|
Restrained Crown Posse posted:Do I really have to design my ships to be effective or is the autobuild good enough? I hate unit design mechanics in these kinds of games. Auto build likes to do dumb things sometimes (the two big ones I always have to look out for is that it really likes to use the lowest-level weapons and the highest level power supplies, regardless of how many times I've researched higher-tier weapons or how much excess power the ship has) but clicking auto-build and then giving it a once-over to correct those little dumb things has worked well enough for me.
|
# ? Apr 9, 2017 21:14 |
|
|
# ? May 28, 2024 14:25 |
|
thoughts on good fleet compositions in terms of ship-types?
|
# ? Apr 9, 2017 21:27 |
|
SPECIES SUBMISSION Third try's the charm, I hope. First was for the original pack before it fell through, second was probably just too late before Banks/Utopia came out and GlyphGryph had to redo the whole thing. Anyway, here goes. Karnault Scionate - Your usual conquering warrior horde. Krogan Mongols, basically. quote:Karnault: A dusty rock in the middle of nowhere? Technically true, I suppose. Search of Corainn - The stereotypical curious and greedy crows in galactic civilization form. ("Search" is the collective noun for them, as in "murder of crows" or "pride of lions".) quote:For the Corainn, the word "curious" is vaguely synonymous with our "pious". They are not religious in the usual sense; They have no personified gods and do not concern themselves much with such vague concepts as "soul" or "divinity". Instead, they revere the concepts of exploration, discovery and learning, and find what we would equate with spiritual fulfillment in discovering concrete new things and ideas. A place they haven't been to, a story they haven't heard, a food they haven't tasted; All these things are, in a sense, divine to the Corainn. Allied P'Zark Laboratories - If Cave Johnson was an actually competent scientist and also a total rear end in a top hat, he might be a P'Zark. quote:Describe the P'Zark society? Oh, for the love of.... Rylcan Concordat - This time, the XENOS purge YOU. quote:Our ancestors were born from the muck of the ocean floor. From there, they set out to conquer the deep. Their enemies were terrible and many, but the ancestors battled until they alone remained in the bloodied waters. Then the Spirit of the Abyss urged them upwards, to the surface. The ancestors were aghast, but the spirit chided them, and prophesied: If the ancestors mastered ocean, land and air alike, one day their children would once again rise from the mud and dirt to find a new deep to conquer. MOD DEPENDENCIES: Hail Columbia! American portraits: I think this is what adds the custom city appearance for the Rylca. FlagBackground Plus: For the P'zark flag. Cybrxkhan's namelists: All but the P'Zark use a namelist from this. Reveilled posted:Rather than a species, per se, I've got something slightly different. If it doesn't fit with the pack feel free to leave it out. According to the blurb of the Commonwealth of Man, humanity sent out six ark ships, of which the ark that formed the commonwealth was only one. What if the others survived? Nordick fucked around with this message at 22:35 on Apr 9, 2017 |
# ? Apr 9, 2017 21:36 |
|
alcaras posted:thoughts on good fleet compositions in terms of ship-types? I'm curious about this too. Usually late game is running around with a massive stack of long ranged sniper Battlecruisers. Whenever I try to get a nice composition, they blow up whenever things get crazy. Also playing as a Sentient robotic race that purges nonrobots is awfully hard. The galaxy REALLY hates you and despite having murderous extreme purge policies, anything other than Robot lasts for 5 years so snagging new planets after war kinda sucks as you're stuck with planets that hate you and take forever to purge. Buckwheat Sings fucked around with this message at 21:58 on Apr 9, 2017 |
# ? Apr 9, 2017 21:56 |
All these species submissions, is there a goon species pack they're going in? I just came back to the game and missed several pages.
|
|
# ? Apr 9, 2017 22:04 |
|
Admiral Joeslop posted:All these species submissions, is there a goon species pack they're going in? I just came back to the game and missed several pages. Yep, that's the plan!
|
# ? Apr 9, 2017 22:11 |
|
SPECIES SUBMISSION Advanced Research Projects Agency - Imagining an alternative future where NASA hadn't sucked all the space-related budget out of ARPA... quote:The creation of the Advanced Research Projects Agency (ARPA) was authorized by President Dwight D. Eisenhower in 1958 for the purpose of forming and executing research and development projects to expand the frontiers of technology and science and to reach far beyond immediate military requirement. https://pastebin.com/YxbY5cjX
|
# ? Apr 9, 2017 22:40 |
|
CommissarMega posted:Press F1 to go to your Empire screen- there should be a modifier there (something like 'gathering energy' or summat of the sort) showing how long you have before you can go into the Shroud again. That said, it's a five-year cooldown, so my personal solution is to enter every Jan 1st of a year divisible by 5- easy bookkeeping! Knowing there's a modifier makes it easier to check, so thanks for that. Wiz could this be a notification? Or something else to remind us that it's available.
|
# ? Apr 9, 2017 22:42 |
|
How is the sector manager with slaves now? Bit more intelligent about it or still p stupid?
|
# ? Apr 9, 2017 22:45 |
|
Sectors don't manage slaves anymore. Slavery is set via species rights and national policies.
|
# ? Apr 9, 2017 22:55 |
|
I ran across a Fallen Empire named nothing, inhabited by a species named nothing. My first contact greeting options for them were blank buttons devoid of text, and when I first met them I received a popup message that just said 'No Access'. In the contacts and species views, there's just a blank void where the name would be. The only mods I'm running right now just add new flag icons and empire colors.
|
# ? Apr 9, 2017 22:56 |
|
KingLemming posted:Wouldn't be so bad if it also gave a permanent robot maintenance decrease. I'm thinking maybe a mod is in order. This is in 1.5.1 beta, not sure if it's there in 1.5.0 though Truga fucked around with this message at 23:31 on Apr 9, 2017 |
# ? Apr 9, 2017 23:28 |
|
If I play a hive mind, are traits like Repugnant and Solitary just free points since happiness isn't a factor for them?
|
# ? Apr 9, 2017 23:32 |
|
You can't take solitary or decadent, but yes, repugnant is very much a free point.
|
# ? Apr 9, 2017 23:33 |
|
Mister Bates posted:I ran across a Fallen Empire named nothing, inhabited by a species named nothing. My first contact greeting options for them were blank buttons devoid of text, and when I first met them I received a popup message that just said 'No Access'. In the contacts and species views, there's just a blank void where the name would be. You found dark matter.
|
# ? Apr 9, 2017 23:38 |
|
Truga posted:You can't take solitary or decadent, but yes, repugnant is very much a free point. not entirely, it comes with a minor (-15) opinion penalty for other species too
|
# ? Apr 9, 2017 23:39 |
|
bigmandan posted:Is there a to do that with ironman saves? It only uses on save file right? Soup du Journey posted:got it, thanks!
|
# ? Apr 9, 2017 23:40 |
|
Jeb Bush 2012 posted:not entirely, it comes with a minor (-15) opinion penalty for other species too Also it is possible to add Hive Mind to other races on your planets with Genetic Modification, so there's that extremely minor drawback as well. It's a cheap negative trait, but not quiiiiite free. If you're playing the Devour Everything Swarm Hive Mind, where you don't care about other races' opinions of you and are just going to eat any conquered pops without trying to assimilate them, then it's really drat cheap.
|
# ? Apr 9, 2017 23:43 |
|
Zurai posted:Also it is possible to add Hive Mind to other races on your planets with Genetic Modification, so there's that extremely minor drawback as well. that doesn't matter though because if you add hive mind to them the happiness penalty won't affect them anyway
|
# ? Apr 9, 2017 23:44 |
|
Domestic servants are horrible. You have to manually place one pop on every single loving world? Are you bloody insane? Tinkering with racial traits is fun but it takes so long until you're able to. Even with nothing but biologist scientists and prioritizing the techs I didn't get the relevant gene stuff until way late. I put a partially conquered race on the slab and gave them the communal, charismatic and conserving(?) traits and when I took some more planets I gave the new pops the same traits. But they didn't merge into one species because I had put the traits in the wrong order the second time. The game considers them separate species because one is communal and charismatic while the other is charismatic and communal. Doing the same with another empire later and it merged them properly after I made sure the traits were in the same order. The mods to make habitats earlier sound really good. By the time they're available for building it's easy to just keep a constructor solely for cranking them out.
|
# ? Apr 9, 2017 23:45 |
|
Jeb Bush 2012 posted:that doesn't matter though because if you add hive mind to them the happiness penalty won't affect them anyway Good point, I didn't see the forest for the trees; forgot Hive Mind pops don't care about happiness.
|
# ? Apr 9, 2017 23:46 |
|
Worst problem I've encountered since Utopia: There's no way to colonize with people on habitats. You'd think since habitats are 100% habitability like gaia worlds, and they're tiny (only 12 pops), one could effectively use them to make people that are good on different climates, but no. I have to modify my 24 person gaia world instead.
|
# ? Apr 9, 2017 23:51 |
BenRGamer posted:Oh, no, you can still Slave Yourself with the Caste System. My Authoritarian/Spiritualist/Militaristic Dictatorship with Syncretic Evolution/Slaver Guilds started with both species in the Caste System. Don't they get really unhappy and start rebelling left and right though? I remember the times when my pops were happier as slaves than free and never did so much as a peep. edit: can you get into robotics/ai pops as a hive mind?
|
|
# ? Apr 9, 2017 23:51 |
|
Honky Dong Country posted:Psionic is fun too. The Psionic trait has really good bonuses and the Shroud can yield some amazing benefits...also really bad stuff. Also if you have multiple races they'll begin to psychically awaken too over time so it's not just your primary. Play the diplomacy game, colonize what you want, and use migration treaties to get species suitable for all the planet types. Between free haven and the land of opportunity edict enticing aliens via migration is very doable. Build up your unity, and become psionic gods. Then crush the universe under your friendly psionic boot! Filthy Monkey fucked around with this message at 00:00 on Apr 10, 2017 |
# ? Apr 9, 2017 23:52 |
|
az posted:Don't they get really unhappy and start rebelling left and right though? I remember the times when my pops were happier as slaves than free and never did so much as a peep. Go authoritarian for the -unrest on slavery, also police state for an additional -20 unrest if you really want it. Harmony also has further unrest reductions. They'll be unhappy, but, gently caress'em, they're slaves. Robotics is outlawed for hiveminds, I think? Edit: That said, you probably want a mix of happy/unhappy pops so you don't overwhelm the unrest reductions. Or build some armies and get some more reduction. DMW45 fucked around with this message at 00:03 on Apr 10, 2017 |
# ? Apr 9, 2017 23:59 |
|
Mister Bates posted:I ran across a Fallen Empire named nothing, inhabited by a species named nothing. My first contact greeting options for them were blank buttons devoid of text, and when I first met them I received a popup message that just said 'No Access'. In the contacts and species views, there's just a blank void where the name would be. Follow-up to this: all of the diplomatic effects, trade deal information, and event-effect text related to this empire are also blank voids, as are the text of all their diplomatic messages Mister Bates fucked around with this message at 00:18 on Apr 10, 2017 |
# ? Apr 10, 2017 00:08 |
|
Admiral Joeslop posted:All these species submissions, is there a goon species pack they're going in? I just came back to the game and missed several pages. Theres an old one too but, but no one has any civics, hence the call for new submissions! I hope the ones associated with all the good custom portrait packs make a return. Also that all the goon stuff gets linked in the OP. Since we have a bunch of robot portraits now I think I am gonna make a robotic looking fanatic purifiers for the pack flavoured as lead by some single crazy scientist. I'll call them the Skelad, I think. Then another robotic hive mind, not sure what I will call that one yet.
|
# ? Apr 10, 2017 00:08 |
|
GlyphGryph posted:Theres an old one too but, but no one has any civics, hence the call for new submissions! what are the good custom portrait packs? I just found one that adds raptors that is pretty cool.
|
# ? Apr 10, 2017 00:27 |
|
Feels like they tuned down migration from your homeworld in the beta patch. Kind of glad, I was getting a bit sick of having it deserted.
|
# ? Apr 10, 2017 00:30 |
|
Spaceports in sector raise the naval cap, but sectors don't seem to build/upgrade sectors very often? Is there a better way to build a bunch of ships that clicking on each space port and building from there? (wru EU4 style army templates) Any tips for early wars? I just spent 40 years on a Corvette/Destroyer vs. Corvette/Destroyer war that I think I only one because another neighbor jumped into to punch my opponent. Is there a better way to gauge strength beyond comparing in the diplomacy view (Equivalent etc.)? My ideal wars are quick and clean, not 40 year slogs for 4 planets. alcaras fucked around with this message at 00:39 on Apr 10, 2017 |
# ? Apr 10, 2017 00:35 |
|
alcaras posted:Spaceports in sector raise the naval cap, but sectors don't seem to build/upgrade sectors very often? You can do it yourself (same with all spaceport stuff), although the interface for doing spaceport stuff in non-core worlds is balls
|
# ? Apr 10, 2017 00:39 |
|
Personally I've found early wars work out a ton better if you can lure the enemy fleet into a station. They can take a pretty decent pounding, letting you get an edge on the ship count. Depending on your income you can go over navel cap, and depending on civics/etc there are some +fleet options. Make sure you have an admiral, because even just the level of the guy gives you a bonus. In general a straight even fight is a bad idea, get yourself an edge (numbers, station) to get the steamroll going for you. Also don't go full synth if there is a holy fallen empire unless you're ready for a war. Then don't accept them demanding you grovel, because the fuckers are just going to declare war 2 days later anyways.
|
# ? Apr 10, 2017 00:52 |
|
ZypherIM posted:Mechanist looks worse on paper than it is. You start with robots and powered exoskeletons (+5% mins), and having 4 pops as robots means that you'll cap on food and grow your normal guys faster than other people. Your robots also get a 10% mineral gathering boost, which is a decent bonus. You don't need to be trying to pump out robots or anything to get a pretty nice start off of it. Not only this, but I got a faction that wanted 6 robot pops. +2 later and bam - one extra influence. Thanks faction!
|
# ? Apr 10, 2017 00:56 |
|
My Xenophobe/Fanatic Pacifist empire can have up to 23 systems under direct control. I'm mostly just using sectors for convenience. By the way, I'm playing Ironman but I'm not getting achievements. Is this a common thing?
|
# ? Apr 10, 2017 00:59 |
|
Krazyface posted:By the way, I'm playing Ironman but I'm not getting achievements. Is this a common thing? I literally just opened up the thread to ask about this, so I'm pretty sure it's not just you. I spent hours in a game chugging along slowly to finish a ringworld only to not get the achievement at the end.
|
# ? Apr 10, 2017 01:10 |
|
Yeah, I'm not getting any either.
|
# ? Apr 10, 2017 01:10 |
|
Also not getting my cheevos. Just thought it was because of a gently caress up I made when I originally bought the game. Glad to know it's not.
|
# ? Apr 10, 2017 01:12 |
|
The game started getting a lot more fun with me when I started obeying my Empire's style a lot more (roleplaying my ethics/government I guess) and just kind of rolling with discovery and stuff. I'm not sure how much I like the tech system though, or if I ever will. Does it also run off a normal Paradox MTTH system? Because it seems crazy you could just get consistently unlucky and never unlock level two Space Stations or something significant for progress.
|
# ? Apr 10, 2017 01:17 |
|
Jeb Bush 2012 posted:You can do it yourself (same with all spaceport stuff), although the interface for doing spaceport stuff in non-core worlds is balls There really needs to be something like a sector queue that's functionally identical to the spaceport queue UI, but that automatically distributes production to all the spaceports in a sector. I don't even care if it efficiently distributes ship types to spaceports with the appropriate modules, although that'd be nice. Strudel Man posted:Yeah, I'm not getting any either.
|
# ? Apr 10, 2017 01:24 |
|
|
# ? May 28, 2024 14:25 |
|
Pierson posted:I'm not sure how much I like the tech system though, or if I ever will. Does it also run off a normal Paradox MTTH system? Because it seems crazy you could just get consistently unlucky and never unlock level two Space Stations or something significant for progress. It is MTTH, but there are only so many techs that can come up at a time, and once you get the tech that gives +1 research alternatives you're going to get something useful pretty much every draw. This isn't true for the rare techs, which can really suck.
|
# ? Apr 10, 2017 01:32 |