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chutche2
Jul 3, 2010

CUPOLA MY BALLS

Pawl posted:

We have seen the stats for a handful of weapons, maybe hold off on assumptions for a little bit longer

I didn't make any assumptions, I'm expressing concerns. I said specifically that I hope there are weapons with higher numbers of hits, not that there will not be.

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TKIY
Nov 6, 2012
Grimey Drawer

chutche2 posted:

I didn't make any assumptions, I'm expressing concerns. I said specifically that I hope there are weapons with higher numbers of hits, not that there will not be.

Dude you are kind of being the king of assumptions in this thread. Your heavy bolters make d3 assumptions.

Broken Record Talk
Jul 28, 2009

A three-hundred thousand degree baptism by nuclear fire;
we had it coming.
Whats a cupola assumptions between hams?

chutche2
Jul 3, 2010

CUPOLA MY BALLS

TKIY posted:

Dude you are kind of being the king of assumptions in this thread. Your heavy bolters make d3 assumptions.

As others have pointed out before me, I'm posting about how it's an issue that the battle cannon looks to be severely under-performing in an anti-infantry role compared to what it has done in the past, and how this could be a problem for other blast weapons and so I hope that the more specialized anti-horde ones like the basilisks have more than d6 shots. I also dislike how blast weapons are more BS reliant now.

ijyt
Apr 10, 2012

Safety Factor posted:

I actually think they might have hosed up on that one. Combi-weapons are going to have to go waaaaaaaaay up in points. I mean, a combi-plasma is basically just going to be a plasma gun with an attached bolter.

Just play narrative it solves the problem and you keep your toys.

Safety Factor posted:

Combi-bolters are just twin-linked bolters. There'd be no minus.

But yeah, forever combis are going to be crazy. They're going to have to go up in cost to compensate or else that's all everyone will ever run.

Oh look I have to reply to you twice in a row, gently caress you. It's in the name, combi-bolter. Getting to fire two bolters at once is a massive advantage even at -1 to hit so hopefully they will be priced accordingly otherwise the meta will be way skewed towards combi-bolters on everything that can take them. God you're hosed in 30K against IF combi-bolter vets.

ijyt
Apr 10, 2012

Safety Factor posted:

You doofuses. :cripes:

Combi-bolters aren't combi-weapons. They have always been twin-linked bolters. As we know from the info released today, twin-linked weapons are doubling their shots instead of allowing re-rolls to hit.




Safety Factor posted:

:laffo:

That is exactly how wounds worked in WHFB. 40k hasn't had variable damage for a long time, but that's also how it used to work. Well, I say that, but there are some special abilities here and there like Russ's sword in 30k. Anyways, wounds have never spilled over. Only AoS has broken the mold on that one.

Lord_Hambrose posted:

Wounds spilling over would really only make sense for Tyranids...

:ohdear:

Hamshot posted:

Your pedantic opinion didn't warrant anything greater.

Safety Factor posted:

Combi-bolters are twin-linked under the current ruleset. We are extrapolating off of that instead of assuming that they will change to work like combi-weapons based simply off of their name. It makes more sense.


Oh great it's the rear end in a top hat 30k crew come to gently caress up another thread with their PM co-ordinated posting, death thread wasn't enough?

COMBI

BOLTER

not "twin-linked bolter". No wonder you guys couldn't figure out how to play 40k and had to move to 30k.

Broken Record Talk
Jul 28, 2009

A three-hundred thousand degree baptism by nuclear fire;
we had it coming.

ijyt posted:

Oh great it's the rear end in a top hat 30k crew come to gently caress up another thread with their PM co-ordinated posting, death thread wasn't enough?

COMBI

BOLTER

not "twin-linked bolter". No wonder you guys couldn't figure out how to play 40k and had to move to 30k.

Ban yourself.

chutche2
Jul 3, 2010

CUPOLA MY BALLS

ijyt posted:

Oh great it's the rear end in a top hat 30k crew come to gently caress up another thread with their PM co-ordinated posting, death thread wasn't enough?

COMBI

BOLTER

not "twin-linked bolter". No wonder you guys couldn't figure out how to play 40k and had to move to 30k.

Have you seen a datasheet that says they're still named combi-bolters and not named twin-linked bolters?

ijyt
Apr 10, 2012

chutche2 posted:

Have you seen a datasheet that says they're still named combi-bolters and not named twin-linked bolters?

et tu, cupolus

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Crazy Ferret posted:

Give me the rumble and the thunder. Give me the guns, guns, guns.

Oshit u rite

I used to mix and match turret/sponson on Baals, but this makes the Assault Cannon/Heavy Bolter combo loving vicious.

Zark the Damned
Mar 9, 2013

I think they missed a good opportunity with the battlecannon to crib from a good game (Kings of War) and have it a single roll to hit, which causes D6 hits when it does so (or even D6 +1 or +2, it was a big blast!)

Instead making it D6 shots just means a bunch of extra dice rolling for the same effect (on average) and makes it pretty much the same as the other big guns that have random numbers of shots (Exorcists, Gigashoota, etc.).

chutche2
Jul 3, 2010

CUPOLA MY BALLS

Zark the Damned posted:

I think they missed a good opportunity with the battlecannon to crib from a good game (Kings of War) and have it a single roll to hit, which causes D6 hits when it does so (or even D6 +1 or +2, it was a big blast!)

Instead making it D6 shots just means a bunch of extra dice rolling for the same effect (on average) and makes it pretty much the same as the other big guns that have random numbers of shots (Exorcists, Gigashoota, etc.).

At the same time, it's weird for the battle cannon shot to just disappear entirely half the time doing nothing. That would still probably be better than this mess though.

xtothez
Jan 4, 2004


College Slice

chutche2 posted:

I also dislike how blast weapons are more BS reliant now.
I'd argue that they're less reliant now. With multiple hits you have a fair chance of something landing, while blasts tended to be all-or-nothing most of the time.

Although I always did believe that battlecannon rules never really matched the fluff. They were always underwhelming against tanks, MCs and TEQs which is precisely the kind of things they should have always been killing. Now they're going to be way more reliable against single large targets and heavy infantry, I reckon that expecting them to be cost effective against light infantry too is asking a bit much.

Zark the Damned
Mar 9, 2013

chutche2 posted:

At the same time, it's weird for the battle cannon shot to just disappear entirely half the time doing nothing. That would still probably be better than this mess though.

I dunno, I'm fairly used to having 2/3 of my blast weapons scatter into no-mans land and hit nothing, so no real change for me :D

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



ijyt posted:

Oh great it's the rear end in a top hat 30k crew come to gently caress up another thread with their PM co-ordinated posting, death thread wasn't enough?

COMBI

BOLTER

not "twin-linked bolter". No wonder you guys couldn't figure out how to play 40k and had to move to 30k.

:fut:

Safety Factor
Oct 31, 2009




Grimey Drawer

panascope
Mar 26, 2005

The NFC West continues to be the best division in football :hawksin:

chutche2
Jul 3, 2010

CUPOLA MY BALLS

xtothez posted:

I'd argue that they're less reliant now. With multiple hits you have a fair chance of something landing, while blasts tended to be all-or-nothing most of the time.

Although I always did believe that battlecannon rules never really matched the fluff. They were always underwhelming against tanks, MCs and TEQs which is precisely the kind of things they should have always been killing. Now they're going to be way more reliable against single large targets and heavy infantry, I reckon that expecting them to be cost effective against light infantry too is asking a bit much.

Sure, that's fair. Basilisks have nearly identical stats to a battle cannon in 7th though and are fluffed as decimating hordes of infantry, so it needs to have a significantly different statline from a battle cannon in 8th to accomplish that.

I feel like in general things are getting less deadly against single wound infantry. Weapons are now needing higher numbers to wound them, and they'll get saves much more often. Terminator armor and power armor is a bit less protective against lighter weapons now with heavy bolters giving them -1 armor, but more protective against heavier weapons. AP3 stuff that shredded power armor before is now only dropping them to a 5+ save. And guys in carapace are going to see a big survivability boost over last edition too if it's still 4+.

chutche2 fucked around with this message at 21:24 on May 10, 2017

Hixson
Mar 27, 2009

ijyt posted:

et tu, cupolus

These are trying times. The ban has left him angry and deformed. But I assure you; the shitposting has never been stronger. He may have lost his furry tracer avatar, but a new, sexier one arises.

Moola
Aug 16, 2006

greetings friend

The Sex Cannon
Nov 22, 2004

Eh. I'm pretty content with my current logo.

BULBASAUR posted:

I ran the math on the battlecannon and it's comical. With BS4 you get 2 wounds. BS3 you get 1.5 wounds.

Yeah I checked that out, too. Useless vs. infantry, marginal vs. big targets. Good thing I have 10 of these things lying around...

adamantium|wang
Sep 14, 2003

Missing you
I've been waiting 5 editions for twin linked weapons to go back to being two weapons worth of firepower again :getin:

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

The Sex Cannon posted:

Yeah I checked that out, too. Useless vs. infantry, marginal vs. big targets. Good thing I have 10 of these things lying around...

I don't think it's marginal against big targets. It's better than a lascannon in a lot of situations.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I think that it's also important to recognize that while 'average' is a good baseline for performance, any deviation from that average can (and will, eventually) happen. Battle Cannons pay a little extra for the opportunity to really gently caress a lot of things up at once that a Lascannon will never have even if it's superior in terms of single shot power, or even average unsaved wounds per attack.

The Sex Cannon
Nov 22, 2004

Eh. I'm pretty content with my current logo.

TheChirurgeon posted:

I don't think it's marginal against big targets. It's better than a lascannon in a lot of situations.

Yeah, maybe. It's not like I'm gonna stop using them or anything. They'll still be hard as hell to kill.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

quote:

Combi-weapons
Another type of weapon that is changing is the combi-weapon. While in the current edition you can only shoot the “specialist” portion of the gun once, in the new Warhammer 40,000 you can either shoot both all the time, but at a -1 to hit modifier, or choose to just shoot one with no modifier. This is a pretty awesome boost in power for a lot of elite units like Chaos Terminators, Sternguard and Meganobz – no longer just one-hit-wonders with those shooting attacks.

This is kinda cool, and I've always thought one-shot weapons were kinda dumb as hell, but firing your combi-weapons both weapons at the same time seems like an awful lot of loving rolling just to resolve a single attack.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

The Sex Cannon posted:

Yeah, maybe. It's not like I'm gonna stop using them or anything. They'll still be hard as hell to kill.

The way I see it, this is less a nerf and more a change of role for the gun. It's fine for the main gun on a MBT to not be great for picking off infantry


Also the game's weakest armies were also the horde armies, so I'm not so upset about making guns that previously removed whole squads a little less good at doing that

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Zaphod42 posted:

This is kinda cool, and I've always thought one-shot weapons were kinda dumb as hell, but firing your combi-weapons both weapons at the same time seems like an awful lot of loving rolling just to resolve a single attack.

Definitely need two different colors/size of dice to resolve those guns quickly. Doing that, though, shouldn't slow things down too much, and the rate at which models are getting removed (seriously) should speed things back up to match.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Strobe posted:

Definitely need two different colors/size of dice to resolve those guns quickly. Doing that, though, shouldn't slow things down too much, and the rate at which models are getting removed (seriously) should speed things back up to match.

Even with different colors, keeping track of which dice have which toughness and which roll is needed and how much damage. It doesn't help that a combi-melta has you doing special rules for damage on half range too.

At this point I'd rather they just say "combi weapons have infinite ammo but can only fire one or the other" and just get rid of combi-bolters and replace them all with storm bolter equivalents. But no biggie.

Edit: I mean gently caress, think about it. If you have 10 guys at half range with combi-flamers, you fire 10 bolter shots AND 10 flamer shots, and then if more than one flamer shot lands you need to roll 2d6 and take the lowest for wound...while keeping pairs of 2d6 seperate meaning that's an additional roll per wound.

Zaphod42 fucked around with this message at 22:15 on May 10, 2017

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

Zaphod42 posted:

Even with different colors, keeping track of which dice have which toughness and which roll is needed and how much damage. It doesn't help that a combi-melta has you doing special rules for damage on half range too.

At this point I'd rather they just say "combi weapons have infinite ammo but can only fire one or the other" and just get rid of combi-bolters and replace them all with storm bolter equivalents. But no biggie.

Edit: I mean gently caress, think about it. If you have 10 guys at half range with combi-flamers, you fire 10 bolter shots AND 10 flamer shots, and then if more than one flamer shot lands you need to roll 2d6 and take the lowest for wound...while keeping pairs of 2d6 seperate meaning that's an additional roll per wound.

Do you struggle this much with multiple weapons in a squad now

Putting aside the "lol when are you even going to have 10 combi flamers" bit, flamers don't work that way. You're thinking meltas, which won't be as bad as all that because you still have to roll to hit and to wound before you do the "highest of 2d6" wound count

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Lemun Russes being good against tanks and okay against troops is cool and good. Combi-bolters are combi-weapons. Slaanesh without the endless dicks and tits is good. Orks is best.

BULBASAUR
Apr 6, 2009




Soiled Meat
8th edition is so streamlined you need multiple different colored dice to resolve a shooting attack

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



BULBASAUR posted:

8th edition is so streamlined you need multiple different colored dice to resolve a shooting attack

If 40k is too much, might I suggest a much simpler game? Warpath from Mantic perhaps?

:)

Khisanth Magus
Mar 31, 2011

Vae Victus
As a potential Necron player in 8th I wonder if Gauss weapons will get something cool, since the "wound on 6s regardless of toughness" rule is meaningless because every weapon can do that now, and the ability to do glancing hits on 6s obviously doesn't matter anymore.

jadebullet
Mar 25, 2011


MY LIFE FOR YOU!
Jesus, you guys weren't kidding bout finecast being poo poo. I figured it would just be softer, inferior resin, possibly with a few air bubbles. No air bubbles on my deathleaper or on shadowsun, but holy poo poo these gates are horrible. They are loving everywhere and in very awkward places.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

TheChirurgeon posted:

Do you struggle this much with multiple weapons in a squad now

Putting aside the "lol when are you even going to have 10 combi flamers" bit, flamers don't work that way. You're thinking meltas, which won't be as bad as all that because you still have to roll to hit and to wound before you do the "highest of 2d6" wound count

TBH I wasn't going to ever use Combi-weapons at all until now, and now 10 Combi-flamers actually sounds like a loving hilarious Sternguard Squad. Deep-strike somewhere and just gently caress up an entire half-dozen squads of orks or nids simultaneously.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

Strobe posted:

TBH I wasn't going to ever use Combi-weapons at all until now, and now 10 Combi-flamers actually sounds like a loving hilarious Sternguard Squad. Deep-strike somewhere and just gently caress up an entire half-dozen squads of orks or nids simultaneously.

Yeah, I think Combi-flamers are going to be the new hotness since the hits are free



BULBASAUR posted:

8th edition is so streamlined you need multiple different colored dice to resolve a shooting attack

Bulbasaur: Still mad about templates

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
Finecast is the physical manifestation of the malign incompetence which emanates from Tom Kirby like stink from balls.

Salynne
Oct 25, 2007

jadebullet posted:

Jesus, you guys weren't kidding bout finecast being poo poo. I figured it would just be softer, inferior resin, possibly with a few air bubbles. No air bubbles on my deathleaper or on shadowsun, but holy poo poo these gates are horrible. They are loving everywhere and in very awkward places.

Some are fine but some are real real bad. It's especially bad on one of the necron characters I got. He has like a small stringy tail part. It comes on the sprue/from the mold bent such that it would clip through the base by at least a quarter of an inch. When it was metal, you could just bend it, but when it's poo poo resin, I tried getting it hot and flexing it and it just bent back after a while so I just snapped the loving thing (which is real easy, it's like both brittle and flexible at the same time) and then reglued it the right way instead.

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Moola
Aug 16, 2006

BULBASAUR posted:

8th edition is so streamlined you need multiple different colored dice to resolve a shooting attack

its streamlined in GW terms, not like, normal people terms ok

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