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Alexa also has passive Skell bonuses so she's situationally the best ally
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# ? Sep 27, 2016 21:45 |
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# ? May 28, 2024 08:18 |
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Alexia is alright, but my best friends remain Irina, Elma, and Hector Birtwhistle, world's greatest hero, leader, soldier, and mind.
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# ? Sep 27, 2016 21:54 |
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chumbler posted:Hector Birtwhistle, world's greatest hero, leader, soldier, and mind. Yes this is correct
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# ? Sep 27, 2016 22:00 |
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I made team with me, Alexa, and Lin. Our fourth was cycling, but when I had no pressing need, it was generally whichever of Irina, the Murderess, Elma, or Celica I already had in the party or was closest to. HB was cool and good too.
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# ? Sep 27, 2016 22:00 |
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Taear posted:Plus I love games where there's enormous monsters. I think they could have gone even further with it but there's something weirdly terrifying to me about creatures so big you can only stand level with their toe and so few games do it. Yeah, the game scaled up and down rather well. The first trek to the base feels a bit long, it's possible to wander off-track and poke around a bit. Then you get the nav system and not only does it make getting around easier, but it gives a sense of geography that makes the place feel smaller. Then you get the Skell and large obstacles you had to find a way around can just be stepped over, different monsters will aggro because they see you as something worth eating, et cetera, and finally flight just blows the whole thing wide open.
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# ? Sep 27, 2016 22:58 |
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I guess I won't be making Alexa's skell since it appears the game has no non-hellish grinds for affinity until you actually beat the game. It'd be nice if a bunch of potentially cool character interactions didn't take a ridiculous amount of grinding for each character.
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# ? Sep 28, 2016 15:27 |
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Affinity builds up at a reasonable pace through the mission board stuff. Any turn-ins you make for that give a solid boost with all the people in your active party, and I just let affinity build up in the background as I did other side stuff.
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# ? Sep 28, 2016 15:38 |
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Are you using anti mech and backstab weapons for chapter 10? The situation you're describing seems a little off. I beat that one with 3 30 skells and the 20 and while below the bosses level with pretty much no problem. You flat out don't need a level 50 skell for any portion of the main game. If you want to cheat you can also use augments, but they're really not necessary for anything except the super bosses and infinite overdrive builds. Also, you don't need the flight module.
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# ? Sep 28, 2016 15:44 |
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Also just using them in your party while doing arbitrary other things for a little bit tends to up the affinity a fair amount.
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# ? Sep 28, 2016 15:45 |
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Games been out for one year now. I've put close to 200 hours into it. I've explored every little corner of each of the continents. That's probably been my favorite part of the game. I like the affinity missions and the missions you get from the alien species as well. I still think the biggest flaws are having a silent protagonist and the barely comprehensible main plot line. Fortunately there's so much else in the game that those can be overlooked. They can tone down all the numbers and equipment. I don't even look at the elemental resistances of armor, just the overall defense rating and what perks it has. The inventory system takes me back to Mass Effect 1, which isn't really a good thing. Lots of room for improvement there. Hopefully if they do another game for the Switch or whatever Nintendo's new thing is called, they can combine the strengths of Xenoblade Chronicles and XCX, and remove more of the flaws. I'd love to see a well defined character like Shulk lead the story, instead of a voiceless shell.
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# ? Dec 4, 2016 21:34 |
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Jimmybob posted:Games been out for one year now. I've put close to 200 hours into it. I've explored every little corner of each of the continents. That's probably been my favorite part of the game. I like the affinity missions and the missions you get from the alien species as well. I still think the biggest flaws are having a silent protagonist and the barely comprehensible main plot line. Fortunately there's so much else in the game that those can be overlooked. They can tone down all the numbers and equipment. I don't even look at the elemental resistances of armor, just the overall defense rating and what perks it has. The inventory system takes me back to Mass Effect 1, which isn't really a good thing. Lots of room for improvement there. Hopefully if they do another game for the Switch or whatever Nintendo's new thing is called, they can combine the strengths of Xenoblade Chronicles and XCX, and remove more of the flaws. I'd love to see a well defined character like Shulk lead the story, instead of a voiceless shell. If they make a XC for the Switch they need to fully embrace multiplayer. That there was fully functional co-op for the world tyrants was a massive tease and if you could've joined friends in their games it'd have been amazing regardless of how much it would mess with the game's balance. Limit your friends' use of skells/flight based on the host's progress or maybe even do some sort of level sync thing if need be, but being able to actually play with others would give a hell of a lot more replay value to the game.
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# ? Dec 4, 2016 21:48 |
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Evil Fluffy posted:I guess I won't be making Alexa's skell since it appears the game has no non-hellish grinds for affinity until you actually beat the game. It'd be nice if a bunch of potentially cool character interactions didn't take a ridiculous amount of grinding for each character. Just have her in your party for a bit and do some quests, I never had a problem with my affinity being too low to pick up quests apart from people I never ever used. Like Doug.
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# ? Dec 4, 2016 22:54 |
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Jimmybob posted:Games been out for one year now. I've put close to 200 hours into it. I've explored every little corner of each of the continents. That's probably been my favorite part of the game. I like the affinity missions and the missions you get from the alien species as well. I still think the biggest flaws are having a silent protagonist and the barely comprehensible main plot line. Fortunately there's so much else in the game that those can be overlooked. They can tone down all the numbers and equipment. I don't even look at the elemental resistances of armor, just the overall defense rating and what perks it has. The inventory system takes me back to Mass Effect 1, which isn't really a good thing. Lots of room for improvement there. Hopefully if they do another game for the Switch or whatever Nintendo's new thing is called, they can combine the strengths of Xenoblade Chronicles and XCX, and remove more of the flaws. I'd love to see a well defined character like Shulk lead the story, instead of a voiceless shell. I cared about elemental resistances precisely once in the entire game, and that was for killing that Duogill Tyrant in Primordia way earlier than normal by stacking electrical resist equipment and soloing it.
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# ? Dec 7, 2016 12:45 |
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Playing the first Chronicles for the first time and boy am I glad they have the Japanese voices. I'm only now heading to colony 6 and I couldn't stand the voices. I never really had a problem with English accents but it was getting super grating.
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# ? Dec 9, 2016 03:15 |
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SylvainMustach posted:Playing the first Chronicles for the first time and boy am I glad they have the Japanese voices. I'm only now heading to colony 6 and I couldn't stand the voices. I never really had a problem with English accents but it was getting super grating.
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# ? Dec 9, 2016 03:31 |
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Sorry is that an uncommon opinion? I like everything else fwiw
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# ? Dec 9, 2016 03:54 |
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SylvainMustach posted:Playing the first Chronicles for the first time and boy am I glad they have the Japanese voices. I'm only now heading to colony 6 and I couldn't stand the voices. I never really had a problem with English accents but it was getting super grating.
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# ? Dec 9, 2016 04:08 |
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SylvainMustach posted:Sorry is that an uncommon opinion? I like everything else fwiw A lot of people loved the dub, if only because it didn't use the same five voice actors that dub literally every piece of Japanese media released in NA.
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# ? Dec 9, 2016 04:13 |
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Yeah the eng dub is easily a positive for most.
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# ? Dec 9, 2016 04:20 |
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Ah well... If it's the biggest complaint I have then I guess it's alright.
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# ? Dec 9, 2016 04:28 |
SylvainMustach posted:Playing the first Chronicles for the first time and boy am I glad they have the Japanese voices. I'm only now heading to colony 6 and I couldn't stand the voices. I never really had a problem with English accents but it was getting super grating. I'm not really feeling this post... Like a Reynbow without Reyn.
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# ? Dec 9, 2016 05:36 |
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TurnipFritter posted:A lot of people loved the dub, if only because it didn't use the same five voice actors that dub literally every piece of Japanese media released in NA. Ignoring that it was quite good (which it was), this was also part of it. There are a handful of VAs in the US that do like some absurdly huge percentage of dubs. They aren't bad (heck, several of them are quite good most of the time), but hearing the same voices in tons of games is really loving strange and bad.
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# ? Dec 9, 2016 12:01 |
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Let's not lose our heads, though!
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# ? Dec 9, 2016 13:40 |
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SylvainMustach posted:Playing the first Chronicles for the first time and boy am I glad they have the Japanese voices. I'm only now heading to colony 6 and I couldn't stand the voices. I never really had a problem with English accents but it was getting super grating. I loved it because it's nice hearing people like me (even if they're from the south) in a game instead of a ceaseless parade of Americans.
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# ? Dec 9, 2016 13:47 |
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I guess I should mention that I've only been playing games with any sort of voice acting for like two or three years and haven't heard the same group of voice actors used again and again. I can see why it would be a refreshing change. Maybe I'll switch back when I get more party members.
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# ? Dec 9, 2016 15:42 |
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Hello, is this thing on? Am I all alone?
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# ? Dec 9, 2016 15:59 |
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SylvainMustach posted:I guess I should mention that I've only been playing games with any sort of voice acting for like two or three years and haven't heard the same group of voice actors used again and again. I can see why it would be a refreshing change. Well more than anything flipping to the Japanese dubs is confusing since, y'know, you can't understand it and all. Unless you can, I guess. I'd highly encourage you to keep the English VA on because all the characters give truly great performances.
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# ? Dec 9, 2016 16:22 |
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Louisgod posted:Well more than anything flipping to the Japanese dubs is confusing since, y'know, you can't understand it and all. Unless you can, I guess. are you really feeling it
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# ? Dec 9, 2016 16:28 |
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Tatsuta Age posted:are you really feeling it you're god drat loving right I am
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# ? Dec 9, 2016 16:31 |
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I'll cave. Small price to pay. And I'm very early in so maybe it'll grow on me.
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# ? Dec 9, 2016 23:05 |
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As with all leaks, take with a grain of salt but this was said about the XCX Switch port.code:
I still have love for XCX, even not playing it for a year. Tokyo mirage sessions came really close, but XCX is still #1 WiiU game for me.
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# ? Jan 8, 2017 01:19 |
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Xcx at a resolution that lets you read text sounds dope
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# ? Jan 8, 2017 05:36 |
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If they reworked mech combat not to be absolutely dire and made the party interface work like Xenoblade's I'd give a Switch port another shot. If the game is still going to crash and burn at the 40 hour mark though... I don't wanna get hurt again.
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# ? Jan 8, 2017 09:27 |
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It's not so much that mech combat is in need of a rework, it's the way late game is balanced that needs to be looked at. Too much emphasis on one-shot weapons thanks to how powerful everything gets past a certain level, and the tools to counteract that power normally (anti spike and element augs, etc) are waaay too tedious to farm for a lot of people.
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# ? Jan 8, 2017 09:58 |
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If they change the flight mechanics so that even jumping with the flight module on no longer forces the music to reset and change to the lovely flight music (your opinion may vary), then it'll be worth it. For some reason the flight mechanics ruined the game for me. I think it was the music problem, and how it made the world look tiny and dull, like looking at an old Myst-style map or something. It just pulled the curtain back too much and wrecked some of the mystique of the game world.
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# ? Jan 8, 2017 16:33 |
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If they pack in the first Xenoblade as a freebie somehow then I'll bite, otherwise XBX is not a game worth double dipping on, even with additional end game content. I'm working on my third time through Xenoblade and it's simply a stellar game and begs for an HD release, especially on Switch.
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# ? Jan 8, 2017 16:52 |
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Psycho Landlord posted:It's not so much that mech combat is in need of a rework, it's the way late game is balanced that needs to be looked at. Too much emphasis on one-shot weapons thanks to how powerful everything gets past a certain level, and the tools to counteract that power normally (anti spike and element augs, etc) are waaay too tedious to farm for a lot of people. That's true that the game's combat kinda falls apart in the late game, but the mech combat is in general also just a step back from the ground combat.
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# ? Jan 8, 2017 18:19 |
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I'm glad the Switch is shaping up to have a rich library of Wii U games. But then looking at how many PS4 games are either remasters of PS3 titles or were simultaneous PS3/PS4 releases it's not too bad.
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# ? Jan 8, 2017 20:38 |
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thanks alot assbag posted:If they change the flight mechanics so that even jumping with the flight module on no longer forces the music to reset and change to the lovely flight music (your opinion may vary), then it'll be worth it. For some reason the flight mechanics ruined the game for me. I think it was the music problem, and how it made the world look tiny and dull, like looking at an old Myst-style map or something. It just pulled the curtain back too much and wrecked some of the mystique of the game world. I felt exactly the opposite. The fight mechanics made the game for me because being able to actually fly around and see how everything connected rather than being stuck going from loading area to load area was awesome and something few games offer. It's part of what made the game world work for me. It's the opposite of tiny and dull to me because I can look at something and go "Oh, poo poo, I can go there" instead of "Oh, okay, that looks neat but it's actually a giant invisible wall mountain that I can't actually go to the top of."
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# ? Jan 8, 2017 20:58 |
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# ? May 28, 2024 08:18 |
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The way I played XCX & what IMO is the optimal way to explore, is I went absolutely everywhere I could possibly go on foot before getting the skell and then before getting the flight module. There's a ton of interesting stuff and ways you can get into places you wouldn't expect and they have a really different feel from flying around. That made the jump in power and how you interact with the environment really feel like a big leap in progression and "poo poo getting real", now this huge world I've mastered seems much smaller kinda deal.
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# ? Jan 8, 2017 21:18 |