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The Vosgian Beast posted:So The Boss Baby is basically the exact same as Demon: The Descent when you think about it Nice try, but you're not going to convince me to watch Boss Baby.
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# ? Apr 6, 2017 19:26 |
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# ? May 15, 2024 03:59 |
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One must die and one must live. No victory, no defeat. The survivor will carry on the fight. It is our destiny... The one who survives will inherit the title of Boss Baby. And the one who inherits the title of Boss Baby will face an existence of endless battle.
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# ? Apr 6, 2017 19:27 |
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Tuxedo Catfish posted:Nice try, but you're not going to convince me to watch Boss Baby. Wikipedia posted:A man named Timothy Templeton (Tobey Maguire) tells a story through his imaginative point of view as his seven year old self (Miles Christopher Bakshi) who lives his days having fun with his parents, Ted (Jimmy Kimmel) and Janice (Lisa Kudrow), and wishes it to be just the three of them forever. However, one day, Tim is surprised when a business suit-wearing infant shows up in a taxi at his house and Ted and Janice proudly call him Tim's little brother. Tim is envious of the attention the baby is receiving, not to mention suspicious when the infant acts odd around him, but his parents, being blind to the baby's eccentric behavior, try to convince him that they will grow to love each other.
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# ? Apr 6, 2017 19:38 |
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wikipedia posted:Madness Was somebody high when they wrote that script?
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# ? Apr 6, 2017 19:44 |
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Doodmons posted:I like Legends of the Wulin's damage system, where hitting opponents places a certain numbers of Ripples on an opponent depending on how well you rolled. Ripples don't do anything at all... until a Rippling roll is called for. This happens either if you hit someone super, super well - the crit-equivalent is that you do a bunch of Ripples and also make them roll them out right now - but normally happens at the end of combat. More Ripples = more and more bad stuff happens to you on the Rippling roll. Like actual wound effects, maiming injuries, emotional damage, called shots to the self esteem and so on. And since the only way you actually die in combat is being Taken Out and the one taking you out actually wanting your consequence to be "that guy is dead now", I decided to go full wuxia and have the guy want to be my student.
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# ? Apr 6, 2017 19:48 |
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Is this what happens when you stare into the abyss?
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# ? Apr 6, 2017 19:49 |
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Kwyndig posted:Was somebody high when they wrote that script? Why do you ask questions you already know the answer to.
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# ? Apr 6, 2017 20:18 |
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It's a kid's movie.
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# ? Apr 6, 2017 20:20 |
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Plutonis posted:It's a kid's movie. which kid
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# ? Apr 6, 2017 20:21 |
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The Boss Baby's
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# ? Apr 6, 2017 20:32 |
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Yawgmoth posted:This reminds me of a time when I was playing a Black Lotus master in LotW. For those that don't know, it's a style where several of the techs give your target one or more "petals" which are basically a hairline fracture and act kind of like combo points; you can spend these to gain other effects with other techniques. I was fighting some other master and we were each getting in near hits/misses, trying to whittle each other down when I offered to let him leave or I would end him with my next attack. I had a few injuries and he had almost nothing, so he of course declined. Next attack, I put everything I had into one attack, including the ten petals I had racked up to having a rippling roll of twenty five. Took him from "not a scratch" to "powdered skeleton" in a single blow. which was good since if I had missed I'd have been a dead man. I love that the fluff for that style is that the guy who invented it loved wearing white robes and was seriously tired of getting people's blood on his clothes every time he had a kung fu fight. So he invented a style that let him wait until after he'd got out of splash range to detonate someone's body explosively. Lotus style has a bad rep.
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# ? Apr 6, 2017 21:20 |
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The Vosgian Beast posted:So The Boss Baby is basically the exact same as Demon: The Descent when you think about it
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# ? Apr 6, 2017 22:12 |
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Pope Guilty posted:The Burning Wheel and Dungeon World folks are pretty tight, aren't they? I should check out BW sometime. They are. Luke Crane and Adam Koebel are buds, and the Burning Wheel and Dungeon World presence at cons like PAX all operate out of the same booth.
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# ? Apr 6, 2017 22:52 |
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Doodmons posted:I love that the fluff for that style is that the guy who invented it loved wearing white robes and was seriously tired of getting people's blood on his clothes every time he had a kung fu fight. So he invented a style that let him wait until after he'd got out of splash range to detonate someone's body explosively. I also wish I had people to play LotW with, but that's another problem.
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# ? Apr 6, 2017 23:12 |
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paradoxGentleman posted:There are literally no circumstances wherein I want to think about The Boss Baby. There are literally no circumstances wherein I want to think about Beast.
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# ? Apr 7, 2017 02:44 |
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One of my players has taken to writing down all his rolls and giving us a hit percentage breakdown after every combat. Trying to decide whether I ask him to stop or give him post-battle rankings like in Bayonetta.
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# ? Apr 7, 2017 08:23 |
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My Lovely Horse posted:One of my players has taken to writing down all his rolls and giving us a hit percentage breakdown after every combat. Trying to decide whether I ask him to stop or give him post-battle rankings like in Bayonetta. It's maybe not a bad idea on its face, but I don't know that it really matters in most TRPGs because combat takes so few rolls that you wouldn't really be able to hit any meaningful "averages". This is also why meta-currency and triggered/activated abilities are so much more powerful/useful - it's better to have an "I want to hit RIGHT NOW" button than it is to have a passively higher chance to hit.
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# ? Apr 7, 2017 08:30 |
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Yawgmoth posted:I wish there were more styles like it, with some sort of unique mechanic like the petals that accumulate and are spent independent of chi. Setting up those kinds of combos are extremely my jam. mostly because all in all it's a clunky game with a layout that hits just above the line of unplayable.
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# ? Apr 7, 2017 09:46 |
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Kibner posted:The effect of bonuses on a dice expression could affect how easy/difficult it is to get the 80% chance to hit. But if any given roll has an 80% chance to hit, it has an 80% chance to hit. dwarf74 posted:Yep. An 80% chance is an 80% chance no matter how you slice it. Thanks, folks. I just needed to be sure.
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# ? Apr 7, 2017 09:49 |
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My Lovely Horse posted:One of my players has taken to writing down all his rolls and giving us a hit percentage breakdown after every combat. Trying to decide whether I ask him to stop or give him post-battle rankings like in Bayonetta. Rank him on style like DMC, just to gently caress with him. Also Legends of the Wulin sounds awesome.
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# ? Apr 7, 2017 13:40 |
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Tuxedo Catfish posted:Rank him on style like DMC, just to gently caress with him. Agreed. I really need to actually read my copy of that. I really liked Weapons of the Gods.
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# ? Apr 7, 2017 13:42 |
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Tuxedo Catfish posted:Also Legends of the Wulin sounds awesome. It's super fun once you get it all sorted in your head, though.
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# ? Apr 7, 2017 14:10 |
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Yawgmoth posted:It is, but be forewarned: the editing is terrible, there's a good handful of vague mechanics, For instance; rules as written, Ripples never go away-- I assume they're spent when rolled, but somehow that just never made it into the book. I have no doubt that there must be some serious behind-the-scenes horror stories about dealing with Eos. Also worth mentioning that poster Sage Genesis is one of the authors.
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# ? Apr 7, 2017 14:27 |
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Parkreiner posted:For instance; rules as written, Ripples never go away-- I assume they're spent when rolled, but somehow that just never made it into the book. I have no doubt that there must be some serious behind-the-scenes horror stories about dealing with Eos.
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# ? Apr 7, 2017 15:00 |
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Only finding out at the end of combat that you're missing an arm seems counter to the goal of having interesting, dynamic fights.
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# ? Apr 7, 2017 16:42 |
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Thinking about it, I actually kinda like how the wound system for the Warhammer RPGs work, where you have a nice cushion of Wounds that act like HP, and then you start taking actual penalizing/lasting injuries when they run out.
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# ? Apr 7, 2017 16:47 |
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fool_of_sound posted:Thinking about it, I actually kinda like how the wound system for the Warhammer RPGs work, where you have a nice cushion of Wounds that act like HP, and then you start taking actual penalizing/lasting injuries when they run out. They're also, barring minor increases thanks to talents, more or less static. A character at the beginning of the game will have similar (if not the same) wounds when they're a high-level character. From this perspective, 'leveling up' isn't so much about being able to take more punishment as it is getting more skilled at ending fights quickly and avoiding damage - as well as having good gear to help mitigate said damage.
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# ? Apr 7, 2017 17:49 |
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Ferrinus posted:Only finding out at the end of combat that you're missing an arm seems counter to the goal of having interesting, dynamic fights. Only if you want a very fine-grained relationship between combat and narrative. I'm totally fine with "let's play an abstract minigame and then decide what it represents in the story" if the abstract minigame is good and eventually feeds interesting raw material into the narrative.
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# ? Apr 7, 2017 18:43 |
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fool_of_sound posted:Thinking about it, I actually kinda like how the wound system for the Warhammer RPGs work, where you have a nice cushion of Wounds that act like HP, and then you start taking actual penalizing/lasting injuries when they run out. Is that similar to TBZ's combination of hit points and wound boxes then?
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# ? Apr 8, 2017 00:41 |
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Ferrinus posted:Only finding out at the end of combat that you're missing an arm seems counter to the goal of having interesting, dynamic fights. it's not really the type of game where lose an arm is a thing you do. it's supposed to represent the type of wuxia action movie fight where dudes punch each other a bunch then suddenly one coughs up blood and falls over because of internal dammage
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# ? Apr 8, 2017 05:41 |
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Goon Phi230 is running a Phoenix Command LP https://forums.somethingawful.com/showthread.php?threadid=3816353&pagenumber=1&perpage=40 That is all
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# ? Apr 8, 2017 07:44 |
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gradenko_2000 posted:Goon Phi230 is running a Phoenix Command LP Cool! Time to advertise my Excel spreadsheets!
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# ? Apr 8, 2017 10:07 |
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gradenko_2000 posted:Goon Phi230 is running a Phoenix Command LP
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# ? Apr 8, 2017 10:43 |
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http://www.critsuccess.com lol
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# ? Apr 8, 2017 11:06 |
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# ? Apr 8, 2017 12:42 |
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What's a good software for making worldmaps for a campaign? Thanks.
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# ? Apr 8, 2017 20:00 |
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Plutonis posted:What's a good software for making worldmaps for a campaign? Thanks. http://inkarnate.com/
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# ? Apr 9, 2017 15:05 |
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So I'm running a Play-by-Discord Pathfinder game and while I can take a picture of a piece of paper through my phone easily enough and upload that the group, I kept agonizing over how to represent character movement on a map from turn-to-turn without having to redraw the whole thing every time. It never occurred to me all this time to use a goddamn pencil. LatwPIAT posted:Cool! Time to advertise my Excel spreadsheets! Hey LawtPIAT is there like an official place to get the Phoenix Command books now that they've been ... I think "released into public domain" is the term you used?
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# ? Apr 10, 2017 01:09 |
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gradenko_2000 posted:So I'm running a Play-by-Discord Pathfinder game and while I can take a picture of a piece of paper through my phone easily enough and upload that the group, I kept agonizing over how to represent character movement on a map from turn-to-turn without having to redraw the whole thing every time. NASA scientists spent $1M making a pen that would write in zero-gravity; Soviets just used pencils. (bonus fact: pencils also work better in cold temperatures)
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# ? Apr 10, 2017 02:32 |
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# ? May 15, 2024 03:59 |
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P.d0t posted:NASA scientists spent $1M making a pen that would write in zero-gravity; Soviets just used pencils. this is not true the fact that the characters in primer think it's true and clever is foreshadowing the rest of the film
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# ? Apr 10, 2017 02:35 |