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I'd asked before, but I could use more guidance: what the hell can I do to make Yuki Onna less of a bitch to fight? She's wrecking me pretty handily and I only have my two relatively weak onmyo fire talismans.
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# ? Feb 12, 2017 23:34 |
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# ? May 28, 2024 15:33 |
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Alteisen posted:What part of him is giving you trouble exactly? Oh wow, he has a different throwing animation and the balls move way slower in that vid, was that how NG was too? When I fought him in NG+ he threw underhand and loving fast with almost no startup animation. When people were saying "just dodge late" I was like "there is no late... it's instant?" But seeing this the recommendation makes more sense.
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# ? Feb 12, 2017 23:37 |
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8-Bit Scholar posted:I'd asked before, but I could use more guidance: what the hell can I do to make Yuki Onna less of a bitch to fight? She's wrecking me pretty handily and I only have my two relatively weak onmyo fire talismans. Are you a magic build? If so, sloth talismans are the answer. Do you have a fire guardian spirit? Kato is super good against her. What I did is pop an extraction talisman and kill the guy and the ghost right before the boss so that I would go in with a full living weapon gauge. Edit: i guess you're obviously not if you only have 2 talismans. Durrrr. Edit 2: living weapon is still a pretty good bet. Without extraction talismans it's a bit more of a chore to get up. If you have the fire rat, he charges way faster than the fire dog. Snak fucked around with this message at 23:44 on Feb 12, 2017 |
# ? Feb 12, 2017 23:39 |
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Zaphod42 posted:Stay close to her so she does more of her melee attacks. Learn which are safer to dodge and which are safer to block, and when you can punish her and get hits in. None of this is wrong at all, but I actually found baiting her distance attacks in the first half (sonic paralysis, psycho crusher) to be really easy. Go in for a swipe or two, block if you must but she has one combo that really fucks you over even on block. Backdashing is best. Patience and don't get greedy, basically. Second half ( air sonic paralysis and air needles and air crush) are all super easy to dodge and punish.
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# ? Feb 12, 2017 23:59 |
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Punching looks cool. But popping 3 buffs for ultra damage and not getting cool new weapons seems a boring way to play.
Bombadilillo fucked around with this message at 00:08 on Feb 13, 2017 |
# ? Feb 13, 2017 00:01 |
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The Onmyo Mage Veteran training I did the first half barehanded because I thought it didn't give me any weapons. Whoops.
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# ? Feb 13, 2017 00:04 |
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Suzaku is my new favorite spirit. If your Amrita Gauge is full when your Life hits 0, it automatically activates Living Weapon and then gives you 1 Life back when it runs out. And if you reach critical Life, it auto-charges your Amrita Gauge. That owns.
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# ? Feb 13, 2017 00:06 |
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Harrow posted:Suzaku is my new favorite spirit. If your Amrita Gauge is full when your Life hits 0, it automatically activates Living Weapon and then gives you 1 Life back when it runs out. And if you reach critical Life, it auto-charges your Amrita Gauge. That does sound amazing. I've got like 32 magic, but I'm starting to pump spirit now. I have 37 onmyo capacity. It's fuckin loller.
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# ? Feb 13, 2017 00:08 |
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Bombadilillo posted:Punching looks cool. But popping 3 buffs for ultra damage and not getting cool new weapons seems a boring way to play. Eh, it's smart to pop damage buffs for any class and movesets are the same for every weapon in a class? So unless you really like weapon skins, it's not really different.
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# ? Feb 13, 2017 00:11 |
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Bugblatter posted:Eh, it's smart to pop damage buffs for any class and movesets are the same for every weapon in a class? So unless you really like weapon skins, it's not really different. I pop buffs before a boss. But running through a level I don't need it. Hows punching unbufffed against mooks?
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# ? Feb 13, 2017 00:13 |
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I'm really hoping DLC will add some more weapons, the ones we have for now are obviously good and robust enough, I just want some more to mix it up even more, give me a kanabo and some weird stuff. I mean we're getting a DLC with Masamune Date, dual guns when Team Ninja
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# ? Feb 13, 2017 00:23 |
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Yardbomb posted:I'm really hoping DLC will add some more weapons, the ones we have for now are obviously good and robust enough, I just want some more to mix it up even more, give me a kanabo and some weird stuff. They're already in the game.
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# ? Feb 13, 2017 00:29 |
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So is there a way to get the Yatagarasu armor other than farming the Immortal Flame mission? The only guide I can find says most of the parts are drops from the boss of that mission and I don't really want to run the whole mission over and over to get it, even though it looks rad as gently caress.
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# ? Feb 13, 2017 00:31 |
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It really annoys me that every stat specifically lists which weapon it works with except the kusarigama. I know it's Dex, but why not just say it. Also, a lot of armor has the weight listed in parenthesis next to the name, but some of them don't have anything. If they don't have a listing is the armor considered some sort of different class? And besides the Agility rating is there any difference in wearing different armor? Heavy armor actually increases your survivability by a crazy amount, and since iframes don't work the same way it really doesn't seem like Light armor is worth it, even with a Skill/Dex build. I'll get two-shot by Yokai if I mess up a dodge in light armor, but with heavy armor I can tank hits and block and still dodge.
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# ? Feb 13, 2017 00:34 |
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Holy poo poo the Sekigahara mission is my favorite so far. Mission/story spoiler: Sneaking behind enemy lines in the middle of a war and using the sneak talisman and axing everyone in the back was I'm not sure I get the complaints about level design in this game. There's lots of variety, I've even got lost a few times and that's never happened in Dark Souls.
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# ? Feb 13, 2017 00:34 |
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Harrow posted:So is there a way to get the Yatagarasu armor other than farming the Immortal Flame mission? The only guide I can find says most of the parts are drops from the boss of that mission and I don't really want to run the whole mission over and over to get it, even though it looks rad as gently caress. Do the cave submission that unlocks after that mission.
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# ? Feb 13, 2017 00:34 |
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Yorkshire Pudding posted:It really annoys me that every stat specifically lists which weapon it works with except the kusarigama. I know it's Dex, but why not just say it. This game's menus are unfortunately very bad.
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# ? Feb 13, 2017 00:35 |
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Bugblatter posted:Oh wow, he has a different throwing animation and the balls move way slower in that vid, was that how NG was too? When I fought him in NG+ he threw underhand and loving fast with almost no startup animation. When people were saying "just dodge late" I was like "there is no late... it's instant?" But seeing this the recommendation makes more sense. Na that was during the beta, I'm doing 2 side by side playthrough so its gonna be awhile before I hit new game+
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# ? Feb 13, 2017 00:38 |
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Belzac posted:They're already in the game. Gonna need to know where this is at.
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# ? Feb 13, 2017 00:56 |
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I'm in chapter 5 now and a few observations: 1) The level with the castle on fire is bizarrely ugly and barren and looks like it's from a game made a decade ago. 2) I have no loving idea who anyone is any more, who all these armies and generals are, and why anyone is fighting.
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# ? Feb 13, 2017 01:08 |
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Yodzilla posted:I'm in chapter 5 now and a few observations: Yeah that exact level is where I straight up just gave up on following the plot. I have no idea who the boss is. The only thing I actually know is Kelly has William's spirit still and he wants to use the amrita to do fuckin I don't even know anymore I don't think they even said. edit: It also is where the level design and enemy placement reaches peak awful. Definitely the low point of the game for me for multiple reasons.
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# ? Feb 13, 2017 01:10 |
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https://en.wikipedia.org/wiki/Sengoku_period#Unification I haven't played this game (no PS4), but from spoiling myself on various things I think this is basically required reading to understand the plot. The game seems to assume a level of historical knowledge that most Westerners lack.
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# ? Feb 13, 2017 01:13 |
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Umibozu was a poo poo and killed me more than any other boss, like 10 times. Sometimes his instadeath laser must didn't have a tell.
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# ? Feb 13, 2017 01:15 |
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katkillad2 posted:Holy poo poo the Sekigahara mission is my favorite so far. Mission/story spoiler: Sneaking behind enemy lines in the middle of a war and using the sneak talisman and axing everyone in the back was That was my favorite level in the game by far. A totally different sort of map for a Soulslike, but it worked incredibly well with the mechanics. Choosing how to navigate through the different hazards was awesome. There are several different paths through it, all formed by enemy placement rather than geometry. It's kind of what From was going for with Ariandel, but executed far better. I do think most of the levels rank are a hair less below average (Non DS2) Souls map, but it also never has the lows of Souls worst areas either. Also, a lot of Nioh maps are recreations of real-world locations, which is both very cool and somewhat limiting.
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# ? Feb 13, 2017 01:16 |
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I get the impression that it's a sort of common knowledge history thing in Japan. Similar to that Assassin's Creed game about the Revolution (but not terrible).
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# ? Feb 13, 2017 01:16 |
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I have been using Guardian Spirits to keep everyone straight so far. And if they ain't got a spirit they ain't poo poo
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# ? Feb 13, 2017 01:17 |
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Dr. Red Ranger posted:I get the impression that it's a sort of common knowledge history thing in Japan. Similar to that Assassin's Creed game about the Revolution (but not terrible). There are so many times in this game where characters have mentioned something that happened in real life historically and I've been like "ahhhh!" and then 2 minutes later it is completely gone from my head. Initially I was following it pretty well and then they started talking about the military unification of Japan inbetween me running around killing demons and I just was like
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# ? Feb 13, 2017 01:18 |
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I just found a NPC revenent named RebootRygar.
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# ? Feb 13, 2017 01:19 |
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Dr. Red Ranger posted:I get the impression that it's a sort of common knowledge history thing in Japan. Similar to that Assassin's Creed game about the Revolution (but not terrible). Yeah essentially. You're a dude searching for a McGuffin, and the hunt takes you to both every famous person and every notable event from the era, and the levels include detailed recreations of famous landmarks. Just remove the future scifi bits and replace them with a heavy dose of folklore.
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# ? Feb 13, 2017 01:23 |
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H95M-EGNK-LAC8 Amazon preorder code if anyone wants it. They sent me another one for some reason.
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# ? Feb 13, 2017 01:26 |
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Deified Data posted:Umibozu was a poo poo and killed me more than any other boss, like 10 times. Sometimes his instadeath laser must didn't have a tell. That boss upsets me as well because if you melee him there's a good 1/10 chance of you suddenly plunge attacking right off the edge of the arena. His hitbox will just straight up vanish at random to allow you to careen to your death. I absolutely loathe that stage, it is more frustrating than just about anything in Dark Souls, except MAYBE the original version of the Shrine of Amana.
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# ? Feb 13, 2017 01:27 |
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When I beat Umi-Bozu I got a little lucky on his deathbeam (only fired twice) but I didn't have too much trouble just by treating him like the mini-bozus. Hit his glowy spots after an attack and just throw kayaku-dama at him when you can't. Didn't seem so bad after Nue and Muneshige.
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# ? Feb 13, 2017 01:34 |
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Yodzilla posted:2) I have no loving idea who anyone is any more, who all these armies and generals are, and why anyone is fighting. I've played enough Nobunaga's Ambition, Samurai Warriors and so on to have this stuff just burned into my brain by now. Every time another history duder shows up I get all
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# ? Feb 13, 2017 01:41 |
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When an item piece or Set Bonus says something like "Ki Damage" or "Skill Damage", does that just mean a bonus to those types of damage? IE "Ki Damage" would mean you do additional Ki Damage to an opponent, and "Skill Damage" means you do additional damage based on your Skill based weapons?
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# ? Feb 13, 2017 01:42 |
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Belzac posted:Do the cave submission that unlocks after that mission. Hell yes, thanks Yorkshire Pudding posted:Also, a lot of armor has the weight listed in parenthesis next to the name, but some of them don't have anything. If they don't have a listing is the armor considered some sort of different class? And besides the Agility rating is there any difference in wearing different armor? Heavy armor actually increases your survivability by a crazy amount, and since iframes don't work the same way it really doesn't seem like Light armor is worth it, even with a Skill/Dex build. I'll get two-shot by Yokai if I mess up a dodge in light armor, but with heavy armor I can tank hits and block and still dodge. You can tell what class an armor is by its stat requirements. Body/Skill is light, Body/Strength is medium, Strength/Stamina is heavy. There's some differences in damage reduction between the armor classes. The difference between light and heavy is noticeable, but the difference between light and medium is pretty small.
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# ? Feb 13, 2017 01:43 |
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Yorkshire Pudding posted:When an item piece or Set Bonus says something like "Ki Damage" or "Skill Damage", does that just mean a bonus to those types of damage? IE "Ki Damage" would mean you do additional Ki Damage to an opponent, and "Skill Damage" means you do additional damage based on your Skill based weapons? Ki damage means you do more Ki damage to opponents. Skill damage means damage from skills, like Iai Quickdraw or Spearfall.
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# ? Feb 13, 2017 01:44 |
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Dr. Red Ranger posted:When I beat Umi-Bozu I got a little lucky on his deathbeam (only fired twice) but I didn't have too much trouble just by treating him like the mini-bozus. Hit his glowy spots after an attack and just throw kayaku-dama at him when you can't. Didn't seem so bad after Nue and Muneshige. I have the hardest loving time getting the dodge timing down for his final phase. Like, it seems like it should be easy to dodge the big slam, but he always manages to clip me with the hitbox as I try to zip out. I'm clearly reacting to the wrong tell, but it's kind of hard to do that, especially if you end up dodging off the loving goddamn ledge because you can't see that there's a hole there because the level is dark as poo poo.
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# ? Feb 13, 2017 01:45 |
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8-Bit Scholar posted:That boss upsets me as well because if you melee him there's a good 1/10 chance of you suddenly plunge attacking right off the edge of the arena. His hitbox will just straight up vanish at random to allow you to careen to your death. At least that boss taught me to rapidly switch targets with the right stick
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# ? Feb 13, 2017 01:47 |
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Harrow posted:Hell yes, thanks To the bottom left of the armor's picture there are also three little vertical pips that fill in to show what class an armor is.
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# ? Feb 13, 2017 01:48 |
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# ? May 28, 2024 15:33 |
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CharlieFoxtrot posted:
If you light the torches theres no extra enemies.
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# ? Feb 13, 2017 01:49 |