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TVDinna
Feb 17, 2013

J posted:

I know that's autocorrect but I'm gonna start calling them croissant guardians now, thanks.

Nope not autocorrect :smugdog:

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Ineptitude
Mar 2, 2010

Heed my words and become a master of the Heart (of Thorns).
I hit 50 the other day and have started noticing the grind. 50-51 took considerably longer than 49-50, and 51-52 is so far taking a lot of time. I thought the grind would kick in at 56.

Anyways, when hitting 50 i was presented with a popup with various activities to do. Enemies are also noticeably harder and provide a decent challenge now, as opposed to the steamrolling i have done to them up to 50. Am i supposed to "gear up" now or should i just continue questing?
I found some repeatable quests in Calpathon and also at the witch hut near Hexe skeleton area that provides some sort of coins used to trade for gear. Should i collect a bunch of these? It seems getting the gear are quests or something, they are not in a shop interface at least (like they would be in e.g. WoW) so i don't know if these items are upgrades or not.
What kind of stats/gear should i have now, in general? I am using the 50 CP weapon from Calpathon and 2x Jarette rings/earrings, as well as a 6 AP necklace, for a total of 93 AP. Is this good enough to get to 56?

gwrtheyrn
Oct 21, 2010

AYYYE DEEEEE DUBBALYOO DA-NYAAAAAH!

Ineptitude posted:

Anyways, when hitting 50 i was presented with a popup with various activities to do. Enemies are also noticeably harder and provide a decent challenge now, as opposed to the steamrolling i have done to them up to 50. Am i supposed to "gear up" now or should i just continue questing?
I found some repeatable quests in Calpathon and also at the witch hut near Hexe skeleton area that provides some sort of coins used to trade for gear. Should i collect a bunch of these? It seems getting the gear are quests or something, they are not in a shop interface at least (like they would be in e.g. WoW) so i don't know if these items are upgrades or not.
What kind of stats/gear should i have now, in general? I am using the 50 CP weapon from Calpathon and 2x Jarette rings/earrings, as well as a 6 AP necklace, for a total of 93 AP. Is this good enough to get to 56?


I'm in the same level area on my highest level character. Gear is what you want if you want to kill stuff better. There are quests worth doing (scroll dailies, seal daily, etc), but most of them don't really give you any rewards that are useful for gearing. I'm at 136 AP on the equipment page with pri liverto, +12 steel dagger, grunil helm/gloves, and full jarrette's, which is enough for me to kill stuff like skeletons with a single secondary spell (e.g. fireball explosion). I have issues with the knights under the monastery, though the last time I tried it I may have not had the gloves and +12 dagger and was eating poo poo because lol 50 DP. It doesn't seem like the equipment page factors in AP set bonuses, so my effective AP should be a bit higher than 136 at the moment since I have ap bonuses from jarrette's and grunil. For what it's worth my plan is to fill out +15/pri/duo grunil->pri/duo steel dagger->duo/tri awakening weapon (hopefully i will be lvl 56 by this point). I'm putting pretty low priority on accessories because it's not really cost effective to upgrade them while I much lower hanging fruit.

As for the daily quest in calpheon, I'm assuming you're talking about the necklace of magical power, which is probably a waste of your time. I don't know what the one in hexe sanctuary is, though i did get some repeatable quest near there that gave me a some loot crate thing

Drythe
Aug 26, 2012


 

WMain00 posted:

This game is good fun in casual play, but man does the game go out of its way to not tell you a drat thing how anything works in it.

I've set up a worker on a farm to get potatoes and and another to farm chicken meat and i've no loving clue if I'm doing this right or just wasting time.

I made a post over how workers work back when the game launched, dunno if its relevant anymore or what page its on.

J
Jun 10, 2001

Drythe posted:

I made a post over how workers work back when the game launched, dunno if its relevant anymore or what page its on.

Click the ? underneath someone's avatar to see all their posts in a thread. Here's your worker one, I skimmed it and it still seems like the info is applicable

quote:

Drythe posted:

So you want to own land eh?

Nodes
Well the first part of owning land is well, the land. To get some land you're going to need to find an area that suits your fancy. Now, this can't be any old piece of land. Thanks to the socialist bastards in Korea, we have to make sure all our land is connected to a Capital city.

A node is connected when the map shows a line connecting the two nodes, funny how that works. All nodes have to have a path back to the capital via nodes you own, and you can't have an island.

In order to actually get the node you need to physically travel there and talk to what's called a Node Manager. They usually are the assholes who actually own the farm or some cowards hiding under a rock from some loving bees or equally pussy rear end poo poo. These guys will have a dialogue option called Node Management.

Each node has a different contribution point cost associated with it. This point cost is fully refundable if you change your mind later, and can even be done remotely. Just remember, you can't make an island. So if you want to refund a node in the middle of the chain you are going to have to destroy the rest of the chain first.

Resource Nodes
So you invested in the land, good for you, you still can't do poo poo with it. In order to actually get the delicious potatoes kalstrams dreams about you need to then invest in the resource node. A resource node is available after you have invested in the actual node and can be done through the same NPC node manager that you invested in the land itself in. These also have their own contribution costs and are refundable. Anything that ever costs contribution is refundable.

So to make sure it's clear, its first invest in the land such as "Jackhole Farm" then invest in "poo poo Turd Field" at "Jackhole Farm". This will allow you to get poo poo Turds. Each resource node also has what I'll say is a 'rare' harvest, in that it's secondary to what you are getting there and is influenced by luck. Such as eggs at the chicken factory

SlavesWorkers
Well just because you now have the resource doesn't mean you are actually getting anything. What are you going to do, harvest it yourself like a poor? You're going to do what your ancestors before did and get some 'workers'. These workers come in three varieties and five rarities.

First, you need lodgings to house them. You buy these through the map just like with storage, residences, workshops, etc.

Goblins - these fuckers are fast and work fast, but need fed often cause their stamina is so low. Very good, highly recommend.

Humans - These fuckers are in the middle and have the highest luck. Luck is important since it increases the chance of getting rare harvests. Very good, highly recommend.

Giants - Slow and dumb. These fucks have tons of stamina and can work all day while you are sleeping and at work. Very good, highly recommend.

The rarities influence how good the workers are, it goes White > Green > Blue > Yellow > Orange and are called Naive > [nothing] > Skilled > Professional > Artisan
Naive can't be promoted, don't waste your lodgings on this poo poo you gently caress

Your workers will gain levels by doing your bidding and gain more stats and perks. The perks are listed on their sheets, you can read that yourself.

At level 10 your worker is eligible for a promotion, where he will go back to level 1 and go up in color. You won't ever see that happen however since he will always fail his test, I guarantee it.
This also takes 24 real life hours where your worker won't do anything except prepare to fail his test

Workers also have stats:
Work Speed - How fast he does the thing you tell him to do
Moving Speed - How long it takes them to go to where he needs to do the thing will take
Luck - Chance at getting rare items during work
Stamina - How many iterations he can do before stopping.

Using Workers
To use a worker you do so through an interface. Let's start with harvesting. You go to your map and click Jackhole Farm. After that you will see the symbol for the poo poo Turds, click that. This should open a menu of assigning a worker to collect some poo poo. Remember to change the amount of iterations to max, as it defaults to one and then you can't leave him afk and trust him to do the rest.

The worker will leave his lodging, travel to the field, gather the poo poo, and deposit it in your storage. Each iteration's time is shown on the menu.

To create items with your workers you click the cities map of where you bought the workshop. You then open whatever it's called, I think craft management or something. You will need the items needed to craft it in your storage. If you didn't gently caress that up you can then assign a worker to make poo poo just like in the previous dialogue.

You also have to stay logged in or else your workers will only finish their current task and then stop. You can minimize the game to tray to take up minimal resources.

That's the basics and also all I'm going to type. If you have other questions click the link in the bottom of the OP.

diapermeat
Feb 10, 2009
Make sure you check your Black Spirit quests for any quests labeled "Black Spirits Gift (name)" and start smashing the R key.

On a few characters I was getting 10-15 inventory slots and a whack ton of blackstones.

TVDinna
Feb 17, 2013
The grind is directly proportional to your gear prior to 56, as well as how often you plan to play. On the first time, it is fairly slow, but on a later alt, if you get the gear, it goes by stupidly fast.
If you play casually, it'll feel much faster since you can take advantage of the daily 200% boost.

This game is more enjoyable if you treat it as a marathon as opposed to a sprint.

TVDinna
Feb 17, 2013
So this is pure speculation, but it looks like BDO population is experiencing a revival and a lot of returning and new players drastically changing the shape of the economy.

Kzarka listings have returned to the point of demand exceeding supply and even Livertos now are a little scarcer on the MP.
TRI Livertos are pretty common on the MP but I'm quite confident that the reason is due to people using those to build FS since they're blue quality item which makes them fail more often than Greens.

Also, very surprising is the lack of Valentine's Day sale. I would have thought they'd post a sale for that holiday. Again, more speculation, but I feel like this further sustains the theory of resurgence of the population. They're betting on people willing to spend money without waiting for a sale and I think it is the case.

Also, PNR is going for Fishing 1 as the next skill point. 2 points with 40% of the next skill point exp. Almost everyone is officer so if you're going to grind mobs/gather, try and see if you can't get a guild quest for where you're going. There's not any penalty for dropping or failing a quest other than the tiny amount of silver that is the deposit requirement.

Eltoasto
Aug 26, 2002

We come spinning out of nothingness, scattering stars like dust.



Yeah there is absolutely a resurgence. I am in a formerly dead guild of people that went off to AA fresh start or other games and now have come back. Almost universally they remember the really good stuff about BDO and just aren't going to kill themselves with RNG and grinding this time around.

Also March 3rd is the year anniversary of launch and release of Dark Knight, so I expect some good sales and events then.

J
Jun 10, 2001

TVDinna posted:

So this is pure speculation, but it looks like BDO population is experiencing a revival and a lot of returning and new players drastically changing the shape of the economy.



I think so too, I've been noticing more channels being labelled as "Crowded" recently. Of course they can always change the criteria for "crowded" behind the scenes and nobody would know, but given how they seem to copy and paste random portions from the KR version into ours with no rhyme or reason, I don't give them enough credit to actually do that.

Killsion
Feb 16, 2011

Templars Rock.
I started playing recently after hearing about all the new player bonuses and hearing lots of good things from returning players. There are a lot of people in the Olvia channels. A lot. It's like the game is having a re-launch period almost.

gwrtheyrn
Oct 21, 2010

AYYYE DEEEEE DUBBALYOO DA-NYAAAAAH!
Tri/tet probably stay on the market longer because none of the new people can afford them. My returning house fame fund was just enough to get me a pri liverto which has been worth every penny

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
So about on my very first gather on my very first character I got something called a "sharp black crystal shard" around level 13.

The marketplace says this is currently going for around 3.5 million at the moment. Is that normal? Or did I just get the luckiest drop ever?

desudrive
Jan 10, 2010

Destroy All Memes
Not bad at all. When I came back to the game I was greeted with so many welcome back drops and RNG fun so I have so many millions now. The game is very eager to give you money but it's a double edged sword as it will also take it away just as quickly. I think I got an upgrade item for 77 mil out of blind luck a couple weeks ago.

desudrive fucked around with this message at 16:50 on Feb 20, 2017

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

desudrive posted:

Not bad at all. When I came back to the game I was greeted with so many welcome back drops and RNG fun so I have so many millions now. The game is very eager to give you money but it's a double edged sword as it will also take it away just as quickly. I think I got an upgrade item for 77 mil out of blind luck a couple weeks ago.

Neat. And yeah. If this game was supposed to be dying i'm not seeing it. It's jam packed.

Eltoasto
Aug 26, 2002

We come spinning out of nothingness, scattering stars like dust.



Archonex posted:

So about on my very first gather on my very first character I got something called a "sharp black crystal shard" around level 13.

The marketplace says this is currently going for around 3.5 million at the moment. Is that normal? Or did I just get the luckiest drop ever?

Right now there is an event going on that makes lucky drops like hard or sharp shards from gathering/mining/skinning much more common. I get 5-6 of them when emptying my paltry 185 energy and using a lucky tool. Right now the market has more of them than normal, but they are still probably selling fine, or you can hoard them until the event is over and supply drops.

J
Jun 10, 2001

Archonex posted:

So about on my very first gather on my very first character I got something called a "sharp black crystal shard" around level 13.

The marketplace says this is currently going for around 3.5 million at the moment. Is that normal? Or did I just get the luckiest drop ever?

Hard and sharp crystal shards are what I would call uncommon drops from gathering, and are used to make the stone to enhance gear above +15. As your gathering skill gets better, it takes less energy to gather. Usually what people will do with high level gathering skill (and energy total) they will go on a gathering spree blow through several hundred energy (which results in significantly more gathering attempts than energy spent), and walk away with a couple shards to show for it.

So yeah it's a good drop but as far as this game goes, not really what I would call rare. At the high end 3.5 million is not a lot of money at all. You can blow through hundreds of millions in no time trying to enhance high end gear.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
Alright. Guess my other question would be if the mobs ever get a bit more clever.

So far they just run at me slowly and die before they reach me from being chain lightning'd. Am I going to see them start using dodges and combos as well?


Edit: Also, I keep seeing this red thing that I think means there's a boss monster at the location on the map and yet when I go to it I can't see it. I literally chased the thing across the map until it disappeared and nothing was visible. What's up with that?

Wait, okay. So I just saw the mobs in question randomly pop into and out of existence repeatedly like I was zoning into another version of an instance or something. They also appeared to have a purple name. Is this a bug?

Archonex fucked around with this message at 18:14 on Feb 20, 2017

lurksion
Mar 21, 2013

Archonex posted:

Alright. Guess my other question would be if the mobs ever get a bit more clever.
No, just more hard hitting.

Also lag/desync is poo poo in this game and you will end up annoyed when the big murderdude (world boss) does a 180 teleport onto your rear end and oneshots you.

EDIT: To be a bit more descriptive, this game actually does have pretty engaging combat if you aren't overgeared where monster attacks do hurt (even if their attacks don't tend to be very interactive), but you have lots of avoidance tools depending on class (blocks, teleports, dodges, attacks that actively move you). However, in practice, people overgear and are in "farm mode" all the time, basically only going to murder dudes at areas once they've exceeded "recommended" level/gear score, e.g.
.

Efficiency and all that, since the way to make numbers go up is pretty much through grind money.

Some of the more fun/engaging gameplay I've had was running slightly undergeared alts (basically a +7 weapon, +5 armor) in the L50 areas in the southwest of the map.

lurksion fucked around with this message at 21:46 on Feb 20, 2017

J
Jun 10, 2001

lurksion posted:


However, in practice, people overgear and are in "farm mode" all the time, basically only going to murder dudes at areas once they've exceeded "recommended" level/gear score, e.g.


Efficiency and all that, since the way to make numbers go up is pretty much through grind money.



Yep, this is very true and people will grind their eyeballs out on enemies they kill in 1 hit all day and then turn around and say the game is boring and grindy. Then they quit, and then a new wave of people who do the same thing replace them and also quit. Meanwhile people who actually stop and smell the roses and dare to have fun doing ~inefficient~ things keep playing the whole time and still slowly gear up over time.

skystream92
Jul 1, 2007
Can you play this game casually, or will you get left so far behind that it isn't really worth picking up?

Cao Ni Ma
May 25, 2010



skystream92 posted:

Can you play this game casually, or will you get left so far behind that it isn't really worth picking up?

New player servers make it so that you can hit the softcap extremely easy and the borrowed weapon means you can grind OK without spending a whole lot. Things like the gifted accessory set means you have plenty of AP to grind.

Anything above that takes varying amount to get , with the high end being weeks per item.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Cao Ni Ma posted:

New player servers make it so that you can hit the softcap extremely easy and the borrowed weapon means you can grind OK without spending a whole lot. Things like the gifted accessory set means you have plenty of AP to grind.

Anything above that takes varying amount to get , with the high end being weeks per item.

Isn't it all just channels? A few have new player bonuses running, it seems. I tried switching to a different one (Belvia?) earlier and it still showed my characters.

Eltoasto
Aug 26, 2002

We come spinning out of nothingness, scattering stars like dust.



Archonex posted:

Isn't it all just channels? A few have new player bonuses running, it seems. I tried switching to a different one (Belvia?) earlier and it still showed my characters.

Yeah there's just one server with a bunch of channels. But the Olvia channels are for new and returning players and have a 100% exp buff. You level super fast, I am already sad my access to them runs out on the 23rd. You can swap between them at any time, if you want to kill a world boss on Velia, you can channel swap to that and then come back to Olvia for the bonus.

As far as catching up goes, it depends on what you want to do. PVP in the game is basically the occasional gank while grinding, red battlefield, and node wars. The grinding ganks aren't really a problem with 36 channels, and red battlefield is the penis-waving gear check. But getting to the soft cap and becoming a contributor to node wars is very possible.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Eltoasto posted:

Yeah there's just one server with a bunch of channels. But the Olvia channels are for new and returning players and have a 100% exp buff. You level super fast, I am already sad my access to them runs out on the 23rd. You can swap between them at any time, if you want to kill a world boss on Velia, you can channel swap to that and then come back to Olvia for the bonus.

As far as catching up goes, it depends on what you want to do. PVP in the game is basically the occasional gank while grinding, red battlefield, and node wars. The grinding ganks aren't really a problem with 36 channels, and red battlefield is the penis-waving gear check. But getting to the soft cap and becoming a contributor to node wars is very possible.

So I just looked it up and apparently bosses are disabled on the Olvia server. As is a bunch of minigame activities. Guess that explains why I couldn't find those mobs that were popping up on the map.

Also this seems a bit stupid, but apparently the Olvia channel is barred to you after 30 days? Seems like it'd split the population pretty hard.

Eltoasto
Aug 26, 2002

We come spinning out of nothingness, scattering stars like dust.



They only exist as a catch up mechanic for new or returning players. Can always channel swap if you want to kill a boss, but I guess they didn't want a bunch of newbies trying to take down Karanda.

TVDinna
Feb 17, 2013
You can only blow up a TRI Ogre Ring so many times before you just have to quit so that your blood pressure doesn't cause your head to explode.
I've not blown up anything nearly that valuable but I've blown up some accessories and had some extremely lovely RNG for enchanting gear and it makes me want to :shepicide:

Kore_Fero
Jan 31, 2008
How long does an account need to be inactive in order to get Olvia access?

Ineptitude
Mar 2, 2010

Heed my words and become a master of the Heart (of Thorns).
So for moneymaking purposes in this game there is 3 main activities you can do while afk; horse riding, fishing and worker harvesting.
From what i understand all of these require you to actually be online, even for workers to do their thing.

I have limited time to play this game and am unable to leave the game running, even minimized.
I also would like to play the game rather than e.g. sit and play the marketplace.

Are there any good ways for me to make money as a level 52 with 96 AP and 50 DP ?
I have amassed a decent amount of money so far from all the various gold ingots and similar you get one time as a new user. I am not quite ready to commit that money to gear upgrades, particularly since i don't have a steady income beyond the pittance i get from manshas/catfishmen/treants/orcs/hexeskeletons. My original plan was to play several classes to 56 and awaken them to get a feel for their playstyles before committing to a main but i was expecting the 50-56 journey to take less time. It also looks like i am about to outgrow the southwest part of the map since that is level 48-51 but i am nowhere near the recommended AP/DP for the higher zones.

Ineptitude fucked around with this message at 16:00 on Feb 21, 2017

MinorRed
Jul 27, 2011




Ineptitude posted:

So for moneymaking purposes in this game there is 3 main activities you can do while afk; horse riding, fishing and worker harvesting.
From what i understand all of these require you to actually be online, even for workers to do their thing.

I have limited time to play this game and am unable to leave the game running, even minimized.
I also would like to play the game rather than e.g. sit and play the marketplace.

Are there any good ways for me to make money as a level 52 with 96 AP and 50 DP ?
I have amassed a decent amount of money so far from all the various gold ingots and similar you get one time as a new user. I am not quite ready to commit that money to gear upgrades, particularly since i don't have a steady income beyond the pittance i get from manshas/catfishmen/treants/orcs/hexeskeletons. My original plan was to play several classes to 56 and awaken them to get a feel for their playstyles before committing to a main but i was expecting the 50-56 journey to take less time. It also looks like i am about to outgrow the southwest part of the map since that is level 48-51 but i am nowhere near the recommended AP/DP for the higher zones.

You shouldn't be afraid to buy armor upgrades, since they're not bound at all. You can share them between characters through a warehouse, and sell them back onto the marketplace as long as their durability is maxed out. The latter is also true for weapons, though most are exclusive to one class.

MinorRed fucked around with this message at 16:11 on Feb 21, 2017

J
Jun 10, 2001

TVDinna posted:

You can only blow up a TRI Ogre Ring so many times before you just have to quit so that your blood pressure doesn't cause your head to explode.
I've not blown up anything nearly that valuable but I've blown up some accessories and had some extremely lovely RNG for enchanting gear and it makes me want to :shepicide:

Last night someone went for tet ogre ring (Failed), pen nouver dagger (failed), pen dandelion ranger sword (failed), and a pen croissant guardian ring (failed). :shepicide: To my surprise they didn't rage explode or sell the rest of their gear afterwards though.

Eltoasto
Aug 26, 2002

We come spinning out of nothingness, scattering stars like dust.



Kore_Fero posted:

How long does an account need to be inactive in order to get Olvia access?

This is from the original patch notes, I'm not aware of changes since then:

The Olvia servers are special servers that provide 200% EXP for new and returning players on characters over level 30. To enter these servers you must have a new account (Made on or after Dec. 1st with the Opening of the New World!) or have been absent from the game for 30 days. Players who meet these requirements will be able to login to these servers. Please note there are a few key points about these new servers.
Olvia Servers do not have world bosses
Olvia Servers do not have horse races
Olvia Servers do not participate in sieges or node wars
Olvia Servers do not participate in the Red Battlefield
After 30 days you will not be able to access the Olvia servers.
The Bonus EXP from the Olvia Servers will not stack with other EXP Bonus Events.

floydpepper
Nov 7, 2004

"It Don't Make You A Bad Person"
This game is such my jam. I've been pretty much just playing warrior and exploring.
I am not good at knowing what skills to use in what order to maximize damage.

I'm getting close to 56 and read that it is harder to reset skills. Any good info on where to start with rotations and what to spend skill points on?

Eltoasto
Aug 26, 2002

We come spinning out of nothingness, scattering stars like dust.



https://twitter.com/BDO_News/status/834091564909678595

Tomorrow we will be able to create Dark Knights, so I assume they will be released on 3/1 with probably year anniversary stuff. As someone who loves the look and feel of Sorc, but is terrible at melee classes, I am very much looking forward to DK.

Jokerpilled Drudge
Jan 27, 2010

by Pragmatica
open season on lv 50 dark knight ganks then

Ineptitude
Mar 2, 2010

Heed my words and become a master of the Heart (of Thorns).

MinorRed posted:

You shouldn't be afraid to buy armor upgrades, since they're not bound at all. You can share them between characters through a warehouse, and sell them back onto the marketplace as long as their durability is maxed out. The latter is also true for weapons, though most are exclusive to one class.

Don't the various classes need different mods on their armor though?

I've read that Madewa needs a ton of accuracy, much more so than AP. I am assuming witch doesn't need accuracy? (these 2 are the classes i play the most)

I rarely die on my witch so getting better armor wasn't the first thing i thought of. I have only played my madewa to 40 though and don't take a lot of damage so more armor wasn't my first idea for that either; maybe it will die faster at low 50s though (?)

gwrtheyrn
Oct 21, 2010

AYYYE DEEEEE DUBBALYOO DA-NYAAAAAH!

Ineptitude posted:

Don't the various classes need different mods on their armor though?

I've read that Madewa needs a ton of accuracy, much more so than AP. I am assuming witch doesn't need accuracy? (these 2 are the classes i play the most)

I rarely die on my witch so getting better armor wasn't the first thing i thought of. I have only played my madewa to 40 though and don't take a lot of damage so more armor wasn't my first idea for that either; maybe it will die faster at low 50s though (?)

Accuracy is usually done through your weapon (liverto and kzarka give accuracy), off-hand (kutum/bronze vs nouver/steel), and accessories (RCE, tree spirit belt) rather than crystals/armor. I think the biggest thing that would change between witch/maehwa for armor slots is attack vs cast speed.

For reference a common pve witch slotting is:
Head: 2x +2 Cast speed
Armor: 2x +HP, +weight (these are actually a little expensive)
Shoes: 2x +2 movement speed
Weapon: 2x +2 AP
Gloves: 1x +1 cast +1 crit, 1x +2 crit
Offhand: w/e

and i'm betting just switching the cast speed to attack speed is probably a reasonable slotting for maehwa. Unless you're constantly shifting armor back and forth, it's not really that expensive to just rip out the crystals and rebuy the ones you want once you're upgrading. If you don't want to rip everything out and shuffle equipment around a lot, a second helmet is probably a good investment

As for if you need better armor, you may eventually want more once you start grinding in mediah. I'm lazy and basically don't care about getting hit by anything except elites and just spam aoes, and my DP makes it so I run out of mana far faster than HP. I once tried doing abandoned monastery knights with ~50dp. Then I got oneshotted by a back attack. Then I bought +100 dp worth of armor and now they barely tickle.

skystream92
Jul 1, 2007
Looks like the game is on sale. Might as well give it a shot.

TVDinna
Feb 17, 2013
Anyone new to this game should really get the $25 package.
The items in there compared to the baseline price definitely make it way better value for just a tiny bit more.

Unrelated PSA: If you logged on every day but didn't remember to relog (AFK fishers are primary victims of this), you can ticket it and you'll get your rewards.

New attendance reward is up. Shorter timeframe to collect rewards is nice and the new "catch up" mechanic on the weekends is nice too. Just need to pray to RNGesus that you get Laytenn or Ogre.

edit: PSA #2: Make a DK, get free welfare. wat

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Killsion
Feb 16, 2011

Templars Rock.
How does House Fame work? My first char got 250k, but after making several chars and leveling them too I still only get 250k?

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