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Alien Rope Burn posted:Because Ryan Dancey, formerly a consultant at WotC and employee at CCP, declared himself "the Steve Jobs of MMOs" and monorailed that poo poo through by portraying sandbox MMOs as a Field of Dreams perpetual motion machine where users do all the hard moneymaking content for you! I mean, I imagine that after all this time there are still people throwing money at whatever remains of PFO because they "believe in the dream".
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# ? May 17, 2017 19:50 |
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# ? May 15, 2024 03:37 |
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Evil Mastermind posted:Well, he was partially right in that case, since the PFO fans were practically tripping over themselves to start horse-boarding services or setting up their own taverns or forts or whatever. The problem is he overestimated both the number and the buy-in level of the 'whales', and the regular subscriber base wasn't going to stick around for babby's first tech demo just because it said Pathfinder.
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# ? May 17, 2017 19:55 |
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Plutonis posted:From Wasteland 2 to Torment: Tides of Numenera to this is a straight line Based on sales of Torment and Tyranny it also will be a failure.
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# ? May 17, 2017 19:56 |
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One should never expect there to be enough table top fans around to sell a video game, especially when that game is pretty much the anthropomorphic personification of a split fanbase.
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# ? May 17, 2017 19:59 |
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Kwyndig posted:See, if it had been an actual money laundering scheme it wouldn't have flopped like it did. What he had was an embezzling scheme he wanted to try that didn't work out because there's no money in MMOs if you aren't Asian or named after a weather phenomenon.
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# ? May 17, 2017 19:59 |
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Barudak posted:Based on sales of Torment and Tyranny it also will be a failure. Tyranny didn't deserve to flop.
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# ? May 17, 2017 20:00 |
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Kwyndig posted:The problem is he overestimated both the number and the buy-in level of the 'whales', and the regular subscriber base wasn't going to stick around for babby's first tech demo just because it said Pathfinder.
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# ? May 17, 2017 20:42 |
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fool_of_sound posted:Anyone know a good single player TCG video game? I've been kinda craving one recently. Shadowverse is free and has a short story mode for each of the classes in the game. It's probably not an extensive enough story for you want, though.
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# ? May 17, 2017 20:54 |
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Evil Mastermind posted:Well, he was partially right in that case, since the PFO fans were practically tripping over themselves to start horse-boarding services or setting up their own taverns or forts or whatever. Yeah, but I'm talking about a snowball. What they have is more like a ball of string. Also you can get some MMO fans to literally buy into anything no matter how shady it is. I don't know why that is, but it keeps coming true.
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# ? May 17, 2017 21:13 |
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If they were smart they would have done a Pathfinder MOBA or a Gacha game with microtransactions
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# ? May 17, 2017 21:21 |
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Alternate Reality Ryan Dancey: So uhhh here's the new Premium skin for the Goblin Rogue hero. He is now wearing a pair of Timbs, a Supreme hat and his eyes glow with lofi beats. This is gonna be on the Premium shop for a meagre 2500 Pathfinder Coins (25 dollars). The kind of human who still is into Pathfinder who is also the same people who play MOBAs: I'll take a thousand.
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# ? May 17, 2017 21:55 |
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Flavivirus posted:Anyone have any recommendations for an online map-drawing program? I'm planning on running some online games soon and it'd work a lot better if the players had some way to collaboratively draw and edit the setting's map. RPG Maker VX Ace with the Mapshot script is the best option for Roll20 I've found.
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# ? May 17, 2017 21:56 |
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FMguru posted:Star Realms Thanks for this suggestion. I'm having a lot of fun with this, though Yellow feels pretty overpowered so far.
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# ? May 17, 2017 22:02 |
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fool_of_sound posted:Thanks for this suggestion. I'm having a lot of fun with this, though Yellow feels pretty overpowered so far.
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# ? May 17, 2017 22:10 |
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Kwyndig posted:It's not even all the rules you need to fire a shotgun, they left out the rate of fire rules. Rate of fire rules are mentioned in that picture that was posted.
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# ? May 17, 2017 22:18 |
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DocBubonic posted:Rate of fire rules are mentioned in that picture that was posted. But not included, you still have to go look them up, which I find the most egregious part of that image, they included everything but the part you're going to be referencing most often.
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# ? May 17, 2017 23:03 |
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I had an idea for an ultralight Cthulhu game, which I'm calling Quicthulhu ("Quick-thoo-loo") since as far as I can tell nobody's used that before. You have two stats, Mythos and Humanity. These total to 10. I think you start with 1 Mythos and 9 Humanity, but I also think you should be able to adjust by a few points if you like. You use Humanity to do everyday human stuff (searching, talking, fighting, driving) and Mythos to do freaky supernatural stuff (casting spells, understanding a sorcerer's diary, knowing what a monster is). To do anything, roll 1d10 under the relevant stat. When you find yourself in a freaky Mythos situation- encountering a monster, reading a tome, generally gaining an understanding of the real nature of the cosmos and our lack of a place or meaning in it- roll under Humanity or else move one point of your Humanity over to your Mythos. Freaky situations should be rated 2-9 and if your Mythos is already above the rating of the situation you're in, you don't have to roll (but you can if you want, explained as trying to use your existing Mythos knowledge to extrapolate new knowledge and the associated corruption from the situation). You should roleplay a higher Mythos as having affected your ability to sympathize/identify with normal, healthy human affairs or perspectives, and if your Mythos hits 10, you've been completely corrupted and are no longer playable and should make a new dude. When you need to make a roll in a fight, roll under Humanity or Mythos based on how you're fighting (punching a dude or dodging a zombie's punch is Humanity, resisting a psychic command to kill your friends or wielding a Mi-Go weapon are Mythos) and lose a temporary Humanity or Mythos (your choice) if you fail. If you run out of either you're down or dead at the GM's discretion. Lost points return at the GM's discretion but should be fully refreshed within a couple of scenes unless the GM's running some kind of increasingly desperate attrition scenario. That's what I've got for now.
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# ? May 17, 2017 23:40 |
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fool_of_sound posted:Thanks for this suggestion. I'm having a lot of fun with this, though Yellow feels pretty overpowered so far. I play quite a bit of Star Realms and I like that everything but red feels super OP when you start building for them. Green hits like a ton of falling bricks, yellow draws cards and can make the opponent discard, and you can heal so much with blue that even green can't keep up. You just need a little splash of red to get the crappy cards out of your deck and you're golden.
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# ? May 18, 2017 00:08 |
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FMguru posted:The tabletop version is a lot of fun, too, as is the fantasy-themed derivative game (Hero Realms). I'd advocate for Puzzle Strike! and Paperback as deck builders before going to Star Realms tbh. Paperback is close in price point even.
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# ? May 18, 2017 00:43 |
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lfmaoquote:I’m a Paizo fan, and a Pathfinder fan. I like the setting, the art style, the adventure paths, the card game, and the iconic characters. I’ve enjoyed playing Pathfinder with my friends (we used to be part of an Ocean’s-11 style game), and I’ve enjoyed the comics, the world, and the overall setting," said Chris Avellone.
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# ? May 18, 2017 03:25 |
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Plutonis posted:lfmao I do not begrudge Chris Avellone saying what is necessary to pay the bills with yet another mediocre game in a genre that never worked right.
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# ? May 18, 2017 03:47 |
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senrath posted:I mean, he is the human stretch goal. Plutonis posted:lfmao Barudak posted:I do not begrudge Chris Avellone saying what is necessary to pay the bills with yet another mediocre game in a genre that never worked right. If it's anything like previous kickstarters, there's only about a 50/50 chance he'll actually do the work he's hired to do, anyways.
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# ? May 18, 2017 04:08 |
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Plutonis posted:lfmao Bills ain't gonna pay themselves.
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# ? May 18, 2017 04:21 |
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Pope Guilty posted:I had an idea for an ultralight Cthulhu game, which I'm calling Quicthulhu ("Quick-thoo-loo") since as far as I can tell nobody's used that before. You may be interested in Sanity & Sorcery, which was the result of the chat thread hacking Lasers and Feelings for Cthulhu back in October.
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# ? May 18, 2017 11:29 |
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DigitalRaven posted:You may be interested in Sanity & Sorcery, which was the result of the chat thread hacking Lasers and Feelings for Cthulhu back in October. Thank you!
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# ? May 18, 2017 12:23 |
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Good thread title
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# ? May 18, 2017 14:13 |
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Barudak posted:Based on sales of Torment and Tyranny it also will be a failure. I backed it, got it, and haven't played it yet, but I hadn't heard how it was doing otherwise.
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# ? May 18, 2017 14:25 |
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It's done well enough that they're still actively releasing improvements and new content so I very much doubt it flopped.
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# ? May 18, 2017 15:14 |
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dwarf74 posted:Torment flopped? It didn't flop. They are still supporting it so it must have sold decent. I picked up a copy and felt it was what was advertised: an isometric RPG in the style of Planescape torment. I feel they fixed a lot of problems with Numenera's system by making health a stat onto itself. The choice for turnbased combat really fixed the problem with Planescape's combat. That said, a lot of the genre is kind of clunky and out-dated and not enough, arguably, was done to modernize it, likely by design as it was a nostalgia product. Overall, I was pleased, but left feeling it could be better. Similar to how I felt about Lookya-Laylee. Though, it does have one-up on Looka-Laylee: Atleast, to my memory, the devs of Numenera didn't spend hours in online videos calling all big game publishers uninspired hacks who just recycled their old content in low effort games before making a game that is a recycling of their greatest hits from 10 years ago.
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# ? May 18, 2017 15:33 |
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ProfessorCirno posted:If it's anything like previous kickstarters, there's only about a 50/50 chance he'll actually do the work he's hired to do, anyways. What work did he not do?
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# ? May 18, 2017 15:35 |
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dwarf74 posted:Torment flopped? Flop is a strong word for Torment, it did about 100k in sales which with kickstarter money means it probably did ok, but Tyranny by Paradoxs admission was a real underperfomer. Torment also has a negative side effect of reading like a knock off of a better book, and mechanically its not really very good at all, partially because even with fixes Numenara is a stupid combat system and partially because random design decisions of varying impact abound unmarked.
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# ? May 18, 2017 15:47 |
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it turns out wasteland 2 and pillars didn't revive a genre, they just reminded us why everyone was okay with the genre's death in the first place
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# ? May 18, 2017 16:02 |
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Cease to Hope posted:it turns out wasteland 2 and pillars didn't revive a genre, they just reminded us why everyone was okay with the genre's death in the first place Can I be the first to say Looka-Laylee did the same for me and collect-a-thon 3-D platformers?
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# ? May 18, 2017 16:04 |
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1. I thought Wasteland 2 was really bad on release? 2. It's the Gold Box games, or Temple of Elemental Evil, that need a remake.
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# ? May 18, 2017 16:04 |
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The chain he drew was clasped about his middle. It was long, and wound about him like a tail; and it was made (for Chris observed it closely) of menus, levels, exposition, dungeons, character build guides, and laden adventure logs brimming with fetch quests.
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# ? May 18, 2017 16:08 |
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Covok posted:Can I be the first to say Looka-Laylee did the same for me and collect-a-thon 3-D platformers?
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# ? May 18, 2017 16:15 |
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gradenko_2000 posted:1. I thought Wasteland 2 was really bad on release? I certainly want to play improved remakes of the Gold Box series. But not Hillsfar; that can't be saved.
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# ? May 18, 2017 16:16 |
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gradenko_2000 posted:1. I thought Wasteland 2 was really bad on release? Wasteland 2 in my opinion is still bad, but yes, it was terrible on release. An actual Gold Box style game (long on text, 1st person dungeon crawling transitions to 3rd person isometric turn based combat) would have a niche audience. That's the problem that people keep having, you can play those old games on GoG now, so there's no reason to drop $60 on a new game where the designers didn't learn anything from the past 30 years of game development, or if they did they learned the wrong things. To do a game like that AAA or even AA style would bankrupt a studio, so what you get is a game that's only slightly better than their predecessors, if that, and there's just no interest in it.
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# ? May 18, 2017 16:17 |
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Siivola posted:Yooka-Laylee. It's a pun. Because it's a followup to Banjo-Kazooie. ...I know? It wasn't that much of a secret?
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# ? May 18, 2017 16:21 |
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# ? May 15, 2024 03:37 |
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You keep writing it with an L.
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# ? May 18, 2017 16:22 |