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Rookoo posted:How am I supposed to get into the Med Bay next to The Magnetosphere? The door is barricaded and I've looked for vents in the next room to no avail. I think I turned into a roll of bandages and went through the gaps in the barricade.
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# ? May 7, 2017 20:50 |
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# ? Jun 5, 2024 08:34 |
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Skippy McPants posted:Honestly, this is a better System Shock than System Shock. I'm ashamed to admit it, but I first heard about the System Shock series about 3 years ago. Tried to get into 2 but it hasn't aged very gracefully. The whole rng combat thing was complete rubbish imo. Whereas I can still dive into Descent 2 or play Planescape Torment just fine. Palpek posted:Somebody please post (in spooilers) what that recycler exploit is. Basically, you put a stack of materials into a recycler, and every time you split the stack, that much is added to the output. You can also halve the output if you put the stacks back together... edit: One can also use cheat engine to manipulate item stack values... Search for the value of a stack, split it, search again, combine it, search again, until you get 1 value. You can do that for pretty much anything, medkits, neuromods, etc. Ambaire fucked around with this message at 21:04 on May 7, 2017 |
# ? May 7, 2017 20:52 |
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Possible PS4 Bug for the "Do No Harm" sidequest: I hit start assessment in the office but nothing happens?
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# ? May 7, 2017 20:52 |
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The game is mostly System Shock, but parts of it are also Half-Life 1 as gently caress. A lot of the Power Plant section for example.
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# ? May 7, 2017 20:55 |
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Lakbay posted:Possible PS4 Bug for the "Do No Harm" sidequest: I hit start assessment in the office but nothing happens? Try restarting from the other PC.
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# ? May 7, 2017 20:56 |
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I dismissed this game because the original Prey was loving garbo, so bad job to the naming team i guess.
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# ? May 7, 2017 20:59 |
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Well, that's that. Clocked in about 18 hours, really good rear end game. Glad it came out on the weekend so I could blitz through it. Ending was kind of lame, I expected some sort of big encounter or something towards the end, although I'm glad there wasn't a giant annoying boss fight against the Aphex as well, so I guess I can't complain. Just felt like the ending was really sudden to me. I knew the twist the moment i GLOO'd myself up to Alex's penthouse and then across the drawbridge the moment you get access to the zone and got the bad ending, combined with Alex constantly going on about mirror neurons and such. The only thing I'm a bit confused about is, did the events of Talos-1 actually happen, and you were simply playing a simulation of it, or was it entirely fabricated for the simulation? And what happened to the real Morgan? is all of that just sequel fodder or is there secret info to uncover or something?
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# ? May 7, 2017 21:36 |
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Ok this starting to bug me, does anyone know where the keycard for the supply closet in IT security is?
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# ? May 7, 2017 21:39 |
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Oohh, fun thing I discovered. The Q-Beam makes stuff blow up once you pump enough green energy stuff into it, right? Well, the exploded life form will in turn infect other nearby typhon with more green energy. So you can use it to take out clusters of weak enemies too. I lured a bunch of mimics together and Q-Beamed one and they all blew up. Didn't need to use much ammo, either.
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# ? May 7, 2017 21:54 |
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Pop-o-Matic Trouble posted:I dismissed this game because the original Prey was loving garbo, so bad job to the naming team i guess. If I remember rightly there's one very vague reference to the original game in a text log somewhere, and that's about it.
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# ? May 7, 2017 22:24 |
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Zenimax and Bethesda are also being dicks by pressuring some little indie game by saying NO. PREY ITSELF IS OUR WORD. YOU'RE HURTING OUR COPYRIGHT BY USING IT IN A COMPLETELY UNRELATED PROJECT. Hell, Prey 2017 would be an even stronger game if they just dropped Prey and made up their own name, but since this game is just a Frankenstein's monster of good things in cool games in general, that's was never going to happen. I don't know if its just their Marketing Department loving up or if its Executive Stupidity from Top to Bottom, but however you slice it they need to cut this poo poo out now because they don't know how to handle reviews nor PR.
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# ? May 7, 2017 22:33 |
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They could have called the game PsychoShock
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# ? May 7, 2017 22:34 |
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Ibram Gaunt posted:The only thing I'm a bit confused about is, did the events of Talos-1 actually happen, and you were simply playing a simulation of it, or was it entirely fabricated for the simulation? And what happened to the real Morgan? is all of that just sequel fodder or is there secret info to uncover or something? I seems the world got destroyed by the aliens (are are in that process, but is slow) you are a experiment by alex to create a hybrid that is also friendly. The real morgan probably was one of the dudes that infected earth with the aliens. The simulation recreate the elements, but have a lot of freedom to it.
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# ? May 7, 2017 22:37 |
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Ibram Gaunt posted:Well, that's that. Clocked in about 18 hours, really good rear end game. Glad it came out on the weekend so I could blitz through it. Ending was kind of lame, I expected some sort of big encounter or something towards the end, although I'm glad there wasn't a giant annoying boss fight against the Aphex as well, so I guess I can't complain. Just felt like the ending was really sudden to me. I knew the twist the moment i GLOO'd myself up to Alex's penthouse and then across the drawbridge the moment you get access to the zone and got the bad ending, combined with Alex constantly going on about mirror neurons and such. The only thing I'm a bit confused about is, did the events of Talos-1 actually happen, and you were simply playing a simulation of it, or was it entirely fabricated for the simulation? And what happened to the real Morgan? is all of that just sequel fodder or is there secret info to uncover or something? they say its built on the memories, so maybe it did happen. i hope it did honestly or at least partially because the world is interesting and if its all a dream, that would blow.
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# ? May 7, 2017 22:38 |
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I just found out that the pistol is the go-to weapon...in space. It tears everything down so quickly.
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# ? May 7, 2017 22:43 |
Palpek posted:I just found out that the pistol is the go-to weapon...in space. It tears everything down so quickly. Yeah, it's far more relaible than the shotgun, which has very odd and inconsistent damage fall-off. With the pistol you're putting out eight unupgraded damage, no matter what, and the effective range is larger than most rooms. Technically speaking you are losing out in raw damage for similar materials (8 x 30 = 240 vs 25 x 12 = 300), but it's far more likely that you will actually *get* that damage.
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# ? May 7, 2017 22:47 |
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There are some fantastic "Original Prey 2 would have been the best game ever (according to this E3 presentation video) and Bethesda killed it" warriors on Steam.quote:Where is Duke Nukem and Lo Wang bro main character with humor and story about indian reservation that got abducted? quote:Right now, I see Bethesda as a man who doesn't accept to be said no when he wants a woman and who rapes women who don't want to offer themselve to him.
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# ? May 7, 2017 22:50 |
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I'm picking literally everything up and I'm still coming up short on mineral/metal materials. I realized I was kinda wasting ammo but even after cutting back I'm stuck in a rut where i'm always super low on ammo/materials because of it. Any good methods/locations to get some?
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# ? May 7, 2017 22:50 |
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I figured that going Deus Ex mode(aka build The One Pistol) would work and so far it has. Don't even need to max out gun smithing. Take a point in that and go ham on pistol skills. Gloo > pistol and stun gun > pistol are my go to moves. I just need to gear better for the big fuckers. They're becoming more prevalent. A lot more prevalent.
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# ? May 7, 2017 22:51 |
Odobenidae posted:I'm picking literally everything up and I'm still coming up short on mineral/metal materials. I realized I was kinda wasting ammo but even after cutting back I'm stuck in a rut where i'm always super low on ammo/materials because of it. Any good methods/locations to get some? Minerals are the sticking point, yeah, because they're used in basically everything. You can waylay some of the shortage by Recycle Grenading piles of metal, but really you just have to be diligent with picking up all the scrap metal you can find.
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# ? May 7, 2017 22:55 |
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Mindblast posted:Tried returning to Neuromod Division for some side quest stuff. Executable crashes every time I try to load in. I have the same thing, there is no workaround that I have seen, people are just waiting for a patch.
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# ? May 7, 2017 23:06 |
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DreamShipWrecked posted:Minerals are the sticking point, yeah, because they're used in basically everything. You can waylay some of the shortage by Recycle Grenading piles of metal, but really you just have to be diligent with picking up all the scrap metal you can find. I have a lot of problems figuring out what is recyclable or not. Like I'll throw one at an area where it looks like there's a good amount of stuff and I'll get less that a single material cube's worth from it. Also some times it just doesn't work because the grenade's effect gets neutered due to level geometry. :/ Morzhovyye fucked around with this message at 23:37 on May 7, 2017 |
# ? May 7, 2017 23:12 |
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I'm not sure if there's much point in getting the double jump. I managed to get on top of the greenhouse just by messing around with the gloo gun, and half the beams aren't solid, making me think I'm not supposed to be up there. Of course I'm still having huge trouble doing decent damage to the enemy in there no matter if I get the drop on it or not. (I could just start throwing grenades but I'm trying not to kill the NPCs the thing is controlling)
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# ? May 7, 2017 23:19 |
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If anyone takes any good screenshots, or videos of gameplay - particularly in space - please let me know and I'll add to the op. I've played a bunch and this might be the best overall game I've ever played. It's right up there anyway. Good work again Arkane. GRINDCORE MEGGIDO fucked around with this message at 23:22 on May 7, 2017 |
# ? May 7, 2017 23:20 |
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GhostDog posted:There are some fantastic "Original Prey 2 would have been the best game ever (according to this E3 presentation video) and Bethesda killed it" warriors on Steam. lol seriously? tommy was meh at best. sure i liked the weird techno organic alien environments and other poo poo. but i would honestly be ok if they turned prey into a system shock type American Horror Story type anthology where every game tells a different story.
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# ? May 7, 2017 23:31 |
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Prey 2 gameplay, looked super generic.
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# ? May 7, 2017 23:43 |
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Prey 1 was pretty generic even for the time. I have no idea what is it people remember fondly from it.
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# ? May 7, 2017 23:44 |
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Back Hack posted:Prey 2 gameplay, looked super generic. BUT SPACE STRIPPERS
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# ? May 7, 2017 23:49 |
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Jack Trades posted:Prey 1 was pretty generic even for the time. I have no idea what is it people remember fondly from it. It had portals before Portal and a pretty harrowing intro chapter when you and everything in town are abducted and chopped into hamburger. That's about it.
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# ? May 7, 2017 23:51 |
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Yeah, it was a big inspiration for Mass Effect 2
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# ? May 7, 2017 23:54 |
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Back Hack posted:Prey 2 gameplay, looked super generic. People just wanted a open world bounty hunting game. It looked more impressive at the time compared to now where every game is an open world game. Palpek posted:Prey 1's strongest gimmick was the gravity changing while portals were not present in the game that much. There was also the spirit mode and there were some simple puzzles combined with it (plus a cool game over mode). Overall the combat was pretty tight and I thought that it was a sweet game for the time. It had a horrific final boss though. Prey was also the Duke Nukem Forever of its time, being announced in 1995, due out in 1998 and not coming out until 2006. They had trouble getting the portal technology to work right. The end result was a fine if rather cookie cutter FPS. I'm not sure why people have so much attachment to it as it was quickly forgotten about after release. Even the original idea of Prey 2 was only tangentially related to the first game with Tommy making a small cameo. It was as big of a departure from the original game as this Prey 2017 reboot is, so I don't know why people are lambasting it for being nothing like the original game. Selenephos fucked around with this message at 00:08 on May 8, 2017 |
# ? May 7, 2017 23:55 |
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Prey 1's strongest gimmick was the gravity changing while portals were not present in the game that much. There was also the spirit mode and there were some simple puzzles combined with it (plus a cool game over mode). Overall the combat was pretty tight and I thought that it was a sweet game for the time. It had a horrific final boss though.
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# ? May 7, 2017 23:57 |
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# ? May 8, 2017 00:08 |
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So I see this is being billed as a horror game, but what I'm hearing (and seeing from earlygame streams) is that it isn't really very scary; mimics are kind of cute, even. However, I'm a huge baby about horror, and on literal doctor's orders to avoid anything excessively stressful besides, so how does this game rate re: scariness/stressfulness, notably risk of jumpscares etc.? I'm not suuuuper keen on the idea of something chasing me around the game, but the gameplay looks fun as hell and I loved the Deus Ex games.
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# ? May 8, 2017 00:08 |
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I'd say it's on par with Alien: Isolation when it comes to scary elements. It's not really horror but it's tense and there'll be jumpscares but that's it.
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# ? May 8, 2017 00:11 |
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Panic! at Nabisco posted:So I see this is being billed as a horror game, but what I'm hearing (and seeing from earlygame streams) is that it isn't really very scary; mimics are kind of cute, even. I'm a big pussy when it comes to scares and Prey doesn't jump scare you often but I find it incredibly tense. I'm more constantly on edge about the potential of every physics jump scaring me.
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# ? May 8, 2017 00:11 |
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Palpek posted:I'd say it's on par with Alien: Isolation when it comes to scary elements. It's not really horror but it's tense and there'll be jumpscares but that's it. Yeah, this is my go-to comparison for the tone too. It's not really as tense as A:I (mostly because you aren't dealing with the same level of lethality) but you definitely have a lot of stressful moments of avoiding enemies or not knowing where a noise came from. Jumpscares are pretty common if only because the primary enemy type can imitate any physics-enabled prop, then jump at you.
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# ? May 8, 2017 00:12 |
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Yeah, it's more of a constant creeping tension that never goes away than a bunch of pointed scares. I don't know if that's better or worse on the "excessively stressful" scale!
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# ? May 8, 2017 00:12 |
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Back Hack posted:Prey 2 gameplay, looked super generic. Some people would like a cool Bobba Fett game. But Prey 2017 is good in its own way.
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# ? May 8, 2017 00:16 |
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# ? Jun 5, 2024 08:34 |
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Panic! at Nabisco posted:So I see this is being billed as a horror game, but what I'm hearing (and seeing from earlygame streams) is that it isn't really very scary; mimics are kind of cute, even. There's only been one major jump scare that I've run into so far (I think it's an optional area, you'll know it when it happens), but the mimic scares don't really hit home usually because you're already expecting random bits of debris to be mimics. The only other jump scare that got me was when I picked up a heavy object next to a propane tank which caused it to explode and kill me.
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# ? May 8, 2017 00:21 |