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CharlieFoxtrot posted:What is a taff Probably Japanese Katakana for "tough" romanized badly.
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# ? May 13, 2017 00:24 |
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# ? May 15, 2024 10:53 |
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It's a screenshot completely removed from context.
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# ? May 13, 2017 00:27 |
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Help Im Alive posted:Taking lots of screenshots of your games is a cool idea that I wish I did but i'm too lazy I dunno when they patched it or if it was just always there, but you can set it to automatically take a screenshot on pressing the share button and then make it so you have to hold the button to get the menu to come up like normal.
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# ? May 13, 2017 00:37 |
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Edmond Dantes posted:Probably Japanese Katakana for "tough" romanized badly. thats what giant bomb said on stream when they saw it yesterday
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# ? May 13, 2017 00:39 |
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"jadding the taff" is what the british call doing dishes
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# ? May 13, 2017 00:51 |
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https://www.youtube.com/watch?v=fGoSAJeVwg8 I like this version better than the HD version https://www.youtube.com/watch?v=z3kGanKCZ5k
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# ? May 13, 2017 01:03 |
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oddium posted:"jadding the taff" is what the british call doing dishes oi mate fancy a round of rooty tooty point and shooty on me dendybox
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# ? May 13, 2017 01:44 |
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https://www.youtube.com/watch?v=-IXhqQBpsbI https://www.youtube.com/watch?v=Sa7hUfxzW40 https://www.youtube.com/watch?v=Gy7K3MgImic
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# ? May 13, 2017 02:26 |
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I can't remember if it was here or in the Steam thread but someone mentioned that The Surge has a time limit on recovering your tech scrap(The "souls" of the game); watching the GB Quick Play, you do indeed have a 2:30min limit to recover your stuff but that timer is also increased every time you kill a mook. So yes, it is an unnecessary mechanic that would be better removed but it's a bit more lenient than seems at first.
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# ? May 13, 2017 04:14 |
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Lurdiak posted:Horror games shouldn't be action-oriented. Narrow definitions rarely do genres any favors. Sakurazuka posted:
Hi, it's me SENSOR BOMB, here.
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# ? May 13, 2017 04:22 |
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Phantasium posted:Also everyone is named after foods and drinks, which 11 year old me somehow didn't notice. I like that there is a Thirstquencher Army. mutata posted:
Read too fast and thought you said Señor Bomb.
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# ? May 13, 2017 04:25 |
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Yo, Quake Champions is a lot of fun but I don't have any friends.
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# ? May 13, 2017 05:07 |
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Real talk, when will they realize that Fallout:NV was the best goddamn fallout made to date with pretty mediocre combat, and that will be the focus to remake New Vegas with Fallout 4s clear strength above the rest, the combat.
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# ? May 13, 2017 05:22 |
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Fargin Icehole posted:Real talk, when will they realize that Fallout:NV was the best goddamn fallout made to date with pretty mediocre combat, and that will be the focus to remake New Vegas with Fallout 4s clear strength above the rest, the combat. bethesda didnt make new vegas
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# ? May 13, 2017 05:29 |
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corn in the bible posted:bethesda didnt make new vegas I jolly well goddamn know it was Obsidian, because they can write better than they can make video games, I just want it to happen
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# ? May 13, 2017 05:34 |
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In Training posted:Has there been any word on what vlambeer is up to these days? Maybe some surprise announcement at E3?
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# ? May 13, 2017 05:36 |
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Bethesda as a developer is completely creatively bankrupt and incompetent, their most worthwhile function right now is as a vector of destruction for Oculus Rift
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# ? May 13, 2017 05:36 |
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I feel like they (Bethesda) low balled the gently caress out of DOOM. With the Multiplayer beta they had, plus the lack of a demo, and nothing but the word of the people that made the game, It was difficult to put money into the game. This is the only game that completely blew away my expectations, and the only reason I gave it a chance is because I grew up playing the gently caress out of shareware doom on dos
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# ? May 13, 2017 05:50 |
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Fargin Icehole posted:I feel like they (Bethesda) low balled the gently caress out of DOOM. With the Multiplayer beta they had, plus the lack of a demo, and nothing but the word of the people that made the game, It was difficult to put money into the game. Seems like they did the same with Prey.
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# ? May 13, 2017 06:04 |
wizard on a water slide posted:Serious question, since Castlevania is a great segue into it: how do you feel about Bloodborne as a horror game? It's action-oriented, but it's full of horrific imagery (going well beyond copy-pasted skeletons and Universal Monsters), has incredibly dark and unpleasant themes (I don't think the game is capable of resolving positively for basically anyone in it), and mechanically puts you in a state of fear because just like other Souls games any misstep can result in sudden and virtually instant death. I didn't play it so I can't definitively comment, but I did watch an LP. I certainly appreciate its use of horror imagery and feel it's thematically stronger than Dark Souls as a result with the whole "things just keep getting worse" thing From Software loves to do. I think it's probably far too action oriented to be a true horror game though. Despite the difficulty it doesn't make you feel that vulnerable or helpless, and you can do sick combos on even the dark gods that dwell beyond the sight of man while wielding super rad weapons. I think horror is primarily about disempowerment. It's certainly got some very horrific things in it, though, both thematically and viscerally. E: Skellige's Most Wanted is a pretty good Witcher 3 quest. Lurdiak fucked around with this message at 07:22 on May 13, 2017 |
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# ? May 13, 2017 07:09 |
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So video games can't be true horror because you eventually have to win encounters in order to progress.
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# ? May 13, 2017 07:25 |
Jay Rust posted:So video games can't be true horror because you eventually have to win encounters in order to progress. That isn't what I said at all.
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# ? May 13, 2017 07:26 |
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I'm just pointing out that unlike movies or novels, video game protagonists have to win at some point because gameplay demands it.
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# ? May 13, 2017 07:28 |
Jay Rust posted:I'm just pointing out that unlike movies or novels, video game protagonists have to win at some point because gameplay demands it. There's a reason a lot of horror video games don't have good endings.
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# ? May 13, 2017 07:28 |
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Jay Rust posted:I'm just pointing out that unlike movies or novels, video game protagonists have to win at some point because gameplay demands it. ...they do? Sir have you played Pathologic
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# ? May 13, 2017 07:30 |
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Jay Rust posted:So video games can't be true horror because you eventually have to win encounters in order to progress. I see you have not played The Graveyard
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# ? May 13, 2017 07:42 |
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Lurdiak posted:There's a reason a lot of horror video games don't have good endings. Sure. I'm referring to the fact that there are obstacles you're forced to overcome before even reaching that ending. If you fail you get to try again. There's something implicitly empowering about that. To me anyway. I don't usually play scary games because I don't like being scared. StrixNebulosa posted:...they do? No but its Wikipedia description makes it sound really loving cool
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# ? May 13, 2017 07:42 |
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Jay Rust posted:No but its Wikipedia description makes it sound really loving cool It's a game about failure, even when you succeed, and its creeping dread is incredibly compelling to me, even if playing the thing is a drat slog. There's a remake in the works, but I don't know if it'll work on playability at all, or if it should. Horror isn't just jump scares and succeeding - and there's room for that in videogames. You have to keep going/doing things to progress the game, but those things don't have to be successes. Another example: the big ol' warcrimes twist in Spec Ops: The Line. Not a very good one as it's a linear experience, but it's all over horror happening because you won't stop playing the game.
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# ? May 13, 2017 07:55 |
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They should have left the 'gently caress this poo poo I'm going home' option in Spec Ops.
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# ? May 13, 2017 07:57 |
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Quest For Glory II posted:https://www.youtube.com/watch?v=-IXhqQBpsbI Did you beat it yet?
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# ? May 13, 2017 08:06 |
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Bloodborne was a game that was scary to me because the imagery and gameplay gelled extremely well. I did feel extremely helpless at times too but was so engrossed that I kept at it and got pretty good. You should probably play it Lurdiak. It's easily in my list of top 10 games of all time.
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# ? May 13, 2017 08:29 |
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Lurdiak posted:I didn't play it so I can't definitively comment, but I did watch an LP. I certainly appreciate its use of horror imagery and feel it's thematically stronger than Dark Souls as a result with the whole "things just keep getting worse" thing From Software loves to do. I think it's probably far too action oriented to be a true horror game though. Despite the difficulty it doesn't make you feel that vulnerable or helpless, and you can do sick combos on even the dark gods that dwell beyond the sight of man while wielding super rad weapons. I think horror is primarily about disempowerment. "You don't feel vulnerable or helpless if you're skilled enough" would mean that Resident Evil, the literal creator of the Survival Horror genre definition, is not a horror game which I don't think really makes sense.
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# ? May 13, 2017 08:36 |
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So this is kinda cool: Activision paid Yoji Shinkawa, the awesome concept artist on the Metal Gear series, to draw some Call of Duty stuff for a PS4 theme. It's nice to see some new art from him without having to wait another five years for Death Stranding, and the end results are pretty cool.
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# ? May 13, 2017 08:37 |
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The Kins posted:So this is kinda cool: Activision paid Yoji Shinkawa, the awesome concept artist on the Metal Gear series, to draw some Call of Duty stuff for a PS4 theme. I frigging love Shinkawa art but it is so connected with Metal Gear in my mind now I can't see anything else.
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# ? May 13, 2017 08:40 |
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The Silence of the Lambs is ostensibly a horror film about a serial killer. Clarice Starling defeats the main antagonist, Buffalo Bill, and rescues his last victim. But Hannibal Lecter escapes from custody, and Clarice will carry scars from what happened for the rest of her life, because Buffalo Bill isn't really the monster in The Silence of the Lambs. There are a lot of games that pull off very similar arcs, like Bloodborne and The Last of Us. You can't extricate an element like "the protagonist wins several encounters" or whatever from the overall themes of the story and the way they end.
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# ? May 13, 2017 08:41 |
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When it comes to videogames horror is much more about the aesthetic than 'is this scary Y/N'.
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# ? May 13, 2017 08:44 |
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Perhaps the true horror is existence.
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# ? May 13, 2017 08:49 |
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I think video games could be the best way to present horror because you can directly control what a player knows and sees and ultimately the player is responsible for the consequences of their decisions. Like the fighters guild quest in Oblivion where you do lizard drugs and it turns out you didn't kill ogres like you saw, but slaughtered a village of innocent people. You can't do that with movies or books. Sadly, the cool things you can do are not really profitable compared to jump scares in a more generic killy game.
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# ? May 13, 2017 08:49 |
ImpAtom posted:"You don't feel vulnerable or helpless if you're skilled enough" would mean that Resident Evil, the literal creator of the Survival Horror genre definition, is not a horror game which I don't think really makes sense. I didn't say anything about skill level. And yes, the ironic thing about the classic Resident Evil games is that playing aggressively (if you know what you're doing) is much more effective and safe than taking your time because enemies don't know how to deal with aggressive speed, but the genius of those games is that every piece of feedback you get encourages you to play slowly and carefully. But I digress. My point was about how horror, to me, in games, is more about the gameplay, feedback and theming than it is about the aesthetic. Splatterhouse isn't really a horror game to me, it's a difficult combat platformer with tons of horror elements. But Sweet Home and Clock Tower are horror games. And it could be argued the terrible Friday the 13th NES game is a horror game because of its structure, just not a very good one. Horror isn't about how hard or easy the game is either (that would make Godhand one of the scariest games of all time) but rather how failure is treated in-game. Many classic horror titles kick you back to the title screen or to your last manual save when you die, and they're right to do so. Checkpointing creates a safety net of convenience that, to me, takes away from the feeling of fear one can experience in games. Keep in mind these are just my personal parameters. Genres aren't a set in stone thing, they're an attempt by humans to classify art into categories, which may be a futile exercise. Lots of things that I would classify as horror in film wouldn't pass muster in video game form because I judge the art forms separately. But yeah, in my view, Dead Space and RE4 are bad horror games but great action games.
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# ? May 13, 2017 09:17 |
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# ? May 15, 2024 10:53 |
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Nasgate posted:I think video games could be the best way to present horror because you can directly control what a player knows and sees and ultimately the player is responsible for the consequences of their decisions. These kinds of moments are very cool, but I never felt any deep emotions like terror because: 1) Writing a good video game story is hard to do, apparently 2) You can load the old save and experience the alternative route (if there is one) 3) It's hard to feel like I'm responsible for my actions in video games, because you don't have true freedom of choice. Game designers have to abstract the choice and consequences due to constraints, or omit reasonable choices because they simply didn't expected players to make them.
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# ? May 13, 2017 09:33 |