enigmahfc posted:I have a friend who like to Advance Sensor into Rage into a green into Inspiring Recruit with Kyle K., so 3 focuses and rerolls on 3 dice when attacking. No barrel roll makes this the inferior option.
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# ? Apr 17, 2017 19:39 |
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# ? May 16, 2024 12:06 |
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ConfusedUs posted:No barrel roll makes this the inferior option. I am the inferior friend. I do like the barrell roll option though. What do you fly with your Cassian? Trying to find some wingmen to fly. Edit: Taking your barrel rolling Casian with this list: Cassian Andor (39) -Experimental Interface -Pivot Wing Title -Expert Handling -Advanced Sensors -Inspiring Recruit -Kyle Katarn Lothal Rebel (43) -Title -Twin Laser Turret -Hera -Inspiring Recruit Zeb Orrelios (18) -Title -Chopper lazerus06 fucked around with this message at 20:21 on Apr 17, 2017 |
# ? Apr 17, 2017 20:08 |
lazerus06 posted:I am the inferior friend. I haven't flown it yet, but I'd be really tempted to do Miranda and Captain Rex.
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# ? Apr 17, 2017 20:41 |
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ConfusedUs posted:Have you run them through the beginner/learn to play games with one x-wing and 2 TIEs yet? That really is the best way to learn. yeah, maybe I really do need to just go back to complete basics, just hard to do when I have all of these awesome ships to choose from... List so far is: 2x Core Sets (one of each) Millenium Falcon Slave 1 Rebel Aces Imperial Aces E-Wing Tie Phantom Tie Punisher Lambda Shuttle Tantive IV Imperial Raider My 3rd game was an epic match after my friend brought me the Tantive & Raider... I was basically just like wtf the whole time.
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# ? Apr 17, 2017 21:22 |
There are three basic flight styles in X-Wing: Jousters: Fly straight at the enemy, overwhelm them with superior firepower. Turrets: Circle around or run away, and get shots no matter which way you're pointing. Arc Dodgers: Be fast, nimble, and avoid incoming fire at all costs. Shoot when safe. The general rule of thumb is that Arc Dodgers beat Jousters which beat Turrets which beat Arc Dodgers. This isn't always true--and there are ships that fit more than one of those roles--but it gives you a good guideline on how to learn the game. The X-Wing vs TIE starter list is two sets of jousters. To learn turrets, fly your Falcon a bit. (C-3PO from the Tantive is arguably the best upgrade for the falcon, just FYI) To learn arc dodgers, fly your Phantom or Interceptors. Try to get shots without getting shot back. High pilot skill is almost a must for this play style.
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# ? Apr 17, 2017 21:32 |
When it comes to arc dodgers, if you have a choice to not get shot, or get shot AND get your own shot, just go for the dodge. Most arc dodgers are very fragile and one unlucky roll can kill you outright. Jousters will almost always want the shot because they will bring the pain, as long as it isn't multiple shots on them.
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# ? Apr 17, 2017 23:51 |
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Rules Q: Say omega leader (ps8) and howlrunner (ps8) are facing up against Quickdraw (ps9). Imagine omega leader shoots before Howl, triggers Quickdraws attack, and Quickdraw kills howlrunner. Does simultaneous fire occur or is Howl PS killed? This hinges on "active ship". Is omega leader still the active ship while Quickdraws ability resolves? I imagine yes, but what does the thread think?
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# ? Apr 18, 2017 03:37 |
Simultaneous Fire will occur. You're already past PS9 and onto 8, someone shooting out of order due to a special ability won't change that.
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# ? Apr 18, 2017 03:41 |
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So I think I found a new av if someone could edit this to have Poe.
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# ? Apr 18, 2017 16:04 |
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Maybe now that the Raider is the "hero" ship in the hot new AAA Star War videogame, they will release a fix for epic gameplay.
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# ? Apr 18, 2017 16:21 |
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Pac-Manioc Root posted:Maybe now that the Raider is the "hero" ship in the hot new AAA Star War videogame, they will release a fix for epic gameplay. What was broken about it to begin with? Other than how nobody plays it that often.
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# ? Apr 18, 2017 16:29 |
I think the biggest issue with Epic is that the Epic ships are rarely worth their points. It's nearly always better mechanically to take their points in regular ships. A 100-point TIE swarm will last longer and do more damage than a 100-point Raider.
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# ? Apr 18, 2017 16:35 |
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What do you suggest can be done to fix it?
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# ? Apr 18, 2017 16:35 |
IronSaber posted:What do you suggest can be done to fix it? No clue. I don't play enough epic. The above issue filters down not just to Epic ships. There is the potential for there to be so many ships on the board that anything expensive can die on the first round of firing. The people I've talked to who are serious about Epic tend to go with one or two aces, held back for late game cleanup, and then the rest is simply masses of low/mid PS generics to thin the herd.
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# ? Apr 18, 2017 16:40 |
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IronSaber posted:What do you suggest can be done to fix it? Play Armada. Seriously, if you want to use the giant ships, just play Armada.
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# ? Apr 18, 2017 17:18 |
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enigmahfc posted:Play Armada. But the Raider is so tiny in Armada and you gotta actually plan ahead!
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# ? Apr 18, 2017 17:19 |
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enigmahfc posted:Play Armada. Armada goes too slowly for my tastes. I prefer the 2-3 hour X-wing games to the 7-8 hour Armada games.
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# ? Apr 18, 2017 17:44 |
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enigmahfc posted:Play Armada. They're not even that giant, comparatively.
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# ? Apr 18, 2017 18:04 |
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IronSaber posted:Armada goes too slowly for my tastes. I prefer the 2-3 hour X-wing games to the 7-8 hour Armada games. What the heck are you doing to Armada to have it take 7-8 hours?? I've never had an Armada game last longer than 2 hours, even when learning.
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# ? Apr 18, 2017 18:07 |
I think armada tourney rules are somewhere between 2 and 3 hours. So yeah I could always play by those rules.
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# ? Apr 18, 2017 18:10 |
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Finster Dexter posted:What the heck are you doing to Armada to have it take 7-8 hours?? I've never had an Armada game last longer than 2 hours, even when learning. I may have been playing it wrong. In any case, I like X-wing more, and that's that. If there's a way to make Epic ships more viable, I'd be all for it.
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# ? Apr 18, 2017 19:21 |
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Yeah, I also like X-wing more than Armada. Armada has more depth to its mechanics, but loses some of the tactical depth, as a result, imo.
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# ? Apr 18, 2017 19:29 |
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What else do you want an epic ship to do? They already have reinforce, recover, shoot at range 5, shoot 4 times a round (at ps 12 if youre rebels), destroy whatever you ram into, ect. Yeah they die to focus fire but what doesnt? Ive destroyed 100points of defenders in 1 round too.
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# ? Apr 18, 2017 20:28 |
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Finster Dexter posted:Yeah, I also like X-wing more than Armada. Armada has more depth to its mechanics, but loses some of the tactical depth, as a result, imo. I'd play armada if I could fit a fleet in the size of a lunchbox. That seems to be my upper limit for non-boardgame tabletop games nowadays. Easy to take on the metro.
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# ? Apr 18, 2017 20:36 |
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You can't fit an Armada fleet in a lunchbox? My impression of the minis were that they were actually pretty compact.
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# ? Apr 18, 2017 20:56 |
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IronSaber posted:Armada goes too slowly for my tastes. I prefer the 2-3 hour X-wing games to the 7-8 hour Armada games. I don;t even like Armada that much (or sort of at all, really), but if I care about the Capitol ships duking it out, I'd play that. I like the dog-fighting and faster paced aspects of X-Wing, and I feel the Epic ships are really poorly suited for that. They are just in the game to have some awesome looking models and to make players pay a lot for a few cards to make some smaller ships fun to play.
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# ? Apr 18, 2017 21:01 |
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The way to make EPic ships viable is to either make every player take one or to play missions
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# ? Apr 18, 2017 21:40 |
I've played two epic games, and both times I had one goal: to run over as many enemies as possible. With that in mind I took every upgrade that increased speed, like the Rear Admiral Chiraneau crew. Then I threw a bunch of ion torps on my dudes. Ionized as many enemies as possible, then ran them over. Was good.
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# ? Apr 18, 2017 21:43 |
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Goddammit two loving ragequits on Vassal in two games. First one was running Moralo 88 and rage quit when he spent a focus token on defence then proceeded to roll eye eye eye hit, reroll the hit looking for a miss, get a hit, and I blanked out on defence. I'd only made one attack at that point because I muffed my opening a bit getting through the rocks. Second one was running RAC with Kylo and Whisper, and rage quit when I Conner netted Whisper. He had the decency to call my list autoplay despite not having Kyloed anyone in the first round, so he could potentially have skipped one of my shots via Blind. If he'd chosen Backdraft my whole alpha would have been buggered, I was really worried. I was running this: https://geordanr.github.io/xwing/?f...BD%20Tomax%20DF It should be a lot of fun, but thus far I've not gone more than one round of fighting without my opponent rage quitting, and that's just in two games. I've been hunting for lists that use Targetting Sync as it was intended, and this seems the best of them so far. thespaceinvader fucked around with this message at 22:30 on Apr 18, 2017 |
# ? Apr 18, 2017 22:27 |
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Improbable Lobster posted:to play missions That's actually a thing I regret a lot. I mean, with how many ships for each faction, is it that hard to come up with some kind of PP's Steamroller ruleset? It's freaking Star Wars, it's made for fun scenarii, not juste deathmatches.
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# ? Apr 18, 2017 22:47 |
thespaceinvader posted:Goddammit two loving ragequits on Vassal in two games. That looks fun. I'm not a big fan of Vassal, but if you want to hop on TTS tonight, I promise I won't rage quit. Just PM me here or post in the thread or something and I'll hop on Steam. Edit: goes for anyone, btw, not just thespaceinvader
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# ? Apr 18, 2017 23:44 |
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The missions that come with the CR-90 are actually pretty fun and cool I haven't tried out the Assault Carrier missions yet, but I'm cut that I can't stick 4x Alpha Sq. Interceptors in the default missions.
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# ? Apr 19, 2017 02:08 |
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Iceclaw posted:That's actually a thing I regret a lot. I mean, with how many ships for each faction, is it that hard to come up with some kind of PP's Steamroller ruleset? It's freaking Star Wars, it's made for fun scenarii, not juste deathmatches. Steamroller stuff doesn't work in X-Wing, as it's based around area control whereas X-Wing is based on constant movement. If you want scenarios either play the for-fun ones that come in expansion packs, or start playing Armada.
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# ? Apr 19, 2017 05:30 |
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ConfusedUs posted:I think the biggest issue with Epic is that the Epic ships are rarely worth their points. It's nearly always better mechanically to take their points in regular ships. Simple house rules to make epic ships great again. 1. Reinforce action affords it's bonus to the whole ship. Also, rather than add an evade result, reinforce reduces damage from all sources by 1, but cannot cancel a crit. The intended effect is to make the epic ship immune to TLTs. Because the new TIE fighter with turret slot will be stupidly strong in epic play, just slot Major Jonas in the middle of a swarm and enjoy rerolling two dice on every TLT attack. 2. Epic ships can only suffer critical damage from the following sources: epic ships, obstacles and torpedos. Because the epic ship crit deck is mental and one swingy crit can just cripple a huge amount of points. 3. Haven't tested this but am trying to think it through and seems OK in theory: the winner of the epic match is whoever destroyed the most epic points, with crippled sections counting as 0.5 points. Unspent epic points count as destroyed for your opponent. If drawn on epic points, use squadron points as normal.
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# ? Apr 19, 2017 07:25 |
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I'm looking for a good Rebel 'starter' list for teaching X-Wing after the basic 'x-wing v 2 ties, 2 x-wings v 4 ties' for Rebel, that can be built from the two core sets and the Falcon. 100 points, manageable for a newbie, but still 'realistic,' for lack of a better term. I guess I'm also looking for suggestions for an Imperial version, but that's probably just going to be a bunch of ties with named pilots.
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# ? Apr 19, 2017 15:00 |
TheCenturion posted:I'm looking for a good Rebel 'starter' list for teaching X-Wing after the basic 'x-wing v 2 ties, 2 x-wings v 4 ties' for Rebel, that can be built from the two core sets and the Falcon. 100 points, manageable for a newbie, but still 'realistic,' for lack of a better term. Try Han + 2 xwings. I don't recall the exact upgrades but you should be able to do something similar to Han, Millenium Falcon Title, Luke Skywalker, Engine Upgrade 2x Rookie Pilots
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# ? Apr 19, 2017 15:32 |
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ConfusedUs posted:Try Han + 2 xwings. This is what I could come up with for those guidelines: Han Solo (46) Luke Skywalker (7) Millennium Falcon (1) Rookie Pilot (21) Blue Squadron Novice (24) Total: 99 View in Yet Another Squad Builder I could fit Engine Upgrade in if I had two T-65s, looks like, but not with a T-65 and T-70.
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# ? Apr 19, 2017 15:43 |
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You're going to need some sort of imperial ace because the four ties in the starter sets can't really take down Han Solo unless he repeatedly runs in front of them and gets multiple salvoes.
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# ? Apr 19, 2017 15:50 |
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Chill la Chill posted:You're going to need some sort of imperial ace because the four ties in the starter sets can't really take down Han Solo unless he repeatedly runs in front of them and gets multiple salvoes. Which is fine for teaching purposes. "Look how much fun you're having with your Falcon swatting down TiEs left, right, and center! It's just like the movies!" Though I can throw in something from the tie/fo expansion, or some interceptors as needed. Mainly I'm looking for rebel advice, as I never play rebel.
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# ? Apr 19, 2017 16:49 |
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# ? May 16, 2024 12:06 |
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Hmmm...I just had terrible ideas. So, previous I mentioned a 2 on 2, 40 points per ship tournament. Here's two ideas I had Wedge Antilles (37) X-Wing (29), R3 Astromech (2), Proton Torpedoes (4), Juke (2), Integrated Astromech (0) Obviously, if Wedge is only taking two shots a turn, he can lay the hurt with this, (Or I could go SOT and Targetting Astro to gently caress with arc dodgers) Or, for more fun Pilots ------ Tarn Mison (31) X-Wing (23), R7 Astromech (2), Advanced Proton Torpedoes (6), Integrated Astromech (0) He's only taking at worse two shots a turn, one of which he can gently caress with by using r7. And if he doesn't need to, he can use that target lock to launch the APTs. And if he is taking two shots a turn, my team mate will be taking 0.
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# ? Apr 19, 2017 17:13 |