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is there any good documentations for the mechanics of this game? The manual seems hopelessly out of date (or is there an up to date version?) and the tutorial fails to explain a lot of things e: looks like the manual you get through steam is more up to date than what you find if you google it e2: but it's still not very good. like one sentence on how this whole "system levels" thing works for instance Jeb Bush 2012 fucked around with this message at 14:28 on May 21, 2017 |
# ? May 21, 2017 06:09 |
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# ? May 11, 2024 09:20 |
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I think I found another bug. The Chapter 4 of the UE quest, I"m supposed to build Mount of Zevelas and I can't find it anywhere to build.
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# ? May 21, 2017 06:11 |
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The siege module is extremely effective. Just build 3 coordinator ships full of siege modules and you can completely blow up a garrison without defense building in two turns.
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# ? May 21, 2017 06:42 |
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So if the Vodyani win a ground battle you lose everything? Just like that?
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# ? May 21, 2017 06:49 |
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Jastiger posted:So if the Vodyani win a ground battle you lose everything? Just like that? When I was playing Vodyani it seems they leave the system with a debuff that lets the original player recolonize within 40 turns to get their buildings back.
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# ? May 21, 2017 06:55 |
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DarkAvenger211 posted:I'm still trying to figure out the game a bit, but can anyone tell me what's up with the Hyperium home planet perk? I can see that my home planet has Titanium and Hyperium. I have the tech to exploit both but I'm only getting a titanium income. Hyperium is at 0 for some reason. There's a beta patch that fixes this.
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# ? May 21, 2017 06:56 |
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I see and how abiut my chapter 4 quest for the ue. Is that just broken?
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# ? May 21, 2017 07:02 |
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Beats me, patch notes only mentioned the resource thing.
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# ? May 21, 2017 07:06 |
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Jastiger posted:So if the Vodyani win a ground battle you lose everything? Just like that? Clarste posted:When I was playing Vodyani it seems they leave the system with a debuff that lets the original player recolonize within 40 turns to get their buildings back. also, if you LOSE a ground battle as vodyani, the ark is wrecked and all the pops on it die. you can reclaim the wreck later but you're out all of the pops and most of the buildings on it.
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# ? May 21, 2017 07:22 |
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Jastiger posted:I see and how abiut my chapter 4 quest for the ue. Is that just broken? I can guarantee that even if it isn't fixed in this experimental patch, it won't stay broken. Amplitude are pretty good at getting bugs fixed. It is the weekend, and while they've got some fixes up and running I'd expect most of them to come Monday or Tuesday.
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# ? May 21, 2017 07:28 |
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So I played a game with most of the victory conditions turned off in the hopes of actually seeing the Academy quest to completion for once. It's kind of cool actually: dividing the galaxy into two aliiances that have to duke it out over random stars in the middle of nowhere, but the reward for doing this was... nonexistent. It played a cutscene and for a second I thought it was an actual ending, but then it just gives you some dust and strategics that it's impossible to care about at that stage of the game. And the game goes on as if nothing happened. Seems very half-assed at the moment, especially for something that most players will never see because the Economic Victory will happen first. Edit: Also, blowing up homeworlds does not count as conquering them for the victory condition. Which should be obvious I guess, but I was just hoping to skip another tedious invasion. Clarste fucked around with this message at 07:36 on May 21, 2017 |
# ? May 21, 2017 07:31 |
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Onean posted:I can guarantee that even if it isn't fixed in this experimental patch, it won't stay broken. Amplitude are pretty good at getting bugs fixed. It is the weekend, and while they've got some fixes up and running I'd expect most of them to come Monday or Tuesday. Frustratijg. Its a main quest!
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# ? May 21, 2017 08:08 |
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Jastiger posted:I see and how abiut my chapter 4 quest for the ue. Is that just broken? The technology Emperor's Shadow has an improvement called Zelevas Incarnate in it. It's a monument to the Emperor. Maybe they forgot to update the quest objective text after changing the name of the improvement.
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# ? May 21, 2017 08:13 |
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Ahhh that may be it. It just says to build it, no other contextw
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# ? May 21, 2017 08:19 |
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Basic questions the game seems to assume I already know: - Why is Dust worth so much Galaxy wide? I can see it's the gold coins of the 4X game, but what is it's background? - Who are the Endless and what happened to them? (if this is revealed in a quest, please spoiler tag it) - Who is the Academy and why are the ONLY PLACE IN THE ENTIRE GALAXY that makes heroes? Can I declare war on them? Can I destroy them, or someone else destroy them, or blockade them? - How do I invade a planet? I haven't wanted to declare war before I could build an army to invade, but I haven't seen any option to do that. - What tech is needed to build a bigger ship? - I went bankrupt and couldn't see why - was it because I expanded too fast? I had 3 patrol ships and a hero but not many/any buildings making Dust (however THAT works).
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# ? May 21, 2017 09:16 |
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Delacroix posted:Curiosity expeditions are tied to scouts and there is a strength requisite presumably so you have to upgrade your scout ships with better scanners in the exploration tree. Thanks. But what is it? What is curiosity expeditions. Comstar posted:Basic questions the game seems to assume I already know: I'll answer some. 1.Dust is nanomachines made by the endless. They are so good they can do pretty much anything if you have enough of them. 2. No idea. 3. This annoys me as well. Surely no individual can hope to become a competent leader without THE ACADEMY. 4. Blocade a system with your fleet and the option will appear. Sekenr fucked around with this message at 09:29 on May 21, 2017 |
# ? May 21, 2017 09:24 |
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Comstar posted:Basic questions the game seems to assume I already know: Dust is in all the Endless games. It's basically a sort of nanotechnological fuel or paste that can be used to create all sorts of things, induce paranormal abilities, etc. Ever read Dune? It's kind of like Spice but it's also programmable matter. The Endless were the first sentient species in the galaxy who had super-advanced technology like Dust. Two factions arose in the Endless, the Virtuals who focused on uploading themselves into computers and the Concretes who wanted to master the physical world. They got into a big civil war and everything went to poo poo. The Academy is basically a Heroes' Guild that developed over time. I think this one's the most transparent lore stuff that's just created for the purpose of the gameplay conceit of being able to recruit characters across factions. It's not a faction in itself and you can't directly interact with it. There are events and quests related to it that also depend on whether you control the system the Academy is in.
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# ? May 21, 2017 09:30 |
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Comstar posted:Basic questions the game seems to assume I already know: The Academy is just a special feature (it's actually classed as an anomaly) associated with a unique planet called Harrow. If you find the planet and bring it under your influence, you get a boost to XP gain on your heroes and you can see the stats and whereabouts of all other heroes in the game (not particularly useful, tbh). You get heroes whether you control the Academy or not, and I don't think its affected by wars or blockades or whatever (Harrow itself can't be colonized and has zero output, so you never actually fight on the planet itself - think of it as neutral ground). Don't know if it can be destroyed since I haven't gotten that far yet; the planet is actually already destroyed, so .... You can't invade planets unless you're at war with the empire in question (I think having the religious faction in control allows you to circumvent this). New hull types can be found in the upper part of the Empire Development section (left side of the tech screen). Look for the techs with little ship symbols (like arrows) to the left of them. New colony bases use a fair amount of dust, so yeah, you probably expanded too fast and built too many improvements without ensuring a decent economic base. I think it's a good idea to enable the super tax law right out of the gate since the happiness hit isn't very significant at the start with a small population and the extra dust really helps with early expansion. Drunk in Space fucked around with this message at 10:13 on May 21, 2017 |
# ? May 21, 2017 09:50 |
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Sekenr posted:Thanks. But what is it? What is curiosity expeditions. Curiosities are a type of planet modifier randomly distributed among systems. You need a ship in orbit with probes and use one probe for a "curiosity expedition" to reveal what the curiosity does. It's like the goody huts in Civ Beyond Earth that require explorers to expend a limited charge, but better implemented even if not as obvious.
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# ? May 21, 2017 09:58 |
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From what I figure, the Academy is a big deal because every single Hero in the game is Dust-enhanced and only the Academy knows how to train them to use their new affinity for Dust to its furthest extent. Funnily enough, considering the existence of Endless Legend after Endless Space, the metaphor I'd use would be that Heroes are basically wizards; they stand above mundane people since they have magic powers but still require tutelage to be more than the average leader.
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# ? May 21, 2017 10:33 |
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Delacroix posted:Curiosities are a type of planet modifier randomly distributed among systems. You need a ship in orbit with probes and use one probe for a "curiosity expedition" to reveal what the curiosity does. It's like the goody huts in Civ Beyond Earth that require explorers to expend a limited charge, but better implemented even if not as obvious. You can also do this through a system's construction queue, just click on the curiosity while you're in the system menu that lets you add things to the queue. Sekenr posted:Instances like that could have been solved by a proper tutorial but the tutorial is awfully picky about what it chooses to explain to you. And it chooses poorly, there is a tutorial for a very straightforward and intuitive tech screen which requires no explanation but 0 info about things that are not intuitive, for example "Curiosity expedition Pow. 2". WTF is that? Just in case you haven't figured it out yet, Curiosities require a certain level of curiosity expedition power to see and interact with. I believe certain techs in the Science (bottom) quadrant and the tier bonuses (what you unlock by researching a set number of techs in a tier) let you see and interact with the higher levels. For example, I think there's a tier two tech that lets you see and interact with level three Curiosities, while the bonus for reaching tier three will set your ability to see them to level three, but you can only interact with level two. (I'm away from my computer at the moment so I can't double check, but if someone else can or already knows and can confirm or disprove this that'd be appreciated.)
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# ? May 21, 2017 12:09 |
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Jastiger posted:Nah I'm the United Empire. Did you set up a new outpost? Late-game outposts can drain food supplies from the supplying system pretty bloody fast. I had the same problem where my capital system started losing population. Checked the food stock and I was at -1K food because it was going to the outpost
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# ? May 21, 2017 13:31 |
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Hm, latest beta patch fixed the Riftborn being unable to harvest hyperium, but not the "hangs on Diplomacy Screen" thing. Still! That's way faster turnaround time than you'd get from any other company. Amplitude are pretty good at this.
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# ? May 21, 2017 13:41 |
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The Academy isn't just fluff, it's the main plot of the game (in the same sense that Winter is the main plot of EL, although less well integrated). The ultimate endgame mega-quest that you'll probably never see is to declare war on the Academy and its allies (ie: everyone else), and ultimately blow it up. It's meant to be mysterious until then. I'm not sure if anyone actually cares about spoilers in a 4X game, but the leader of the Academy is the Vodyani Heretic, who stumbled across some Virtual Endless tech to "reset" the dust and revive the Lost, who he says are its original creators. Before the Endless? I don't even know. It's kind of vague what his goal is, but he basically wants to hand the universe back to its "rightful owners" and kill everyone else who screwed it up. It you do this mega-quest before winning the game, you get a special ending cutscene depending on your faction and whether or not you sided with the Academy. Clarste fucked around with this message at 14:32 on May 21, 2017 |
# ? May 21, 2017 14:06 |
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Clarste posted:The Academy isn't just fluff, it's the main plot of the game (in the same sense that Winter is the main plot of EL, although less well integrated). The ultimate endgame mega-quest that you'll probably never see is to declare war on the Academy and its allies (ie: everyone else), and ultimately blow it up. It's meant to be mysterious until then. That's actually cool. I like that there's something like this in a 4X game.
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# ? May 21, 2017 15:26 |
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Man, does this game run pretty poorly for other people? Lots of lag just adding buildings to the queue. Is there some kind of memory leak?
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# ? May 21, 2017 15:39 |
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Ramadu posted:Man, does this game run pretty poorly for other people? Lots of lag just adding buildings to the queue. Is there some kind of memory leak? How far into the game are you? I've noticed the UI getting laggy around turn 100 if there are more than 4-5 AIs in the game. I think it's because the AI is working on its poo poo in the background during your turn, when in most 4X games you have specific player downtime for the AI to do its thing.
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# ? May 21, 2017 15:53 |
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Tulip posted:The United Empire Can this be put in the OP. Please.
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# ? May 21, 2017 16:01 |
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i downloaded that beta patch that is supposed to fix strategic resources, but its still broken for me, oh well
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# ? May 21, 2017 16:19 |
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OK, as someone earlier in the thread said, turns out the likely reason why the Riftborn aren't super aggro at all is because holy poo poo those are some slow as gently caress ships. Watching a big fleet approach your border system isn't quite as intimidating when you suss out how far it moves every turn and realize you could have all your border fleets converge on the system 5 turns ahead of its arrival. Now that I know this, and as much as I love playing UE, I might try out a Riftborn game on a higher difficulty after this run since they look like the turtle, super tall race.
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# ? May 21, 2017 16:20 |
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Ramadu posted:Man, does this game run pretty poorly for other people? Lots of lag just adding buildings to the queue. Is there some kind of memory leak? Yeah. It kinda grinds to a halt after 100 turns or so.
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# ? May 21, 2017 16:29 |
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Comstar posted:Basic questions the game seems to assume I already know: 1. Dust is the nanomachines the Endless used to terraform the galaxy and uplift whoever they wanted. Dust in high concentrations makes you a superaware genius (if it doesn't kill you or destroy you mind), and it can be used to build things at super-speed. 2. The Endless are the now-dead super-advanced precursors. They were a galaxy-spanning multi-species society that grew so advanced that they could do almost anything, and one of their main inventions was digitizing and uploading sentient minds. They fell out into a civil war between two factions, the Virtual Endless, posthumanoids who'd uploaded their brains, and Concrete Endless, who retained some connection to their original bodies. They destroyed each other, and most of the species in the Endless games were created by them, using their technology, or are desperate survivors of that time. 3. The Academy is an actual planet you can control. Controlling it lets you know where all the heroes in the galaxy are, and lets you put off building the Academy Affiliate building for a while. 4. Fly your fleet to an enemy planet while you're at war, hit "defend" to blockade it, then click the button with an icon that looks like a flattened hexagon. 5. Third-tier tech on the left-hand side. 6. Usually it's because of some event that gives you negative global dust, or maybe you're not building the Cerebral Reality building that gives 10 dust and science in every colony. (You should build that.)
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# ? May 21, 2017 17:07 |
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Ramadu posted:Man, does this game run pretty poorly for other people? Lots of lag just adding buildings to the queue. Is there some kind of memory leak? Runs increasingly poorly after turn 100 or so. Aren't memory leaks resolved by saving, restarting the application, and loading? Because that doesn't help.
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# ? May 21, 2017 17:11 |
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MadJackMcJack posted:Did you set up a new outpost? Late-game outposts can drain food supplies from the supplying system pretty bloody fast. I had the same problem where my capital system started losing population. Checked the food stock and I was at -1K food because it was going to the outpost I think you are right. Its weird how my incomes fluctuate like that. But it makes sense. Its a big deal to settle or resettle an area. Huge pain in the rear end though since the Vodyani took two planets, i beat them back but now have to resettle from scratch. They gained little and i lost much. I wish there was a way to make my ships move faster, they take forever to get anywhere. The colony had lost all its buildings by the time i got there, and i sent a settler straight away.
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# ? May 21, 2017 17:23 |
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Jastiger posted:I wish there was a way to make my ships move faster, they take forever to get anywhere. The colony had lost all its buildings by the time i got there, and i sent a settler straight away. There's a few ways: -A lot of the Science and Exploration techs give you upgraded engines, but you have to go to the Ship Designer and Edit your colony ship blueprint to add them. I think there's even a couple of ship upgrades that boost movement for the entire fleet. -There's at least one science law that boosts movement for all of your ships. -A lot of the heroes have fleet movement boosting powers, but it's probably kind of insulting to put them on a colony ship.
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# ? May 21, 2017 17:31 |
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Avasculous posted:-A lot of the heroes have fleet movement boosting powers, but it's probably kind of insulting to put them on a colony ship. Pfft, what's insulting about being given charge of one of society's greatest tasks: world-seeding? IMO, it's more insulting to throw them into the military industrial complex meat grinder that is ship combat.
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# ? May 21, 2017 17:44 |
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The movement traits are why I like Seekers as combat heroes better than Guardians. The Vodyani Seeker especially, although Primitive and Eusociak are nice too.
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# ? May 21, 2017 17:46 |
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Really liking this game. Probably quitting for now due to slowdown and some bugs, but I'm going to really be into this in a couple of months. Game made me miss EL anyway, and I still have a couple races to hear that game with.
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# ? May 21, 2017 18:04 |
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Unfallen Protip: Vines don't have to follow lanes. The systems just need to be somewhat close even if they're in different constellations. I'm kicking myself for not realizing this sooner. Somewhat related -- is there any way to speed up entwining/spread vines? Didn't see anything in the tech tree, and it looks like the Platinum Colonizer modules can't be used on Vine ships.
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# ? May 21, 2017 18:12 |
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# ? May 11, 2024 09:20 |
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Kraven Moorhed posted:Unfallen Protip: Vines don't have to follow lanes. The systems just need to be somewhat close even if they're in different constellations. I'm kicking myself for not realizing this sooner. You can have multiple vineships working on a system at the same time. Get a 10-ship fleet and you can entwine as fast as you can travel.
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# ? May 21, 2017 18:42 |