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Here's the thing that gets left out of GURPS conversations when it goes all LOL OMG RULES: GURPS is fully modular. And I don't mean modular like "well, you can just ignore those rules if you like," I mean it's explicitly designed to operate that the level of granularity you want for your game. It's a game that has rules for everything but doesn't ever force you to use them. For example, you can run a perfectly fun and fine campaign with just GURPS Lite, which is thirty pages (about half of them game rules, the other half is character creation). Okay, but what if one of your characters wants to use a sniper rifle at long ranges, and you need more information on how that works? You crack open the Basic Set and there's a page or two of rules about range, accuracy, aiming, etc. Now instead of making something up, you have rules for it - and they're good rules. What if your buddy wants to be a telepath? Here are the advantages you can take, there are the rules, he can now make a telepath who is balanced in power level with your expert sniper. Maybe your other friend wants to be a time-traveling Ork with a smashy mace? Awesome, here are the rules for different technological levels and archaic armor. Most of what you get in the supplements are expanded character creation options* - not more game rules. Also, GURPS supplements are pretty universally well-written and the information in them is useful for just about any game system. GURPS is at its best when you want your game to be realistic - and it accomplishes that without getting overly bogged down by minutae. (*cough* HERO *cough*) I mean, it's still an ancient system that plays like it's straight out of 1999 but it succeeds where a dozen systems have tried and failed: a truly universal and balanced game where anything is possible. Those shotgun rules? Out of a book specifically designed for gun freak autists who want to be able to tell the difference between a three-slug shot and a four-shot one.
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# ? May 17, 2017 02:59 |
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# ? May 30, 2024 12:05 |
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no I'm pretty certain defensive GURPS people have appeared to talk about how modular and simple the base game is the last six to eight times GURPS got mentioned in this thread
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# ? May 17, 2017 03:11 |
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Nuns with Guns posted:no I'm pretty certain defensive GURPS people have appeared to talk about how modular and simple the base game is the last six to eight times GURPS got mentioned in this thread the GURPS stockholm syndrome is real, man. i'm seeing a therapist.
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# ? May 17, 2017 03:12 |
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The problem is that they threw many of those "modules" together in a bag and shook them up and called it a core rulebook because dedicated fans would throw a fit if they hadn't stuffed as much stuff as that did into that mess of a kitchen sink. Probably would've stuck with GURPS if SJ Games hadn't decided that being bloated and crufty was a feature and not a bug. ... YMMV.
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# ? May 17, 2017 03:25 |
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I just love "so you want an Ork, telepath, and sniper to join forces? GURPS handles that great. You see, it works really well if you want to keep it *realistic*"
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# ? May 17, 2017 03:28 |
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So basically the way to fix GURPS so people don't react violently to it is to rename Lite to Basic and Basic to Advanced?
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# ? May 17, 2017 03:29 |
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I'll say this for GURPS: It's better than Pathfinder.
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# ? May 17, 2017 03:32 |
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The last thing I want to do with GURPS is just go completely nuts and use a bunch of the advanced combat and injury rules... with the spell based magic system.
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# ? May 17, 2017 03:35 |
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occamsnailfile posted:I'll say this for GURPS: It's better than Pathfinder.
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# ? May 17, 2017 03:36 |
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starkebn posted:the point is that a shotgun spread pattern holds together much tighter out to a long range than any game depicts Do you have a moment to talk about our lord and saviour, Phoenix Command?
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# ? May 17, 2017 03:39 |
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Yawgmoth posted:I dunno why you felt the need to set the bar on the floor before jumping over it. I'm just bein' salty. Really I just want a GURPS 5th Edition written or at least edited by a proper tech writer and all of it done while Steve Jackson is held at gunpoint away from the process. Also I want a pony named Clip Clop.
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# ? May 17, 2017 03:41 |
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LatwPIAT posted:Do you have a moment to talk about our lord and saviour, Phoenix Command? Tell me, does there exist a semi-medieval-fantasy-heartbreaker variant ? Otherwise, Storyswine Idols it is for me....
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# ? May 17, 2017 04:08 |
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Mr.Misfit posted:Tell me, does there exist a semi-medieval-fantasy-heartbreaker variant ? Otherwise, Storyswine Idols it is for me.... There is a Hand-to-Hand Combat ruleset for Phoenix Command that allows you fight with swords and poo poo. And there's a Special Weapons Data Supplement that has the bow and crossbow rules.
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# ? May 17, 2017 04:14 |
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The Phoenix Command LP is currently involved in one-on-one brawls with improvised weapons. If that's not goddamn medieval, I don't know what is.
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# ? May 17, 2017 04:18 |
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GURPS illuminati, horror, faerie, and warehouse 23 are some of the best gaming supplements of all time. Too bad they're supplements for GURPS.
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# ? May 17, 2017 04:26 |
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Mr.Misfit posted:Tell me, does there exist a semi-medieval-fantasy-heartbreaker variant ? Otherwise, Storyswine Idols it is for me.... Phoenix Command: Hand to Hand Combat System for all your melee weapon needs, Rhand: Morningstar Missions for an actual medieval fantasy heartbreaker with a more complete set of rules (horseback combat, grappling, archery, javelins, a magic system, etc.) and Sword's Path: Glory if you feel that Phoenix Command and Rhand doesn't have enough multiplication. That's cool and surprisingly workable. I'm disappointed it doesn't have an attribute model based on the Boss' three components of a soldier, though: Body, Technique, Spirit.
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# ? May 17, 2017 04:30 |
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Mr.Misfit posted:Isnīt a shotgun with hard shells just an awkward rifle? I've always been weirded out by how shotguns in RPGs are the Spread Gun from Contra. Alien Rope Burn posted:Well, its easy to forget how much Call of Cthulhu is very much a cherry-picking of Mythos material up until that point, Haystack posted:Let's be honest here, it was profoundly lucky that CoC was done by who it was as early as it was. Peterson is still one of the more talented figures in the industry, and Stafford's Chaosium was the perfect place to foster him. Of course, horror cliches have been in RPGs at least as far back as Palace of the Vampire Queen, the first published D&D adventure module. But AFAIK, the first game to combine the ethos of a dungeoncrawl with a House on Haunted Hill style haunted house...was Haunted House for the Atari 2600. CoC also evolved quite a bit during its conception and across various editions. The original concept was a fantasy world based on The Dream-Quest of Unknown Kadath, using a variant of Runequest. The first and second editions of CoC were also somewhat more dungeoncrawly than later editions.
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# ? May 17, 2017 04:40 |
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Halloween Jack posted:CoC also evolved quite a bit during its conception and across various editions. The original concept was a fantasy world based on The Dream-Quest of Unknown Kadath, using a variant of Runequest. The first and second editions of CoC were also somewhat more dungeoncrawly than later editions. Honestly I think it would have been better if it had stayed that way, Lovecraft's Dream Lands stuff works better for RPG purposes than his "modern" stuff, as would some of the few glimpses into the future we see in his writings Which reminds me that I really need to get the poster for this map one of these days;
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# ? May 17, 2017 04:49 |
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Halloween Jack posted:CoC also evolved quite a bit during its conception and across various editions. The original concept was a fantasy world based on The Dream-Quest of Unknown Kadath, using a variant of Runequest. The first and second editions of CoC were also somewhat more dungeoncrawly than later editions. Now I'm imagining a CoC scenario where all you're really doing is running a converted Expedition to the Barrier Peaks or something.
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# ? May 17, 2017 05:43 |
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gradenko_2000 posted:Now I'm imagining a CoC scenario where all you're really doing is running a converted Expedition to the Barrier Peaks or something. Honestly I've been contemplating running a game using that map I posted as the setting, while using an OSR system for the rules, and using a modified version of that adventure would probably work pretty well
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# ? May 17, 2017 08:47 |
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There's always The Sense of the Sleight of Hand Man. Seems to offer some of what is being described.
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# ? May 17, 2017 09:51 |
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Anyone have any recommendations for an online map-drawing program? I'm planning on running some online games soon and it'd work a lot better if the players had some way to collaboratively draw and edit the setting's map.
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# ? May 17, 2017 13:52 |
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Remember the bad Pathfinder MMO that will never get finished? How about something that's not that, but will also probably never come out?
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# ? May 17, 2017 18:04 |
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Serf posted:Remember the bad Pathfinder MMO that will never get finished? Chris Avellone again!?
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# ? May 17, 2017 18:19 |
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Serf posted:Remember the bad Pathfinder MMO that will never get finished? I mean, an isometric crpg is a lot more realistic an undertaking for this liscence and company. I can see them finishing it. Not sure if it'd be good, but it is within their means.
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# ? May 17, 2017 18:19 |
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Covok posted:I mean, an isometric crpg is a lot more realistic an undertaking for this liscence and company. I can see them finishing it. Not sure if it'd be good, but it is within their means.
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# ? May 17, 2017 18:23 |
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i still want to know what conversation led them to deciding on an mmo first and foremost. did it start and end with "let's make an mmo!" because i find it hard to believe that no one suggested making a neverwinter nights clone when the topic of a pathfinder video game came up
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# ? May 17, 2017 18:39 |
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Anyone know a good single player TCG video game? I've been kinda craving one recently.
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# ? May 17, 2017 18:52 |
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the pokemon trading card game for the gameboy color
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# ? May 17, 2017 18:53 |
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fool_of_sound posted:Anyone know a good single player TCG video game? I've been kinda craving one recently.
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# ? May 17, 2017 18:56 |
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gradenko_2000 posted:Chris Avellone again!? I mean, he is the human stretch goal.
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# ? May 17, 2017 19:00 |
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Red Metal posted:i still want to know what conversation led them to deciding on an mmo first and foremost. did it start and end with "let's make an mmo!" because i find it hard to believe that no one suggested making a neverwinter nights clone when the topic of a pathfinder video game came up Ryan Dancey
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# ? May 17, 2017 19:01 |
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fool_of_sound posted:Anyone know a good single player TCG video game? I've been kinda craving one recently. If you've got a mobile device, Card City Nights is surprisingly fun.
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# ? May 17, 2017 19:02 |
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Red Metal posted:i still want to know what conversation led them to deciding on an mmo first and foremost. did it start and end with "let's make an mmo!" because i find it hard to believe that no one suggested making a neverwinter nights clone when the topic of a pathfinder video game came up
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# ? May 17, 2017 19:03 |
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LongDarkNight posted:Ryan Dancey oh right, i forgot
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# ? May 17, 2017 19:06 |
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Red Metal posted:i still want to know what conversation led them to deciding on an mmo first and foremost. did it start and end with "let's make an mmo!" because i find it hard to believe that no one suggested making a neverwinter nights clone when the topic of a pathfinder video game came up Ryan Dancey had a money laundering scheme he wanted to try.
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# ? May 17, 2017 19:08 |
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gradenko_2000 posted:Chris Avellone again!? From Wasteland 2 to Torment: Tides of Numenera to this is a straight line
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# ? May 17, 2017 19:24 |
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Meanwhile Josh "El Niņo de la cuerda" Sawyer smirks in heaven
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# ? May 17, 2017 19:26 |
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Covok posted:Ryan Dancey had a money laundering scheme he wanted to try. See, if it had been an actual money laundering scheme it wouldn't have flopped like it did. What he had was an embezzling scheme he wanted to try that didn't work out because there's no money in MMOs if you aren't Asian or named after a weather phenomenon.
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# ? May 17, 2017 19:33 |
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# ? May 30, 2024 12:05 |
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Red Metal posted:i still want to know what conversation led them to deciding on an mmo first and foremost. did it start and end with "let's make an mmo!" because i find it hard to believe that no one suggested making a neverwinter nights clone when the topic of a pathfinder video game came up Because Ryan Dancey, formerly a consultant at WotC and employee at CCP, declared himself "the Steve Jobs of MMOs" and monorailed that poo poo through by portraying sandbox MMOs as a Field of Dreams perpetual motion machine where users do all the hard moneymaking content for you! Having paid close attention to Dancey's post in the days of grog.txt, that may be a flippant summary but I don't think its an inaccurate one with all the bullshit involved.
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# ? May 17, 2017 19:34 |