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Alien Rope Burn posted:Curse of Strahd avoided reintroducing the magical gypsies. that one moment i had in between reading the two sentences was pretty nice i'll admit (goddamit wotc)
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# ? Feb 16, 2017 06:10 |
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# ? May 15, 2024 03:53 |
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The Vistani definitely aren't reintroduced, and definitely aren't used to inject charming local flavor in the adventure by being constantly drunk, lying/stealing a lot, kidnapping children, and being wandering bandit encounters.
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# ? Feb 16, 2017 06:35 |
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quote:The Vistani (singular: Vistana) are wanderers who live outside civilization, traveling about in horse-drawn, barrel-topped wagons called vardos, which they build themselves. Compared to Barovians they are flamboyant. Vistani dress in bright clothes, laugh often, arid drink heartily. As much as they feel at home in Strahd's dreary land, they know they can leave it whenever they please and aren't damned ro spend eternity there. Are you loving kidding me with this poo poo, WOTC. A vardo is the literal word used to describe the wagons used by the Romani! That's not even being subtle about it!
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# ? Feb 16, 2017 06:47 |
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gradenko_2000 posted:Are you loving kidding me with this poo poo, WOTC. A vardo is the literal word used to describe the wagons used by the Romani! That's not even being subtle about it! That was probably the same word used by Tracy and Laura Hickman in the original module and therefore cannot be changed ever at all. Even if it's racist now and the world has moved on THIS CANNOT BE CHANGED. Never mind two Mormons maybe being wrong about a different racial group.
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# ? Feb 16, 2017 06:49 |
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although they can seem like a terrible racist stereotype to outsiders, they are in fact several terrible racist stereotypes
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# ? Feb 16, 2017 06:54 |
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Nuns with Guns posted:Having gotten to look over the Nocturne book more, I have to say that I really dig the classes in there a lot too. One's kind of a mage class but mostly relies on building a battle construct to fight for them. One eats ghosts and uses powers derived from that to fight. And the last one is a Blade-style monster-hunter-who-is-also-sort-of-a-monster. I'd throw all of them in a pool alongside the Glorantha classes (when they come out) and the regular 13th age classes if I ran a game Mind linking to this Nocturne book?
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# ? Feb 16, 2017 06:57 |
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Halloween Jack posted:I've seen other games try to have some kind of token system where the GM has resources to spend to hinder the players, but it doesn't make much sense to me in a context where it's understood that the GM controls the universe and acts against the PCs whenever they think it's appropriate. To me it's like an encounter building system a gm limits the amount of fuckery he can do to the players in an attempt at balance Plus I think it's a better tool for bad or less inventive gm's
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# ? Feb 16, 2017 07:03 |
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Elfgames posted:To me it's like an encounter building system a gm limits the amount of fuckery he can do to the players in an attempt at balance Plus I think it's a better tool for bad or less inventive gm's
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# ? Feb 16, 2017 07:11 |
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Hoi
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# ? Feb 16, 2017 07:23 |
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gradenko_2000 posted:Right! Things like "this is the DC for a wooden door" and "a monster encounter in the first level of the dungeon can only be these monsters" are the more explicit, more mechanically-involved version of PBTA's GM Moves, in that they're a limiter on how much of a dick you can or should be as a GM. right but a Gm Has limitless resources where as players do not so it's inherently balanced by the skill and pettiness of the gm. Making the gm abide by actual rules when playing the game can mitigate that to a large degree. Moves are decent for this but I actually like more hard guidelines.
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# ? Feb 16, 2017 07:24 |
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Tuxedo Catfish posted:Is there a crunchy game with abstract / non-grid positioning? It's kind of medium-crunchy, but I have a soft spot for Old School Hack. Combat is based on abstract positioning and the area is divided into different "arenas," each with a descriptor that not only describes the terrain there but has a mechanical effect based on what type of weapon the character is using; Ranged weapons have +2 to hit enemies in Open arenas, Light weapons have +2 to hit in Tight arenas, and so on. Each combat round is divided into phases (like in ye olde D&D) and each character can only act in one of the phases. Should it be important to know who acts first in which phase you just roll d10 for initiative. Most of the real crunch comes from the interaction between different types of arenas and weapons, forced movement and characters being able to take actions like defending your allies (which is especially important if there are spell-casters in the group: a lot of spells start being cast early on in the turn and if the spell-caster takes a single hit before they finish casting it it's lost). I have a few issues with the game but it's good hack and slashy fun with a D&D coat of paint on it. The main issue I have with it is that it's only got material for five levels, so it's not really good for extended campaigns but perfect for short mini-campaigns.
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# ? Feb 16, 2017 07:38 |
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P.d0t posted:Yeah, the basic idea is that if you're playing the general practitioner, you'll wanna dip into both skills. How about Trauma Medicine and Academics: Medical? Or Battlefield Medicine?
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# ? Feb 16, 2017 07:55 |
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Triage and Anatomy
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# ? Feb 16, 2017 08:04 |
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Helical Nightmares posted:How about Trauma Medicine and Academics: Medical? Or Battlefield Medicine? Seems a little bit hair-splitty. But, "Combat Medicine" in place of First Aid and "_____ Medicine" in place of just 'Medical' probably has some merit. Naming aside, is the distinction in design space adequate?
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# ? Feb 16, 2017 08:18 |
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P.d0t posted:Seems a little bit hair-splitty. But, "Combat Medicine" in place of First Aid and "_____ Medicine" in place of just 'Medical' probably has some merit. Honestly, not really. There's no reason that someone trained in first aid wouldn't know the most vulnerable bits, and vice-versa re clerics with healing aptitude.
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# ? Feb 16, 2017 08:34 |
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Has anyone tried running a game through Discord's chat? I can't commit a single stretch of two full hours to RPing, but I sure can post updates throughout a day, 5 to 15 minutes at a time, and I reckon it's a better pace/flow than PbP. I just don't know if people would appreciate getting bugged on their phones all day.
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# ? Feb 16, 2017 13:07 |
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gradenko_2000 posted:Has anyone tried running a game through Discord's chat? I can't commit a single stretch of two full hours to RPing, but I sure can post updates throughout a day, 5 to 15 minutes at a time, and I reckon it's a better pace/flow than PbP. I just don't know if people would appreciate getting bugged on their phones all day. Someone please explain what Discord is, I keep hearing everyone talking about it and I'm just eternally clueless about it and I'm afraid this'll be the tipping point where I become officially old because I don't understand the latest computer thing
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# ? Feb 16, 2017 13:15 |
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drrockso20 posted:Mind linking to this Nocturne book? it's up for sale at DriveThru RPG here. there's also a cheaper PDF player's guide here which has a brief overview of the setting and icons, plus the classes, races, and new items.
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# ? Feb 16, 2017 13:18 |
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Ratpick posted:Someone please explain what Discord is, I keep hearing everyone talking about it and I'm just eternally clueless about it and I'm afraid this'll be the tipping point where I become officially old because I don't understand the latest computer thing It's basically TeamSpeak/Ventrilo, except it's free and there's a completely web-browser-only version of it, and there's also a phone app for it, so the barrier of entry is super-low.
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# ? Feb 16, 2017 13:19 |
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It's Slack for video games
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# ? Feb 16, 2017 13:19 |
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Dr Cheeto posted:It's Slack for video games I don't know what that is and now I feel even older gradenko_2000 posted:It's basically TeamSpeak/Ventrilo, except it's free and there's a completely web-browser-only version of it, and there's also a phone app for it, so the barrier of entry is super-low. Okay I think I get it now. That sound pretty useful, yeah, I should look into it.
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# ? Feb 16, 2017 13:24 |
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Ratpick posted:Okay I think I get it now. That sound pretty useful, yeah, I should look into it.
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# ? Feb 16, 2017 13:27 |
gradenko_2000 posted:Has anyone tried running a game through Discord's chat? I can't commit a single stretch of two full hours to RPing, but I sure can post updates throughout a day, 5 to 15 minutes at a time, and I reckon it's a better pace/flow than PbP. I just don't know if people would appreciate getting bugged on their phones all day. Quite a few members of the FFG Star Wars community in TG have moved over to doing Discord (text) chat games for exactly this reason. There are two games going on right now and it's working really well so far. We even have a dicebot set up. And individual players can always edit their notification settings so they can choose exactly when push notifications get sent out to them. I have mine set up so that the game room always notifies me when there's an update, otherwise just when someone @'s me. It flows much, much faster than PbP, and pinging someone with a quick OOC question results in much smoother tabletalk. Edit: though it helps if you've already got a habit of idling in Discord every day anyway, so it's not something new that you have to get used to. It's basically replaced IRC for me at this point. Drone fucked around with this message at 13:56 on Feb 16, 2017 |
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# ? Feb 16, 2017 13:27 |
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Tuxedo Catfish posted:Is there a crunchy game with abstract / non-grid positioning? Torchbearer doesn't keep track of it.
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# ? Feb 16, 2017 13:31 |
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Dr Cheeto posted:It's Slack for video games It's IRC with voice chat
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# ? Feb 16, 2017 14:13 |
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gradenko_2000 posted:Has anyone tried running a game through Discord's chat? I can't commit a single stretch of two full hours to RPing, but I sure can post updates throughout a day, 5 to 15 minutes at a time, and I reckon it's a better pace/flow than PbP. I just don't know if people would appreciate getting bugged on their phones all day. I tried it and while it was ok we decided to do it on IRC cause ts easier to get previous logs and such. Also making dicebots is a bit easier there.
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# ? Feb 16, 2017 14:21 |
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Also changing channel name on discord is kind of a pita compared to irc (which we use to track initiative and poo poo)
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# ? Feb 16, 2017 14:23 |
Plutonis posted:Also changing channel name on discord is kind of a pita compared to irc (which we use to track initiative and poo poo) Discord allows you to "pin" posts to the MOTD and pull up all the pins in a clipboard format. It's really handy for character sheets, maps, initiative tracking, etc.
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# ? Feb 16, 2017 14:28 |
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You use the channel name as an initiative tracker?
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# ? Feb 16, 2017 14:33 |
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Drone posted:Discord allows you to "pin" posts to the MOTD and pull up all the pins in a clipboard format. It's really handy for character sheets, maps, initiative tracking, etc. Did they finally add that to the mobile version?
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# ? Feb 16, 2017 14:35 |
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Discord is good, you nerds. gently caress to IRC.
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# ? Feb 16, 2017 15:31 |
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Error 404 posted:Discord is good, you nerds.
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# ? Feb 16, 2017 15:38 |
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IRC is good. Discord is good when it works and isn't busy being a broken-rear end piece of beta software, which is most of the time, but the times where it breaks are still annoying.
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# ? Feb 16, 2017 16:27 |
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Until Discord allows proper archival of logs, IRC remains superior as far as I'm concerned.
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# ? Feb 16, 2017 16:56 |
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I'm thinking of picking up Ben Robbins' Kingdom. Anyone here read/played it before? What did you think, and how does it compare to Microscope in terms of design?
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# ? Feb 16, 2017 17:03 |
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I've read it and played it. It's more tightly focused on a single topic for each session than Microscope. Instead of a wide ranging history you'll tell the story of a small town or the crew of a pirate ship. Kingdom also has more "mechanics", there are ways to push the narrative and influence the other characters. It's a solid game, if you've got a few bucks to spare pick it up.
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# ? Feb 16, 2017 17:28 |
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Lemon-Lime posted:IRC is good. Discord needs to let you log poo poo. It also needs for text and voice channels be the same thing.
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# ? Feb 16, 2017 17:50 |
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Sion posted:Discord needs to let you log poo poo. It also needs for text and voice channels be the same thing.
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# ? Feb 16, 2017 17:59 |
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Sion posted:Discord needs to let you log poo poo. It also needs for text and voice channels be the same thing. Don't see the need for the latter part myself.
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# ? Feb 16, 2017 18:01 |
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# ? May 15, 2024 03:53 |
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Plutonis posted:Don't see the need for the latter part myself. yeah, text and voice being separate is really nice in my book
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# ? Feb 16, 2017 18:04 |