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Like this? http://www.ultimateguard.com/en/boxes-cases/flip-n-tray/flip-n-tray-mat-case.html Can't promise it'll hold a bigass wargaming playmat.
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# ? Apr 17, 2017 00:42 |
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# ? May 14, 2024 08:44 |
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Siivola posted:Like this? http://www.ultimateguard.com/en/boxes-cases/flip-n-tray/flip-n-tray-mat-case.html That's a bit fancier than what I had in mind; but yeah, something like that would be great. I was thinking something more low key like a regular plastic tube with a cap that happens to be a token cup too, or something.
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# ? Apr 17, 2017 00:45 |
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Strange thing to ask, but exists there such a thing as a Atlas-Shrugged-inspired trpg? As strange as that may sound, I´ve just recently thought that with something like Objectivism and the revival of the concepts in modern american political culture and the movies coming out (despite their quality or content, really), that might have been a field people tried to make something playable.
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# ? Apr 17, 2017 00:47 |
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Are there any good adventures for any system, or detailed or evocative maps, that center around a Gothic or Victorian-style mansion? I'm looking for material that I can harvest for a World of Darkness haunted house adventure. Even just a list of interesting images and rooms/locations (music room, larder, garden hermit shed, secret torture chamber...) would be good.
Kellsterik fucked around with this message at 01:11 on Apr 17, 2017 |
# ? Apr 17, 2017 01:09 |
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Kellsterik posted:Are there any good adventures for any system, or detailed or evocative maps, that center around a Gothic or Victorian-style mansion? I'm looking for material that I can harvest for a World of Darkness haunted house adventure. Even just a list of interesting images and rooms/locations (music room, larder, garden hermit shed, secret torture chamber...) would be good. There were some house-themed adventures in their monograph line too, IIRC.
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# ? Apr 17, 2017 01:16 |
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Kellsterik posted:Are there any good adventures for any system, or detailed or evocative maps, that center around a Gothic or Victorian-style mansion? I'm looking for material that I can harvest for a World of Darkness haunted house adventure. Even just a list of interesting images and rooms/locations (music room, larder, garden hermit shed, secret torture chamber...) would be good. The Price of Evil is a haunted house generator that you might want to look at. I think it's technically for D&D or LotFP but I mean a haunted house is a haunted house.
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# ? Apr 17, 2017 01:42 |
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Mr.Misfit posted:Strange thing to ask, but exists there such a thing as a Atlas-Shrugged-inspired trpg? As strange as that may sound, I´ve just recently thought that with something like Objectivism and the revival of the concepts in modern american political culture and the movies coming out (despite their quality or content, really), that might have been a field people tried to make something playable. Hey Matt, how's your Monday game going? Anyways, no that's not really a thing. Paranoia maybe?
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# ? Apr 17, 2017 03:13 |
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Kellsterik posted:Are there any good adventures for any system, or detailed or evocative maps, that center around a Gothic or Victorian-style mansion? I'm looking for material that I can harvest for a World of Darkness haunted house adventure. Even just a list of interesting images and rooms/locations (music room, larder, garden hermit shed, secret torture chamber...) would be good. Tegel Manor is a classic "big haunted mansion."
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# ? Apr 17, 2017 03:13 |
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Ominous Jazz posted:Hey Matt, how's your Monday game going? Anyways, no that's not really a thing. Paranoia maybe? Isn't there a 'furry libertarians in space' game? I think I read an F&F about it one time.
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# ? Apr 17, 2017 03:45 |
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fool_of_sound posted:Isn't there a 'furry libertarians in space' game? I think I read an F&F about it one time. Hc Svnt Dracones
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# ? Apr 17, 2017 03:47 |
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Mr.Misfit posted:Strange thing to ask, but exists there such a thing as a Atlas-Shrugged-inspired trpg? As strange as that may sound, I´ve just recently thought that with something like Objectivism and the revival of the concepts in modern american political culture and the movies coming out (despite their quality or content, really), that might have been a field people tried to make something playable. I imagine one of the Super Hero games would let you make super-objectivist person
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# ? Apr 17, 2017 03:54 |
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Cassa posted:I imagine one of the Super Hero games would let you make super-objectivist person Mr. A is easy to make in any roleplaying game, the difficulty is not having the rest of your party telling you to "just shut up and actually punch someone"
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# ? Apr 17, 2017 03:56 |
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Aren't most super-inventors kind of like that? "No, only I get jetpacks, and cancer cures."
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# ? Apr 17, 2017 05:14 |
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Rockopolis posted:Aren't most super-inventors kind of like that? "No, only I get jetpacks, and cancer cures." In some cases that's more due to editorial mandate than any actual desire of the character. By which I mean they want the comic book universe to still be recognizable as similar to our own. Mr Fantastic is still a dick though. Also in many games they get around that by making super inventions only work for the super inventor, either because of complexity or because it requires some kind of heroic energy to function. Which was one of the reasons why I liked Aberrant, because it let you use your super smart dude to actually break the setting by building jetpacks and poo poo regular people could use if you wanted.
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# ? Apr 17, 2017 05:57 |
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Barudak posted:Mr. A is easy to make in any roleplaying game, the difficulty is not having the rest of your party telling you to "just shut up and actually punch someone" Well, the trick is making a character that's "objectively" right in every circumstance, though I guess that's possible through creative application of sensory or psychic powers in most classic superhero games. Mind Reading (Unlimited Range, Affects Dead People, Limited to the Mind of Ayn Rand), Sixth Sense (Objectively Right Answers), or even just Knowledge (Objectivism) at some superhuman level. You'd probably want some stun effect so you can just barf philosophical diarrhea at people and have them stand agape at your rightness and trueness. I guess what I'm saying is that Champions and its descendants often can be tabletop gaming's Monster Factory.
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# ? Apr 17, 2017 10:10 |
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Cartoon Violence posted:That is exactly it. I made a huge list of what kind of creatures existed in the setting, mindless monsters and all. Then I took all the ones that are sentient and could be considered people and just made them playable. Because Shadow's Edge is such a "kitchen sink" game, that left me with a ton of playables. To continue the D&D comparisons from earlier, it's similar to if the games by default let you play as any monster that was intelligent enough to form a society. I always assumed that a lot of DM's let you do that anyway, but like I said in my earlier post, that might have just been my group of players being the odd one out. And yes, you are correct, being present when a Draco or Demi-Draco dies gives you the opportunity to steal that power and become a Demi-Draco yourself. No game needs dozens of playable races or classes. Especially not pounded together on one core book. You won't have the space to give 74 races and 32 classes justice without 1. each entry being incredibly repetitive and dull. or 2. The book/PDF being massive and impenetrable to anyone besides the 4-8 people you've been homebrewing this for over a span of years. You say you want the game to be high-powered and dynamic like 4e D&D characters? Well in an ideal world where people don't get bored looking through the wizard class and its 16 subclasses, you'll end up with a few people picking the races that provide the best bonuses/powers to go along with each class. This isn't any different than all the repetitive gear porn in a given game where you'll end up with 606 different pistols but there's just one that ends up being the best and everyone uses it as soon as they can. Or you remove the only distinguishing features of each race to make all of them "viable" choices for 32 classes and what's even the point of providing each race as more than a flavor descriptor then? Published games like D&D or GURPS or Rifts end up with that many races and classes published over years and years in different books. They provide a few new races and classes themed around the subject of the book. Kickstarters and indie presses try to use the large number of classes or races as a selling point, but to a lot of people "72 races and 36 classes" just means "look over half my book is miserable bullshit you will only care about once at chargen!" Also throw me in the camp who is not "raunchy" enough to think Medusa pubes deserve to be mentioned in a rules enty. Also the race should be "gorgons". Medusa was a specific gorgon. Nuns with Guns fucked around with this message at 12:45 on Apr 17, 2017 |
# ? Apr 17, 2017 12:43 |
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Cartoon Violence, I say you just borrow the way races were handled in the most recent Gamma World. You roll on a table twice and combine those two races. So you can get robot insect hive person, insect hive Sasquatch person, electricity Sasquatch, or whatever. Have a basic template of mechanics that are EASILY added for each race, followed by a fun, goofy description and some powers. Then do the same thing for classes. Suddenly all that choice becomes the fun of seeing your Draco-mummy become a motorcycle-paladin.
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# ? Apr 17, 2017 15:10 |
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You've all made a lot of really awesome and well-thought-out points. I've never really looked at my game this way before. Thanks for all the honest and well-typed feedback, everyone! A lot of what you've all been saying makes a lot of sense, and I'll definitely take it to heart for the future. Also you've all given me some great ideas on how I can improve. I'm going to leave the game as-is up on the Dropbox for now for those of you who were enjoying looking through it, but after Anniversary is done doing their write-up and the interest dies down, I'll take it down. Then, I'll spend a few months or years improving it based on what all of you have said and when that's done, I'll come back and give it a second go. Oh, and when I go to improve it, I'll remove the dick jokes. (I think there was one more after snakepubes?) Feel free to browse it for now, though, you can continue to offer advice if you'd like, I'm still going to hang out in this thread since I like chatting about tabletop games. Anniversary, I still look forward to what you have to say about it, and thanks for all the support and feedback everyone! Also one more thing: Nuns with Guns posted:Also the race should be "gorgons". Medusa was a specific gorgon. Don't worry, they're definitely already called Gorgons on the list.
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# ? Apr 17, 2017 17:59 |
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I still think you should keep the races and classes tbh. Has an old school feel like the Elder Scrolls and Crawl games.
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# ? Apr 17, 2017 18:05 |
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jivjov posted:That's a bit fancier than what I had in mind; but yeah, something like that would be great. I feel like you could DIY that real easy with some 2-3" PVC. Use a screw cap on the opening end and you should be able to make a small cardboard piece for the cap and seal off some token storage, or just glue in an appropriately-sized locking box to the cap.
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# ? Apr 17, 2017 18:15 |
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bbcisdabomb posted:I feel like you could DIY that real easy with some 2-3" PVC. Use a screw cap on the opening end and you should be able to make a small cardboard piece for the cap and seal off some token storage, or just glue in an appropriately-sized locking box to the cap. Yeah; that I think is going to be my solution. I have Mega Man Pixel Tactics showing up tomorrow, and I want to be able to fit it in my PT Deluxe box...problem is the righthand column of that box is my current token storage place.
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# ? Apr 17, 2017 18:17 |
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Mr.Misfit posted:Strange thing to ask, but exists there such a thing as a Atlas-Shrugged-inspired trpg? As strange as that may sound, I´ve just recently thought that with something like Objectivism and the revival of the concepts in modern american political culture and the movies coming out (despite their quality or content, really), that might have been a field people tried to make something playable. baron munchausen but increasingly bizarre and self-contradictory stories somehow justifying a hateful and repugnant philosophy. you're making up both the stories and the morals as you go along, objectivist shaggy dog stories by way of the aristocrats there's probably some humor in that, if you're into rough chuckles Cease to Hope fucked around with this message at 18:20 on Apr 17, 2017 |
# ? Apr 17, 2017 18:17 |
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Cease to Hope posted:baron munchausen but increasingly bizarre and self-contradictory stories somehow justifying a hateful and repugnant philosophy. you're making up both the stories and the morals as you go along, objectivist shaggy dog stories by way of the aristocrats Slightly related, Baron Munchausen is a good game and people should play it more.
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# ? Apr 17, 2017 18:23 |
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Plutonis posted:I still think you should keep the races and classes tbh. Has an old school feel like the Elder Scrolls and Crawl games. Don't worry, I still plan on keeping them all, just maybe split up into themed "books", like the posters here suggested. The lore will still support all the races and classes, they just won't be listed as playable in the "core" section. Since it's all digital and free anyway, one would just have to read all the "books" if they wanted access to everything. Or something like that. Thanks for enjoying it, though!
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# ? Apr 17, 2017 18:37 |
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Cartoon Violence posted:Don't worry, I still plan on keeping them all, just maybe split up into themed "books", like the posters here suggested. The lore will still support all the races and classes, they just won't be listed as playable in the "core" section. Since it's all digital and free anyway, one would just have to read all the "books" if they wanted access to everything. Or something like that. Thanks for enjoying it, though! That's good AND more profitable to make them DLC. Smart idea!
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# ? Apr 17, 2017 18:39 |
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Speaking of sharing, I've just finished and posted rev 004 of my post-apocalyptic fantasy game, featuring kung-fu grip, and a brand new character creation system. You might want to take a look at this if... ... you enjoy tactical combat, but dislike having nothing to do in between taking your turns; ... you enjoy gradated success in modern games like Fate and Dungeon World, but want a tactical component to your gameplay; ... you like the character building of D&D 4e, but dislike the item treadmill and fiddly feat choices; and ... you like the simplicity of D&D 5e's advantages and disadvantages ... but 5e Download the GM content for Playtest 004 Download the Player content for Playtest 004
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# ? Apr 17, 2017 18:49 |
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Arivia posted:Tegel Manor is a classic "big haunted mansion." Yes it is, and it's on DTRPG for five bucks. http://www.drivethrurpg.com/product_info.php?products_id=933&language=es&it=1
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# ? Apr 17, 2017 18:57 |
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slap me and kiss me posted:Speaking of sharing, I've just finished and posted rev 004 of my post-apocalyptic fantasy game, featuring kung-fu grip, and a brand new character creation system. Most of this sounds right up my alley. I'll give it a read sometime this week after I get home.
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# ? Apr 17, 2017 18:59 |
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Maybe we should get rid of Alignment and instead apply the Myers Brigg test made by the player instead so a character who's an INTJ like me has -5 on socialize but a whopping +10 on gaming (grand strategy, simulation, roguelike, building)
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# ? Apr 17, 2017 21:45 |
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No no, all alignments to be replaced with Harry Potter houses.
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# ? Apr 17, 2017 21:46 |
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Rigged Death Trap posted:Senior citizen dnd: Literally a South Park episode.
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# ? Apr 17, 2017 21:47 |
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the only alignment system any game needs is "which of these in-universe ideologies or organizations are you with" so instead of Detect Evil you cast Detect Communists
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# ? Apr 17, 2017 21:48 |
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Pope Guilty posted:The Price of Evil is a haunted house generator that you might want to look at. I think it's technically for D&D or LotFP but I mean a haunted house is a haunted house. I second this. Price of Evil is so so good. Also you can play "flip this haunted house."
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# ? Apr 17, 2017 21:50 |
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Tuxedo Catfish posted:the only alignment system any game needs is "which of these in-universe ideologies or organizations are you with" Bigby's House Subcomittee on Un-Neverwinter Activties.
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# ? Apr 17, 2017 21:57 |
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Barudak posted:Bigby's House Subcomittee on Un-Neverwinter Activties. Un-Neverwintan, technically.
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# ? Apr 17, 2017 22:06 |
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this entry is not a particularly good game but it is a game about eating pasta and uses eating pasta as the core mechanic, so e: or this one about fry length i'm hungry okay Rip_Van_Winkle fucked around with this message at 22:38 on Apr 17, 2017 |
# ? Apr 17, 2017 22:26 |
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Rip_Van_Winkle posted:this entry is not a particularly good game but it is a game about eating pasta and uses eating pasta as the core mechanic, so Pasta game is a good regular game and I would play it, just on the off chance I wouldn't have to clean up after dinner.
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# ? Apr 17, 2017 22:47 |
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slap me and kiss me posted:Speaking of sharing, I've just finished and posted rev 004 of my post-apocalyptic fantasy game, featuring kung-fu grip, and a brand new character creation system. Heads up but the link that says it's for the player guide just gives you the GM packet instead.
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# ? Apr 17, 2017 23:31 |
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EverettLO posted:Except in the Planescape book where it turns out she's a daughter of Poseidon and fled an arranged marriage before making herself into the inscrutable arbiter of Sigil. Her motives were to avoid ever going back. If I remember it right. It was like the Metroid: Other M of genre fiction. Man, they never should have written that. The Planescape novels were not good, and were really weird. The major thing I remember is that one of the heroes got shrunk down and was like building a kingdom with insects and pieces of dandruff and stuff. I may be misremembering, because that was literally about 20 years ago.
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# ? Apr 17, 2017 23:36 |
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# ? May 14, 2024 08:44 |
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Kai Tave posted:Heads up but the link that says it's for the player guide just gives you the GM packet instead. Sheesh, that's real goofy of me. Fixed now. Thanks for the heads up!
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# ? Apr 17, 2017 23:49 |