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Yeah, it doesn't really have much mechanical purpose, but it really adds to the immersion of the whole thing, I find. Also I was very sad when I found out there were stickers that went over the creases, and very happy when the time came to apply one of those and I found that it was actually cut into two stickers in just the right place so that one would go on either side of the crease and line up perfectly on the board when it's laid out.
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# ? Mar 17, 2017 23:46 |
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# ? May 15, 2024 04:41 |
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Peas and Rice posted:Is Gloomhaven that good? I'm almost convinced to back it just from the buzz here. Yeah the core gameplay mechanic is really solid and forces a tough decision every turn. Wrapped around it is a pretty decent campaign with a ton of content.
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# ? Mar 17, 2017 23:52 |
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The Lord of Hats posted:Yeah, it doesn't really have much mechanical purpose, but it really adds to the immersion of the whole thing, I find.
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# ? Mar 18, 2017 00:20 |
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Peas and Rice posted:From its description it kind of seems like what I wanted the Pathfinder ACG to be: a boardgame version of an RPG where you keep your character and build them over time and have fun adventures with your gaming buddies but don't need a GM to plan poo poo out. In a lot of ways, yeah. Except IMO the combat is a lot more interesting tactically than most RPGs end up being. I should note that it's not possible to keep the same character through the whole campaign, though. When you create a character they get a Personal Story quest card and when you fill the conditions on that card, you must retire that character. But you do get bonuses for doing so, and the Prosperity mechanic means you're generally not starting out at level one again. And if you really want you could just roll right back into the same class.
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# ? Mar 18, 2017 00:50 |
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You do have some choice in goals so you can just take slow goals if you want to.
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# ? Mar 18, 2017 02:05 |
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Cthulhu Dreams posted:You do have some choice in goals so you can just take slow goals if you want to. None of them are super fast, but I don't think it would be possible to avoid retiring at least once during the campaign.
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# ? Mar 18, 2017 04:53 |
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malkav11 posted:None of them are super fast, but I don't think it would be possible to avoid retiring at least once during the campaign. Some can be quite fast - while there's some goals that you'll never hit without making the effort (eg. Merchant Class only ends when you own a bunch of extraneous items, others have a "final quest" that you can just not do). In any case, I think it's better to not fight with the game's excellent pacing. Just pick the goal you like, and let the game wash over you. Having staggered retirements in your party means you get to try a lot of different permutations; between that and the varied monsters and items and objectives, the game keeps feeling fresh. And the balance is great; we've only lost once, but we've had several last guy's last card wins.
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# ? Mar 18, 2017 05:11 |
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malkav11 posted:None of them are super fast, but I don't think it would be possible to avoid retiring at least once during the campaign. I know one of them is to amass a large amount of gold, you could just keep spending before you hit the mark if you wanted to avoid it. Or if you really didn't want to retire you could always just not retire. It's your game! That said there is a lot of stuff based around the retirement mechanic you'd be missing out on.
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# ? Mar 18, 2017 13:50 |
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Here's a cool looking one: Supplements for three games for $8 https://www.kickstarter.com/projects/madpierrot/all-in-1-a-parliament-of-supplements/description
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# ? Mar 18, 2017 18:07 |
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jmzero posted:Some can be quite fast - while there's some goals that you'll never hit without making the effort (eg. Merchant Class only ends when you own a bunch of extraneous items, others have a "final quest" that you can just not do). In any case, I think it's better to not fight with the game's excellent pacing. Just pick the goal you like, and let the game wash over you. Having staggered retirements in your party means you get to try a lot of different permutations; between that and the varied monsters and items and objectives, the game keeps feeling fresh. My wife and I started playing Gloomhaven, we're only running one character each and the first scenario is surprisingly brutal, unless we're overlooking a rule. We've cleared the first room once. She's running the shatterheart, I'm running the tinker. We had to switch to the variant "less variable damage" rule, just because we had a run that ended in... essentially two rounds (the elite guard critted her on the first turn, critted me on the second and the two regular guards basically finished us off the following round).
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# ? Mar 18, 2017 19:50 |
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Randalor posted:My wife and I started playing Gloomhaven, we're only running one character each and the first scenario is surprisingly brutal, unless we're overlooking a rule. We've cleared the first room once. She's running the shatterheart, I'm running the tinker. We had to switch to the variant "less variable damage" rule, just because we had a run that ended in... essentially two rounds (the elite guard critted her on the first turn, critted me on the second and the two regular guards basically finished us off the following round). Remember that you can choose to lose a card from hand (or two from your discard) to prevent taking damage from something - so you shouldn't ever be getting wiped out by damage in the first room (though if you lose enough cards this way you might be hopeless). Even if it won't kill you, it's often worth losing a card against a big crit, especially if you don't have a heal handy. But yeah, it's definitely not an easy game - but we've all really liked it so far; don't give up. We're probably 20 hours in, and a couple of the players in my group are probably going to back the next KS, even though they're not sure who else they'd play with. I might back it, and just have an extra copy sitting around. Heaven knows it's displaced enough of my other gaming budget that it'd still be a good value.
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# ? Mar 18, 2017 21:11 |
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Gloomhaven has turned out to be literally everything I want from it and I wholeheartedly regret not backing the first KS. So excited they're doing a separate KS for the reprint.
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# ? Mar 18, 2017 21:35 |
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jmzero posted:Remember that you can choose to lose a card from hand (or two from your discard) to prevent taking damage from something - so you shouldn't ever be getting wiped out by damage in the first room (though if you lose enough cards this way you might be hopeless). Even if it won't kill you, it's often worth losing a card against a big crit, especially if you don't have a heal handy. gently caress, I knew I was probably forgetting a rule. I'm the designated rules-reader, and Gloomhaven's rule book layout isn't the best for looking up specific rules.
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# ? Mar 18, 2017 22:25 |
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There was a game that kickstarted about a year ago that I hadn't funded that I'd like to check up on. I would describe it as a version of Talisman as re-imagined by stoners. Or possibly a grittier version of Mertwigg's Maze. The features that I most distinctly remember are that the board was a garish technicolor map, and there was a big blue cardboard warty hand prop that was 'the hand of the necromancer' and made locations really dangerous when it pointed there.
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# ? Mar 19, 2017 06:34 |
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DalaranJ posted:There was a game that kickstarted about a year ago that I hadn't funded that I'd like to check up on. Was it Dungeon Degenerates? cyberia fucked around with this message at 07:10 on Mar 19, 2017 |
# ? Mar 19, 2017 07:08 |
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Speaking of projects with dumb plastic hands, whatever happened to the latest Monte Cook Presents project? That still chuggin' along?
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# ? Mar 19, 2017 07:10 |
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Kai Tave posted:Speaking of projects with dumb plastic hands, whatever happened to the latest Monte Cook Presents project? That still chuggin' along? There was an update yesterday; looks like it's still chooglin' along. (Yes, I backed it. Yes, I'm going to do it for F&F as soon as I get the goddamn thing, in penance.)
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# ? Mar 19, 2017 09:02 |
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cyberia posted:Was it Dungeon Degenerates? It was. Thank you. I'm not surprised I couldn't find it, it seems it's in the development doldrums after they have anything interesting to post, but before they're nearing completion.
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# ? Mar 19, 2017 18:51 |
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Baseball Highlights 2045: Spring Training is an introductory version of the highly acclaimed Baseball Highlights 2045 for $19. You're also able to pick up the full version plus all the expansions during this campaign.
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# ? Mar 19, 2017 18:52 |
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DalaranJ posted:It was. Thank you. I'm not surprised I couldn't find it, it seems it's in the development doldrums after they have anything interesting to post, but before they're nearing completion. The guys doing it are very friendly but they are hipster as all gently caress and are funding all of this on a "artists who run a cool shop" budget. I went to school with a bunch of people who rub shoulders with them and their commitment to that really scuzzy late 70's/early 80s street punk aesthetic is awesome but it's really not for everyone.
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# ? Mar 19, 2017 22:37 |
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Antivehicular posted:There was an update yesterday; looks like it's still chooglin' along. I dunno, are you sure we can trust you to understand a game as deep and immersive as Invisible Sun?
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# ? Mar 19, 2017 23:54 |
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Nuns with Guns posted:I dunno, are you sure we can trust you to understand a game as deep and immersive as Invisible Sun? I can't guarantee that my F&F writeup isn't going to just be ten pictures of the resin hand and "ahahahaha what the gently caress," so no, perhaps not.
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# ? Mar 20, 2017 00:03 |
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Hitlers Gay Secret posted:Baseball Highlights 2045: Spring Training is an introductory version of the highly acclaimed Baseball Highlights 2045 for $19. You're also able to pick up the full version plus all the expansions during this campaign. There are also some new expansions for the original game
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# ? Mar 20, 2017 00:36 |
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DalaranJ posted:It was. Thank you. I'm not surprised I couldn't find it, it seems it's in the development doldrums after they have anything interesting to post, but before they're nearing completion. Their backerkit pledge manager is going to be open until May so you might be able to do some sort of late backing thing if you want to.
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# ? Mar 20, 2017 05:43 |
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The March of the Ants people have a new game up called The Grimm Forest
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# ? Mar 21, 2017 16:36 |
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Level 99's Exceed Season 2 is coming 'this week,' so in the next 3 days. I haven't been let down by a L99 release yet.
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# ? Mar 22, 2017 00:13 |
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palecur posted:Level 99's Exceed Season 2 is coming 'this week,' so in the next 3 days. I haven't been let down by a L99 release yet. I'll probably get all 16 characters assuming the shipping is sensible. It's probably not going to be sensible though.
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# ? Mar 22, 2017 01:41 |
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Don't worry lemon-lime I'll be getting them no matter what
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# ? Mar 22, 2017 09:28 |
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Tekopo posted:Don't worry lemon-lime I'll be getting them no matter what But this one contains zero giant-titted Nazis.
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# ? Mar 22, 2017 18:17 |
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Sigil Powers of War kickstarter is live: https://www.kickstarter.com/projects/392906378/sigil-powers-of-war I am not affiliated with the design team, I just got a chance to play it a few weeks ago at a local event and instantly fell in love with it. It plays like it is the child of Heroscape/Arena of the Planeswalker and Summoner Wars.
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# ? Mar 22, 2017 21:25 |
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it looks interesting, too bad an indie team couldn't manage to have a non-white person on a single piece of art in the entire game.
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# ? Mar 22, 2017 21:33 |
I just glanced at it, but it sorta seems like Mage Wars but with a bigger battlefield.
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# ? Mar 22, 2017 21:39 |
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Lemon-Lime posted:I'll probably get all 16 characters assuming the shipping is sensible. I'm very into this but I haven't tried exceed's system yet. maybe I need to make a.... purchase.
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# ? Mar 22, 2017 21:45 |
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Impermanent posted:it looks interesting, too bad an indie team couldn't manage to have a non-white person on a single piece of art in the entire game. That's a pity. Also, there seems to be KS Exclusive promos, which is a big downside for me, including a retailer-exclusive promo. Side note: How close can you make a group of Orcs named "The Horde" before Blizzard starts eyeing you funny?
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# ? Mar 22, 2017 22:19 |
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Lemon-Lime posted:But this one contains zero giant-titted Nazis.
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# ? Mar 22, 2017 23:38 |
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Impermanent posted:I'm very into this but I haven't tried exceed's system yet. maybe I need to make a.... purchase. I think the first kickstarter for Exceed has the print-and-play stuff linked, but they updated the site and moved stuff around so I'm not sure if it still valid. Good system, and works well along side Battlecon.
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# ? Mar 23, 2017 04:05 |
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Exceed works better with people who aren't willing to go as deep as BattleCON requires after a certain point, I've found.
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# ? Mar 23, 2017 04:20 |
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Alien Rope Burn posted:Exceed works better with people who aren't willing to go as deep as BattleCON requires after a certain point, I've found. By deep you mean in terms of wallets I assume
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# ? Mar 23, 2017 05:32 |
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I'm kind of interested in Exceed, because I played BattleCON once a few years back and really enjoyed it but wasn't willing to invest in something so massive in terms of table/storage space or initial cost that I likely wouldn't be able to play that often anyway. Which is a shame because I really just wanted to play that character who teamed up with a dapper werewolf in a top hat. I'm wondering how worth it grabbing just one box of Exceed as a "pick up and play" quick game might be, or how bad international shipping will wind up being. For just casual games every once in a while, would 4 characters likely be good enough?
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# ? Mar 23, 2017 05:57 |
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# ? May 15, 2024 04:41 |
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^^^ Yeah, switching off between a limited set of characters would work fine. It's like any fighting game, having a billion choices seems good and it can be fun to try characters you never played, but nothing is as satisfying as learning one or two characters really well.signalnoise posted:By deep you mean in terms of wallets I assume I'm pretty sure they means system, and not wallet (though there are an rear end load of expansions). There is a lot of goofy stuff to remember once you get past the "button mashing" stage. Which bases are good against other bases, bluffing correctly with antes and bases, trying to clash out good combos without putting yourself in a bad position... There is still some of that in Exceed, but the removal of antes and lack of clashes simplifies the rules. The random draws cut down on analysis paralysis of trying to outguess bases. LordAba fucked around with this message at 13:29 on Mar 23, 2017 |
# ? Mar 23, 2017 13:25 |