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Hellsau posted:Pretty sure that was just a shame concede after running into their own Chalice of Value. One of the best games ever
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# ? Mar 26, 2017 13:21 |
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# ? Jun 5, 2024 03:58 |
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I think the flicker deck is one of the best archetype in the draft format, based on the few drafts I have done. The last draft we did, 3 of us forced the archetype in different ways (Esper, Bant (myself), straight UW) and the esper variant went unbeaten, with bant going 2-1, as well as UW. My bant flicker deck had Thragtusk, Restoration Angel, Stoic Angel, 2 ghostly flickers, a momentary blink and a mistmeadow witch and to top it all off, a foil seance. It was a thing of beauty.
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# ? Mar 26, 2017 13:37 |
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Siivola posted:Player elimination, bighuge decks, high life totals and, as far as I can tell, no actual reward for being the one to eliminate people? Sometimes good things happen. We were playing EDH 3 headed giant and I mind slavered a guy, spun his top and found a toxic deluge he was trying to float on top of his deck. Asked for the teams life total and deluged for 37, killing them all as they tried to figure out if they could respond and gain life back (the answer is no).
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# ? Mar 26, 2017 16:34 |
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Errant Gin Monks posted:Sometimes good things happen. We were playing EDH 3 headed giant and I mind slavered a guy, spun his top and found a toxic deluge he was trying to float on top of his deck. Asked for the teams life total and deluged for 37, killing them all as they tried to figure out if they could respond and gain life back (the answer is no). Mindslaver'd an Elfball player in a pack-per-KO game and used his tokens to kill myself and kill-steal the pack he would've gotten next turn anyway. Value!
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# ? Mar 26, 2017 16:54 |
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Siivola posted:Player elimination, bighuge decks, high life totals and, as far as I can tell, no actual reward for being the one to eliminate people? It's "classic" 80s and earlier board game design but since it has the magic TM on it, people love it. If it had any way to mitigate long wait times betweeen turns or simultaneous turn structures like role-taking or worker placement games, I'd be down.
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# ? Mar 26, 2017 16:56 |
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C-Euro posted:Mindslaver'd an Elfball player in a pack-per-KO game and used his tokens to kill myself and kill-steal the pack he would've gotten next turn anyway. Value! I slapped Assault Suit on Ruhan the other night and it targeted the same guy on my turn and the following player's turn. Then I slapped Sunforger on Ruhan and swung at aforementioned following player's turn, and Boros Charmed with Sunforger. Felt good.
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# ? Mar 26, 2017 16:56 |
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Samael posted:I think the flicker deck is one of the best archetype in the draft format, based on the few drafts I have done. The last draft we did, 3 of us forced the archetype in different ways (Esper, Bant (myself), straight UW) and the esper variant went unbeaten, with bant going 2-1, as well as UW. My bant flicker deck had Thragtusk, Restoration Angel, Stoic Angel, 2 ghostly flickers, a momentary blink and a mistmeadow witch and to top it all off, a foil seance. It was a thing of beauty. I mean, if you get Deadeye Navigator or something sure, its the best. I think the populate deck is really good too, its that I keep seeing decks where people don't actually draft enough copies of Eyes in the Sky and Rootborn Defenses.
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# ? Mar 26, 2017 16:58 |
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Chill la Chill posted:It's "classic" 80s and earlier board game design but since it has the magic TM on it, people love it. If it had any way to mitigate long wait times betweeen turns or simultaneous turn structures like role-taking or worker placement games, I'd be down. If I ever end up playing multiplayer, I kinda want to try playing regular FFA but have the game end when the first player gets eliminated, active player wins. Might have to let people block for each other and, uh, talk people out of conceding I guess?
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# ? Mar 26, 2017 17:48 |
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Multiplayer using Predator/Prey rules works alright. When the player to your left is eliminated you get a point. Last person standing gets a point. Incentivize protecting players other than your current prey, even including your current predator.
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# ? Mar 26, 2017 18:46 |
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I burnt out on that setup when I used to play Vampire: The Eternal Struggle. It's still elimination, so the game takes a long while and eliminated players (that is, me, because I'm bad) have to wait around for a long time to play again.
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# ? Mar 26, 2017 18:54 |
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Siivola posted:You'd have to hack the game pretty hard, I think. Far as I can tell, any sort of asynchronous gameplay is pretty much right out thanks to the priority-passing. If you're playing a large circle of 6+ people, you can have the ability of only affecting people two to the left/right and only being able to attack the person on your left. Then you can have multiple turns going. Usually you need a person not playing to mediate all of the chaos. Worst game I have played was a 4 hour game of 9 players cuz it was for a $20 gift card. After we got down to 3 players, they decided to restart their game the next day to get a winner. Everyone was cool with it, lol.
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# ? Mar 26, 2017 19:11 |
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Angry Grimace posted:I mean, if you get Deadeye Navigator or something sure, its the best. I think the populate deck is really good too, its that I keep seeing decks where people don't actually draft enough copies of Eyes in the Sky and Rootborn Defenses. I've said it a couple times but Mistmeadow Witch is also a Flicker all-star. I drafted Bant Flicker/Tokens at our release event and the last game I played I got blown out by my opponent using Witch to flicker my tokens each turn. I passed said Witch in Pack 3 to value-draft a Damnation Flicker + ETB creatures is a pretty solid archetype, I drafted several creatures that made tokens upon entering play and things got wild if I managed to keep any in play for a couple of turns. E: En Fuego posted:If you're playing a large circle of 6+ people, you can have the ability of only affecting people two to the left/right and only being able to attack the person on your left. Then you can have multiple turns going. My old LGS used to do huge EDH games like this (10+ people) and it worked pretty well. Only needing to care about the people to your left and right, and getting "time off", lets you enjoy what other people are doing. C-Euro fucked around with this message at 19:15 on Mar 26, 2017 |
# ? Mar 26, 2017 19:13 |
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Intuitively that sounds like a pain in the rear end, but I guess it could work alright? Not gonna try it with a Commander deck tho.
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# ? Mar 26, 2017 19:20 |
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Siivola posted:Intuitively that sounds like a pain in the rear end, but I guess it could work alright? You really need a mediator, heh. And thats boring for one person instead of multiples?
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# ? Mar 26, 2017 19:51 |
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I think the sillies we got into was 9 player reject rare draft where after our games we did triple emperor. It ended up a close thing between five color door to nothing or whatever it is vs form of the dragon.
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# ? Mar 26, 2017 19:54 |
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Siivola posted:I burnt out on that setup when I used to play Vampire: The Eternal Struggle. It's still elimination, so the game takes a long while and eliminated players (that is, me, because I'm bad) have to wait around for a long time to play again. It's simply the only viable way to take MtG into a multiplayer FFA. Which means it's a patch job for a game that really shouldn't do it.
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# ? Mar 26, 2017 20:05 |
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C-Euro posted:I've said it a couple times but Mistmeadow Witch is also a Flicker all-star. Either MTGO is bugged with Witch + Unearth creatures, or it's a great combo because I tried to use it on a Kithari Bomber that was unearthed and it stuck around afterward. The "Exile this" trigger was on the stack while it was in exile, so I guess that circumvents the downside of it? Something to consider.
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# ? Mar 26, 2017 20:48 |
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TheMaestroso posted:Either MTGO is bugged with Witch + Unearth creatures, or it's a great combo because I tried to use it on a Kithari Bomber that was unearthed and it stuck around afterward. The "Exile this" trigger was on the stack while it was in exile, so I guess that circumvents the downside of it? Something to consider. i'm thinking it works the same way that whipping back obzedat works
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# ? Mar 26, 2017 20:51 |
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I went and looked at the ruling on Unearth. Turns out:quote:If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead -- unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
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# ? Mar 26, 2017 20:54 |
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Siivola posted:Intuitively that sounds like a pain in the rear end, but I guess it could work alright? The trick is that you have markers denoting whose turn it is, and when each player is done with their turn they set their marker to "ready", and the next set of players start their turn only when each marker is set to ready. You also remove markers as players are eliminated. Basically, you don't want any player's "sphere of influence" (the people to their left and right) to overlap; you're trying to avoid the situation where you have one non-active player sandwiched between two active players. I wrote up the rules and mechanics in one of the older MtG threads, the games themselves go on for a long time but the staggered turn system means you can take mental breaks to watch poo poo go down. The sphere of influence thing also makes for some weird interactions- we were down to four players (so only one active player at any time) in one game and someone ult'd a Karn, so three of us had to reset everything and the fourth player got to keep all of his stuff in play. E: Found 'em quote:Alright, here's the rules as I understand/remember them for those grand melees- C-Euro fucked around with this message at 21:18 on Mar 26, 2017 |
# ? Mar 26, 2017 21:11 |
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Siivola posted:I went and looked at the ruling on Unearth. Turns out: quote:If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead -- unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it. Clearly I need to draft a deck that does this.
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# ? Mar 26, 2017 21:16 |
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C-Euro posted:The sphere of influence thing also makes for some weird interactions- we were down to four players (so only one active player at any time) in one game and someone ult'd a Karn, so three of us had to reset everything and the fourth player got to keep all of his stuff in play. quote:717.7. If a multiplayer game using the limited range of influence option (see rule 801) is restarted, all players in the game are involved, regardless of the range of influence of the player who controls the ability that restarted the game.
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# ? Mar 26, 2017 21:18 |
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C-Euro posted:The trick is that you have markers denoting whose turn it is, and when each player is done with their turn they set their marker to "ready", and the next set of players start their turn only when each marker is set to ready. You also remove markers as players are eliminated. Basically, you don't want any player's "sphere of influence" (the people to their left and right) to overlap; you're trying to avoid the situation where you have one non-active player sandwiched between two active players. I think I'd rather play rip it or flip it.
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# ? Mar 26, 2017 21:24 |
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Magic the Gathering: I'd rather play rip it or flip it
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# ? Mar 26, 2017 21:33 |
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how about you just play an actual board game designed to be fun with a bunch of people instead of coming up with a list of 2,000 house rules to make edh tolerable but still not very good
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# ? Mar 26, 2017 21:34 |
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Richard Garfield, after getting into a car accident and sustaining massive brain damage: "what if we added more rules such as turn markers and a sphere of influence?"
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# ? Mar 26, 2017 21:36 |
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Siivola posted:I'm gonna be That Guy and quote the rulebook because someone actually wrote down the rule for that exact case: It's used in Grand Melee, which also uses turn markers for simultaneous turns.
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# ? Mar 26, 2017 21:36 |
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little munchkin posted:how about you just play an actual board game designed to be fun with a bunch of people instead of coming up with a list of 2,000 house rules to make edh tolerable but still not very good WHY DONT YOU GO PLAY A BOARD GAME NERD
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# ? Mar 26, 2017 21:59 |
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little munchkin posted:Richard Garfield, after getting into a car accident and sustaining massive brain damage: "what if we added more rules such as turn markers and a sphere of influence?" in this universe does steven king write an actual ending to the Dark Tower?
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# ? Mar 26, 2017 22:00 |
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little munchkin posted:how about you just play an actual board game designed to be fun with a bunch of people instead of coming up with a list of 2,000 house rules to make edh tolerable but still not very good Heads up, nerds: the game you actually, desperately want to be playing instead of 5-player EDH is Argent: The Consortium. It has variable spells and player abilities (including reactions!), it hasn't not-Jace getting bullied into the school infirmary repeatedly, and it only takes ~1.5-2 hours to play.
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# ? Mar 26, 2017 22:24 |
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Chill la Chill posted:Heads up, nerds: the game you actually, desperately want to be playing instead of 5-player EDH is Argent: The Consortium. It has variable spells and player abilities (including reactions!), it hasn't not-Jace getting bullied into the school infirmary repeatedly, and it only takes ~1.5-2 hours to play. I've owned argent for years, can confirm game is amazing.
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# ? Mar 26, 2017 22:30 |
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little munchkin posted:how about you just play an actual board game designed to be fun with a bunch of people instead of coming up with a list of 2,000 house rules to make edh tolerable but still not very good If it helps you sleep at night I haven't played EDH in almost two years. Was actually thinking of taking my decks apart but one of them has sentimental value and the other is worth gently caress-all so
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# ? Mar 26, 2017 22:30 |
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Gp Orlando could not be more boring to watch.
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# ? Mar 26, 2017 22:53 |
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Sickening posted:Gp Orlando could not be more boring to watch. Limited is always a bore for coverage.
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# ? Mar 26, 2017 23:38 |
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mcmagic posted:Limited is always a bore for coverage. Yeah but on the other hand Chris Pikula top eighted, qualifying him for the PT and any good result there will probably get him into the HoF.
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# ? Mar 26, 2017 23:51 |
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Sickening posted:Gp Orlando could not be more boring to watch. This coverage is trash, between weird breaks in coverage, badly timed adverts and the usual WotC "we have no idea about e-sports" rubbish it's dire.
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# ? Mar 26, 2017 23:57 |
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AceClown posted:This coverage is trash, between weird breaks in coverage, badly timed adverts and the usual WotC "we have no idea about e-sports" rubbish it's dire. And just as I post this the stream goes offline lol
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# ? Mar 26, 2017 23:58 |
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AceClown posted:And just as I post this the stream goes offline lol It's loving ridiculous, Yao draws a pump spell to win, and the loving stream goddamn cuts out just as blockers are being declared. Unbelieveably lovely. Never had issues like this watching the PT on Youtube.
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# ? Mar 26, 2017 23:59 |
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AceClown posted:This coverage is trash, between weird breaks in coverage, badly timed adverts and the usual WotC "we have no idea about e-sports" rubbish it's dire. Yeah, this event coverage has been terrible. The actual commentary has been solid which is expected when you have an all star commentary cast of LSV, Marshall, Cheon, and Rich interviewing players. But I feel like it has been constantly cycling 2-4 minutes of ads and because twitch sucks sometimes you get caught in an endless advertisement loop and you have to reload your window (or exit the app and re-enter). Marshall has been even missing poo poo during coverage because he is playing damage control in the chat. The replays have been repeats of games that we've seen like 2-3 hours earlier (some people were insisting that it was the 3rd time they've repeated matches today), and there has been zero content outside of the live coverage.
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# ? Mar 27, 2017 00:22 |
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# ? Jun 5, 2024 03:58 |
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WotC is incapable of doing anything involving a computer program and you expect them to stream correctly?
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# ? Mar 27, 2017 00:49 |