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DrSnakeLaser posted:My favourite part of that is encountering the near-fatal attack only happens if you go for a crappy shiny item. You just dismiss it as being a one off trap spell or something similar, at least until later. I get a lot of similar vibes when I am watching someone play a game and I see a thing that they don't see. I was watching harshlycritical/John play through a game recently called "girl's fabric face" and the game wasn't stellar or anything, but there was a point where he was exiting into a room and saying "annnnnnd there's gonna be a jumpscare now" while anticipating a loud noise and spooky monster appearance and stuff, but nothing happened so he was all "oh I guess not" even though there was a ghost in the back that ended up fading through a wall once he entered the room. He just hadn't noticed. https://www.youtube.com/watch?v=-oX2Q7VUbTk&t=518s at around 8:40 I fuckin love poo poo like that. Obviously it isn't something you can build an entire game around, but the idea that you were in danger the entire time (or the illusion of danger) without knowing it is tense. I think P.T. had some similar stuff where not everyone realized when Lisa was possessing them so they had no clue that at any point if they turned around, they'd get another jump scare. e: that shin megami tensei creepypasta with the "TURN IT OFF" thing hits the same kinda tone for me. Or playing Ecco the Dolphin and loving around with the password screen and finding out that the cutesy little dolphin game has a password that is just "NNNNNNNN" that takes you to the second to last level where you're in a horrible machine with creepy music and xenomorphs flying at you. Something about being thrust directly into danger or finding out that your safe space is no longer safe (or perhaps was never safe to begin with) is great. FirstAidKite fucked around with this message at 01:03 on Mar 29, 2017 |
# ? Mar 29, 2017 00:58 |
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# ? May 27, 2024 03:11 |
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DrSnakeLaser posted:if you go for a crappy shiny item. Excuse me sir are you dissing the top hat?
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# ? Mar 29, 2017 01:15 |
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The very first time the hands jump out in Eversion was great. Really, Eversion is pretty much entirely built on what you're talking about.
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# ? Mar 29, 2017 11:56 |
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Eversion is so good but I suck so much rear end at it.
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# ? Mar 29, 2017 14:12 |
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Mindblast posted:Excuse me sir are you dissing the top hat? Go doll or go home
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# ? Mar 29, 2017 16:45 |
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Improbable Lobster posted:I really didn't like a lot of the writing. I can't honestly recall any of it, but I do remember it holding me over and allowing me to enjoy the game. I don't know if I would though at this point.
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# ? Mar 29, 2017 23:37 |
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It told me I was competent but boring in bed so its gimmick was clearly worthless if nothing else
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# ? Mar 29, 2017 23:41 |
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FirstAidKite posted:Something about being thrust directly into danger or finding out that your safe space is no longer safe (or perhaps was never safe to begin with) is great. On the other hand, Silent Hill 4 was garbage.
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# ? Mar 30, 2017 00:11 |
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Kulkasha posted:The very first time the hands jump out in Eversion was great. Really, Eversion is pretty much entirely built on what you're talking about. I really want a new game to use Eversion's core mechanic.
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# ? Mar 30, 2017 00:15 |
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Closed-Down Pizza Parlor posted:On the other hand, Silent Hill 4 was garbage. I don't think 4's faults stem from the way it handled the room itself. Another instance is when you're playing a non-scary game but it just has something spooky in it for whatever reason. Like when I was playing the sims 1 as a kid and I found out about ghosts, or when I saw some vids of the ghost in super mario 3d land.
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# ? Mar 30, 2017 00:32 |
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Silent Hill 4 is my favourite one
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# ? Mar 30, 2017 00:34 |
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Silent Hill 4 is a pretty drat atmospheric game mired in some lousy design decisions. Kind of like Rule of Rose that way
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# ? Mar 30, 2017 02:58 |
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SH4 could have been decent but unkillable enemies and escort missions were a double whammy of poo poo I hate in games.
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# ? Mar 30, 2017 03:00 |
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Isn't the game padded to hell and back with you going through all of the previous areas again for no god drat reason?
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# ? Mar 30, 2017 03:17 |
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I didn't mind that too much since the return trips are all super truncated versions of the first time through the levels. I really detest the stupid invincible ghosts though. If I'm going to be damaged in a video game, I at least want the enemy to *hit* me to damage me, don't eat my health by merely being around.
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# ? Mar 30, 2017 03:23 |
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The second pathway is kind of neat at least, iirc the first tour is through the wall holes but the second tour is one long path through the levels facilitated by a series of magic connecting staircases with weird museum displays on the side like giant sheep
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# ? Mar 30, 2017 03:26 |
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Also Rule of Rose is drat good in spite of its gameplay flaws and everyone should find some way to play it. One of the rare games too where I don't think watching a Let's Play or whatever would have the same effect, it's all about the immersion.
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# ? Mar 30, 2017 03:35 |
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DeathChicken posted:Also Rule of Rose is drat good in spite of its gameplay flaws and everyone should find some way to play it. One of the rare games too where I don't think watching a Let's Play or whatever would have the same effect, it's all about the immersion. Rule of Rose is a tremendously upsetting game, and very beautiful. It is really worth experiencing.
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# ? Mar 30, 2017 03:38 |
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I sold my copy of Rule of Rose for £100.
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# ? Mar 30, 2017 03:42 |
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I had a hard time getting into Rule of Rose. Guess I'll give it another shot.
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# ? Mar 30, 2017 09:25 |
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How is Narcosis? I will never play a game using actual VR equipment
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# ? Mar 30, 2017 12:46 |
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Relin posted:How is Narcosis? I will never play a game using actual VR equipment I watched John Wolfe (formerly Harshly Critical) play the first part in VR and there's a weird field of view narrowing that keeps happening. I love the deep sea so the opportunity to be down there in a semi-realistic environment is both exciting and claustrophobic (the player is wearing a huge high-tech deep dive suit, finding and properly using oxygen is a mechanic). I'm assuming based on the title there's a "is it a hallucination or real?" plot and hoping that plays out. From what I watched in the first part I'd rather have a deep sea horror game based on actual dangers than "oh no spooky haunted oil rig."
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# ? Mar 30, 2017 14:58 |
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That's literally Subnautica, the scariest, most beautiful game ever
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# ? Mar 30, 2017 15:19 |
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SUPERMAN'S GAL PAL posted:I watched John Wolfe (formerly Harshly Critical) play the first part in VR and there's a weird field of view narrowing that keeps happening. I love the deep sea so the opportunity to be down there in a semi-realistic environment is both exciting and claustrophobic (the player is wearing a huge high-tech deep dive suit, finding and properly using oxygen is a mechanic). Apparently the fov narrowing is a way to combat motion sickness.
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# ? Mar 30, 2017 15:58 |
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i feel pity for people who don't play games with a 120° fov
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# ? Mar 31, 2017 09:26 |
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Relin posted:i feel pity for people who don't play games with a 120° fov back in my days games usually came with a standard 90 degrees and we loving liked it! (I often still default to 90 degrees if I can)
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# ? Mar 31, 2017 11:13 |
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Wolfe uploaded more Narcosis and it's solidified my want of the game. Some people will probably find it too slow, but it adds to the suspense - which I think is a better description than "horror," although what the player is experiencing - living through what thus far appears to be a natural disaster (seaquake?) while in the most unforgiving environment on Earth and discovering dead crew mates, recovering their IDs which unlock photos and brief histories, and hallucinating on top of it all - is horrifying. I'm sure the tech and the animal behavior is unrealistic to a degree, but I think it's just plausible enough to pull most players in.
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# ? Apr 6, 2017 14:47 |
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Anyone remember the old hotel level from Vampire, Masquerade: Bloodlines? That was good.
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# ? Apr 13, 2017 13:12 |
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the hotel was cool but the snuff film bit in Hollywood is way scarier imo
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# ? Apr 13, 2017 13:36 |
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Oh the head leg things, I remember that too. Wasn't there some abandoned mansion in Hollywood loaded with those? I should play that game again.
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# ? Apr 13, 2017 13:43 |
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yeah, I was kind of including that, those two areas sort of blur together in my head. The mansion was creepier though you're right, and then you meet a hilarious turd man in the basement and it's all a bit silly, but hey, Vampire.
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# ? Apr 13, 2017 13:49 |
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Tinfoil Papercut posted:Oh the head leg things, I remember that too. Wasn't there some abandoned mansion in Hollywood loaded with those? Yeah but that scenario leads to the absolute worst part of that game and confirms that no sewer level is fun.
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# ? Apr 13, 2017 13:49 |
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Really what makes me sad about the sewer in Bloodlines is that they could/should have made it spooky, read some of the clan books and junk for oWoD vampire and it talks about nosferatu having the tunnels to their hangouts all messed up and trapped and stuff like that, unless you're one of them they wanna scare your rear end off or kill you, that or at best make you really swim through that sewage and grime to find their club. It's even remarked in one that they especially enjoy the latter when it's someone like a toreador or ventrue.
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# ? Apr 13, 2017 14:29 |
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Yardbomb posted:Really what makes me sad about the sewer in Bloodlines is that they could/should have made it spooky, read some of the clan books and junk for oWoD vampire and it talks about nosferatu having the tunnels to their hangouts all messed up and trapped and stuff like that, unless you're one of them they wanna scare your rear end off or kill you, that or at best make you really swim through that sewage and grime to find their club. The dumb thing is that the end of the sewer section you get to the Nosferatu warrens which is infinitely more detailed and unique. All they needed to do was make it bigger in the same style.
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# ? Apr 13, 2017 15:46 |
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I would argue they ran out of money around there but there's still a lot of unique content around that part. I'm pretty convinced they went back to the game after it was finished and decided it needed to be padded so here's a dungeon that's a linear maze of similar hallways filled with dozens of super powerful enemies you can't possibly defeat. And the monsters are really cool and gross looking. This would've made a great section if you fought maybe one of those things as a sort of level boss.
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# ? Apr 13, 2017 15:51 |
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All of Troika's games were huge development messes and Bloodlines wasn't helped by them using an alpha version of Source that Valve gave them no help with.
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# ? Apr 13, 2017 15:54 |
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Sakurazuka posted:All of Troika's games were huge development messes and Bloodlines wasn't helped by them using an alpha version of Source that Valve gave them no help with. And yet somehow each game was still amazing. Imagine if they'd been made with a non-dysfuctional development process. I wish Arkane would hurry up and make Bloodlines 2 instead of doing a sci-fi remix of Dishonored.
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# ? Apr 14, 2017 06:53 |
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(Really gross) Cool Silent Hill and Amnesia cosplay (NWS probably, and really gross)
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# ? Apr 14, 2017 06:56 |
unpacked robinhood posted:(Really gross) Cool Silent Hill and Amnesia cosplay (NWS probably, and really gross) Those are just photos of people with deformities. There's a thread for that.
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# ? Apr 14, 2017 15:32 |
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# ? May 27, 2024 03:11 |
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Skyscraper posted:Those are just photos of people with deformities. There's a thread for that. Yeah it's probably not appropriate thread content nvm
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# ? Apr 14, 2017 19:39 |