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Tijuana Bibliophile posted:Huge milestone. "Millstone".
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# ? Jun 3, 2017 01:05 |
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# ? Jun 3, 2024 21:36 |
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Amazing Zimmo posted:So it looks like CIG is going to miss E3 again this year. Crytek will be there though lol
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# ? Jun 3, 2017 01:09 |
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MilesK posted:Why… why did the UEE kill my family? I lost it here quote:… and the day I became 4narchistX. Is this the new Fourth Stimpire? Turkina_Prime fucked around with this message at 01:15 on Jun 3, 2017 |
# ? Jun 3, 2017 01:12 |
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Tijuana Bibliophile posted:Check out the video from 20:15 - 23:05. Here, we learn the development strategy CIG is using to rework the Item 2.0 system. This strategy is considered "Best Practice" in the industry, as large companies begin to lose control and maintainability in their systems. Large applications or businesses made up of many different large applications lose the ability to create new functionality and maintain the code they have if everytime they need a task done, they write new code to do it. This sounds like the method taken in the original item system that has been a nightmare to maintain and increased time on creating new mechanics. My only programming experience is writing little things to do simple jobs at work in C# and learning stuff in university, but holy poo poo, just watching that part blew my mind. What libraries in C++ are was literally like the first thing they taught us. If that's not proof that the current "game" has been panickly rushed out and hacked together piece of poo poo to just get something in backers hands, I don't know what is.
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# ? Jun 3, 2017 01:15 |
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Sappo569 posted:Crytek will be there though lol Yeah apparently they'll be showing off a free to play game called Hunt: Showdown. I hope they went with a decent engine like unreal or unity https://en.wikipedia.org/wiki/Hunt:_Showdown
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# ? Jun 3, 2017 01:19 |
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Amazing Zimmo posted:So it looks like CIG is going to miss E3 again this year. Intel has only reserved a pair of marketing rooms as well.
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# ? Jun 3, 2017 01:27 |
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Rudager posted:My only programming experience is writing little things to do simple jobs at work in C# and learning stuff in university, but holy poo poo, just watching that part blew my mind. What libraries in C++ are was literally like the first thing they taught us. This is the equivalent of discovering that Excel has a "SUM" function when you've spent years manually adding cells in your spreadsheet together, right?
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# ? Jun 3, 2017 01:29 |
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what even is all that stuff? is it from their store that only lets you buy 1 item at a time with full S&H?
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# ? Jun 3, 2017 01:40 |
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WarpDogs posted:what even is all that stuff? is it from their store that only lets you buy 1 item at a time with full S&H? Good point. You are probably looking at $300 shipping and handling charges. What a farce.
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# ? Jun 3, 2017 01:45 |
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Amazing Zimmo posted:So it looks like CIG is going to miss E3 again this year.
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# ? Jun 3, 2017 01:50 |
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Amazing Zimmo posted:So it looks like CIG is going to miss E3 again this year. I imagine thousands are tearing up their tickets now since there is no use in going.
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# ? Jun 3, 2017 01:59 |
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Don't worry, commandos can go and sit in the cafeteria which is a good representation of what progress is being made.
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# ? Jun 3, 2017 02:01 |
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Beer4TheBeerGod posted:This is the equivalent of discovering that Excel has a "SUM" function when you've spent years manually adding cells in your spreadsheet together, right? More like going sum(1,2,3) instead of sum(a1:a3) where 1 2 and 3 were copy pasted from the cells A1, A2, A3 and then changing one of the values in the one of cells and having to copy paste the value's in again, oh but now you're using the value for A1 in 10 different sums and you forgot to copy paste the new value into one of those sums and now that sum is broken and incorrect, but you can't figure out why because your excel sheet is a jumbled mess of hard coded, copy pasted numbers instead of a nice clean cell references.
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# ? Jun 3, 2017 02:03 |
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Amazing Zimmo posted:Don't worry, commandos can go and sit in the cafeteria which is a good representation of what progress is being made. On a scale of 1 - 10. How much fidelity?
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# ? Jun 3, 2017 02:03 |
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Amazing Zimmo posted:Don't worry, commandos can go and sit in the cafeteria which is a good representation of what progress is being made. So it takes 10 minutes to find a seat?
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# ? Jun 3, 2017 02:06 |
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Virtual Captain posted:On a scale of 1 - 10. How much fidelity? 10 but only if someone clips through a table.
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# ? Jun 3, 2017 02:07 |
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Colostomy Bag posted:So it takes 10 minutes to find a seat? Seat finding function has been delayed until 4.0
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# ? Jun 3, 2017 02:09 |
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Also Amazon isn't showing up, I would of thought that they would want to peddle Lumberyard but I guess not.
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# ? Jun 3, 2017 02:16 |
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guess my SandE3 jokes will have to wait yet another year
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# ? Jun 3, 2017 02:17 |
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https://twitter.com/SC_Facts/status/870375851245715456
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# ? Jun 3, 2017 02:19 |
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I have read that sentence (?) like 6 or 7 times and now I'm worried I've been activated
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# ? Jun 3, 2017 02:20 |
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Sounds like a dig at CRoberts managing style.
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# ? Jun 3, 2017 02:23 |
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Truly an example of fiction.
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# ? Jun 3, 2017 02:29 |
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Tijuana Bibliophile posted:I don't see people talking about this little piece of ATV that absolutely could be the most important aspect of item 2.0 and more importantly, the future of Star Citizen. Forgive my formatting, I'm on mobile... That's not what they meant. They're targeting microservice architecture which makes each component of an application 100% independent so that there isn't conflicts. What you are referencing is the node.js approach where you "never rewrite code ever" and modularize common code to import. This is worse than monolithic architecture as it creates dependency hell on a scale you can't even begin to fathom and useless outside of front end web dev.
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# ? Jun 3, 2017 02:30 |
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Amazing Zimmo posted:So it looks like CIG is going to miss E3 again this year. Unless someone else paid for the booth or they're piggybacking on another booth. But you're probably right. I'd be surprised to see them at any convention outside of maybe gamescon.
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# ? Jun 3, 2017 02:36 |
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Virtual Captain posted:On a scale of 1 - 10. How much fidelity? 9999999999999999999999999999999999999999999999999999999999999999999
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# ? Jun 3, 2017 03:09 |
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"For the past 400 years..."
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# ? Jun 3, 2017 03:11 |
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I insist every CEO have expertise in 30 different field of science and engineering
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# ? Jun 3, 2017 03:21 |
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They would deserve 30 different salaries to that way obviously
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# ? Jun 3, 2017 03:22 |
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Amazing Zimmo posted:Sounds like a dig at CRoberts managing style. depends on if this anvil company ever actually produced a ship
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# ? Jun 3, 2017 03:23 |
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Snazzy Frocks posted:depends on if this anvil company ever actually produced a ship The sickening truth of the Anvil corporation is no one has a loving clue how many chairs should be in their ships.
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# ? Jun 3, 2017 03:26 |
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starkebn posted:They would deserve 30 different salaries to that way obviously Don't CEOs already get 30x the average salary of their employees?
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# ? Jun 3, 2017 03:30 |
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Sappo569 posted:Lol he could have just said he really really loves his wife, but no... he said star citizen His wife is that blue haired animu in the background isn't it
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# ? Jun 3, 2017 03:31 |
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Time for some stories: So I fired up Bridge Crew for the first time today. After a brief time playing around in the tutorials I decided to launch a single player mission rather than inflict myself on anyone else as a bridge officer. The basic setup for single player is that you are in the captain's chair, and generic AI npc's are sitting at all the other stations. You get the objectives and the big picture and you can touch various buttons on your chair to pull up additional information, and send commands to the npc crew by gesturing at them and picking off a radial menu. You can also take the stations over and do the jobs yourself, but the AI are generally competent. Except for Ensign Rao. gently caress that guy. Our first mission is some kind of shakedown cruise- it's possible that Starfleet did not trust me to handle their fully armed "Science vessel" after some incidents during simulation. Apparently you shouldn't tell your instructor "Today is a good day to die!" the second he hands you control of the helm. So we're out doing the usual star trek poo poo- scanning a bunch of hosed-up cargo ships that all seem to have flown into a space minefield(!) somehow. Let's talk about space-mines for a minute. Shouldn't these be really easy to avoid? Like, in a normal minefield, you've got to walk across the flat surface that they are presumable buried under. But in space you can just fly around them. Well, you could. Ensign Rao apparently came from the Khan school of piloting, the one where they don't teach you about the third goddamn dimension. Also for some reason he had a disturbing tendency to read the "Engage target" order as "Fly directly at the target and rub it on your cheeks like a downy bunny." So this predictably leads to several moments of panic as I, Engineering, and Tactical are all scrambling to make up for Helm's incompetence. I boost phaser range up past 20km and order tactical to begin sniping the mines out of the sky long before Ensign Rao can give them a hug. Crisis passed, we come to our first downed cruiser. Something something radiation, something something quantum neutrinos, beam us off the ship, I'm not really listening... wait, did they say scuttle? I get to blow up a friendly ship, on my first day in starfleet! They'll even thank me for it! I order tactical to begin beaming everyone aboard and begin counting down the seconds until I can issue that sweet sweet fire order. Finally, the moment arrives. Three problems with that, as it turns out. First of all, Ensign Rao has not given up on his commitment to personally inspecting the loving grundle of every goddamn space object that I target, and while we've been beaming people aboard, he has crept within 5 km of this ship. Second, ships tend to make... really big explosions when you blow them up. Safe range for this thing is like 25km. I'm not a nuclear physicist but I'm pretty sure that's a whole loving lot of megatons, especially in space where there's basically nothing to transmit the energy. Third, that whole thing with beaming people aboard? Apparently it requires lowering the shields. Tactical didn't deem that important information, I guess. They also didn't feel like raising them was a high priority afterwards. So this thing goes up like someone left the gas on over the weekend in grandma's apartment while we're right up its rear end in a top hat with absolutely no shields. The entire bridge kicks like Ensign Rao finally got that close encounter he keeps aiming for, and suddenly half of my bridge is on fire and the other half is eyeing the escape pods. Somehow, miraculously, the ship holds together. I shove Engineering out of the way and take over the repair crews- 26% hull and virtually every system is crippled. But whatever! It's my first day on the job, I'm sure every captain comes back from his shakedown cruise with just a little more than one quarter of his ship still displaying the original paint. I give all of my crewmen the stink eye and explain that nobody is ever going to mention this. Nobody. Also, I resolve that Ensign Rao is going to have an unfortunate airlock accident the second we get off duty. Damage contained, for the most part, I sit back down in the captain's chair. Looks like there's one more ship they want me to go inspect before I get back to base. Okay, fine, how bad can it- It's last reported position was just across the border in the Neutral Zone. Ship name: The Kobayashi Maru. Oh, just gently caress me then. Ensign Rao, go prepare a second seat in that airlock. I think my tour's ending here.
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# ? Jun 3, 2017 03:37 |
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Sarsapariller posted:Time for some stories: and that's the day you became 4narchistX.
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# ? Jun 3, 2017 03:45 |
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Krycek posted:Don't CEOs already get 30x the average salary of their employees? 70 times with the highest paid averaging 300 times or more. That's before stocks. http://www.payscale.com/data-packages/ceo-pay quote:The average CEO-to-worker pay ratio for the 168 companies included in this report stands at about about 70-to-1, with some CEOs making more than 300 times the median salary of their employees – just in cash (base pay, bonuses, profit sharing, etc.). Many CEOs receive substantial stock/option grants and perks as part of their compensation, which can more than quadruple their total annual pay. But similar data for employees by company is not readily available, so we looked solely at cash compensation for both CEOs and workers to calculate ratios for this report. Regrettable fucked around with this message at 04:38 on Jun 3, 2017 |
# ? Jun 3, 2017 04:22 |
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Sarsapariller posted:Time for some stories: I would just like to take this tine to thank you for one hell of a laugh. Totally worth it.
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# ? Jun 3, 2017 04:34 |
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big nipples big life posted:He has a heroic rapsheet at least.
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# ? Jun 3, 2017 04:35 |
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Not sure how I feel about an Idris now being worth 200 of these bad boys (up from 125 two years ago). E: do you guys think divinity taken human form actually poops? Mandroid Candycorn fucked around with this message at 04:44 on Jun 3, 2017 |
# ? Jun 3, 2017 04:40 |
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# ? Jun 3, 2024 21:36 |
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Mandroid Candycorn posted:
Ten bucks for a digital outback dunny? Tell him he's dreamin'.
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# ? Jun 3, 2017 04:47 |