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Kai Tave posted:Remind me again what was so wrong with Paranoia XP that we needed a new edition that hosed everything up? Mongoose wasn't making any money off of it.
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# ? Apr 16, 2017 23:40 |
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# ? May 15, 2024 02:06 |
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Kai Tave posted:Remind me again what was so wrong with Paranoia XP that we needed a new edition that hosed everything up? Money.
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# ? Apr 16, 2017 23:48 |
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DalaranJ posted:Hmm, I thought that was a subtle but incredibly poorly thought out joke about Mass Effect. And that really wasn't meant to be a Mass Effect joke on my end, I sincerely do think that looking at the small parts like that are a great way to see the big problems that came together to make the changes in front of me.
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# ? Apr 17, 2017 00:00 |
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Hostile V posted:And that really wasn't meant to be a Mass Effect joke on my end, I sincerely do think that looking at the small parts like that are a great way to see the big problems that came together to make the changes in front of me. All of those things that you complained about are accurate. I meant on their part. Mass Effect 1 had battery packs instead of bullets because the future and then they went back to bullets in future installments because of complaints. It's probably an overread on my part. It's more likely the joke is about having to plug things you carry around all the time in regularly to recharge them, which is potentially a good gag but they forgot to explain how the joke works to the GM. Edit: Also I found the Fatal & Friends on [redacted] edition. I think given my maturity level when I played it, I can see why I didn't notice anything wrong. Aside from the fact that, I pulled a D&D and threw out all the rules I didn't like. DalaranJ fucked around with this message at 01:49 on Apr 17, 2017 |
# ? Apr 17, 2017 00:37 |
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This new edition sounds like it sucks real bad.
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# ? Apr 17, 2017 02:08 |
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I wonder if it's worth throwing the money at the highest tier of Aeon's end. Will probably still be deciding right up to the end and just do it anyway. Go me.
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# ? Apr 17, 2017 02:11 |
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Hostile V posted:
Two quick things, because I don't really want to defend Paranoia until I've run it at least once but these points in your post bugged me because they read to me as counter-factual: -The Computer doesn't automatically help on a 6, it just pops up and does Something. It's basically a prompt for the GM to make things go wrong, and basically that's the whole game, just players and a GM throwing story prompts at one another, which is not XP, but, I don't know, I think it's fine as a concept? -The card system is really not that complicated but the Player's Handbook, in trying way too hard to be cute, makes it sound way harder to understand. (Which is a big problem in and of itself) You play a card for its Action Order. When your number is called (or earlier if you bluff), you either do a basic stat+skill action and take the card back without revealing it, you resolve the card and discard it (unless it's a mutant power), or, if what you played was an Action card, you can burn the card to get a bonus on a basic action. You don't do basic actions after everything else, you do them when the card says you do them, or when you say the cards says you do them. e: I will also add that there are meatier rules for Secret Societies, but instead of being in the core game like they should have been, they're in the extra card pack Mongoose wants you to pay money for. ElNarez fucked around with this message at 03:26 on Apr 17, 2017 |
# ? Apr 17, 2017 03:20 |
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Thanks for the clarifications, that's just how I read them in the moment. I will admit to kind of having a mental snowball of disappointment and that definitely colored how I was viewing these parts of the game. Also wow really with the secret society cards. I kind of saw that coming but at the same time I'm really just heavily annoyed at how much flavor they kept out for each one in the loving GM book. Also I generally just find it a massive bugaboo that as-written PURGE or another actual terrorist group have been removed as a play option because that just flat feels like part of how they're shying away from actually committing acts of sabotage and subterfuge. I know that the GM can just add it and there are blank card templates, but... Man it feels strange for this to be my first time possessing intense enough emotional investment in a game to solicit this kind of reaction to the new edition being Weird And Different.
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# ? Apr 17, 2017 04:54 |
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Hostile V posted:Man it feels strange for this to be my first time possessing intense enough emotional investment in a game to solicit this kind of reaction to the new edition being Weird And Different. That's because usually new editions of games at least understand their core concepts even if they change the mechanics. Unless the annotated edition has lengthy loving screeds in it about why they changed the underlying tone of the game itself (which, even in Zap games, was still pretty dark), I'm going to continue to believe that nobody on the writing and editorial staff understood how the game was supposed to work. Edit: and I'm certainly not going to pay 50 bucks to find out.
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# ? Apr 17, 2017 06:04 |
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Hostile V posted:Also wow really with the secret society cards. I kind of saw that coming but at the same time I'm really just heavily annoyed at how much flavor they kept out for each one in the loving GM book. Also I generally just find it a massive bugaboo that as-written PURGE or another actual terrorist group have been removed as a play option because that just flat feels like part of how they're shying away from actually committing acts of sabotage and subterfuge. I know that the GM can just add it and there are blank card templates, but... So, in addition to having actual rules for playing with Secret Societies (as in, you get an additional set of cards that give you a relationship to your secret society, and goals to go along with those relationships), the Secret Society card pack also has PURGE. (And, in what is actually a pretty good joke to me, four different Communist sub-factions) Depending on your reward tier, you might have it as a PDF. It's seriously baffling to me how that wasn't part of the main boxset.
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# ? Apr 17, 2017 06:19 |
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ElNarez posted:It's seriously baffling to me how that wasn't part of the main boxset.
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# ? Apr 17, 2017 06:25 |
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dwarf74 posted:How much does it cost? There's your answer. Yep, the entire card thing is just a blatant cash grab to begin with, and I wouldn't be surprised if by this time next year they've released even more cards in an attempt to squeeze additional money from fans.
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# ? Apr 17, 2017 06:30 |
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dwarf74 posted:Do you love 5e? Do you miss 3rd party splat book bloat? Do you want to back a project from a creator who's chronically late? Why in the poo poo is the Noble a class that exists in a game about going into Dungeons and slaying Dragons
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# ? Apr 17, 2017 06:52 |
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gradenko_2000 posted:Why in the poo poo is the Noble a class that exists in a game about going into Dungeons and slaying Dragons Because Paladin is too holy and not like a Disney Prince who Dave's the say even though you could probably just swap the words God and divine power with king and well, divine power. Besides, nerds love new classes even if they're not substantially different than another one. Fake edit: I meant saves the day but
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# ? Apr 17, 2017 07:08 |
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Ominous Jazz posted:Because Paladin is too holy and not like a Disney Prince who Dave's the say even though you could probably just swap the words God and divine power with king and I think descending into word salad is an appropriate response here, honestly. 5e needs more classes like the average person needs another hole in their head.
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# ? Apr 17, 2017 07:15 |
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ElNarez posted:So, in addition to having actual rules for playing with Secret Societies (as in, you get an additional set of cards that give you a relationship to your secret society, and goals to go along with those relationships), the Secret Society card pack also has PURGE. (And, in what is actually a pretty good joke to me, four different Communist sub-factions) Depending on your reward tier, you might have it as a PDF. It's seriously baffling to me how that wasn't part of the main boxset.
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# ? Apr 17, 2017 07:19 |
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I think it's possible to have an interesting and distinct Noble character type in D&D. Just probably not in a version of D&D where a level 20 non-caster OMFG capstone feature is +4 to an Ability score.
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# ? Apr 17, 2017 08:01 |
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That Old Tree posted:I think it's possible to have an interesting and distinct Noble character type in D&D. Just probably not in a version of D&D where a level 20 non-caster OMFG capstone feature is +4 to an Ability score. I think I saw a 5e homebrew for a "Princess" class once. Except it was really just a spellcaster with "Princessy" reflavored spells and a "Princessy"-tailored limited spell list. Which kind of exposed how much of a loving farce the game's general class design is.
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# ? Apr 17, 2017 08:08 |
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The Drowned Earth looks like it might be pretty cool, but as a clumsy idiot who's spent hours gluing my fingers to orks, I can only read 'Beautifully cast, multi-part metal miniatures' as a dire warning.
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# ? Apr 17, 2017 11:48 |
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I stumbled across EXUVIAE through a podcast, quite tempted. https://www.kickstarter.com/projects/1396553321/exuviae-relics-of-house-dragonfly/description It's inexpensive (basic rules PDF for Ģ1), and revolves around using standard playing cards to generate a one-shot noir adventure. The creator appears to have designed a few games in the past, and is a teacher, so hopefully good at explaining concepts. I'll probably back it at the Ģ5 level (digital).
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# ? Apr 17, 2017 14:06 |
Brass is up: https://www.kickstarter.com/projects/roxley/brass-an-industrial-revolution $60 each or $100 for both.
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# ? Apr 17, 2017 17:05 |
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GrandpaPants posted:Brass is up: https://www.kickstarter.com/projects/roxley/brass-an-industrial-revolution And by gum, it's lovely.
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# ? Apr 17, 2017 17:12 |
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That's an absolutely beautiful art redesign, but I'm a bit scared off by Brass because of the Shut Up & Sit Down video review (also Rahdo's): https://www.youtube.com/watch?v=-k74ki2dBXo https://www.youtube.com/watch?v=e_dqnt-Z0_Y I'm thinking it may be a bit too... I dunno, "thinky/AP Euro" for me? Amazing board and artwork on the cards, though.
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# ? Apr 17, 2017 17:20 |
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GrandpaPants posted:Brass is up: https://www.kickstarter.com/projects/roxley/brass-an-industrial-revolution I'm disappointed that they aren't launching Birmingham as an expansion. The redundancy makes it a little pricey
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# ? Apr 17, 2017 17:39 |
Mojo Jojo posted:I'm disappointed that they aren't launching Birmingham as an expansion. The redundancy makes it a little pricey I imagine there would be a ton of people whining about "having" to buy the new edition of a game they may already have to play with an expansion.
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# ? Apr 17, 2017 17:56 |
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Mojo Jojo posted:I'm disappointed that they aren't launching Birmingham as an expansion. The redundancy makes it a little pricey I'm sure it would go down well if they put a sticker on the box saying "This is not a complete game! You will need a punchboard's worth of tiles and a few player discs from BRASS to play!"
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# ? Apr 17, 2017 19:05 |
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Jedit posted:I'm sure it would go down well if they put a sticker on the box saying "This is not a complete game! You will need a punchboard's worth of tiles and a few player discs from BRASS to play!" Are you unfamiliar with the concept of expansions or ...?
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# ? Apr 17, 2017 19:44 |
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Jedit posted:I'm sure it would go down well if they put a sticker on the box saying "This is not a complete game! You will need a punchboard's worth of tiles and a few player discs from BRASS to play!" It worked for Thurn & Taxis.
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# ? Apr 17, 2017 19:57 |
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So it looks like Sigil - Powers of War isn't going to make it. They're going to be doing a lot of retooling (hiring Gloomhaven's graphic design team to do new layouts, faction specific player boards, etc.) and will relaunch eventually.
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# ? Apr 17, 2017 20:43 |
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Mojo Jojo posted:Are you unfamiliar with the concept of expansions or ...? I know this is sarcasm, but expansions don't typically replace 80% of the original game's components and then add more on top. The amount of new stuff in Brass: Birmingham is probably cost equivalent to making a new game anyway, so may as well add the extra punchboard and have it stand alone.
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# ? Apr 17, 2017 21:40 |
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My copies of "What Ho, World" and "Wizard's Aren't Gentlemen" have arrived! They look wonderful, can't wait to try them out.
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# ? Apr 18, 2017 08:50 |
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cptn_dr posted:My copies of "What Ho, World" and "Wizard's Aren't Gentlemen" have arrived! They look wonderful, can't wait to try them out. Nice! Hope you have a great time with them. We're just putting the finishing touches to the Adventurer expansion so that should be with you soon. And then begin work on The Butler on the Threshold...
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# ? Apr 18, 2017 11:09 |
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senrath posted:So it looks like Sigil - Powers of War isn't going to make it. They're going to be doing a lot of retooling (hiring Gloomhaven's graphic design team to do new layouts, faction specific player boards, etc.) and will relaunch eventually. Why would anyone do this
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# ? Apr 18, 2017 15:57 |
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What, Gloomhaven was popular I thought.
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# ? Apr 18, 2017 15:58 |
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senrath posted:So it looks like Sigil - Powers of War isn't going to make it. They're going to be doing a lot of retooling (hiring Gloomhaven's graphic design team to do new layouts, faction specific player boards, etc.) and will relaunch eventually. I apologise if you're part of the team or something, but this looks horribly generic.
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# ? Apr 18, 2017 16:00 |
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The_Doctor posted:I apologise if you're part of the team or something, but this looks horribly generic. Nope, I just thought it looked decent when someone else linked it earlier in the thread.
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# ? Apr 18, 2017 16:02 |
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The_Doctor posted:I apologise if you're part of the team or something, but this looks horribly generic. Ah yes, that's the one people pointed out managed to have no non-white people whatsoever in its art. Pretty sure someone came into the thread saying that was a mistake they were going to correct, but that doesn't seem to have happened on their KS page.
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# ? Apr 18, 2017 16:05 |
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Kwyndig posted:What, Gloomhaven was popular I thought. Yeah, but cutting fake runways in the jungle doesn't bring the planes back. And of all the aspects of Gloomhaven to cargo cult, they picked its graphic design?
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# ? Apr 18, 2017 16:16 |
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HazCat posted:Yeah, but cutting fake runways in the jungle doesn't bring the planes back. And of all the aspects of Gloomhaven to cargo cult, they picked its graphic design? Apparently the wise sentence "More often than not, game designers donīt know what makes their product popular" strikes again.
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# ? Apr 18, 2017 16:25 |
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# ? May 15, 2024 02:06 |
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well I hope that their re-launch does well. I like this kind of game and I'm optimistic about the design space advancing in the near term, but this version of the KS did seem like it was put out a little early. Hopefully with a bit more polish, inclusivity, and maybe a little more spent on ads they can have a really great kickstarter.
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# ? Apr 18, 2017 16:36 |