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I grabbed Snakepass and it's pretty fun. I like figuring out how to traverse all the bamboo sticks and what not. My main issue with the game that there isn't much game there. For some reason I'm a snake with a bird friend thrown onto some weird floating islands and I have to collect the gems to unlock the gates. The unskippable and long cut scenes don't seem to explain anything and I have no idea why I'm collecting coins and orbs. This seems to be suffering from the same problem Yooka Laylee is suffering from as well. There are a bunch of collectibles but no real reason for them to exist other than "collect these things to make the numbers on the level select go up." I'll keep playing to see what kind of levels there are, but this isn't super great.
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# ? May 5, 2017 16:55 |
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# ? May 12, 2024 11:50 |
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Louisgod posted:Per the tldr on that reddit link: When you break it all down component by component, I can buy all those components, on a consumer level, for much lower than that on the open market. Obviously I cannot construct a Switch, or R&D a design concept, etc. But we are talking about technology that was end of life'd by the manufacturer of said components over 3 years ago, aside from Haptic TI chips. Foxconn is the assembler, so we all know by now how cheap that is. The only thing that would increase costs to them substantially would be air freight due to customs/tariffs, etc and it being air freight, but this was because they didn't solidify their design in time to allow for the logistics of overseas shipping by freighter. It isn't like it's a bad thing. Nintendo has always made more profit on accessories and console hardware than any other. It's the way they operate.
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# ? May 5, 2017 16:59 |
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Utnayan posted:When you break it all down component by component, I can buy all those components, on a consumer level, for much lower than that on the open market. Obviously I cannot construct a Switch, or R&D a design concept, etc. But we are talking about technology that was end of life'd by the manufacturer of said components over 3 years ago, aside from Haptic TI chips. Foxconn is the assembler, so we all know by now how cheap that is. The only thing that would increase costs to them substantially would be air freight due to customs/tariffs, etc and it being air freight, but this was because they didn't solidify their design in time to allow for the logistics of overseas shipping by freighter. okay, so, people have broken it down component by component and came to $250 to $260. https://www.technobuffalo.com/2017/04/06/how-much-does-nintendo-switch-cost-to-make/ quote:Breaking apart the console down into individual parts, the touchscreen, charger, and actual console itself costs roughly $167 dollars to make. It is the Joy-Con controller that is surprisingly expensive to make. Nintendo’s advanced motion technology causes each of them to be made for $45, meaning $90 total! Are you trying to be purposefully obtuse or does it just come naturally? Console + Controllers + Dock + Joycons + Charger + HDMI Cable = ~$260. Show your work.
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# ? May 5, 2017 17:04 |
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Yeah but I bought this 12 dollar logitech gamepad which I broke in half, this old tablet I got from my mom, and I can run an NES emulator so it's definitely possible to make a Switch for 40 dollars.
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# ? May 5, 2017 17:09 |
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I don't get the need to spit hairs over this. What's the point?
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# ? May 5, 2017 17:11 |
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Dizz posted:I didn't buy that garbage. Another switch troll
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# ? May 5, 2017 17:14 |
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Louisgod posted:okay, so, people have broken it down component by component and came to $250 to $260. You have no breakdowns of the actual component cost and that is the same information from the previous link you just quoted. The link I provided provides actual per component pricing, not "the touchscreen, charger, and actual console itself costs roughly $167" without a component manufacturer break down per part number/sku. The joycon controller is based on Haptic design from Texas Instruments. (http://www.ti.com/lsds/ti/motor-drivers/haptic-driver-overview.page) Which Nintendo did not develop so there are no R&D costs associated. (Open your Joycon, you will see the TI chip, and it's software implementation was also designed by TI) They are simply licensing legacy technology here because believe it or not, Haptic feedback has been around in concept from the 70's and basically mainstream since the 90's in other applications aside from home console. So right here: "Joy-Con controller that is surprisingly expensive to make. Nintendo’s advanced motion technology causes each of them to be made for $45, meaning $90 total!" turns out to be not expensive to make at all. You can check out the part numbers on the TI link provided.
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# ? May 5, 2017 17:17 |
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Holy poo poo who cares?
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# ? May 5, 2017 17:20 |
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Utnayan posted:You have no breakdowns of the actual component cost and that is the same information from the previous link you just quoted. The link I provided provides actual per component pricing, not "the touchscreen, charger, and actual console itself costs roughly $167" without a component manufacturer break down per part number/sku. The joycon controller is based on Haptic design from Texas Instruments. (http://www.ti.com/lsds/ti/motor-drivers/haptic-driver-overview.page) Which Nintendo did not develop so there are no R&D costs associated. (Open your Joycon, you will see the TI chip, and it's software implementation was also designed by TI) They are simply licensing legacy technology here because believe it or not, Haptic feedback has been around in concept from the 70's and basically mainstream since the 90's in other applications aside from home console. So right here: "Joy-Con controller that is surprisingly expensive to make. Nintendo’s advanced motion technology causes each of them to be made for $45, meaning $90 total!" turns out to be not expensive to make at all. You can check out the part numbers on the TI link provided. https://www.youtube.com/watch?v=jLKnCeeAW48
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# ? May 5, 2017 17:20 |
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Playing through xenoblade in anticipation of the sequel but got stuck on the spider arachno boss early on. I kill the first wave of minions alright, do some damage, but the second wave slows shulk with webs until he is frozen in place and i die. Any tips? Does taking out the eggs stop the boss from summoning fresh waves?
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# ? May 5, 2017 17:21 |
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Utnayan posted:You have no breakdowns of the actual component cost and that is the same information from the previous link you just quoted. The link I provided provides actual per component pricing, not "the touchscreen, charger, and actual console itself costs roughly $167" without a component manufacturer break down per part number/sku. The joycon controller is based on Haptic design from Texas Instruments. (http://www.ti.com/lsds/ti/motor-drivers/haptic-driver-overview.page) Which Nintendo did not develop so there are no R&D costs associated. (Open your Joycon, you will see the TI chip, and it's software implementation was also designed by TI) They are simply licensing legacy technology here because believe it or not, Haptic feedback has been around in concept from the 70's and basically mainstream since the 90's in other applications aside from home console. So right here: "Joy-Con controller that is surprisingly expensive to make. Nintendo’s advanced motion technology causes each of them to be made for $45, meaning $90 total!" turns out to be not expensive to make at all. You can check out the part numbers on the TI link provided. actually, you're wrong, and you also suck
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# ? May 5, 2017 17:22 |
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Utnayan posted:You have no breakdowns of the actual component cost and that is the same information from the previous link you just quoted. The link I provided provides actual per component pricing, not "the touchscreen, charger, and actual console itself costs roughly $167" without a component manufacturer break down per part number/sku. The joycon controller is based on Haptic design from Texas Instruments. (http://www.ti.com/lsds/ti/motor-drivers/haptic-driver-overview.page) Which Nintendo did not develop so there are no R&D costs associated. (Open your Joycon, you will see the TI chip, and it's software implementation was also designed by TI) They are simply licensing legacy technology here because believe it or not, Haptic feedback has been around in concept from the 70's and basically mainstream since the 90's in other applications aside from home console. So right here: "Joy-Con controller that is surprisingly expensive to make. Nintendo’s advanced motion technology causes each of them to be made for $45, meaning $90 total!" turns out to be not expensive to make at all. You can check out the part numbers on the TI link provided.
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# ? May 5, 2017 17:23 |
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Real hurthling! posted:Playing through xenoblade in anticipation of the sequel but got stuck on the spider arachno boss early on. I kill the first wave of minions alright, do some damage, but the second wave slows shulk with webs until he is frozen in place and i die. Level up a bit, since it's just you and Reyn it's tough to stay alive. That, and I think that's the fight where you get shield, so learn to use that if you haven't. You can take out the small waves of spiders but they regenerate pretty quickly. Along with that, have you learned to use the commands to control your teammates? It'll help to reign in Reyn (pun intended) to help fight the boss.
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# ? May 5, 2017 17:24 |
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The classic "type a million dumbass words" troll Dr Cheeto fucked around with this message at 17:29 on May 5, 2017 |
# ? May 5, 2017 17:27 |
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Utnayan posted:You have no breakdowns of the actual component cost and that is the same information from the previous link you just quoted. The link I provided provides actual per component pricing, not "the touchscreen, charger, and actual console itself costs roughly $167" without a component manufacturer break down per part number/sku. The joycon controller is based on Haptic design from Texas Instruments. (http://www.ti.com/lsds/ti/motor-drivers/haptic-driver-overview.page) Which Nintendo did not develop so there are no R&D costs associated. (Open your Joycon, you will see the TI chip, and it's software implementation was also designed by TI) They are simply licensing legacy technology here because believe it or not, Haptic feedback has been around in concept from the 70's and basically mainstream since the 90's in other applications aside from home console. Are you a lovely manager by any chance? That's lovely manager logic. Especially the whole "These concepts have been around since the 70s and implementations existed in the 90s" bit there. Engineering, prototyping, marketing, packaging, and shipping a product aren't free, and tools/utilities/support don't appear out of thin air. Backend services don't just appear since you wrote a design for your hardware. Trained repair technicians don't just show up for work the next day at launch by virtue of releasing something.
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# ? May 5, 2017 17:32 |
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Louisgod posted:Level up a bit, since it's just you and Reyn it's tough to stay alive. That, and I think that's the fight where you get shield, so learn to use that if you haven't. You can take out the small waves of spiders but they regenerate pretty quickly. Thanks. I guess ill clear out some side quests. Is this fight just a skill/level check like the minotaur in smtiv or is the game not gonna gently caress around for the whole ride?
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# ? May 5, 2017 17:33 |
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Chronojam posted:Are you a lovely manager by any chance? That's lovely manager logic. Especially the whole "These concepts have been around since the 70s and implementations existed in the 90s" bit there. If he was in management do you think he'd have that avatar? 🤔
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# ? May 5, 2017 17:37 |
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Cojawfee posted:I grabbed Snakepass and it's pretty fun. I like figuring out how to traverse all the bamboo sticks and what not. My main issue with the game that there isn't much game there. For some reason I'm a snake with a bird friend thrown onto some weird floating islands and I have to collect the gems to unlock the gates. The unskippable and long cut scenes don't seem to explain anything and I have no idea why I'm collecting coins and orbs. This seems to be suffering from the same problem Yooka Laylee is suffering from as well. There are a bunch of collectibles but no real reason for them to exist other than "collect these things to make the numbers on the level select go up." I'll keep playing to see what kind of levels there are, but this isn't super great. I mean, that's just kind of the type of game it's going for. The collectibles are there for specific challenges, you can skip them if you want but that's kind of negating a lot of the game. The only plot is something broke all the things, fix them.
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# ? May 5, 2017 17:37 |
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Chronojam posted:Are you a lovely manager by any chance? That's lovely manager logic. Especially the whole "These concepts have been around since the 70s and implementations existed in the 90s" bit there. Sounds like the same logic I get with "I can go to best buy and buy a $50 1TB USB Drive! What do you mean 1TB of storage is expensive! Well when it's part of a RAID array to get it fast enough to share with everyone it's actually a lot more. Then I need to back it up in multiple places and pay for that storage! Enterprise storage with backup is going to be over $1 a gig buddy! That's $1,000 not $50!
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# ? May 5, 2017 17:39 |
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Chronojam posted:Are you a lovely manager by any chance? That's lovely manager logic. Especially the whole "These concepts have been around since the 70s and implementations existed in the 90s" bit there. Hell, when you see games touting lines like "This cost $50 Million and five years to produce", what they're not telling you is that three of those years and about 3/4's of the budget were burned in pre-production and tossed Alpha versions before they even got to starting the version that was released. You rarely actually see releases where those kinds of numbers are accurate for the final product (Breath of the Wild being a pretty likely example, considering just how much time and effort had to have gone into making the final version).
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# ? May 5, 2017 17:39 |
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Mega64 posted:Gonna get two of every color and choose Joycons based on mood. I also got gray
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# ? May 5, 2017 17:43 |
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Real hurthling! posted:Thanks. I guess ill clear out some side quests. Yeah, more or less, there aren't too many of these early battles but until you get your third member (which isn't too far off), it's a bit challenging, but the next member's a healer and makes things easier. I'd say level up one or two levels, equip some better armor you have laying around and you should be fine.
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# ? May 5, 2017 17:44 |
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Meridian posted:Holy poo poo who cares?
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# ? May 5, 2017 17:45 |
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Tijuana Bibliophile posted:I also got gray Gray just looks nice and clean. I'd probably buy some gaudy Splattoon ones or some clear ones with LEDs so I can see the buttons in the dark. I can press them fine but it's nice to have. If you are having a lazy night of watching Netflix while playing Switch on the couch. It is so nice to go you know what this Mario Kart race needs? Some background reruns and make that happen.
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# ? May 5, 2017 17:46 |
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I kinda want a Xenoblade switch port
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# ? May 5, 2017 17:52 |
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Utnayan posted:You have no breakdowns of the actual component cost and that is the same information from the previous link you just quoted. The link I provided provides actual per component pricing, not "the touchscreen, charger, and actual console itself costs roughly $167" without a component manufacturer break down per part number/sku. The joycon controller is based on Haptic design from Texas Instruments. (http://www.ti.com/lsds/ti/motor-drivers/haptic-driver-overview.page) Which Nintendo did not develop so there are no R&D costs associated. (Open your Joycon, you will see the TI chip, and it's software implementation was also designed by TI) They are simply licensing legacy technology here because believe it or not, Haptic feedback has been around in concept from the 70's and basically mainstream since the 90's in other applications aside from home console. So right here: "Joy-Con controller that is surprisingly expensive to make. Nintendo’s advanced motion technology causes each of them to be made for $45, meaning $90 total!" turns out to be not expensive to make at all. You can check out the part numbers on the TI link provided. Actually when you break down the cost to silicon and plastic by weight I think the raw materials add up to less than $5 makes u think
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# ? May 5, 2017 17:55 |
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Calaveron posted:I kinda want a Xenoblade switch port I'm actually kinda half-expecting one, just to get a version out that isn't A: On a portable system with a small screen and B: doesn't have its release hosed over in the US by Gamestop. Plus it'd be a release slot-filler until XC2.
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# ? May 5, 2017 17:56 |
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Calaveron posted:I kinda want a Xenoblade switch port Pack-in with XC2 limited edition
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# ? May 5, 2017 17:56 |
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Tijuana Bibliophile posted:Pack-in with XC2 limited edition Day 1 buy for me if they did that.
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# ? May 5, 2017 17:58 |
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Tijuana Bibliophile posted:Pack-in with XC2 limited edition I'm half expecting this but also figure Monolith is stretched thin between helping with virtually every high end Nintendo game and trying to finish XB2 before December because it's definitely absolutely not coming to the USA this year despite what people suspect
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# ? May 5, 2017 17:59 |
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MarcusSA posted:Day 1 buy for me if they did that. We could but hope . "How's XC2?" "Dunno, ask me again in about 80 hours when I finish the first one!"
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# ? May 5, 2017 17:59 |
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Utnayan posted:You have no breakdowns of the actual component cost and that is the same information from the previous link you just quoted. The link I provided provides actual per component pricing, not "the touchscreen, charger, and actual console itself costs roughly $167" without a component manufacturer break down per part number/sku. The joycon controller is based on Haptic design from Texas Instruments. (http://www.ti.com/lsds/ti/motor-drivers/haptic-driver-overview.page) Which Nintendo did not develop so there are no R&D costs associated. (Open your Joycon, you will see the TI chip, and it's software implementation was also designed by TI) They are simply licensing legacy technology here because believe it or not, Haptic feedback has been around in concept from the 70's and basically mainstream since the 90's in other applications aside from home console. So right here: "Joy-Con controller that is surprisingly expensive to make. Nintendo’s advanced motion technology causes each of them to be made for $45, meaning $90 total!" turns out to be not expensive to make at all. You can check out the part numbers on the TI link provided. I can't get past how incredibly bad and dumb this post is, and by extension, you are. The joycons, dock and charger are all expensive, custom stuff, Nintendo didn't design the Switch to be cheap high-margin hardware or they could have made dozens of shortcuts;
It is an expensive piece of hardware but that's because of their design choices, not because of profitability.
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# ? May 5, 2017 18:07 |
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https://www.youtube.com/watch?v=FuiX9mlDY9E
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# ? May 5, 2017 18:09 |
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Louisgod posted:I'm half expecting this but also figure Monolith is stretched thin between helping with virtually every high end Nintendo game and trying to finish XB2 before December because it's definitely absolutely not coming to the USA this year despite what people suspect They re-confirmed it to this year just a couple of weeks ago or so? I don't exactly expect it this year but maybe in time for Switchmas which is the beginning of March from now on. Also gently caress them if they don't do the localization in time for launch, that game was bigger outside of Japan MarcusSA posted:Day 1 buy for me if they did that. This dude thinks there'll be even one of those left on release day Day 1 preorder or hosed
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# ? May 5, 2017 18:11 |
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pixaal posted:I'd probably buy some gaudy Splattoon ones cannot wait for this to happen, even if it's 3rd party. my wii u gamepad has a hori splatoon shell on it and i will buy splatoon ones the second i can
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# ? May 5, 2017 18:13 |
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Tijuana Bibliophile posted:They re-confirmed it to this year just a couple of weeks ago or so? I don't exactly expect it this year but maybe in time for Switchmas which is the beginning of March from now on. Also gently caress them if they don't do the localization in time for launch, that game was bigger outside of Japan This year for Japan is definitely likely but lol if anybody thinks it's hitting the US before December. Best case scenario, JPN version has English subs, download off of JPN eStore, bam
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# ? May 5, 2017 18:17 |
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a.lo posted:Another switch troll I'm still waiting on Disgaea 5
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# ? May 5, 2017 18:23 |
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I'm the pages of people engaging with Utnayan's biweekly drive by shitpost
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# ? May 5, 2017 18:35 |
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Tijuana Bibliophile posted:I can't get past how incredibly bad and dumb this post is, and by extension, you are. None of this matters in the form of cost breakdown when you are dealing with end of life technology from three years ago. If you look at all the components, none of this was done with any sort of advanced technology obviously. Of course there won't be active cooling. There shouldn't have to be given this device is drIving end of life components from as far back as 2011. Component breakdown remains the same. Total cost of the switch from a consumer product level is around 160-170 and absolutely no where near the claims made of 260-270. Amazing that people can't see two things. 1) If that price point were true, Nintendo would be LOSING money on every switch sold. 2) Somehow end of life technology costs what it did before it was announced end of life. Everything IN the switch is end of life from chip set manufactures. Everything. Utnayan fucked around with this message at 18:54 on May 5, 2017 |
# ? May 5, 2017 18:49 |
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# ? May 12, 2024 11:50 |
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Utnayan posted:None of this matters in the form of cost breakdown when you are dealing with end of life technology from three years ago.
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# ? May 5, 2017 19:00 |