29 |
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TheCIASentMe posted:The agents system is also pretty interesting from the Fortress mode standpoint as well. And then players start to install tons of hilarious suicide levers.
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# ? Jan 6, 2017 18:53 |
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Chain an obvious spy in your mayor's office for an endless supply of goblin iron for smelting
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# ? Jan 6, 2017 19:03 |
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Kennel posted:And then players start to install tons of hilarious suicide levers. Start to??
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# ? Jan 7, 2017 06:03 |
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Friend, if you don't have at least a dozen hilarious suicide levers in your fortress then you are playing Dwarf Fortress wrong
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# ? Jan 7, 2017 17:03 |
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Are you telling that it isn't normal to have a magma flush cistern set up above your fort?
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# ? Jan 7, 2017 17:16 |
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Or to mine out an entire z-layer above the fort and prop up the ceiling on a single support?
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# ? Jan 7, 2017 18:32 |
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Two supports thank you, suicide pacts only, no bourgeoisie solocide allowed.
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# ? Jan 9, 2017 06:01 |
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Is there a way to increase literature production? Just assign lots of people with professions mentioned in the dwarfwiki article as scholars and give them a gazillion scrolls? http://dwarffortresswiki.org/index.php/DF2014:Scholar
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# ? Jan 10, 2017 17:02 |
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Peasant Falling Down A play in One Act ~fin~
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# ? Jan 10, 2017 20:27 |
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EVA BRAUN BLOWJOBS posted:Peasant Falling Down It's art
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# ? Jan 10, 2017 20:38 |
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Drunk Peasant leaving tavern. A thrilling masterpiece.
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# ? Jan 10, 2017 22:31 |
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Dwarf Therapist 64-bit is out for Linux. Getting 100 fps solid with 116 dwarves, currently - hell yes.
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# ? Jan 11, 2017 11:15 |
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I thought embarking on evil terrain would be !!fun!!, but these dense wormy tendrils look like rear end and may also be murdering my FPS. I'm running out of fortress ideas, so this time I think I'm going to dig a gigantic hole in the ground, leave some terrain in the center for rooms (possibly anthill style, with random sizes, shapes and connections) and then flood the whole thing. It'll be my first 64-bit fort so I'm pretty stoked. edit: are there known bugs with the LNP version of DFHack? I'm getting a whole lot of crashes, even after disabling TWBT. Prop Wash fucked around with this message at 14:25 on Jan 11, 2017 |
# ? Jan 11, 2017 12:49 |
EVA BRAUN BLOWJOBS posted:Peasant Falling Down The dwarf fell down and it was deflected, by Douglas Adams rules he is now in flight.
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# ? Jan 12, 2017 05:23 |
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Dwarf fortress is leaking a bit. (Caves of Qud)
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# ? Jan 14, 2017 06:49 |
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Synthbuttrange posted:
This game seems like an improved adventure mode. Is it as awesome as it looks? The update frequency is really impressive.
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# ? Jan 14, 2017 22:38 |
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Synthbuttrange posted:
I like the -200 reputation with dogs, as they just know you're carrying something with a drawing on it that's mean to dogs.
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# ? Jan 15, 2017 10:46 |
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# ? Jun 8, 2024 07:29 |
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chiefnewo posted:I like the -200 reputation with dogs, as they just know you're carrying something with a drawing on it that's mean to dogs. technically it's an artifact that has historical significance within the game, in relation to one of the 5 or so randomly generated sultans that make up a chunk of the ancient, almost mythical history that changes with each playthrough, so it was probably used to kill a bunch of dogs and/or the leader of some dogs and the history of said event was carried down through the ages to the 'current' time in-game where dogs as a whole recognize it as being a thing that harmed their species a long time ago it's a setting where even plants are sapient and ruled over the land for a time, so dogs definitely aren't that much of a leap
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# ? Jan 15, 2017 10:52 |