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They have +150, but what is their attitude towards you?
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# ? May 30, 2017 10:03 |
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# ? May 30, 2024 12:54 |
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Taear posted:There are definitely some bugs with it right now. I've had "hates [my civilization] -1000" for a place that has +150 relationship with me. Yeah, I've gotten that a lot even with friendly attitudes and have to rely on AI federation members inviting new members in. They seem pretty busted right now.
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# ? May 30, 2017 10:16 |
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I got tired of my peaceful xenophile scientist species being pushed around, so I started a new game with killer death robots bent on purging the galaxy. It's working out well so far.
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# ? May 30, 2017 12:06 |
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Playstation 4 posted:They have +150, but what is their attitude towards you? I want to say +30 but whatever it is it's enough for 'oh hello it's my favourite space weasel!' when I talk to them. I really just want them to join so I can force them out of a defensive pact with some buggmen who need teaching a lesson. Otoh I might just add 10k to my fleet and wake up a fallen empire as I've kind of run out of stuff to do seeing as i only have the base game.
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# ? May 30, 2017 12:30 |
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Attitude is the word, like Friendly, Cordial, Wary, Threatened, etc.
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# ? May 30, 2017 12:45 |
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So uhh is the button to drain resources from a sector supposed to actually work? I click it and lose the 100 influence but the sector still has all of its 14000 energy credits sitting there being unused.
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# ? May 30, 2017 12:52 |
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GenericOverusedName posted:So uhh is the button to drain resources from a sector supposed to actually work? I click it and lose the 100 influence but the sector still has all of its 14000 energy credits sitting there being unused. There's a really weird bug right now where it doesn't work right if you have between 100 and 200 influence.
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# ? May 30, 2017 13:58 |
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ulmont posted:There's a really weird bug right now where it doesn't work right if you have between 100 and 200 influence. That's weird as hell.
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# ? May 30, 2017 14:07 |
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GenericOverusedName posted:
You can give yourself the 100 influence back using the console at least (just "influence 100") The advantage of not playing iron man: you can fix the bugs.
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# ? May 30, 2017 14:19 |
You can also give yourself a hundred influence to get out of the 100-200 bug zone and then remove it afterwards ("influence -100").
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# ? May 30, 2017 14:26 |
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Would it be useful to assign domestic slaves to Chemical Bliss and have them run a tile without a direct return, like a slave processing facility or a mineral silo? I have a pre-FTL civilization on a planet nearby and I'm thinking about hotdropping in and drugging the christ out of them to boost morale
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# ? May 30, 2017 20:16 |
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Danaru posted:Would it be useful to assign domestic slaves to Chemical Bliss and have them run a tile without a direct return, like a slave processing facility or a mineral silo? I have a pre-FTL civilization on a planet nearby and I'm thinking about hotdropping in and drugging the christ out of them to boost morale it's probably more efficient to just give them citizenship and high living standards
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# ? May 30, 2017 22:07 |
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Cease to Hope posted:it's probably more efficient to just give them citizenship and high living standards Truly the Culture has it right. Why not keep the little humans in boundless utopian freedom? They're great fun at parties and even occasionally useful! :smugmind:
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# ? May 30, 2017 22:19 |
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lol I finally got to do the What Was Will Be quest line. I had just finished ascending my pops to all be synths three months earlier. Having your home world turn into a tomb world is no biggie when you're immortal machines
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# ? May 30, 2017 22:25 |
yo why the deuce are my mans thinking they're enslaved if they're assigned to a food or mineral tile? I mean sure I get it that's less fun than researching but uh it's less than awesome that I have to speedbuild robots to take the menial work so that my dudes don't accidentally get enslaved
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# ? May 30, 2017 22:51 |
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You're running a caste system then, check your species rights.
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# ? May 30, 2017 22:56 |
ah that'd be it I know authoritarianism enables caste system, but it should let you know that that's the default i m h o
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# ? May 30, 2017 23:03 |
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Cyrano4747 posted:lol It's no biggie normally, your pops in that system get mutated to have a tomb world preference
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# ? May 30, 2017 23:14 |
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Picked this up on the Humble sale. Some guys sold me 20 super-tech cruisers, now my income has tanked. Guess I should start beating up my neighbors for their lunch money to recoup my investment.
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# ? May 30, 2017 23:45 |
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Anyone got some cool custom civs to play as? I've been enjoying making my own, but I'd like to see what people are coming up with!
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# ? May 31, 2017 01:32 |
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Danaru posted:Would it be useful to assign domestic slaves to Chemical Bliss and have them run a tile without a direct return, like a slave processing facility or a mineral silo? I have a pre-FTL civilization on a planet nearby and I'm thinking about hotdropping in and drugging the christ out of them to boost morale Turning off reproductive rights for your domestic servants and settling them around your empire is my go-to. Even if its not optimal it's fun. If you don't have any buildings with no yield putting them on farms is the next best thing. I know the Devs buffed a couple of the buildings without yields; Slave Processing Facility now gives 2 food and 2 minerals. Putting it adjacent to a planetary capital is really nice now.
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# ? May 31, 2017 03:37 |
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Cyrano4747 posted:lol It's the best event. Hey my capital system now has like 15 habitable planets for free, yes please. I just wish it didn't change your pops appearance to the weird tentacle head things. Is a War in Heaven inevitable or is there some trigger? I got one awakened empire and am waiting for another one to do a thing, I haven't seen this happen since I just got the DLCs a couple days ago.
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# ? May 31, 2017 03:44 |
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Grand Fromage posted:It's the best event. Hey my capital system now has like 15 habitable planets for free, yes please. I just wish it didn't change your pops appearance to the weird tentacle head things. Haven't seen War in Heaven trigger in a while. Usually one FE awakens then the other just chills
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# ? May 31, 2017 03:45 |
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I haven't seen an endgame crisis since a couple patches ago, either. Is there an event I can trigger in the console for a War in Heaven?
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# ? May 31, 2017 03:46 |
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Grand Fromage posted:It's the best event. Hey my capital system now has like 15 habitable planets for free, yes please. I just wish it didn't change your pops appearance to the weird tentacle head things. There are multiple ways for Fallen Empires to wake up. Sometimes they fight the crisis, sometimes it's a war in heaven, sometimes one wakes and the other just stays chilled out.
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# ? May 31, 2017 03:47 |
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Grand Fromage posted:It's the best event. Hey my capital system now has like 15 habitable planets for free, yes please. I just wish it didn't change your pops appearance to the weird tentacle head things. That bit didn't happen to me but I did kill the mad scientist as soon as he started talking about our original species.
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# ? May 31, 2017 03:52 |
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ulmont posted:That bit didn't happen to me but I did kill the mad scientist as soon as he started talking about our original species. Oh poo poo. The tooltip said that'd end the event so I never did that because I wanted all them planets. I'll do that next time. Killing the Worm seems pointless. You get so many planets and you can just terraform/genemod back to being normal anyway.
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# ? May 31, 2017 03:55 |
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Grand Fromage posted:Oh poo poo. The tooltip said that'd end the event so I never did that because I wanted all them planets. I'll do that next time. There's two different flavors of kill - make sure you do the one that gives you progress in another Horizon Event tech. Honestly next time I'm Killing the Worm - that's more planets than I want to manage.
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# ? May 31, 2017 04:02 |
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Grand Fromage posted:Oh poo poo. The tooltip said that'd end the event so I never did that because I wanted all them planets. I'll do that next time. You can also just have the pops on your homeworld transformed, though you still get the militant faction and it gets wonky with stuff like Cyborgs and Psionics.
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# ? May 31, 2017 04:07 |
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Pretty sure inter empire migration is still busted. I'm a synthetic race with multiple gaia worlds and migration treaties with like six empires in my Federation. Still nothing.
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# ? May 31, 2017 08:22 |
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Captain Oblivious posted:Pretty sure inter empire migration is still busted. I'm a synthetic race with multiple gaia worlds and migration treaties with like six empires in my Federation. Still nothing. Yesterday I had a new colony fill all its squares right away by the 2 races I have migration treaties with. I have no idea about the whys or the hows though, it's my first game and everything is very confusing.
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# ? May 31, 2017 10:50 |
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valuum posted:Yesterday I had a new colony fill all its squares right away by the 2 races I have migration treaties with. I have no idea about the whys or the hows though, it's my first game and everything is very confusing. Basically when you made the planet, probably one pop from each of their planets decided to migrate there. So after the migration timer or whatever ends, they suddenly all appeared. Migration is a little bit wonky to where pops migrate a bit too much sometimes but occasionally it can work in your favor like this.
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# ? May 31, 2017 10:54 |
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Speaking of overmigrating, my awesome home planet never fills up, and now even has several vacant buildings. Any way to stop that from happening before it's "full"?
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# ? May 31, 2017 10:58 |
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Tried getting into this back when it came out(never really played paradox games before) and didn't really stick, is there any videos or something that explain stuff like starting out properly well?
Nalesh fucked around with this message at 15:18 on May 31, 2017 |
# ? May 31, 2017 15:16 |
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Captain Oblivious posted:Pretty sure inter empire migration is still busted. I'm a synthetic race with multiple gaia worlds and migration treaties with like six empires in my Federation. Still nothing. I still had a bunch of people come to my glorious empire in my current game. Mostly from the Galactic UN.
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# ? May 31, 2017 15:23 |
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I made my dudes into cyborgs and they are pretty awesome. What happens if I take the next step and make them into robots? Is it worth doing, or should I just stick with the cool cyborgs guys I have now?
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# ? May 31, 2017 15:39 |
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binge crotching posted:I made my dudes into cyborgs and they are pretty awesome. What happens if I take the next step and make them into robots? Is it worth doing, or should I just stick with the cool cyborgs guys I have now? Perfect. Immortal. Machines. A synthetic race gets +20% to all pop yields, 200% habitability, immortal leaders and a host of leader type specific bonuses.
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# ? May 31, 2017 15:43 |
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binge crotching posted:I made my dudes into cyborgs and they are pretty awesome. What happens if I take the next step and make them into robots? Is it worth doing, or should I just stick with the cool cyborgs guys I have now? I think robots are good now. Synths are better than Cyborgs in all but edge cases and the ascension makes them cheaper and you can build them faster now. Edit: Also don't listen to me. I still spend a lot more time being exited for updates than actually playing the game. genericnick fucked around with this message at 16:01 on May 31, 2017 |
# ? May 31, 2017 15:46 |
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Captain Oblivious posted:Perfect. Immortal. Machines. Also you have to make them all by hand
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# ? May 31, 2017 15:51 |
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# ? May 30, 2024 12:54 |
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Like I have two major problems that are stopping me in earlygame. First is if I go for a war race, I can barely get a single war started by the point where everyone around me have made defensive pacts with each other, and it pretty much just develops into an AI circlejerk after that. Second is that if I go a non war race, I'm not really sure where to go from there after federations have started popping up, and not sure how big my standing army should be.
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# ? May 31, 2017 16:10 |