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Covok posted:I mean, when I'm playing a game, I'm not developing one nor is it like the developer will ever hear my complaint. It's not like its some holy duty or something, we're just playing a game. But a good DM can fix anything!
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# ? Apr 3, 2017 18:42 |
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# ? May 28, 2024 16:25 |
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Tuxedo Catfish posted:"No game is perfect," is a poor excuse for not trying, you should criticize the gently caress out of games, and while the cooperative and human-adjudicated nature of RPGs means you can't be quite as 100% "go ahead, try and break the game if you can, if you manage it then the game sucks" as you could with a video game, developers, and to a lesser extent GMs, still have a responsibility to shape the player experience and design systems that don't fall apart under pressures that they themselves incentivized. True, although when I've participated in playtests for systems under development (mostly Strike) I tend to go full ridiculous with the rules discussion and exploitative builds so they'll get patched. There are several abilities in games that are now twice as long textwise just to prevent stuff I did in playtests occurring ever again.
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# ? Apr 3, 2017 18:50 |
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Covok posted:My issue is it often puts me in the position of having to defend the choice of system.
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# ? Apr 3, 2017 18:54 |
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Covok posted:So, how do y'all deal with gamers who can find a problem with any trpg system and aren't afraid to complain about them in front of the entire group? I don't think there is anything wrong with not liking something or wanting to mention it, but I find bitching about it in front of everyone can lower people's fun in the title and makes my job harder when I'm the one who likes the game. Was this gamer involved in picking the system the group is now using? If you're having to defend the choice if system, it sounds like what you're playing might not have been group consensus.
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# ? Apr 3, 2017 18:58 |
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slap me and kiss me posted:Was this gamer involved in picking the system the group is now using? If you're having to defend the choice if system, it sounds like what you're playing might not have been group consensus. He was not involved, but he was also invited to the game after the pick was made. As in "hey, do you want to play a game of Godbound?" sense. He could have said no. Yawgmoth posted:Don't do that. Instead just say "yep those are flaws. Sucks, every game's got 'em, you either fix them or play around them." Hm, that could work.
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# ? Apr 3, 2017 19:01 |
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If they have specific issues you can try and address those if it's practical, but otherwise you just have to ask them to tone it down.
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# ? Apr 3, 2017 19:02 |
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Covok posted:He was not involved, but he was also invited to the game after the pick was made. As in "hey, do you want to play a game of Godbound?" sense. He could have said no. In that context, I'm with ARB. Fix the problems if you can, ask dude to dial it back if you can't, ask him to leave if you must.
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# ? Apr 3, 2017 19:14 |
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LatwPIAT posted:9) Telling people about weird flaws and silliness in systems is a communal bonding activity that everyone participates in, sharing anecdotes about Exalted 2e's recession-blocking swords, peasant railguns, and football-throwing babies. Covok posted:I'll pick option 1, and 7, and 8. Sit him down, put on some very special episode music, and tell him to stop sweating the small stuff. No game is perfect, apart from our lord and saviour Paranoia. His "gently caress this busted poo poo" dial is all out of whack and he needs to recalibrate it ASAP. Refusing to acknowledge a broken system is broken and declaring a functional-with-flaws system unusable are two sides of the same coin. Regarding defending the system: Sometimes a "flaw" isn't a flaw. Saying PbtA doesn't work without buy in is like saying it doesn't work without dice. "Yes that's true. So what happened to our buy in/dice" is a productive response. For things that are flaws, but can be worked around: Yawgmoth posted:Don't do that. Instead just say "yep those are flaws. Sucks, every game's got 'em, you either fix them or play around them." and if he's whining, break out the taser. Splicer fucked around with this message at 19:18 on Apr 3, 2017 |
# ? Apr 3, 2017 19:15 |
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gourdcaptain posted:True, although when I've participated in playtests for systems under development (mostly Strike) I tend to go full ridiculous with the rules discussion and exploitative builds so they'll get patched. There are several abilities in games that are now twice as long textwise just to prevent stuff I did in playtests occurring ever again. Yeah playtests are a whole different story, in that case you should stress test potential problems even if they're probably beyond the scope of the game itself to address, just in case you maybe find a way that does work.
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# ? Apr 3, 2017 19:26 |
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exalted is a really bad game to be fair and I legitimately have no idea how anyone sits down and plays it past character creation as vast swaths of the system are labyrinthine or literally incomprehensible
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# ? Apr 3, 2017 20:03 |
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Reene posted:exalted is a really bad game to be fair and I legitimately have no idea how anyone sits down and plays it past character creation as vast swaths of the system are labyrinthine or literally incomprehensible That's not true anymore. 3e is bloated, but functional.
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# ? Apr 3, 2017 20:07 |
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Reene posted:exalted is a really bad game to be fair and I legitimately have no idea how anyone sits down and plays it past character creation as vast swaths of the system are labyrinthine or literally incomprehensible Because I have a brain that's exploding in neural nets and lets me do simple math and chargen in EX3s streamlined rules while yours is shriveled like a stegosaurses' as you cannot do so
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# ? Apr 3, 2017 20:11 |
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Reene posted:exalted is a really bad game to be fair and I legitimately have no idea how anyone sits down and plays it past character creation as vast swaths of the system are labyrinthine or literally incomprehensible I have a friend who's been in a Roll20 Exalted 2e game for a long time now; they're using character sheets that do all the math and die pool calculation for them, though. She even admits that without those she wouldn't be playing it.
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# ? Apr 3, 2017 20:22 |
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Covok posted:So, how do y'all deal with gamers who can find a problem with any trpg system and aren't afraid to complain about them in front of the entire group? I don't think there is anything wrong with not liking something or wanting to mention it, but I find bitching about it in front of everyone can lower people's fun in the title and makes my job harder when I'm the one who likes the game. Tell them to shut up during the game and bring it up afterwards, or leave.
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# ? Apr 3, 2017 20:31 |
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Covok posted:So, how do y'all deal with gamers who can find a problem with any trpg system and aren't afraid to complain about them in front of the entire group? I don't think there is anything wrong with not liking something or wanting to mention it, but I find bitching about it in front of everyone can lower people's fun in the title and makes my job harder when I'm the one who likes the game. tell them that harping on the game itself during the game is disruptive. (i'm assuming it is - if you have any doubt, check with other players on this first!) tell them that any criticism that isn't specific and actionable right now needs to be saved for some time when it won't be disruptive. after sessions in person, another forum for discussion if online, or whatever. the emphasis on actionable criticism is important - if it's something someone at the table can do something about, that's very often useful and important and needs to be dealt with. otherwise, then they need to can it.
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# ? Apr 3, 2017 21:48 |
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https://twitter.com/ThatOneGM/status/849322677160595458
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# ? Apr 5, 2017 01:23 |
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Cease to Hope posted:tell them that harping on the game itself during the game is disruptive. (i'm assuming it is - if you have any doubt, check with other players on this first!) tell them that any criticism that isn't specific and actionable right now needs to be saved for some time when it won't be disruptive. after sessions in person, another forum for discussion if online, or whatever. the emphasis on actionable criticism is important - if it's something someone at the table can do something about, that's very often useful and important and needs to be dealt with. otherwise, then they need to can it. This is something I think is key if you're playing a homegame where everyone meets up X times per month; don't waste peoples' time on this poo poo. We're all here to play through the campaign, so leave the edition warring and char-op and anything not crucial to accomplishing the task at hand to email/forum/pub discussion.
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# ? Apr 5, 2017 19:05 |
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Can someone tell me whay games are there where you play as a Goblin or maybe even as a HobGoblin
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# ? Apr 5, 2017 19:17 |
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someone someone please why goblin tell me why goblin TELL ME
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# ? Apr 5, 2017 19:20 |
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Cease to Hope posted:someone goblin good goblin fun
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# ? Apr 5, 2017 19:29 |
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GURPS Goblins. No, really. It's not exactly what you think when you say "here's a game about playing goblins" though.
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# ? Apr 5, 2017 19:30 |
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Plutonis posted:Can someone tell me whay games are there where you play as a Goblin or maybe even as a HobGoblin
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# ? Apr 5, 2017 19:31 |
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Styx Master of Shadows the Board Game????
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# ? Apr 5, 2017 19:35 |
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Plutonis posted:Can someone tell me whay games are there where you play as a Goblin or maybe even as a HobGoblin Goblin Quest is gold.
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# ? Apr 5, 2017 19:41 |
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I'm putting together a Paranoia module for GenCon, and to my dismay there's no template in the Troubleshooters book for bots or other NPCs. Since I want to use the least amount of effort, are there any online resources I can use? Laudets to Friend Computer, and pass the B3. EDIT: I'm using the 25th Anniversary edition, if that matters
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# ? Apr 5, 2017 19:46 |
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all hail king torg
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# ? Apr 5, 2017 19:48 |
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ALL HAIL KING TORG!! Forget about goblins and hobgoblins, kobolds are the way to go. Kobolds Ate My Baby is the go to game.
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# ? Apr 5, 2017 19:51 |
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Kai Tave posted:GURPS Goblins. No, really. It's not exactly what you think when you say "here's a game about playing goblins" though. GURPS Goblins is real, and strong, and my friend.
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# ? Apr 5, 2017 20:13 |
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DocBubonic posted:ALL HAIL KING TORG!! Goblin Quest is literally KamB but better, so go play that instead. potatocubed posted:Goblin Quest is gold.
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# ? Apr 5, 2017 21:01 |
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Can someone tell me whay games are there where you play as a Lamia or maybe even as an Arachne
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# ? Apr 5, 2017 22:53 |
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Plutonis posted:Can someone tell me whay games are there where you play as a Lamia or maybe even as an Arachne Dungeons and Dragons Three Point Five
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# ? Apr 5, 2017 22:56 |
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Plutonis posted:Can someone tell me whay games are there where you play as a Lamia or maybe even as an Arachne I don´t think there are any "Monstergirl RPG" games yet. On another note, what is the design implication from "wounds systems" for games? I´m thinking of replacing the current hp with death spiral systems with a heavy, medium, light wounds system which would also force a rewrite of combat values and "combat abilities" but allows for a very different feel but I´m unclear about the effect on a design by itself and wanted to ask therefore, what Alpha Complex thinks about that
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# ? Apr 5, 2017 23:02 |
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Mr.Misfit posted:I don´t think there are any "Monstergirl RPG" games yet. They're kinda a relic of the 90s tbh. They're fine in a gritty game where combat is meant to be avoided, but basically the problem with them is it makes players less able to participate as the fight goes on.
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# ? Apr 5, 2017 23:05 |
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It's almost impossible to answer that without knowing what you're trying to achieve. Systems that apply penalties when you're wounded tend to promote rocket tag and make getting the first hit (or the first serious hit, anyways) more important than making consistently significant decisions / lucky strikes in across the entire fight. I think most people would see this as a negative, but if you want combat to be brief, lethal, and incentivize players to avoid it without ruling it out or completely abstracting it, maybe it's a positive.
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# ? Apr 5, 2017 23:06 |
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The other day I remembered about the 2d6 Feet in a Random Direction podcast, which it turns out last put out an episode in 2014. Are there any good RPG podcasts people would recommend? I'm mainly interested in, like, industry news and designer interviews.
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# ? Apr 5, 2017 23:36 |
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Mr.Misfit posted:I don´t think there are any "Monstergirl RPG" games yet. Wounds systems were written for people who thought HP was too abstracted/unrealistic. That's basically it. We could go into the relative merits of the two, but essentially the hobby started with HP from D&D, and wounds were branching out from that.
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# ? Apr 5, 2017 23:57 |
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fool_of_sound posted:Dungeons and Dragons Three Point Five Stop this.
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# ? Apr 5, 2017 23:59 |
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Mr.Misfit posted:I don´t think there are any "Monstergirl RPG" games yet. Tuxedo Catfish posted:It's almost impossible to answer that without knowing what you're trying to achieve.
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# ? Apr 6, 2017 00:05 |
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Plutonis posted:Stop this. What, it has a book for it. Just because said book is bad in a terrible system doesn't make it an invalid suggestion. That said, you could use Golden Sky Stories, I guess, the Fantasy Friends supplement has rules for D&D style monsters.
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# ? Apr 6, 2017 00:26 |
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# ? May 28, 2024 16:25 |
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I´m working on my homebrew system, a gritty post-not-thirty-years-war game in a world dominated by romano-hellenic seeds in the not-renaissance with a budding not-christianity about people with flaws trying to achieve differing targets, usually as pointed out by their flaw/ambition-mechanic. As part of this system, I´m currently using a partitioned health level system where one marks a number of boxes on the track from upper row to lower row until a roll on the death table is needed. The original intent for the system was to have a death spiral where people think twice about engaging in combat in a world where opponents can just as easily kill you with a single strike. Typically player characters have between 5 and 10 boxes. It looks as below: However I´ve found that in practice, this leads to players focusing Constitution and HP instead and building their characters to last and still engage in near-deadly combat instead. I´m unsure if this is a logical player behaviour that circumvents the idea of it or something of emergent behaviour from a single playtest group. In turn, I thought that a better representation of the damage done might be a partitioned wounds system where players can freely determine the kind of wound but get a maximum number of wounds to take after which they go down, with damage etc. reworked to fit into the three categories in the hope that it makes "damage" stronger in both feeling as well as influence on player behaviour, but fear that this might actually rip out what makes the game attractive, which is the idea that one can engage in dnd-style shenanigans. The game itself can be found here, but I´m actually not trying to plug my homebrew this time so it´s a bit awkward
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# ? Apr 6, 2017 00:34 |