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I just finished Little Nightmares. The end of that game is weird and confusing to me. Consistently creepy the whole way through though so that's nice.
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# ? Apr 30, 2017 21:49 |
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# ? May 23, 2024 16:53 |
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Blockhouse posted:a stephen king novel wouldn't pull the lame-rear end it wasn't actually supernatural it was actually this tech thing that for all intents and purposes is identical to something supernatural card Have you read Cell
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# ? Apr 30, 2017 22:16 |
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RentACop posted:Have you read Cell I can't blame Blockhouse for not reading that one. Bunch of technophobe drivel. Just because Stephen King made something doesn't make it good.
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# ? Apr 30, 2017 22:34 |
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Bogart posted:I can't blame Blockhouse for not reading that one. Bunch of technophobe drivel. Just because Stephen King made something doesn't make it good. No one said it's good (it isn't) but that spoiler is literally the plot of Cell
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# ? May 1, 2017 01:40 |
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Cell is upfront about what it is, at least. What it is doesn't make sense but it's not misleading and then tries to present what's going on as a big reveal.
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# ? May 1, 2017 02:31 |
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prey demo is the most cliche, designed by committee thing. password jokes in a game, never seen that before. i stopped after i went in a room (after seeing the outside scenery) and got raped by three enemies at once. the enemies are really boring looking, as well, though i'm sure there's more variety later. original prey was not great but had some novel ideas instead of just bioshock 4
Relin fucked around with this message at 05:45 on May 1, 2017 |
# ? May 1, 2017 05:41 |
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Relin posted:prey demo is the most cliche, designed by committee thing. password jokes in a game, never seen that before. i stopped after i went in a room (after seeing the outside scenery) and got raped by three enemies at once. the enemies are really boring looking, as well, though i'm sure there's more variety later. original prey was not great but had some novel ideas instead of just bioshock 4 I'm the guy complaining about a game lacking originality while describing enemies as "raping" him in 2017
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# ? May 1, 2017 05:57 |
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Improbable Lobster posted:I'm the guy complaining about a game lacking originality while describing enemies as "raping" him in 2017
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# ? May 1, 2017 06:00 |
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Improbable Lobster posted:I'm the guy complaining about a game lacking originality while describing enemies as "raping" him in 2017
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# ? May 1, 2017 06:13 |
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Glagha posted:I just finished Little Nightmares. The end of that game is weird and confusing to me. Consistently creepy the whole way through though so that's nice. You ate The Lady and took her psychic powers. Then it was time for revenge...
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# ? May 1, 2017 09:08 |
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Neddy Seagoon posted:You ate The Lady and took her psychic powers. Then it was time for revenge... I mean yeah I caught on to that. It was just a place I didn't expect the game to go. I'm sure there's some kind of allegory going on here what with you spending most of the game running from grotesquely fat people in western style clothing on a ship run by a Japanese woman who is the only person who doesn't look like a monster. There's just a lot of questions raised and I'm glad everything isn't spelled out but I'm still left at the end with a feeling of "what the gently caress did I just play"
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# ? May 1, 2017 13:49 |
Crabtree posted:You think there could be a game out of receiving flash backs of your or other people's past through fragmented VHR vision that triggers around a decayed and abandoned city? Like I guess something of Silent Hill *insert groaning here* and Technodrome where you aren't sure whether some occurrences are going to be "mostly" harmless hallucinations, which creatures or people only exist in the past and what's actually out there with you in the ruins? Because I'm wondering if you can have a game about figuring out what happened and why you're here. I like the idea in general, but I think there's probably a lot missing there. What kind of threats are in your ideal mall? Are there any?
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# ? May 1, 2017 16:38 |
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Glagha posted:I mean yeah I caught on to that. It was just a place I didn't expect the game to go. I'm sure there's some kind of allegory going on here what with you spending most of the game running from grotesquely fat people in western style clothing on a ship run by a Japanese woman who is the only person who doesn't look like a monster. There's just a lot of questions raised and I'm glad everything isn't spelled out but I'm still left at the end with a feeling of "what the gently caress did I just play" There's no Eastern/Western allegory going on. The Lady is plenty monstrous in her own way and the Guests are also wearing kabuki masks and stuff so it's probably just part of the game's aesthetic. Little Nightmares has a really unsubtle motif of gluttony running throughout but it doesn't look to me like it really tried to take that imagery anywhere beyond "hey this is spooky, huh."
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# ? May 1, 2017 16:43 |
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I don't think there's a lot of allegory or metaphor to be found in Little Nightmares. Pretty sure Tarsier just went with whatever they thought would be spooky and visually distinctive, and they did a pretty good job with that. For the same reasons, don't think too hard about the ending.
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# ? May 1, 2017 16:48 |
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1stGear posted:I don't think there's a lot of allegory or metaphor to be found in Little Nightmares. Pretty sure Tarsier just went with whatever they thought would be spooky and visually distinctive, and they did a pretty good job with that. Or just wait for the comic book series out on May 3rd .
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# ? May 1, 2017 16:50 |
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I didn't really care about the specifics of the story - Little Nightmares had that whole dreamlike quality to its events anyhow. Pictures and mood informed the story, no specific story beats or anything. There's a LOT intentionally left open, after all. That said, I think it's an absolute masterpiece in atmospheric storytelling, it looks incredible, and the actual game is, uuuuuh... servicable, I guess. Pity it's so short. I would've loved two or three more chapters with their own antagonists. I totally expected long-arms dude to come back later on, armless and howling with rage and all
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# ? May 1, 2017 17:15 |
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Torquemadras posted:I didn't really care about the specifics of the story - Little Nightmares had that whole dreamlike quality to its events anyhow. Pictures and mood informed the story, no specific story beats or anything. There's a LOT intentionally left open, after all. I expected that too. He really brought it on himself though, considering he felt that one of the box's struts had been pulled off.
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# ? May 1, 2017 17:25 |
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Good to see Little Nightmares getting positive feedback, it led me into ordering a special edition with a neat little figure included. Also a horrific poster surely to be hung on top of my bed, so that I can stare at it every night and fall into peaceful slumber
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# ? May 1, 2017 17:47 |
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smuh posted:Good to see Little Nightmares getting positive feedback, it led me into ordering a special edition with a neat little figure included. Also a horrific poster surely to be hung on top of my bed, so that I can stare at it every night and fall into peaceful slumber I have the Six Edition and can confirm it's very nice. You also get the complete soundtrack on CD, a teaser comic book, and a sticker sheet.
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# ? May 1, 2017 18:01 |
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Torquemadras posted:I didn't really care about the specifics of the story - Little Nightmares had that whole dreamlike quality to its events anyhow. Pictures and mood informed the story, no specific story beats or anything. There's a LOT intentionally left open, after all. His hands are the only way he's able to navigate around the labyrinth, so he probably starved to death screaming and sobbing to himself in the dark.
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# ? May 1, 2017 20:10 |
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I kinda feel that the chefs get off light, compared to the others. Wasn't expecting that considering the rest.. I still feel the developers can learn a lot from Playdead, though.
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# ? May 1, 2017 20:13 |
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By being overhyped and crawling up their own asses? I wish I could appreciate Playdead's games like y'all do. Fake Edit: LIMBO was a paradigm shift, absolutely. I just think other games have since usurped that style and anxiety that made it so special and used it for more.
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# ? May 1, 2017 21:01 |
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Bogart posted:By being overhyped and crawling up their own asses? I wish I could appreciate Playdead's games like y'all do. Can you name a few? I'm not calling you out, I just can't think of any offhand that really compare that favorably to Limbo and Inside. I feel like spooky platformers either can't capture the same atmosphere or don't integrate their puzzles as well.
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# ? May 1, 2017 21:06 |
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Too Shy Guy posted:Can you name a few? I'm not calling you out, I just can't think of any offhand that really compare that favorably to Limbo and Inside. I feel like spooky platformers either can't capture the same atmosphere or don't integrate their puzzles as well. Naw, I should've put some examples. Year Walk is the one that comes eminently to mind, but The Swapper, Monochroma, Albert and Otto, The Fall... I mean more atmospheric than just copping the B/W style of LIMBO. Nihilumbra and Closure are a little more on the nose, but don't do it as well. e: But to keep positive, has anyone with a VR device tried out the Twisted Pixel game? Wilson's Heart? Bogart fucked around with this message at 21:26 on May 1, 2017 |
# ? May 1, 2017 21:14 |
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I feel like Limbo has gotten its fair criticism over the years since its release. People recognize it as groundbreaking if flawed. I wouldn't call Inside over-anything. It got the right amount of praise, criticism, and hype.
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# ? May 1, 2017 22:38 |
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I knew nothing about Prey going into the demo, so a few things got me good, but ultimately the enemies were boring and I wasn't really engaged. The music was rad though. Also I loved the Alternative timeline reveal. I have a huge pet peeve for fiction stating the date when it's set in the future. "2027 isn't THAT far away and you expect me to believe we have nano-eye augs?" that kind of thing. Then I stumble across a painting of JFK who died in 2013 and that really hooked me into wanting to find out more about the story... But maybe when it's on sale.
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# ? May 2, 2017 12:27 |
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Yeah my feeling is Prey'17 is gonna be amazing for everything but the gameplay
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# ? May 2, 2017 12:55 |
Drunken Baker posted:I knew nothing about Prey going into the demo, so a few things got me good, but ultimately the enemies were boring and I wasn't really engaged. Yeah, there's actually a pretty extensive alternate timeline that they made for it. It's an interesting twist in that ordinarily you'd set the plot of a video game around the big alien invasion, like the original Prey and countless others like XCOM have done. Instead, the big invasion happened decades ago and we won. What we're encountering now is the world created in its aftermath and what happens when they break out of containment.
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# ? May 2, 2017 13:23 |
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Drunken Baker posted:Outlast 2 has been banned in Australia due to strong sexual violence. Dang, for a former penal colony full of criminals and rapists, Australia sure doesn't like Rape Carebearz fucked around with this message at 15:08 on May 2, 2017 |
# ? May 2, 2017 14:39 |
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Carebearz posted:Dang, for a former penal colony full of criminals and rapists, australia sure doesn't like Rape They shouldn't have said 'Rape' twice.
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# ? May 2, 2017 15:00 |
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Bogart posted:By being overhyped and crawling up their own asses? I wish I could appreciate Playdead's games like y'all do. The main problem I have with games that go for a similar vibe as Playdead's style is that, just like with with Playdead games, the endings are usually a big dose of "...wat?". Little Nightmares is no exception. Other than that I don't find them particularly crawling up their own asses I guess? And especially in the case of INSIDE it's incredibly well made and I guess that is a thing I really apreciate.
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# ? May 2, 2017 15:03 |
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Skyscraper posted:I like the idea in general, but I think there's probably a lot missing there. What kind of threats are in your ideal mall? Are there any? I guess the better thing to do would be to isolate it to one very big but dead mall. With enemies, I'd like it best if there was shapes that were defined by flicker and static effects outlining a true ghost image over the potential enemy and cluing you into what you may have to be aware of and avoid if they are close enough/can attack you. Like there are a several general black shadow figures of humanoid shapes, but the identifier and their methods of attack are portrayed in the static, lines and distorted images that flow over and around them. But being creatures of fragments, how you survive them isn't necessarily fighting them. Its finding pieces of footage that they are part of using that to your advantage. Like say you were exploring a fashion store to get something, but there are several ghosts wandering around that are too protective of that fragment you want to sneak to it. By locating certain security desks and playing tapes that you find, you could piece together a memory that just so happens to look like the store your target's in. By making the shadows follow the memory, let's say women walking down a walk way to show off dresses - or in your case agroing all the shadows to path down the ruins of the walkway, you can get them to complete the memory and pacify the area by making it stay with-in the past long enough for you to either collect more fragments or watch the whole scene unfold to learn more potential cues or clues you can use. I guess what I want to also see if you can make a horror game centered around loss and nostalgia from seeing something familiar from your past in its current urban decay. Not so much like the loss of a true post-apocalyptic sense of outright loss of society, but more as in the decay of culture or general deterioration of a city or town. Crabtree fucked around with this message at 18:24 on May 2, 2017 |
# ? May 2, 2017 18:03 |
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Mindblast posted:The main problem I have with games that go for a similar vibe as Playdead's style is that, just like with with Playdead games, the endings are usually a big dose of "...wat?". Little Nightmares is no exception. Little Nightmares' ending is prosaic to the point of dullness, I have no idea why people seem to have so much trouble grasping it.
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# ? May 2, 2017 18:05 |
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Oxxidation posted:Little Nightmares' ending is prosaic to the point of dullness, I have no idea why people seem to have so much trouble grasping it. No one doesn't grasp the ending to Little Nightmares. It's just a bizarre way to end that game.
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# ? May 2, 2017 19:55 |
Crabtree posted:I guess what I want to also see if you can make a horror game centered around loss and nostalgia from seeing something familiar from your past in its current urban decay. Not so much like the loss of a true post-apocalyptic sense of outright loss of society, but more as in the decay of culture or general deterioration of a city or town. As long as we're talking about games that won't happen, I want to see a version of Qix with the completely abstract monster attacking a hyper-realistic city, and chemtrails being the lines that box it in.
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# ? May 2, 2017 20:54 |
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Skyscraper posted:Huh, I could see that. I don't think it'll ever happen, but the idea is an awful lot better than most of what HarshlyCritical reviews. I'd kickstart that. Probably not, the biggest hitch to the idea is making sure you can make the enginie look like you're watching from distorted VHS footage and of course having likely vaporwave/future funk sound track to make sure it sticks as some kind of weird music video horror game.
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# ? May 3, 2017 03:02 |
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Glagha posted:No one doesn't grasp the ending to Little Nightmares. It's just a bizarre way to end that game. It really isn't, though! You are a vulnerable innocent child lost in a Scary Place that's dominated by a motif of hunger. The child spends the game trying to escape the Scary Place while steadily being overcome by the same malevolent hunger that's getting all the other children eaten by its residents. In the end, she escapes by giving into her cravings completely and usurping the place's ruler, taking revenge on the inhabitants while at the same time becoming indistinguishable (at least spiritually) from the monsters themselves. Goal attained, innocence lost, roll credits. If anything one of my biggest complaints is how by-the-numbers it is for a finale.
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# ? May 3, 2017 05:14 |
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The ending to INSIDE was masterful. Had me on the loving floor. I know a lot of gamers didn't like it because a lot of gamers are completely unfamiliar with abstraction or ambiguity and they also tend to hate things they're unfamiliar with. Is the Little Nightmares ending really comparable? Or is just also abstract and ambiguous? Because if it's anything near the quality of INSIDE I might have to play it sooner than I thought.
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# ? May 4, 2017 02:04 |
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Yup, that's why, because you're the refined elite of gaming, congratulations, the black husserl. Truly, nobody can compare to you, the arbiter of taste. Oh, Braid? Goes wonderful with a Chianti. This pretension gets us nowhere.
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# ? May 4, 2017 02:08 |
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# ? May 23, 2024 16:53 |
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The final moments of Inside were great. There's little narrative structure to the game but as vignettes of individual moments it's perfect. And if Little Nightmares keeps upping the ante then I'm sure I'll enjoy it as well.
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# ? May 4, 2017 02:22 |