|
Viva Miriya posted:hey do you want a new avatar so we don't have to look at this weird rear end one you have
|
# ? Jan 12, 2017 17:39 |
|
|
# ? Jun 8, 2024 09:40 |
|
cybertier posted:I might have a chance to get some (~8) Skill Extractor from an old Account, which I thought I might use to set up PI Skills on the 3 characters on my main account. It's not so much better/worse as a tradeoff between effort and isk. You can spend all day ferrying stuff between extractor and factory planets to optimize profit. I run lazy 4/2 (4 basic feeding 2 advanced) planets. Reset extractors every 3 days, transfer P2 to customs office every week or two, collect with a hauler every month-ish for 1B in stuff.
|
# ? Jan 12, 2017 17:42 |
|
meatmccartney posted:It's not so much better/worse as a tradeoff between effort and isk. You can spend all day ferrying stuff between extractor and factory planets to optimize profit. I have some 6/3 p2 planets and some p1 only planets, but the 4/2 p2 remains my preferred setup. It hits the sweet spot with how much effort I want to spend on the game. Better to run longer cycle times than start to hate the game trying to match the peak efficiency some spreadsheet spit out. The perfect theoretical setup still produces 0isk/hr, if you don't have the time or motivation to log in.
|
# ? Jan 12, 2017 18:35 |
|
ullerrm posted:To be fair, Phoenixes are much more viable against other caps now that TPs have diminished effect against sieged/triaged caps instead of no effect. One unbonused TP should get you full damage against moving armor caps. I forgot that TPs do apply at least something now, but yeah, the delay is painful and results in either a lot of lost damage or needing to call different targets for the phoenixes, unless you're shooting supers. Zephyrine posted:words That's a pretty reasonable fit. I still don't think I'd use it over a nag/rev, but at least it's not a moros. My thinking on DD soaking is that after all the other dreads on field die and it's just phoenixes, it takes significantly longer to kill them when they're full tanked. This may be more applicable to small fights than big ones though, 90% of my capital experience tops out at 15 or so on a side, and I lean towards heavily tanked phoenixes because if both sides end up with around 3 dreads left, the side with more phoenixes wins because it takes so drat long to kill them. I've actually run into an active tanked phoenix that was the only thing left in a hostile fleet, but since we only had 3 dreads left and it had around a 25-30k active tank we couldn't break it before they got a batphone together. Viva Miriya posted:hey do you want a new avatar so we don't have to look at this weird rear end one you have Sure, but I'm way too lazy to think of one and you might want to look to yourself first if you care so much.
|
# ? Jan 12, 2017 18:54 |
|
meatmccartney posted:It's not so much better/worse as a tradeoff between effort and isk. You can spend all day ferrying stuff between extractor and factory planets to optimize profit. 4/2 means 4 planets that refine their ressources into P1 products and then 2 planets that use those P1 products to produce P2? A 3 day babysitting time sounds very much like what I'm looking for. cybertier fucked around with this message at 19:09 on Jan 12, 2017 |
# ? Jan 12, 2017 19:03 |
|
cybertier posted:4/2 means 4 Planets that refine their ressources into P1 products and then 2 planets that use those P1 products to produce P2? 4/2 is a setup for a single planet making a p2. The most basic setup is four basic factories, two advanced factories, a launchpad, and two extractors. Lay out all the links (you can hold ctrl to start a link, then click the destination), then add extractor heads. Resource routing is extractors p0 -> launch pad -> basic factory -> launch pad -> advanced factory -> launch pad You buffer through the launch pad so you don't lose material when a cycle finishes but the next step is not ready to accept input. Here's a random GIS setup. This one uses silos to buffer p0 and p1. This might require command center upgrades V, or some optimal link lengths (link length increases CPU?/PG usage). If you don't have the fitting for this setup you can do it all through a single launchpad but might have to pay a bit more attention so you don't lose p2. DARPA fucked around with this message at 19:28 on Jan 12, 2017 |
# ? Jan 12, 2017 19:23 |
|
VideoGames posted:Who is pony avataring people? Someone with more money than sense.
|
# ? Jan 12, 2017 19:43 |
|
Booley posted:Sure, but I'm way too lazy to think of one and you might want to look to yourself first if you care so much. i guess you get to keep your weird avatar then
|
# ? Jan 12, 2017 19:49 |
|
the last time ponytars were common im pretty sure the dude was rebuying them like mad
|
# ? Jan 12, 2017 20:02 |
|
VideoGames posted:Who is pony avataring people? We've had a few goons with more money than sense that would go wandering through the eve thread and pony/duck people at random. I kinda miss my duck.
|
# ? Jan 12, 2017 20:21 |
|
Didn't you have a dancing rhino for ages? SOAP is only showing the Star wars walker on a leash and I KNOW you had more than that.
|
# ? Jan 12, 2017 21:32 |
|
DARPA posted:4/2 Thanks that was very helpful.
|
# ? Jan 12, 2017 22:01 |
|
cybertier posted:4/2 means 4 planets that refine their ressources into P1 products and then 2 planets that use those P1 products to produce P2? 3 days is the P0 extraction cycle. If you can pull 12k per hour of each P0 over 3 days, then no touchie for 36 hours. You need a big enough white blob on scan and enough extraction heads. I'm a loving dork for writing this.
|
# ? Jan 12, 2017 22:02 |
|
Pony avs are way worse than duck avs.
|
# ? Jan 12, 2017 22:17 |
|
ranbo das posted:Pony avs are way worse than duck avs. Good thing you have both I suppose
|
# ? Jan 12, 2017 23:45 |
|
working mom posted:Good thing you have both I suppose It's to reflect how bad I am at posting.
|
# ? Jan 13, 2017 03:21 |
|
I do p0 to p1 extraction and then dump the p1s onto factory planets. This does 3 things: 1.) I can set my p0-p1 extraction planets to 7 day cycles and not give a gently caress. 2.) With multiple characters I can get higher volumes of p1s to dump onto the p2s to make a higher volume of p2s. 3.) Avoid bottlenecks from depletion Also even relatively weak planets that are 'cold' on resources, 1 single maxed out extractor can pull enough if you place the heads right. I only do PI to supplement my pos fuel manufacturing and to vertically integrate for t2 production. For what it's worth, I can pump out enough oxygen, coolant, and mech parts amongst the collaboration of 6 characters weekly to satisfy the needs for 15 large pos for weekly fuel manufacturing. Only when I get lazy and forget to reload my factory planets do I have to buy from the market (depending on how much effort you want to put into your factory planets, and the type of setup, you have to reload them about 2 times a week with p1s). dialhforhero fucked around with this message at 15:01 on Jan 13, 2017 |
# ? Jan 13, 2017 05:41 |
|
I just do P2 single planet PI and I've been wondering if I can do better. Have 3 lava/plasma planets making transmitters, a temperate making fertilizer, and an ice making viral agents on one character for about ~1m isk/hr. Glad to have it because I can lose frigates guilt free, I feel like its the only good option for 1 character PI. I hear people talk about wetware being where the money's at and I don't know what they mean.
|
# ? Jan 13, 2017 07:26 |
|
Flanders. Could I get some input on the Phoenix I linked and possible improvements?
|
# ? Jan 13, 2017 09:10 |
|
VideoGames posted:Who is pony avataring people? ahahaha OOS would be proud )))
|
# ? Jan 13, 2017 11:27 |
|
Zephyrine posted:Flanders. Could I get some input on the Phoenix I linked and possible improvements? You might appreciate this raw footage of some PHOENIX BLAPPING. Its old but yeah. e: first like 5 minutes maybe has to do with blapping a barghest real quick https://www.youtube.com/watch?v=3RAF2OCdZl0 https://www.youtube.com/watch?v=6ZCueLS8c2g&t=182s I think we died screaming at some point but yeah enjoy. Viva Miriya fucked around with this message at 12:28 on Jan 13, 2017 |
# ? Jan 13, 2017 12:20 |
|
Stinky Wizzleteats posted:I just do P2 single planet PI and I've been wondering if I can do better. Have 3 lava/plasma planets making transmitters, a temperate making fertilizer, and an ice making viral agents on one character for about ~1m isk/hr. Glad to have it because I can lose frigates guilt free, I feel like its the only good option for 1 character PI. I hear people talk about wetware being where the money's at and I don't know what they mean. Start characters on the other two slots on your account. Takes about a month each for the pi skills. So get your main trained to something you'll enjoy then spin up an alt. One account can run 18 planets. Simplest way to make more isk is to add more planets. In deklein GSF had 1℅ tax planets. If you want to get into factory production, and you're in GSF, find out if they have some set on delve. http://foo-eve.blogspot.com/2014/12/pi-spreadsheet-working-again.html?m=1 This spreadsheet might help you out. It's not always worth making a more advanced component. Sometimes the parts are more valuable than the product. And remember that pi should enable you to enjoy eve. If you get a setup going that makes you loathe logging in tear it down and go lower effort.
|
# ? Jan 13, 2017 12:55 |
|
Zephyrine posted:Flanders. Could I get some input on the Phoenix I linked and possible improvements? It's a good start. Things I'd change: * T2 cap energizer: Drop this to T1. If you're popping it at all, it means that either A) you got driveby DDed by a titan and are going to dock up as soon as you exit siege, or B) you're being primaried by a superior force and are going to die. In both cases, a T1 gives you roughly the same benefit for significantly reduced cost and fitting. * Four BCSes: The stacking penalties mean that you're wasting money here. Three BCSes and a guidance enhancer would probably be better. * Second TC: One TC is good, but if you're going to replace a BCS with a TE in your lows, the second TC is partly wasted. (Especially since you've got range rigs -- those are going to be on fourth and fifth stacking penalty.) Consider taking another shield extender instead, or a thermal hardener, or a flex resist hardener, to compensate for the fact that you don't have full CDFEs. edit: Or, a better way to go about it, since you're over on grid: Replace the fourth BCS with a PDS, keep both your missile guidance computers. It almost gives you enough grid to pick up a compact capital neut, too. ullerrm fucked around with this message at 19:22 on Jan 13, 2017 |
# ? Jan 13, 2017 18:19 |
|
Unrelated: Has anyone tried Jaguars since the small arty fitting changes? The Jaguar has always seemed like a hull that's a natural for arty, given that it's got an optimal range bonus (useless for ACs), a tracking bonus, and two damage bonuses. But it was always a struggle to fit it in the past -- at best, you could do a plated armor kiter with 250mms, and the damage was crap. So, 90% of Jaguar fits were ACs. But now, this fits: code:
|
# ? Jan 13, 2017 19:32 |
|
Flanders, how do you start whipping up a fitting? Do you start with a hull and begin from there or have an idea of what you want to achieve and go from there?
|
# ? Jan 13, 2017 19:50 |
|
ShaneMacGowansTeeth posted:Flanders, how do you start whipping up a fitting? Do you start with a hull and begin from there or have an idea of what you want to achieve and go from there? This old post (you'll need archives) talks about it. https://forums.somethingawful.com/showthread.php?threadid=3609703&userid=0&perpage=40&pagenumber=169#post427578345 If you don't have archives, Google has a cached copy. Search for "ullerrm fitting comet ab" and it'll be about halfway down the page. e: VVVV I've been playing this game for eleven years, man. A lot of this poo poo you just learn over time. I used to be a shitfitter too -- a while back, I ran into a screenshot from 2005 where I was running lv4s in lowsec in a mixed torpedo/HML/medium-artillery Typhoon with both shield and armor tanks. :shamecube: ullerrm fucked around with this message at 21:59 on Jan 13, 2017 |
# ? Jan 13, 2017 20:18 |
|
ullerrm posted:This old post (you'll need archives) talks about it. I don't think I'll ever get this game enough to do that, holy poo poo
|
# ? Jan 13, 2017 21:28 |
|
ShaneMacGowansTeeth posted:Flanders, how do you start whipping up a fitting? Do you start with a hull and begin from there or have an idea of what you want to achieve and go from there? I'm very bad at eve (in an actually good at eve but still bad at eve kind of way), and really you just have to know what you want to do, what the current meta is, and what's available, and what the current meta is. Many things you generally won't do, like making an armor cerb or a kiting abaddon. Hull bonuses are important, and while you might abandon one for certain things, generally it's good to use them. Certain modules also interact well together. Cap boosters and active tanks. Webs+scrams. Long points and mid-range weapons. The kiting meta and snakes. You can tell pretty quickly from hull bonuses how certain hulls are "intended" to be used, and then it comes down to a few decisions: kiting v brawling active v passive tank if you're in any situation where you have logi, an active tank probably isn't the best choice similarly, I'm not going to combines a scram, web, and LR weapons
|
# ? Jan 13, 2017 22:19 |
|
ullerrm posted:
I used to fly the old "Vily wants a web" jaguar fit with arty shoehorned onto it. The guns were only there to whore on the primary while I pinned my target in place. That fit looks fun to run about in. Edit: My carrier alt just finished fighters 5 Not sure what to train next. WhoNeedsAName fucked around with this message at 12:40 on Jan 14, 2017 |
# ? Jan 14, 2017 12:22 |
|
ullerrm posted:I used to be a shitfitter too -- a while back, I ran into a screenshot from 2005 where I was running lv4s in lowsec in a mixed torpedo/HML/medium-artillery Typhoon with both shield and armor tanks. :shamecube: I refuse to believe this. It can't be true. As a former acolyte of ye olde Vily Jag though, I'm gonna try out that arty jag fit. I love killing inties in an arty rifter, so I'll upgrade. School Nickname fucked around with this message at 15:10 on Jan 14, 2017 |
# ? Jan 14, 2017 15:07 |
|
Landsknecht posted:I'm very bad at eve (in an actually good at eve but still bad at eve kind of way), and really you just have to know what you want to do, what the current meta is, and what's available, and what the current meta is. see, I had to google half of the terms here because I hear them and think "what the gently caress does that mean" and that's not a knock on you or Flanders either. And don't even get me started when someone says "meta" when referring to weapons. I thing I definitely do get is hull bonuses and how they interact with tank and weapons and that stuff
|
# ? Jan 14, 2017 20:14 |
|
Meta is pretty much just what's popular at the moment. You can somewhat predict it, though -- about 50% of it is reaction to the latest patch, 30% of it is weird FC preferences that end up becoming major alliance doctrines, and 20% of it is trendy flavor-of-the-week poo poo. As an example of the latter, active tank ships with large cap batteries are really popular in lowsec solo/smallgang play right now. Why? Because someone made a PvP video featuring those modules and posted it to r/eve, and now everyone's trying it out. Same thing happens pretty much every time rhiload makes a "Zkill guide to __" video. FC preferences are pretty predictable too. Elo Knight and Muninns, Asher and Cerbs, that one russian fucknut and Ishtars, etc. When an FC starts getting notorious for shredding hostiles with a given comp, most other FCs in the game will want to try the same comp to see if it's a real ez-win-button or just something decent. The "reaction to latest patch" tends to move more slowly. Ultimately, Eve balancing is like the biggest game of rock-paper-scissors-lizard-Spock ever, where everything has hard and soft counters to it. There's big shifts initially when a patch changes something (i.e. Svipuls became far less popular when they were rebalanced, and shield-tanked BSes came back into favor due to the introduction of DICKS). Once a clear flavor-of-the-week emerges, people fly those a lot, and people also start flying hard counters to them. For example, AB/scram/web kite frigates are in vogue right now in FW. Either you need something that can AB/scram/web brawl better than the average ship (Daredevil, Kestrel, Hawk, etc.) or you need something that can hard-counter a scram/web kite: long point kiters, dual web fits, neut boats, etc. Once people start flying those more than anything else, they'll become "in meta," and something that hard-counters those (LML jackdaws, damp navytristans, etc.) will start becoming FotM again. It moves in fairly predictable cycles.
|
# ? Jan 15, 2017 00:49 |
|
Where did Elo run off to anyway?
|
# ? Jan 15, 2017 01:49 |
|
Space Flanders, I'm trying to come up with a small gang comp of 10-15 t1 frigs (no pirate or navy frigs) that costs no more than 3-4 ticks of carrier ratting (because I'm cheap), so I can just hand out the ships and roam with them. Basic Idea with be 2 light tackle, 2 scram web tackle, 1-2 maulus, 1 griffin, 2 logi frigs and the rest are dps ships. I've decided that it will be an armor doctrine (bar the tackle frigs), but I can't decide on the dps. From what I've eft'd myself I'd have ~100m to spend on 6-10 dps frigs. But I can't really decide on which t1 frig to use as DPS, since I'm poo poo scared of webs. Is my only option the tristan?
|
# ? Jan 15, 2017 02:12 |
|
School Nickname posted:Space Flanders, I'm trying to come up with a small gang comp of 10-15 t1 frigs (no pirate or navy frigs) that costs no more than 3-4 ticks of carrier ratting (because I'm cheap), so I can just hand out the ships and roam with them. Basic Idea with be 2 light tackle, 2 scram web tackle, 1-2 maulus, 1 griffin, 2 logi frigs and the rest are dps ships. I've decided that it will be an armor doctrine (bar the tackle frigs), but I can't decide on the dps. From what I've eft'd myself I'd have ~100m to spend on 6-10 dps frigs. But I can't really decide on which t1 frig to use as DPS, since I'm poo poo scared of webs. Is my only option the tristan?
|
# ? Jan 15, 2017 02:30 |
|
If you insist on applying DPS from outside of web range, your options for armor ships are: * Punishers or Tormentors with T2 pulses (for Scorch) or T1/T2 beam * Atron or Incursus with railguns * Tristans with drones * Rifters with artillery If you're open to shield ships, that gives you LML Condors/Kestrels and rail Merlins, and potentially LML Breachers.
|
# ? Jan 15, 2017 02:52 |
|
Anyone got a brawling phantasm fit? under 200m. I get 4-12 BPCs a day... need to do something lol
|
# ? Jan 15, 2017 02:54 |
|
ullerrm posted:If you insist on applying DPS from outside of web range, your options for armor ships are: Go with arty rifters. They fit better after the rebalance and are the prettiest t1 frigate hull in the game. Also a year or two ago I did a really fun roam with all breachers, fitness around 8m per ship and I bought like 50. It was amazing. They're amazing. For lowsec you can go the dual masb and small AAR fit with a scram web and ab. For null go dual masb and have no logi. You rep insane amounts and do good DPS with rockets.
|
# ? Jan 15, 2017 03:24 |
|
L0cke17 posted:Go with arty rifters. They fit better after the rebalance and are the prettiest t1 frigate hull in the game. The damage is so low tho :\ Was thinking something like this: code:
ullerrm fucked around with this message at 05:53 on Jan 15, 2017 |
# ? Jan 15, 2017 05:46 |
|
|
# ? Jun 8, 2024 09:40 |
|
t1 frigates suck, fly thrashers or talwars they're really fun and can actually teach you basic fc mechanics and thinking
|
# ? Jan 15, 2017 05:56 |