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I just started playing this and I'm enjoying it so far (after turning off Survival mode because the limited inventory combined with the food/water degredation rate was forcing me to spend too much time performing upkeep over having fun exploring). However, I have a question: I just finished exploring the Aurora and now two of these giant fuckers keep circling my escape pod (and small base located nearby). Is there any way to chase them off/wait for them to gently caress off? Or am I going to have to relocate everything? Edit: Correction, there's three of them now Floodkiller fucked around with this message at 20:56 on Feb 25, 2017 |
# ? Feb 25, 2017 20:54 |
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# ? Jun 8, 2024 07:39 |
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Seamoth + torps or defense system.
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# ? Feb 25, 2017 21:15 |
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Floodkiller posted:I just started playing this and I'm enjoying it so far (after turning off Survival mode because the limited inventory combined with the food/water degredation rate was forcing me to spend too much time performing upkeep over having fun exploring). However, I have a question: They're bugged in the latest stable patch, they're supposed to keep a safe distance to the escape pod. To chase them off you need a seamoth with the electricity upgrade, which needs a rather large base. You can also just use the knife to kill them if you're a bad enough dude.
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# ? Feb 25, 2017 21:16 |
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Carcer posted:Before or after a warper pulls you out of it? Never actually happened to me, I always go punch them in the face too. They bugger off.
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# ? Feb 25, 2017 22:01 |
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Today I found that if you use the prawn grappling hook on a stalker it pulls you to it and basically lets you ride it which is loads of fun, if entirely pointless.
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# ? Feb 27, 2017 01:29 |
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Crazy people use it to rodeo reapers. More sane ones use it to latch onto things they want to punch to death.
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# ? Feb 27, 2017 08:54 |
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Carcer posted:Crazy people use it to rodeo reapers. More sane ones use it to latch onto things they want to punch to death. Like reapers?
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# ? Mar 2, 2017 04:55 |
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Looks like the new update just hit today: https://www.youtube.com/watch?v=oevfKz3u9KA
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# ? Mar 2, 2017 15:24 |
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Vorkosigan posted:Looks like the new update just hit today: ooh nice, just when I was starting to feel like I'd seen almost all the content.
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# ? Mar 2, 2017 16:52 |
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I picked this up via the Humble Freedom Bundle and just wanted to say this game owns hard. I'm working through Survival mode right now and even though like, I don't particularly care about plot, the part where you show up at the landing site and watch the Sunbeam get blown out of the sky had me sitting here goin Ohhhhhh Shiiiiiiit
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# ? Mar 2, 2017 22:52 |
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Sadly, no updates or fixes to the myriad of VR bugs
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# ? Mar 2, 2017 23:12 |
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So, we can actually get infected now, huh? I assume there's a way to treat it.
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# ? Mar 2, 2017 23:34 |
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So loaded up to check out the new update and there is the front chunk of a skeleton cutting off half my base now. I guess this is what I get for building one down in the lost river area.
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# ? Mar 2, 2017 23:51 |
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Bhodi posted:Sadly, no updates or fixes to the myriad of VR bugs I'm pretty sure there's a few with the way the graphics are misbehaving less.
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# ? Mar 3, 2017 00:09 |
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Loaded up the new content. The scanner room's range has been waaaaay upgraded. Good.
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# ? Mar 3, 2017 00:17 |
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Speedball posted:Loaded up the new content. The scanner room's range has been waaaaay upgraded. Good. The range makes it actually useful, but the HUD is still a bit buggy. Markers can remain after you've gotten items, and sometimes it does strange things like put markers for scrap inside the lifepod even though there's no scrap in there.
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# ? Mar 3, 2017 00:29 |
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A nice touch: you can now clearly see mist covering both the islands from the shallows.
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# ? Mar 3, 2017 01:54 |
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There's also a new bug where if you ever use the seaglide and there's a transition (into a base, loading a game, etc.) your mans gets stuck with the two handed grip, suspending whatever item you've actually got equipped between the two in the middle of the screen. lol it's faithful to the physics/lighting engine at least: Gunshow Poophole fucked around with this message at 02:27 on Mar 3, 2017 |
# ? Mar 3, 2017 02:24 |
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I'm playing this and I am in the grand reef. I'm not sure what the problem is but when I go to a certain depth (or maybe just to a certain place) at 187m the corners of the HUD show some kind of yellow mark and my dude makes weird noises, but my health doesn't seem to be going down. Is it due to some kind of bad guy, or is it just a depth indicator? I've got the rebreather on. edit: yeah I went to 197 with no ill effects. I wonder what that is? redreader fucked around with this message at 05:33 on Mar 3, 2017 |
# ? Mar 3, 2017 05:30 |
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redreader posted:I'm playing this and I am in the grand reef. I'm not sure what the problem is but when I go to a certain depth (or maybe just to a certain place) at 187m the corners of the HUD show some kind of yellow mark and my dude makes weird noises, but my health doesn't seem to be going down. Is it due to some kind of bad guy, or is it just a depth indicator? I've got the rebreather on. I think it's because you're near some vents that make the temperature hot enough to almost damage your guy?
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# ? Mar 3, 2017 05:33 |
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Xibanya posted:I think it's because you're near some vents that make the temperature hot enough to almost damage your guy? This is definitely what it is.
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# ? Mar 3, 2017 08:03 |
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I mentioned it a few times in the thread, but it's worth re-iterating. If you are having landscape bugs, glitches or invisible walls after the update you should start a new save. They seem to be ironing a lot of that out lately anyway. The problem that Plek mentioned of half his base being a skeleton is annoying but probably ok. (Alongside being pretty metal.) But some people might find certain blueprints may not spawn and vehicles can go missing. The older your save is in terms of updates, the more likely this is of happening. All this is not counting any of the bugs that might occur due to the update anyway. But it's all worth keeping in mind.
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# ? Mar 3, 2017 15:23 |
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Is there still a bunch of pop-in from the terrible distance lod thing
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# ? Mar 3, 2017 15:55 |
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So how close is the current version of the game to "the full experience"? I want to play it but if it's going to be way better in 6 months, I'll continue waiting.
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# ? Mar 3, 2017 19:26 |
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Taima posted:So how close is the current version of the game to "the full experience"?
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# ? Mar 3, 2017 19:29 |
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If you're a big dumb baby like me you'll spend 30 hours building your base and never leave the shallows tho, except to get upgrades for cooler base modules
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# ? Mar 3, 2017 19:34 |
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Truga posted:If you're a because hell yeah BASES we should make bunk beds!
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# ? Mar 3, 2017 19:38 |
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Truga posted:If you're a big dumb baby like me you'll spend 30 hours building your base and never leave the shallows tho, except to get upgrades for cooler base modules The latest thing I've been doing is a 4 stack of multipurpose rooms, with the alien containments on the bottom. If you put glass windows on the sides of the bottom one and the middle, you can sort of see out and it feels really open. That makes your floor a habitat, I just wish I could make the roof be transparent as well Bhodi fucked around with this message at 19:42 on Mar 3, 2017 |
# ? Mar 3, 2017 19:38 |
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Awesome, thanks for the explanations!
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# ? Mar 3, 2017 19:50 |
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also, having actually broken out of my base-building funk, my new favorite thing about the game is the wet thunk-slap that fish make when you run into them in the seamoth. poor fishies e: in that it's pretty slapsticky and funny, not that I'm a sociopath. Gunshow Poophole fucked around with this message at 20:02 on Mar 3, 2017 |
# ? Mar 3, 2017 19:53 |
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Found a fun little bug that was introduced with Infection, if you get 40+ meters away from a Waterproof Storage everything in it disappears. I think I'm done playing for a bit.
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# ? Mar 3, 2017 20:11 |
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I'm enjoying the basebuilding but so far I haven't seen a compelling reason to build a base very deep underwater, yet clearly this was intended as a mechanic. Actually it looks like an optimal strategy is to put tubes with hatches all over the place. I love basebuilding but I hope they put more meat to it.
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# ? Mar 3, 2017 20:19 |
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Coffeehitler posted:Found a fun little bug that was introduced with Infection, if you get 40+ meters away from a Waterproof Storage everything in it disappears. I think I'm done playing for a bit. If I remember right this was like one of the original bugs with waterproof storage as well, way way back in the beginning - inventory just disappearing.
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# ? Mar 3, 2017 21:07 |
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After reading about stalker teeth, I was prepared to cheat in order to get some. But one piece of scrap, 3 stalkers, 5 teeth in under a minute. It's really not that hard! Finding quartz was a pain in the rear end though, until: I did manage to build the C...uhhhh, the large submarine last night. It's super unwieldy. So, do I not have to worry about reapers and stuff? It's damage-proof? And it won't remain damage-proof in the endgame? The grand reef has tons of quartz Now that I've got the large submarine I suppose I need to find the moonpool fragments, but I haven't found a single one which is a pain in the rear end.
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# ? Mar 3, 2017 21:19 |
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meatsaw posted:If I remember right this was like one of the original bugs with waterproof storage as well, way way back in the beginning - inventory just disappearing. Ah, I got this from the Humble Freedom Bundle and I don't think it hit my first game.
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# ? Mar 3, 2017 21:26 |
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The titanium floaty crates you can make? or the duffle bags from the wreck?
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# ? Mar 3, 2017 22:02 |
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The floaty crates that you make. I started up a new game last night and got hit by this fun little bug too. The wall lockers in my base seem to be fine, though.
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# ? Mar 3, 2017 22:42 |
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redreader posted:After reading about stalker teeth, I was prepared to cheat in order to get some. But one piece of scrap, 3 stalkers, 5 teeth in under a minute. It's really not that hard! Finding quartz was a pain in the rear end though, until: Large submarine is damage-proof for now, likely won't remain damage-proof, hopefully doing it the way they thought about - it's damage proof above a certain depth threshold.
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# ? Mar 3, 2017 22:59 |
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Coffeehitler posted:Ah, I got this from the Humble Freedom Bundle and I don't think it hit my first game. No, I think you're right. It sounds like an old bug returned. The locker used to just be a cube, and occasionally everything in it would just disappear. I remember running into it when I first bought the game. Sometimes the cubes themselves would disappear.
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# ? Mar 4, 2017 02:06 |
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# ? Jun 8, 2024 07:39 |
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meatsaw posted:No, I think you're right. It sounds like an old bug returned. The locker used to just be a cube, and occasionally everything in it would just disappear. I remember running into it when I first bought the game. Sometimes the cubes themselves would disappear. There's a reason I never build floating lockers, and instead just rush for the 1 silver it takes to build the Habitat Builder, then build a Foundation, a Corridor with a Hatch and a bunch of Lockers inside right below the Escape Pod. EDIT: Silver is far more common in the red grass areas as well as the areas with the tall vines. Also the tall vines' seeds are what give you rubber for fins and knife, so they're useful to locate immediately anyway. endlessmonotony fucked around with this message at 05:10 on Mar 4, 2017 |
# ? Mar 4, 2017 05:05 |