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So the Standard Abzan Midrange / Walkers deck I posted today did work at FNM. Pre-game it went 1-1 against G/B aggro. If you keep them off winding constrictor on turn 2 it isn't hard to out value them. Game 1: 2-0 Against U/R Dynavolt tower. He was able to keep my off my Sylvan advocate and Tracker, but the turn 4 Gideon and turn 5 Ob sealed it. Game two was closer because I did so much damage to myself between Painful Truths and Anguished unmaking, but tracker, tracker brought back from Lili, and Sorin out valued him. Transgress the mind did help a lot. Game 2: 2-1 Against U/B zombies (missing scrapheap scrounger) Game one was the basically removing everything until Walkers did him in. Game two I lost to mana screw. Game three was a lot more back and forth until I was able to Yaheeni's Expertise into Lili to kill his board including Kalitas. Game 3: 2-0 against garbage control with eldrazi finishers. (I got paired down, because they messed up) There isn't much to say here. So far I am thinking -1 Painful truths +1 Noxious gearhulk to have a target to search for with Ulvenwald if I do hit delirium, and that is still solid if drawn on his own, so not Ishkanah. I don't know if I would move a Painful truths to the board, but if I did I would remove Kambal.
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# ? Feb 25, 2017 07:32 |
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# ? Jun 13, 2024 05:05 |
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In case someone missed these
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# ? Feb 25, 2017 08:03 |
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The guy that designed mm2 got fired so that is a thing to remember
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# ? Feb 25, 2017 08:41 |
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Rinkles posted:In case someone missed these Assuming they are 5 different mono colored cards - color speculations anyone? 1st white 2nd blue 3rd black 4th red 5th green
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# ? Feb 25, 2017 08:47 |
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Any idea when they're going to start releasing info on what's being included in Modern Masters 2017? I have some ideas for Modern decks that I'd like to build, but I'd rather not spend money on some of the cards now, if the prices are likely to drop due to increased supply.
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# ? Feb 25, 2017 08:48 |
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Dehtraen posted:Assuming they are 5 different mono colored cards - color speculations anyone? White Blue Green Red Black C'mon, the crocodile is green, and you just went WUBRG
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# ? Feb 25, 2017 08:50 |
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Based on colour themes, I'd pick WURBG. The snake looks pretty green, and there's a definite red tint to the crocodile art.
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# ? Feb 25, 2017 08:57 |
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Dehtraen posted:Assuming they are 5 different mono colored cards - color speculations anyone? I'm thinking that or a mix of allied and enemy color pairs (with the remaining pairs in the next set) 1 White something 2 Azorius 3 Orzhov 4 Rakdos 5 Simic
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# ? Feb 25, 2017 08:58 |
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Sobek there is black as all hell, dude has an army of zombies churning around him. He might end up being Black/Something but you can bet there's Black in there somewhere.
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# ? Feb 25, 2017 09:00 |
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So the wizards design article talks about one of the failures of BfZ being it was too complicated. These guys really are oblivious aren't they?
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# ? Feb 25, 2017 09:08 |
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The Sobek dude being surrounded by zombie seems pretty Black, but Sobek in lore was more about military power which seems more like a red thing. Anubis, the jackal guy is the lord of the underworld, so I wouldn't be surprised if he's the black god.
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# ? Feb 25, 2017 09:37 |
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anglachel posted:So the wizards design article talks about one of the failures of BfZ being it was too complicated. These guys really are oblivious aren't they? It's kind of surprising how they think that BfZ was too complicated given that there were only four colors in the set.
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# ? Feb 25, 2017 09:40 |
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born on a buy you posted:The guy that designed mm2 got fired so that is a thing to remember Is this really a thing? And was it directly related to MM2?
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# ? Feb 25, 2017 10:05 |
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anglachel posted:So the wizards design article talks about one of the failures of BfZ being it was too complicated. These guys really are oblivious aren't they? That and it was a very popular set. Definitely some interesting takeaways. By interesting I mean bad
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# ? Feb 25, 2017 11:00 |
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born on a buy you posted:The guy that designed mm2 got fired so that is a thing to remember MM2 was a great set. Really fun to draft too. mcmagic fucked around with this message at 15:09 on Feb 25, 2017 |
# ? Feb 25, 2017 15:07 |
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Soul Glo posted:White I dunno, the figures at the bottom of the third image are clearly undead.
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# ? Feb 25, 2017 15:10 |
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Chalks posted:I dunno, the figures at the bottom of the third image are clearly undead. Dammit. The croc should be green.
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# ? Feb 25, 2017 15:12 |
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Hellsau posted:It's kind of surprising how they think that BfZ was too complicated given that there were only four colors in the set. It was on the complex side of the sets from a mechanical point of view. You had Awaken, Landfall, Rally, Converge, Ingest-Process mechanic, Colorless matters theme, Exile matters theme... I mean, Kaladesh (the set) has just Vehicles, Energy, Fabricate and artifact matters theme. YggdrasilTM fucked around with this message at 15:24 on Feb 25, 2017 |
# ? Feb 25, 2017 15:12 |
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Another event with modern that sold out before the event started.
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# ? Feb 25, 2017 15:44 |
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Sickening posted:Another event with modern that sold out before the event started. It's because Modern is good, imo
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# ? Feb 25, 2017 15:48 |
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Rinkles posted:Amonkhet spoilers begin in April, but is there a PAX or other con before that where some individual cards might be revealed? Nope, there's no PAX East panel scheduled.
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# ? Feb 25, 2017 15:57 |
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born on a buy you posted:The guy that designed mm2 got fired so that is a thing to remember What the reason they gave?
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# ? Feb 25, 2017 16:36 |
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A lot of Temur Dynavolt Tower on the stream at GP Utrecht. Not seen much Saheeli on stream, but it had 3 GP trial winners. Plenty of Snek and Mardu Vehicles. We've also seen some Paradox Engine Colossus and a Turbofog/Tower/Fevered Visions deck.
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# ? Feb 25, 2017 17:15 |
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this guy at GP Utrecht at 6-0 went t1 Renegade Map t2 Hidden Stockpile also it's Standard and not Limited and he also has Carrier Thrall in his deck
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# ? Feb 25, 2017 17:17 |
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araeris posted:Turbofog/Tower/Fevered Visions deck. dang, this is my deck. how'd it do? i wonder if i can find it on camera at all
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# ? Feb 25, 2017 17:21 |
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Elyv posted:this guy at GP Utrecht at 6-0 went t1 Renegade Map t2 Hidden Stockpile This is extremely my poo poo
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# ? Feb 25, 2017 17:26 |
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80s James Hetfield posted:dang, this is my deck. how'd it do? i wonder if i can find it on camera at all He won a game on stream when he was 5-0. May have gone to 6-0. Missed the dude's name though.
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# ? Feb 25, 2017 17:34 |
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Elyv posted:this guy at GP Utrecht at 6-0 went t1 Renegade Map t2 Hidden Stockpile hey carrier thrall was an option back when that Abzan Reanimation spell was in standard, give it it's due respect
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# ? Feb 25, 2017 17:38 |
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YggdrasilTM posted:It was on the complex side of the sets from a mechanical point of view. Sure, if you count Devoid and Energy as equally complex because they're both one mechanic, then BFZ was pretty complex. But that's a pretty horrible way of counting complexity. A mechanic like Morph or Energy introduces more complexity than basically all of BFZ's lovely mechanics combined. And even if it had a higher than average number of keywords, that certainly wasn't the problem with BFZ. I've literally never heard anyone make that complaint about it.
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# ? Feb 25, 2017 18:20 |
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Lottery of Babylon posted:Sure, if you count Devoid and Energy as equally complex because they're both one mechanic, then BFZ was pretty complex. But that's a pretty horrible way of counting complexity. A mechanic like Morph or Energy introduces more complexity than basically all of BFZ's lovely mechanics combined. ...Energy is a very simple mechanic, you know? It is DEEP, synergistic, and you can do a lot of things with it, but it has less complexity than the ingest-process one. YggdrasilTM fucked around with this message at 18:35 on Feb 25, 2017 |
# ? Feb 25, 2017 18:31 |
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YggdrasilTM posted:...Energy is a very simple mechanic, you know? It is DEEP, synergistic, and you can do a lot of things with it, but it has less complexity than the ingest-process one. If you don't think energy adds a hell of a lot more gameplay complexity than "put the dude that buffs colorless dudes in a deck with colorless dudes" than I'm not sure what to tell you.
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# ? Feb 25, 2017 18:36 |
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Lottery of Babylon posted:If you don't think energy adds a hell of a lot more gameplay complexity than "put the dude that buffs colorless dudes in a deck with colorless dudes" than I'm not sure what to tell you. How in the world "put the dude that buffs colorless dudes in a deck with colorless dudes" is the processor mechanic? How can "remove some token you have to do an effect" be more complex then "put some cards from the other player exile in the other player graveyard to do an effect"? Porcess mechanich is more narrow, is more difficult to do, can even drive to less interesting plays, but mechanically has way more mobile parts. YggdrasilTM fucked around with this message at 18:50 on Feb 25, 2017 |
# ? Feb 25, 2017 18:43 |
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Rules/mechanics complexity is not the same as depth is what Ygg is saying. Foodchain magnate and forbidden stars are both deep, but FCM achieves it with a much less complex card-driven action system.
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# ? Feb 25, 2017 18:43 |
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Bfz was complex because it had a bunch of poo poo that didn't all naturally feed into each other. The and ingest / processing were needlessly complex for no real gain. The particularly arbitrary nature of the ally type made the team tap mechanic (which I think we skipped, or else it had a terrible name that I can't recall) loving terrible to draft, same with the ingest and processing stuff. Energy stuff all works with itself and builds up and doesn't require a bunch of mental lifting to just make it function. I can draft harnessed lightning or I can draft it with 7 other cards. That didn't work with BFZ. It was junk for a lot of reasons but the complexity to no benefit is one of them.
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# ? Feb 25, 2017 18:49 |
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"Messy" or "bloated" might be better words than "complex", but since it's an official Wizards article it has to say it in a PR-friendly way.
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# ? Feb 25, 2017 18:54 |
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BFZ block added a whole 6th color to the game, 2complex4me
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# ? Feb 25, 2017 19:09 |
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Sigma-X posted:The particularly arbitrary nature of the ally type made the team tap mechanic (which I think we skipped, or else it had a terrible name that I can't recall) loving terrible to draft, same with the ingest and processing stuff. Cohort what a poo poo block, there were a million mechanics and they were all bad or did nothing
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# ? Feb 25, 2017 19:13 |
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At least Shadows was great, and I think Kaledesh has been pretty good as well in regards to drafting. I also may be in the minority, but Standard seems to be in a pretty good place.
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# ? Feb 25, 2017 19:17 |
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Elyv posted:Cohort Eh, I liked the colorless mana. Like, a lot.
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# ? Feb 25, 2017 19:18 |
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# ? Jun 13, 2024 05:05 |
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Anil Dasharez0ne posted:"Messy" or "bloated" might be better words than "complex", but since it's an official Wizards article it has to say it in a PR-friendly way. It's also easy to think it was simpler than it was in retrospect because it was so pointless and unmemorable.
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# ? Feb 25, 2017 19:21 |