Vermain posted:Okay, but what if instead I gave you ten more spells that were just a differently-shaped projectile? fine, can you at least make the laser beam spell not awful?
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# ? Apr 12, 2017 04:14 |
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# ? Jun 5, 2024 07:48 |
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Bogart posted:What is yall's favorite boss fight in Dark Souls (+ Bloodborne)? I think my favorites might be Artorias, the Burnt Ivory King, the Champion Gundyr, and Gehrmann. Honestly, I didn't really enjoy any of the boss encounters in the second game. Some were less horrible than others, or had interesting ideas, but none resonated with me enough that I could choose a favourite. Vendrick, maybe?
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# ? Apr 12, 2017 04:20 |
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First impressions of dreg heap are really bad. Running around the most boring area I've ever seen in a Souls game, constantly pursued by the most most annoying enemy I've ever seen in a souls game, and it appears to be unkillable since it respawns the second I drop it Haroooooooooo Laser bolt Haroooooooooo Laser bolt Haroooooooooo Laser bolt Haroooooooooo Haroooooooooo
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# ? Apr 12, 2017 04:22 |
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Dreg Hep has a visually interesting concept that goes absolutely nowhere. "All of history melding together at the end of time" ends up being 1/3rd nondescript churches, 1/3rd piled-up ashes, and 1/3rd poison swamp.
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# ? Apr 12, 2017 04:24 |
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I'm just glad it wasn't 2/3 swamp
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# ? Apr 12, 2017 04:26 |
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Also sounds like the theory that pygmy lords sold out the rest of humanity by teaming up with the gods was actually on point The more I think about it, the more the corrupted dark seems like a nasty side effect of teaming up with the gods, it's a curse placed by humanity as the ringed city reveals. A pollution of humanity. Gwyn was a loving dick since day one and literally caused every thing in dark souls KingSlime fucked around with this message at 04:31 on Apr 12, 2017 |
# ? Apr 12, 2017 04:28 |
Vermain posted:Dreg Hep has a visually interesting concept that goes absolutely nowhere. "All of history melding together at the end of time" ends up being 1/3rd nondescript churches, 1/3rd piled-up ashes, and 1/3rd poison swamp. It would have been way cooler if they actually ran wild with it and had each chunk of it be a minor like, montage of the game it represented rather than just be a glorified room or two featuring a few vaguely reminiscent features.
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# ? Apr 12, 2017 04:29 |
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Bogart posted:What is yall's favorite boss fight in Dark Souls (+ Bloodborne)? I think my favorites might be Artorias, the Burnt Ivory King, the Champion Gundyr, and Gehrmann. From 1, Artorias easily. The way he swings at you with his one good arm, when you only later realize he was doing that because he sacrificed his shield and broke his arm protecting Sif. If Artorias had both of his arms working when you fought him, he'd annihilate you. The music fits it too. You feel bad for the guy, because he was trying to save the world from the abyss, but he had to be stopped since he became corrupted in the process. Tupac and Biggie are a second place probably. From 2, it's either Alonne or the Ivory King. Alonne is great because you're rewarded with a seppuku if you kill him without ever being hit. The Ivory King has a very nice buildup to it, and his story parallels Artorias in many ways. He went to fight the abyss, only to have it consume him. When you finally battle through the demons with your Loyce Knight bros and see him step out of the portal to gently caress you up, it gives you goosebumps. 3. Dunno yet, haven't beaten it. The Nameless King is probably the most impressive looking battle I've ever seen in a Souls game. It's pretty visceral when you're running away from
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# ? Apr 12, 2017 04:32 |
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Bogart posted:What is yall's favorite boss fight in Dark Souls (+ Bloodborne)? I think my favorites might be Artorias, the Burnt Ivory King, the Champion Gundyr, and Gehrmann. ds: artorias ds2: fume knight, alonne ds3: champion gundyr, nameless king (gently caress the dragon though) bb: ludwig, gehrman, maria, orphan man bloodborne is good
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# ? Apr 12, 2017 04:34 |
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veni veni veni posted:First impressions of dreg heap are really bad. Running around the most boring area I've ever seen in a Souls game, constantly pursued by the most most annoying enemy I've ever seen in a souls game, and it appears to be unkillable since it respawns the second I drop it
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# ? Apr 12, 2017 04:48 |
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The Dreg Heap is one of my favorite concepts for a level in the whole series. Its visually amazing at first. Yeah its another grey level but its got a reason for it. All of the buildings mangled together makes for a very unique environment. The gameplay in the level really reflects this too. Its almost a complete downwards decent through cobbled architecture that feels very jarring and confusing, even though the actual layout is fairly straightforward. The atmosphere created by the shrieking angels and moaning murkmen is top notch too. But its so short. Very quickly you drop into the Earthen Peak ruins, which isn't a bad area itself but it doesn't have the unique descent feeling of the first half of the level. It plays very much like a more refined version of those poison swamps everyone loves so much. But hey, I'm okay with that, as long as we eventually get back to the cool stu- Oh that's it? gently caress. Vermain posted:Dreg Hep has a visually interesting concept that goes absolutely nowhere. "All of history melding together at the end of time" ends up being 1/3rd nondescript churches, 1/3rd piled-up ashes, and 1/3rd poison swamp. Pretty much. They really only melded together 3 areas from the series. You'd expect it to be a chaotic mash of all sorts of places but its just the High Wall, Earthen Peak, and Blighttown. Also Firelink Shrine as a boss arena if you can count that.
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# ? Apr 12, 2017 04:55 |
Internet Kraken posted:Pretty much. They really only melded together 3 areas from the series. You'd expect it to be a chaotic mash of all sorts of places but its just the High Wall, Earthen Peak, and Blighttown. Also Firelink Shrine as a boss arena if you can count that. Not really blight town, still earthen peak. Earthen Peak had those big goopy green pools and pots of poison swamp stank. The swamp you jog through is just a big green thing. It's not very blight-towny. I would really have rather had blight town and literally any other area from 2. Shrine of Amana would be great to fit with their weird love of water/swamp zones for this DLC.
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# ? Apr 12, 2017 04:59 |
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KingSlime posted:Also sounds like the theory that pygmy lords sold out the rest of humanity by teaming up with the gods was actually on point It's really interesting after seeing that video talking about stagnation being a big thing in the game. The city is trapped in a bubble, and the dark sign contains humanity
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# ? Apr 12, 2017 05:05 |
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Sorry Oceiros, but you can't clip out of the map to escape your fate as an easy boss. Nuebot posted:Not really blight town, still earthen peak. Earthen Peak had those big goopy green pools and pots of poison swamp stank. The swamp you jog through is just a big green thing. It's not very blight-towny. I would really have rather had blight town and literally any other area from 2. Shrine of Amana would be great to fit with their weird love of water/swamp zones for this DLC. The crappy wooden shacks and giant tree roots aren't anywhere in Earthen Peak. They reminded me a lot of Blighttown though, so I think its a jumble of both. It doesn't really matter either way though.
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# ? Apr 12, 2017 06:00 |
Internet Kraken posted:The crappy wooden shacks and giant tree roots aren't anywhere in Earthen Peak. They reminded me a lot of Blighttown though, so I think its a jumble of both. Fair enough, yeah. Thinking about it that way just makes me really wish they'd gone for a thematic amalgamation rather than the segmented bits they did. Like a castle that just has jumbled bits of every major dark souls castle, the ur-cathedral featuring every church, a god drat poison toxic swamp to end all swamps forever with just bits and pieces from every stage that fits the theme tossed in chaotically. Could have been cool.
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# ? Apr 12, 2017 06:07 |
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Internet Kraken posted:
The level of miscommunication between whoever designed Oceiros and whoever designed Oceiros' arena makes the Tower of Babel look like a minor squabble over dialects.
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# ? Apr 12, 2017 06:10 |
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Internet Kraken posted:
Please... grant me death. Undo my shackles
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# ? Apr 12, 2017 06:43 |
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Some of the pre-release stuff showed Gundyr in Oceiros' arena, so maybe they didn't test the room very much with Oceiros in it.
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# ? Apr 12, 2017 06:56 |
New Concept Hole posted:Some of the pre-release stuff showed Gundyr in Oceiros' arena, so maybe they didn't test the room very much with Oceiros in it. A full on roguelike mod that randomizes enemy and boss placements would be crazy fun, if unfeasable. I really want to see Oceiros go dashing off the cliff in Gundyr's arena.
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# ? Apr 12, 2017 07:22 |
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I just realized how cool it would be to rig up two Champion Gundyrs as players to fight each other. That'd be awesome. Also laggy as hell, but.
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# ? Apr 12, 2017 07:30 |
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veni veni veni posted:First impressions of dreg heap are really bad. Running around the most boring area I've ever seen in a Souls game, constantly pursued by the most most annoying enemy I've ever seen in a souls game, and it appears to be unkillable since it respawns the second I drop it Did you not play bloodborne?
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# ? Apr 12, 2017 07:41 |
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Speaking of angels, did they nerf them something fierce? I just went through there and not only were they really slow to start firing, but they only seemed to fire in short bursts and they didn't even track hard enough to hit me Quite a far cry from the literal gatling gun laser show on release.
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# ? Apr 12, 2017 07:43 |
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Nuebot posted:A full on roguelike mod that randomizes enemy and boss placements would be crazy fun, if unfeasable. I really want to see Oceiros go dashing off the cliff in Gundyr's arena. I have this crazy fantasy where From releases a Sword of Moonlight editor for their Souls games like they did for King's Field. Crazy. But amazing. Mostly crazy.
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# ? Apr 12, 2017 07:45 |
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Bogart posted:What is yall's favorite boss fight in Dark Souls (+ Bloodborne)? I think my favorites might be Artorias, the Burnt Ivory King, the Champion Gundyr, and Gehrmann. Flamelurker, Queelag, Artorias, Smelter Demon, The Rotten, Fume Knight, Sir Alonne, Abyss Waters, Sulyvahn, Dancer, Ludwig, Maria Zaphod42 fucked around with this message at 07:48 on Apr 12, 2017 |
# ? Apr 12, 2017 07:46 |
Node posted:I have this crazy fantasy where From releases a Sword of Moonlight editor for their Souls games like they did for King's Field. I was actually really hoping that something like that would be part of the last DLC. Or like, just player created chalice dungeon sort of things.
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# ? Apr 12, 2017 07:54 |
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Your Computer posted:Speaking of angels, did they nerf them something fierce? I just went through there and not only were they really slow to start firing, but they only seemed to fire in short bursts and they didn't even track hard enough to hit me Yup, now they basically can't kill you. It's pretty lame. i got through Shrine of Amana on release (console), all these complainers should toughen the gently caress up! That was crazy-bad, it was lame how much they nerfed it. Also bloodring got nerfed to poo poo. Before it was -15 absorb, and pretty noticeable. Now it's -25. My medium armor dude gets -12% lightning resist when he puts it on, so basically one good sunlight spear and he's hosed. It's kinda crazy. Also sunsword is broken good. 40/40/40 Dex/Str/Faith can get you like 700 AR now... on a straight sword. poo poo's nuts. e: correction, bloodring is now -30% for all absorbs, while the prisoner's ring is -3% now. Well, poo poo, might as well get 15 extra levels worth of health/stamina/weight in return for like no penalty, relatively speaking. Before they were like -15%/-10%, so it was a lot closer. lobotomy molo fucked around with this message at 08:13 on Apr 12, 2017 |
# ? Apr 12, 2017 08:08 |
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Your Computer posted:Speaking of angels, did they nerf them something fierce? I just went through there and not only were they really slow to start firing, but they only seemed to fire in short bursts and they didn't even track hard enough to hit me The patch they released last week nerfed the angels since so many people complained about them. Sadly it did not nerf the stupid giants and the archers they summon behind your back that will shred you if you gently caress up a roll. Nuebot posted:I was actually really hoping that something like that would be part of the last DLC. Or like, just player created chalice dungeon sort of things. After seeing what people did with Mario Maker I don't even want to imagine the terrible designs most Souls players would make.
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# ? Apr 12, 2017 08:21 |
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One thing I really like about the boss battles in 3 is how the music is dynamic. I'm pretty sure the other Souls games don't do this. When a boss reaches a new stage, the music changes to something usually more powerful or dramatic, and its a seamless transition. That means they had to record two tracks for every boss with two stages. That really impressed me.
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# ? Apr 12, 2017 09:25 |
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Node posted:One thing I really like about the boss battles in 3 is how the music is dynamic. I'm pretty sure the other Souls games don't do this. When a boss reaches a new stage, the music changes to something usually more powerful or dramatic, and its a seamless transition. That means they had to record two tracks for every boss with two stages. That really impressed me. It's not actually seamless, it just crossfades into the phase 2 track when you trigger it. Of course, this isn't really that noticeable when you're in the middle of a crazy bossfight and it feels seemless I agree though, it's amazing. Vordt is a good example, I lose my poo poo every time the choir starts going crazy and he starts charging. It's sooo good The best phase change music is probably Gael though, because holy poo poo that phase 3. e: also the Friede fight, when the music kicks in in phase 2 you know poo poo just got real. Then it dies down as you kill them and..... it starts right the gently caress back up! Get ready for phase 3 nerd
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# ? Apr 12, 2017 09:29 |
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Yeah the transition isn't seamless. Its just multiple separate tracks where one fades out and gets replaced as the fight enters the next phase. For the transitions to be perfect then they would have to be two tracks layered on top of each other, but that doesn't work when they want the second song to have a completely different structure. I don't think it was in any of the previous Souls games, but they did this a lot in Bloodborne. Its cool when it works but I have a problem with DS3 and its multiple phase bosses. Sometimes they feel really forced. Crystal Sage has no business being a two phase boss when his first phase might as well not exist. You have fights like Oceiros where they have this nice beautiful song for phase 1, but phase 1 lasts all of 10 seconds because its not the real fight. The only way you will ever hear some of these tracks is if you listen to them outside of the game because the normal flow of a fight goes from one phase to another way too quickly.
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# ? Apr 12, 2017 09:38 |
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Bogart posted:What is yall's favorite boss fight in Dark Souls (+ Bloodborne)? I think my favorites might be Artorias, the Burnt Ivory King, the Champion Gundyr, and Gehrmann. Orphan, Nameless King, Gael, Maria, Artorias, Midir, Freide, Tha Champ. In that order I think. There aren't many fights in the Souls series I don't like though, Bed of Chaos and Royal Rat Authority are the main ones that come to mind.
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# ? Apr 12, 2017 09:54 |
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Fly Molo posted:Also sunsword is broken good. 40/40/40 Dex/Str/Faith can get you like 700 AR now... on a straight sword. Well this is 30 more stats than most builds use so you'd hope it does some more damage. More usually it's going to be min stats/60 faith or 40 physical/40 faith using it as a buff weapon, and buff builds could probably do with a weapon like this since they've been pretty much outclassed since launch.
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# ? Apr 12, 2017 11:35 |
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They aren't necessarily what I would call the "best" boss fights in the entire series, but I really like the entire atmosphere for Burnt Ivory King, Orphan of Kos, Nameless King and Gael. They're all fights with great music, which turn absolutely loving insane in the later phases. They're all A+ duels with amazing visuals: the Ivory King leaving his portal and firing up his giant laser sword, the Orphan flipping the gently caress out and carpeting the entire bay with lightning, the Nameless King literally throwing stormclouds at you, and Gael ramping up more and more until the battlefield looks like an epic power metal album cover, complete with grungy flowing blood capes, epic beards and lightning everywhere. I really think Gael, for me, has absolutely earned the spot for #1 boss. He's not extraordinarily difficult, and I would've liked a better conclusion with the painter girl afterwards, but other than that? Incredibly lead-up, awesome arena, great music, looks amazing, stylish as gently caress (those mid-air crossbow shots ), and story-wise absolutely amazing: it's the ACTUAL Dark Soul in action, holy poo poo
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# ? Apr 12, 2017 11:40 |
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I like that if you look closely at Gael's cape you can see the screaming faces of the damned embedded in it. Reminds me a bit of Pursuer's Armor (which should have been brought back)
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# ? Apr 12, 2017 11:51 |
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hampig posted:Well this is 30 more stats than most builds use so you'd hope it does some more damage. More reasonable builds still get 400-500 AR from the Sunlight Straight Sword, and if you build for the SSS you can use Lightning Blade for a considerable damage boost. But it's still comparable to the Broad Sword, Lothric Knight Sword, Dark Sword etc, it's just that straight swords are the strongest weapons in the game They are almost as strong as greatswords and some of the ultra greatswords, but hit way faster and have no recovery at all. It's cool that they have no poise, do little poise damage, and have short reach, but the DPS is amazing
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# ? Apr 12, 2017 11:56 |
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Internet Kraken posted:The patch they released last week nerfed the angels since so many people complained about them. Sadly it did not nerf the stupid giants and the archers they summon behind your back that will shred you if you gently caress up a roll. Just sprint.
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# ? Apr 12, 2017 12:17 |
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what are crucial things to do / items to get before i haul into NG+ ?
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# ? Apr 12, 2017 12:30 |
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alf_pogs posted:what are crucial things to do / items to get before i haul into NG+ ? I'd say just make sure you grabbed all the titanite slabs... And the +3 rings from the DLC's unless you are trophy hunting i cant think of anything that critical that cant be had in your next playthrough. DS3's NG+ is lame compared to ds2 Willfrey fucked around with this message at 12:58 on Apr 12, 2017 |
# ? Apr 12, 2017 12:55 |
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Spend some souls to buy enough twinkling, scales and chunks to upgrade interesting stuff after ng+ resets the traders, maybe stock up on resins. Coop at bosses that have embered hosts while you got access to their locations to get some easy currency Possibly use respec or face editing before the counter resets Grab all estus shards and upgrades in the playthrough RoadCrewWorker fucked around with this message at 13:03 on Apr 12, 2017 |
# ? Apr 12, 2017 13:00 |
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# ? Jun 5, 2024 07:48 |
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alf_pogs posted:what are crucial things to do / items to get before i haul into NG+ ? finish npc quests, or alternatively, murder all of them for their stuff I tried the Sunlight Straight Sword a bit in PVP today and it's great, 404 AR at 24STR/16DEX/60FTH plus the fact that it's buffable means that with sacred oath, oath of sunlight and lightning blade i had over 700AR and i was hitting firelink hollows for 613. Basically this patch is a godsend for faith builds (my lightning lothric knight greatsword also hits like a loving truck now, it's amazing) and maybe makes buff builds viable now? I'm just happy I don't have to repeat yet another NG cycle with just a raw dragonslayer's axe now because that poo poo got old after a while
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# ? Apr 12, 2017 14:10 |