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Is Chemical Bliss (the tech) entirely useless if I don't have Utopia?
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# ? Apr 13, 2017 04:27 |
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# ? May 23, 2024 16:43 |
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Basically already said, but my biggest disappointment is that the ''megastructures' need to appear much, much earlier and have a build up. It would be amazing if Stellaris integrated something akin to EUIV's development mechanic which seems to do a pretty good job of balancing tall vs. wide- Give enough advantages for someone not expanding that can be spent to directly increase power. Build it around something that makes small space civs super hard to crack, but also difficult to project force. I don't think the game has enough pieces to get there yet, though. Maybe if we had a lovely version of a habitat that worked like a frontier outpost and didn't cost influence but got treated more like a planet for the purposes of borders and that? I'm not sure. I'd dig something that allowed me to play a crazy micro game and turtle up instead of conquering half the galaxy with max resources while biding time until I can fight FEs or crises. Chomp8645 posted:How appropriate, a sentient robot posting in the Stellaris thread. Lmao
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# ? Apr 13, 2017 04:34 |
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Vivian Darkbloom posted:Is Chemical Bliss (the tech) entirely useless if I don't have Utopia? EDIT: Unrelated, I managed to get over my "can't play pacifists" hangup. I just have to remind myself "Just because we're pacifists doesn't mean we can't be assholes." Fanatic authoritarian pacifist campaign ho! EDIT 2: On the other hand I've just played for like 180 years without a single war so maybe I'll do this pacifist thing later afterall Nordick fucked around with this message at 05:04 on Apr 13, 2017 |
# ? Apr 13, 2017 04:37 |
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I haven't gotten around to it, but I'm pretty sure if you do some stuff like take charismatic (+15 helps off-set people being mad about you having slaves) and diplomacy you can work your way up to getting migration treaties, then lure people into a nice world before you revoke their rights and send them to the mines. Harmony tree would be a good follow-up, more anti-unrest and +happiness to offset factions being mad.
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# ? Apr 13, 2017 05:08 |
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ZypherIM posted:I haven't gotten around to it, but I'm pretty sure if you do some stuff like take charismatic (+15 helps off-set people being mad about you having slaves) and diplomacy you can work your way up to getting migration treaties, then lure people into a nice world before you revoke their rights and send them to the mines. otoh this can trigger a rare event where all your leaders' firstborn sons get killed by the shroud, so watch out
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# ? Apr 13, 2017 05:19 |
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Are there any mods that give planets defenses? It would be cool to have a building that produces an endless stream of fighters and bombers.
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# ? Apr 13, 2017 05:20 |
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Jeb Bush 2012 posted:otoh this can trigger a rare event where all your leaders' firstborn sons get killed by the shroud, so watch out i want this to be true now
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# ? Apr 13, 2017 05:21 |
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What exactly happens if you genetically modify some but not all members of a species? Are the modified one treated as a new species?
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# ? Apr 13, 2017 05:28 |
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They are, yes. Xenophile/Xenophobe modifiers come into play as well.
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# ? Apr 13, 2017 05:35 |
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Vivian Darkbloom posted:The AI always seems perfectly capable of taking out my fleet and my starbases with early destroyer navies. Well, yes. Quite apart from Torpedoes, Destroyers mean you have a Large slot option in the front of them to use to burn down Starbases. Certainly, the fleet may die itself doing so, but a fleet of about 15-ish of them, presuming you went all-in? Nasty. And you've still got two small or one medium in the back. And the AI regularly builds over-capacity for the sake of war(So it might not be 15, but 20-30, or just the 15+Corvettes). And that's presuming it's not an Advanced Start which starts with a fleet and several planets already. quote:Are there any mods that give planets defenses? It would be cool to have a building that produces an endless stream of fighters and bombers. Funny you should say that. The person who made this: http://steamcommunity.com/sharedfiles/filedetails/?id=885722613&tscn=1492051286 Has also put out this as experimental just now: http://steamcommunity.com/sharedfiles/filedetails/?id=904137381 Now, it's still linked to the Starbase, but given it's event-driven, I imagine it could be modified to check for a planetary building. Bloodly fucked around with this message at 05:49 on Apr 13, 2017 |
# ? Apr 13, 2017 05:43 |
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So my friend and I are playing the latest version with the latest DLC but no mods at all. We're later in the game and he has upgraded a bunch of his ships. After finishing this he was very disappointed to see them not really much stronger. We took a close look and under Ship Modifiers he has a bunch of debuffs: -50% Shield Strength, -90% Weapon Damage, etc. What the hell are these coming from? We cannot figure out why this is happening or where these debuffs are coming from.
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# ? Apr 13, 2017 05:48 |
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Darius099 posted:So my friend and I are playing the latest version with the latest DLC but no mods at all. We're later in the game and he has upgraded a bunch of his ships. is he on 0 minerals/energy?
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# ? Apr 13, 2017 05:51 |
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Is he running a deficit and can't pay for his ships in Energy or Minerals and his stocks are empty? That slaps a massive set of negative modifiers to your colonies and ships. -50% across the board,
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# ? Apr 13, 2017 05:52 |
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I so did not think to ask him that. That's totally what it was.
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# ? Apr 13, 2017 05:54 |
Core worlds chat: maybe it's the CK2 reflexes kicking in, but I always end up keeping my core worlds as those that are clustered together around my homeworld so there's less ground to cover. I suspect this is not optimal and I should instead be designating my biggest producers irrespective of where they are. How do other people handle this?
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# ? Apr 13, 2017 05:56 |
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Beefeater1980 posted:Core worlds chat: maybe it's the CK2 reflexes kicking in, but I always end up keeping my core worlds as those that are clustered together around my homeworld so there's less ground to cover. I suspect this is not optimal and I should instead be designating my biggest producers irrespective of where they are. How do other people handle this? Physical proximity doesn't matter; your core worlds are all in the outliner and it's much easier to click/work on them from there. If you don't have the outliner turned on, do so ASAP. I can't imagine playing without easy access to all that information in one place. Also RE: achievements, they totally work now. I got the Piercing the Shroud one on the game I started after the patch.
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# ? Apr 13, 2017 06:05 |
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Beefeater1980 posted:Core worlds chat: maybe it's the CK2 reflexes kicking in, but I always end up keeping my core worlds as those that are clustered together around my homeworld so there's less ground to cover. I suspect this is not optimal and I should instead be designating my biggest producers irrespective of where they are. How do other people handle this? Core worlds tend to start as the most proximate ones. But I'll replace them with planets/systems I intend to really specialize into something or other, because I don't trust sectors to do so.
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# ? Apr 13, 2017 06:09 |
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Well I officially don't get combat anymore. Was fighting an early war. They had blue lasers, I had level coil guns. 1.5k of their corvettes absolutely annihilates 1.4k of my heavily level 1 shielded corvettes. I jump out at 500 and they are down to 1.2. Ok, that's a little odd, their penalty to my shields should have made that a much closer fight. Throw some more shields on the destroyers I built up and go back for some vengence. Gunship bow and stern, 3 medium level 1 shields. 1.6k of their corvettes vs 1.4k of my destroyers. Just watched them burn through my entire fleet because this game is toast, and they are down to 1.2k. The only funky think I can see is that they have a level 4 admiral vs my level 2. Does the level of your general basically outweigh anything else in combat? Did lasers get a crazy buff?
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# ? Apr 13, 2017 06:12 |
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Also look at their govt type and civics. I have no idea if all the various boosts are accounted for in fleet strength or not, but he could pretty easily have like 15% fire rate over you or something like that. At least at level 1 (red/mass drivers) lasers have about a 15% accuracy advantage over kinetics as well.
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# ? Apr 13, 2017 06:21 |
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Level of your admiral at baseline mods your fire rate up. I wanna say 5% per level(Given I'm playing a game now and it's 5% at level 1).
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# ? Apr 13, 2017 06:31 |
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So I have the rare tech available for chemical bliss, but why would I ever want to do that? Why would I want my dudes to be happy and absolutely poo poo at doing everything?
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# ? Apr 13, 2017 06:34 |
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Chemical bliss is great for something like domestic slaves, or livestock. On the other hand, unrest is not tuned super great as far as I can tell, so the cost to just make enough defensive armies could be cheaper.
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# ? Apr 13, 2017 06:38 |
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Definitely use chemical bliss on pops you've modded to be delicious. They'll be begging you to eat them.
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# ? Apr 13, 2017 06:42 |
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My musing-in-the-shower idea for fixing megastructures/making them useful: they're open to everyone at a certain tech level, albeit at an exorbitant price tag, with all current benefits. In addition, finishing one unlocks an ascension perk slot. Today, I am a genius. Or, I dunno, just give them some ludicrously broken unique abilities or something.
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# ? Apr 13, 2017 06:50 |
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GlyphGryph posted:Newest version of the Awful Utopia mod is out! I don't know if you have PMs, but I sent you one regarding some changes I wanted to make to my empires included in the mod. In case you don't, I guess it would just be a matter of posting the updated empire entries from my user_empire_designs.txt, right?
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# ? Apr 13, 2017 07:04 |
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Just had the Dathnak ask to be moved to a new world. I hadn't scanned the new one yet, so while moving them there, one of my other science ships decided to give it a scan, to find that one of its moons was going to impact, after the Dathnak have been moved there
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# ? Apr 13, 2017 07:20 |
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ZypherIM posted:Chemical bliss is great for something like domestic slaves, or livestock. On the other hand, unrest is not tuned super great as far as I can tell, so the cost to just make enough defensive armies could be cheaper. I recall reading that it can't be used for livestock or slaves or people being purged.
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# ? Apr 13, 2017 07:22 |
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Too many god drat core worlds Trying to manage loving twenty planets is impossible
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# ? Apr 13, 2017 07:44 |
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WhiskeyJuvenile posted:Too many god drat core worlds Yeah, I don't care how big my core sector size gets, anything except for like the best 4-5 get thrown in a sector and efficiency be damned.
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# ? Apr 13, 2017 07:49 |
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What kind of empires do you guys usually see come out on top of the AI pile? I don't know if it's a fluke, but in my games, by the time in midgame when it's clear which empires are successful, there's a pretty clear pattern. Aggressive militarists founder badly and friendly, peaceful empires that didn't get rushed are the strongest - and then they team up, too. It seems the AI is quite competent at the liberate-integrate playstyle and knows how to take advantage of multiculturalism to get swole. Which is nice, but it really makes games settle into a bit of a hugbox if I'm playing a nice guy too.
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# ? Apr 13, 2017 07:53 |
dunno if this is new or just something I haven't seen before, but I found an FE located in a ruined Sol system, with the FE Mushrooms living on Mars. wonder what went on down there back in the day.
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# ? Apr 13, 2017 07:59 |
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I made a little mod that halves all megastructure build times and costs, and doubles Dyson sphere output. It actually feels worth building now, although I think doubling the Dyson sphere energy production might have made it a bit too powerful. Perhaps a 50% boost would work better.
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# ? Apr 13, 2017 08:06 |
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uber_stoat posted:dunno if this is new or just something I haven't seen before, but I found an FE located in a ruined Sol system, with the FE Mushrooms living on Mars. wonder what went on down there back in the day. Something along these lines I reckon quote:No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man's and yet as mortal as his own; that as men busied themselves about their various concerns they were scrutinised and studied, perhaps almost as narrowly as a man with a microscope might scrutinise the transient creatures that swarm and multiply in a drop of water. With infinite complacency men went to and fro over this globe about their little affairs, serene in their assurance of their empire over matter. It is possible that the infusoria under the microscope do the same. No one gave a thought to the older worlds of space as sources of human danger, or thought of them only to dismiss the idea of life upon them as impossible or improbable. It is curious to recall some of the mental habits of those departed days. At most terrestrial men fancied there might be other men upon Mars, perhaps inferior to themselves and ready to welcome a missionary enterprise. Yet across the gulf of space, minds that are to our minds as ours are to those of the beasts that perish, intellects vast and cool and unsympathetic, regarded this earth with envious eyes, and slowly and surely drew their plans against us. And early in the twentieth century came the great disillusionment.
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# ? Apr 13, 2017 08:08 |
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Remember when I mentioned I might look into habitats/bonuses: That was surprisingly easy to get working.
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# ? Apr 13, 2017 08:17 |
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WhiskeyWhiskers posted:Nah, I don't have friends to brag to about achievements so it can't be that. I think it's just nice to have something pop-up and say you did something neat, it's ego stroking, but I really don't think there's any social component to it. In games like Skyrim you could get achievements even using console commands or mods, and if you're doing cheat mods to get achievements you're only really cheating yourself anyway.
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# ? Apr 13, 2017 08:21 |
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So I never did have a great grasp of how to design ships in this game, but am I right in thinking that battleships are worthless? They're expensive, slow, easily countered by cheaper ships, and the kind of things that warrant their heavy firepower (leviathans, etc.) can oneshot them.
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# ? Apr 13, 2017 08:29 |
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One minor problem with One with Nature. EXP gain for clearing a tile blocker is based on the cost of the clearing. With the cost removed, your governor gets nothing. This is, of course, not a concern if you don't care about that(Which is reasonable).
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# ? Apr 13, 2017 08:30 |
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Rahh, the sectors still seem screwed. For whatever reason, my sector constantly toggles between this 0 food and -51 food. Like, every couple seconds it will switch, and it is constantly draining all of my food. My people are now starving. Also, for whatever reason 'balanced' seems to mean spamming power plants everywhere and giving me practically no minerals or food. They are set to ignore tile resources, and to allow redevelopment. I don't know what they are doing. Filthy Monkey fucked around with this message at 08:33 on Apr 13, 2017 |
# ? Apr 13, 2017 08:29 |
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There's always Steam Achievement Manager. I can't remember which game now, but I used it to unlock one that didn't drop due to a bug, because sometimes I get the completionist bug.
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# ? Apr 13, 2017 08:33 |
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# ? May 23, 2024 16:43 |
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Guilliman posted:Remember when I mentioned I might look into habitats/bonuses: Also, going to agree with the sentiment about the megastructures being pretty much too far in the end game to make a real difference or if you can actually build it, you're pretty much going to win the game already. It reminds me a bit of Space Empires 4/5 with the Ring/Sphereworlds. If you could build those, then you already had the economy and technology to completely wipe everyone else.
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# ? Apr 13, 2017 08:33 |